Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Unnamed

The attack continues on Unalaq, this time solely on him after he managed a hit

7d20 ⇒ (18, 10, 17, 17, 12, 11, 9) = 94 Unalaq ia hammered for 6 hits 3 crit threats

to confirm 3d20 ⇒ (6, 7, 15) = 28 all confirm sorry unalaq

9d4 + 61 ⇒ (4, 3, 2, 4, 1, 4, 1, 1, 2) + 61 = 83+1d4 ⇒ 1 Wis Drain

Why wont you die!

GO


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

You did note that Unalaq's AC was upped to 26 right?


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Elorin draws a scroll and casts Haste on the group just before the enemy goes.

Everyone gets an additional attack, +1 to to hit and AC. Unalaq's AC is actually 28 prior to my spell so AC 29 so maybe a couple of those lower rolls missed?
Unalaq, don't forget the 90 points of Stoneskin from my spell I cast on you. 10 points per hit.


Unnamed

i did not...cause someone did not notate it anywhere...in any event I think it only saves him from one hit...so in the long run doesn't matter. Either way another full attack will kill him.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

How many images are up?


Unnamed

Check the map good sir! All the info you could ever dream of is there


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Another flick of his spear to draw the lamia's attention.

Bluff: 1d20 + 17 ⇒ (9) + 17 = 26

Then a quick hook and thrust, and he attempts to slam the spear's tip into the wicked creature.

Power Attack: 1d20 + 12 ⇒ (10) + 12 = 22
1d8 + 14 ⇒ (4) + 14 = 18 Sneak?: 4d6 ⇒ (3, 3, 5, 5) = 16

"Unalaq...be careful...Darin...Unalaq might need you!"


Unnamed

dude your bluff rolls are just piss poor. fails again

Vinny's attack misses and pops nothing.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

26 failing means she either has a combined wis mod and bab of 17 or a sense motive of 17, both of which are reasonable...either of which are reasonable but a bit high. My rolls in this game have largely been piss poor, but he's built to compensate for that...which with a +17 he should be doing a fine job in most encounters.


Unnamed

yea your magic number is 11 for your feint, I think you have had 2 9's and a 10? You guys managed to walk right into the BBEG, hell had you not whiffed on the first Disable roll you wold have ended this alreasy


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will step up to Unalaq and cast Cure Critical Wounds )burning Air Walk).

Cure Critical Wounds: 4d8 + 9 ⇒ (4, 6, 3, 2) + 9 = 24


Unnamed

jerk


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Hang on Darin. I PMed Mini. It may not be that bad. Especially with the stoneskin.
Unalaq calls on Tolc for healing and attacks again.
Swift action, expend a use of lay on hands. AC is now 29 (smiting, crusading and haste active).
LOH (extra d6 from Greater Mercy: 5d6 ⇒ (5, 2, 1, 5, 4) = 17
Attack 1: 1d20 + 19 + 1 + 1 ⇒ (19) + 19 + 1 + 1 = 40
Damage 1: 1d6 + 29 ⇒ (2) + 29 = 31
Attack 2: 1d20 + 19 + 1 + 1 ⇒ (5) + 19 + 1 + 1 = 26
Damage 2: 1d6 + 29 ⇒ (5) + 29 = 34
Attack 3: 1d20 + 14 + 1 + 1 ⇒ (12) + 14 + 1 + 1 = 28
Damage 3: 1d6 + 29 ⇒ (1) + 29 = 30


Unnamed

i missed stoneskin. In any event the cure is needed. As always to keep the game moving unless I truly bone it I don't retcon.

1d2 ⇒ 1
Attack two misses, but pops the image, the rest hit

So she just got wailed on for 61


Unnamed

hasn't been a fernus siting for a bit so I will act for him

2d20 ⇒ (12, 8) = 20

Fernus smacks her with a snowball 5d6 ⇒ (3, 2, 2, 3, 5) = 15

1d20 ⇒ 10 saves...just barely

And this round

2d20 ⇒ (19, 11) = 30

Fernus smacks her with a snowball 5d6 ⇒ (5, 4, 6, 6, 4) = 25

1d20 ⇒ 1 she is snowballed and staggered for next round

Waiting on Tarin only at this point. I will bot him later if he hasn't popped in


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Sorry about that Mini, thanks for the good botting though. I have a lot of problems to deal with atm, posting here seems to be one of the first to suffer.


Unnamed

Tarin tosses more fire and hits the beast square in the face but it fizzles away.

critical was confirmed hut failed SR


Unnamed

She tries to stab Unalaq but her dagger fails to penetrate his breastplate

go


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Please don't judge me, I know this spell is ridiculous.

Darin will call on the power of Cayden Cailean and summons a powerful instrument of his deity's will; from his wooden symbol he brandishes a bundle of energy in the shape of a mug overflowing with ale that he'll fling at the monster.

Ranged Touch Attack (Spear of Purity): 1d20 + 6 ⇒ (11) + 6 = 17

Caster Level Check: 1d20 + 9 ⇒ (15) + 9 = 24

Damage (Spear of Purity): 4d8 ⇒ (7, 3, 4, 3) = 17

Regardless of the outcome Darin looks glum that he's flinging ensorceled crockery at his enemies.


Unnamed

did you take into account firing into melee?


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

D'oh - 13 vs Touch AC then I guess.


Unnamed

Misses.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

After repeated failed attempts to throw her off guard, he just begins to stabe.

Power Attack: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
1d8 + 14 ⇒ (2) + 14 = 16

Haste Attack: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
1d8 + 14 ⇒ (5) + 14 = 19

IterativePA: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
1d8 + 14 ⇒ (8) + 14 = 22

"We need to put her down!"


Unnamed

Vinny plunge his spear into her with his second attack

maybe sacrifice PA, or get some maneuvering for flank?


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Don't look at me! I'm just a glorified medic!


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

She's in a corner, there is no room to maneuver there will be no flanking at this point. Rolling better would help more.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus attempts another snowball at the big bad evil woman.

Ranged Touch, Firing into Melee: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 75d6 ⇒ (6, 6, 3, 3, 5) = 23


Unnamed

Shame there fernus

The snowball splats harmlessly on Unalaq's breastplate no effect just flavor


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Mini, I am going to correct my hp from 53 back to full. Worst case. 1 hit first round for 11. 6 hits second round for 83. 94 total. No hits third round. Stoneskin prevented 70 points of that, so only down 24. Between my own LOH (17) and Darin's cure (24), I should be full. AC is still 29.

"Fernus! Watch where you're throwing those things!"
Attack 1: 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32
Damage 1: 1d6 + 29 ⇒ (2) + 29 = 31
Attack 2: 1d20 + 19 + 1 ⇒ (13) + 19 + 1 = 33
Damage 2: 1d6 + 29 ⇒ (5) + 29 = 34
Attack 3: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
Damage 3: 1d6 + 29 ⇒ (3) + 29 = 32


Unnamed

Please don't. You doing that means a massive retcon. There is a reason I am so OCD about stat blocks. Had that been taken Into account her actions would have been different. Basically it means we restart the combat. Which I am not interested in doing.


Unnamed

Now would you prefer to keep your attacks, or change/alter your action?


Unnamed

Or I suppose if you insist we can go back to her second round and restart from there


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Not particularly, she couldn't really move, as she is too big to maneuver well, she has a bunch of people on her, ready to go. She has exhibited a level of arrogance. To not adjust means that posts that were made detailing what was done are ignored and resources are spent without effect. Sounds like a bigger loss for the PCs, they lose resources that they expended for no net gain.

But hey, it's your game, your rules.


Unnamed

i promise you there are other options that she had. In any event, there is a reason I have said all along you have to update your stat line, or at least the map. This is exactly why. Had she missed 6 of 7 attacks, on Unalaq she would have used some of her other resources, hitting 6 of 7 lets her think that she is really crushing you guys. So I will leave it to him to decide how he wants to play it.


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Another option we did in several of my other games is to list the updated stats in your post like this:
HP: 54/54
AC: 23
Effects:
Shield: 18min
Mage Armor: 9hr
Mirror Image: 9min 5/5 images
Haste: 3/5rd

It is a little unfair for mini to have to try and remember all of these things we all have going on.


Unnamed

Elorin that is another perfectly acceptable option, I always thought it seemed like a lot of work to have to do myself


Unnamed

going to make an executive decision so we can move forward. Unalaq continues with his attack I will assume you would lay on hands, so you can do that if you like

Unalaq pounds her twice cause blood to fly, she looks woozy...very woozy, then she mutters some words and disappears.

biggest roll of her life right here!

Concentration/casting defensive: 1d20 ⇒ 14

Spellcraft23:
Dimensional Door

Perception 25 or Heal 20:

You think she passed out as she teleported away

Second biggest roll of her life

1d100 ⇒ 20

COMBAT OVER


Unnamed

GM Stuff No Looky:

5d20 ⇒ (14, 4, 13, 14, 16) = 61


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil curses, "I was about to knock her flat."

Spellcraft: 1d20 + 14 ⇒ (2) + 14 = 16

Is that enough to know what spell she cast -- and to have an idea how far she might have gone?


Unnamed

Nope Spellcraft is 23


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Nothing like rolling a 2 when it might be important.


Unnamed

meh, Im sure Florin will ID it


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Spellcraft: 1d20 + 16 ⇒ (19) + 16 = 35

"She teleported away using a Dimension Door spell!" Fernus exclaims as he sees her vanish.

"The big question now is, where to? She should be still reasonably close to this place."


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Heal: 1d20 + 13 ⇒ (17) + 13 = 30

I don't know but I could swear she passed out as she vanished. If we find her we can finish her off.


Unnamed

Whelp two directions you can go. Back into the caves or continue into the fort


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

let's keep going. She could be anywhere within 1000 feet. We might catch it before if is able to fully heal.


Unnamed

going forward or back?


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

"Does the spell have any sort of visual components? Does she need to see where she is going?" Vinny didn't know much about magic, but he had seen a few spells cast, so he was curious how this might work.

Regardless, he looks to Unalaq and checks to see how his companion is doing...he becomes a lot less effective without his shield before him, so this is of great concern to him.


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

no it just has to know where it wants to go. Likely it had a secondary place to flee too to get healing or help. Let's go up!

He then casts stoneskin on unalaq.


Unnamed

I assume you will take a few rounds to heal up...lets call it a minute. Mark resrouces used for healing etc, and you can tell me where you want to go to on the updated map

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