Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Unnamed

As everyone watches the charging creature an invisible snakelike beast appears and attacks Valeria, then it wins init and attacks again!

1d20 ⇒ 16 for 1d8 + 8 + 1d6 ⇒ (6) + 8 + (2) = 16 and will save of 16 or nauseated for 1 round, additionally there is blast that flies out from it and everyone is overcome with despair DC 16 will or -2 to saves hit and damage for 6 minutes

3d20 ⇒ (12, 4, 14) = 30 for 3d8 + 24 + 3d6 ⇒ (7, 5, 6) + 24 + (5, 2, 3) = 52

Valeria crumples to the ground dead.

Go


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq takes a quick step up to the creature that has suddenly felled Val. "Tolc, watch over Val and lend what was once the goblin's club might to fell this foe!"
All righty. Removed divine favor from buffs. Smite her. Assuming evil outsider (and not a giant). If not, subtract 7 from Damage 1.
Attack 1: 1d20 + 16 ⇒ (16) + 16 = 32 2 cold, 6 electricity
Damage 1: 1d6 + 31 + 1d6 + 1d6 ⇒ (2) + 31 + (2) + (6) = 41
Attack 2: 1d20 + 11 ⇒ (7) + 11 = 18
Damage 2: 1d6 + 24 + 1d6 + 1d6 ⇒ (2) + 24 + (2) + (5) = 33 2 cold, 5 electricity


Unnamed

She is 10 feet up wanna throw the club?


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Is Val at -12? Or can I heal her? She's at -4 right?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3
MiniGM wrote:
She is 10 feet up wanna throw the club?

Sure. Anyone got a tanglefoot bag to bring her down?


Unnamed

She is standing on top of the nest thing...well no legs so slithering on top?


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

My math shows me at -18, not -14. Val is dead.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will cast Prayer.

For all allies +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Mini, I think we can scratch that throw. I think we both forgot that air walk is still active on Unalaq.


Unnamed

Oh. Yes we did can you 5 ft step up w air walk?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Gray area. If you want to rule it as a 5 ft move with only the first attack that's fine.


Unnamed

Oh I only care because of provoking. I'll lookup thebwording


Unnamed

You can 5 ft step


Unnamed

Fernus sends magic missiles at the beast 3d4 + 3 ⇒ (2, 1, 3) + 3 = 9 but they all get absorbed by a magical broach


Unnamed

The club crunches into the tail of the beast it howls

Waiting on Bear and Tarin


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil hurls a tanglefoot bomb at the creature, willing the explosion away from Unalaq (and anyone else within 5').

Bomb: 1d20 + 12 + 1 + 1 + 2 ⇒ (3) + 12 + 1 + 1 + 2 = 19 (+1 Bomber's Eye, +1 PBS, 2 heroism) v. touch AC

Damage: 4d6 + 6 + 1 ⇒ (4, 2, 6, 5) + 6 + 1 = 24 (+1 PBS) -- and save DC 20 or be entangled and glued to the floor (er, itself?) per tanglefoot bag

Note: Don't know what it is, but if it's an aberration or magical beast, +1 trait bonus to attack and damge

Also, still have AC 26/16/21 (+3 natural) due to barkskin extract though shield is long gone..


Unnamed

1d20 ⇒ 11 saved

1d20 ⇒ 20
1d20 ⇒ 2

Bear hits it with a alchemist fire 1d6 ⇒ 2

The beast shifts on he perch and attacks Tarin

3d20 ⇒ (16, 14, 18) = 48 Tarin is struck 3 times FOR 3d8 + 24 ⇒ (4, 5, 8) + 24 = 41

ALSO I DIDNT SEE THOSE WILL SAVES FOLKS DC 16 FROM EVERYONE FROM LAST ROUND IF YOU FAIL -2 TO HIT DAMAGE SAVES AND SKILLS

GO


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Didn't add the +1 hit/damage from prayer. Also, sorry Mini, missed that as it was on the same line as the attacks on Val.

Will: 1d20 + 2 + 2 + 1 ⇒ (11) + 2 + 2 + 1 = 16 *Whew*

Edit: Crap. This happened before the +1 luck from prayer. So, 15 and a fail.
Edit: DoubleCrap. Used my non-mutant will save. So, 14 (and still a fail).

Also, not the best day for a low false life roll. 21/54hp


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

If it's fear, I'm immune. If not...
Will: 1d20 + 8 ⇒ (11) + 8 = 19


Unnamed

despair, not that it matters.
you can act again unalaq


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Now level with her, Unalaq keeps slamming her with his club.
Attack 1: 1d20 + 17 ⇒ (13) + 17 = 30
Damage 1: 1d6 + 25 + 1d6 + 1d6 ⇒ (5) + 25 + (4) + (1) = 35
Attack 2: 1d20 + 12 ⇒ (3) + 12 = 15
Damage 2: 1d6 + 25 + 1d6 + 1d6 ⇒ (6) + 25 + (3) + (3) = 37


Unnamed

the club slams into the beast, the second misses wide


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Will Save DC 16: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Mini, was it slash or piercing, the hits? Just trying to figure out if I should withdraw for resinous skin, or to do something even less smart?


Unnamed

Piercing

and less smart is the way to go!!


Unnamed

Fernus casts Grease on the spear

1d20 ⇒ 5 SAVE!

Bear flings another flask, this time Acid 1d20 ⇒ 19 for 1d6 + 1 ⇒ (2) + 1 = 3

waiting on Tarin to act


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Tarin or Darin? Man I wish I'd picked another name now.


Unnamed

Tarin


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

I thought we were light posting over the weekend? If I knew we were hitting it hard on a weekend I would have checked at least once.
Bear's action before combat would have been to transform into a huge Bear.
He will full attack as soon as it is his turn.


Unnamed

I have given up guessing when this will be a light posting game or not


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

There was combat and death, of course people responded ;)


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Arrgh. Ate my post, I guess. I'd had a whole thing where I stupidly try to bomb it in the hopes that it deas before I do instead of trying to sneak back and heal myself.


Unnamed

So I'll assume you missed then! Now I'll kill you too! Sweet!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil winces from the strikes, I can't take another set of attacks like that... but there's nowhere to run to, and the best hope for all of us is to end that thing... hopefully, before it ends us... and by us, I mean me.

His mutated expression hardens and he quickly mixes up the reagents again, Lady, any luck you can spare... if I ever needed to make someone swallow a bomb, this'd be it..., and hurls the thing, willing the large blast away from his companions.

Explosive Bomb: 1d20 + 12 + 1 + 1 + 2 - 2 ⇒ (19) + 12 + 1 + 1 + 2 - 2 = 33 for 4d6 + 6 ⇒ (6, 5, 3, 2) + 6 = 22

On fire, d6/round, full round reflex dc 20 to extinguish


Unnamed

It returns the favor from its flames

3d20 ⇒ (14, 19, 20) = 53

wow 3 hits 1d8 + 8 ⇒ (1) + 8 = 9
1d8 + 8 ⇒ (6) + 8 = 14 second hit drops Tarinhill unconscience

as he falls the next attack hits Darin 1d20 ⇒ 6 but does not confirm
1d8 + 8 ⇒ (3) + 8 = 11

Go


Unnamed

Phooka immediately stabilizes Tarin as he rubs up against him and sits on his chest protectively


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Taking every advantage after seeing Tarin fall, Unalaq takes another step up to get high ground and smashes his club down upon her two times.
If I can figure out where Bear is, I will also try to set up a flank with him.
Attack 1: 1d20 + 18 ⇒ (16) + 18 = 34
Damage 1: 1d6 + 25 + 1d6 + 1d6 ⇒ (2) + 25 + (3) + (6) = 36
Attack 2: 1d20 + 13 ⇒ (7) + 13 = 20
Damage 2: 1d6 + 25 + 1d6 + 1d6 ⇒ (2) + 25 + (5) + (5) = 37


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will skirt the edge of the tower and try to heal Tarin.

Curse Moderate Wounds: 2d8 + 7 ⇒ (2, 8) + 7 = 17


Unnamed

The beast falls under Unalaqs assault


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq looks up to the sky to see if the demon is still coming.


Unnamed

It is gone

Weird


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"The demon has fled the defeat of its mistress. Let us tend to the wounds of Val and Tarin." Unalaq walks back down to the tower roof to help Darin look after his fallen comrades.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus looks very distraught over everything he has just seen and hurries towards Val and Tarin to see how their wounds are.

"Val! Tarin! Are they okay? We need to help them!" Fernus exclaims in all anxiety and despair.

Heal check on Val: 1d20 ⇒ 11
Heal check on Tarin: 1d20 ⇒ 10

He feels both their pulses and is relieved that Tarin's is still going, but when he feels Val's pulse there is none to be found and he looks up at the others with his eyes becoming red and with tears.

"She's... gone... What do we do now?"


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"We should probably get her to a high priest unless Darin would advise something else. Before we go, we had better make sure we find anything that tells us more about what is going on."
Look for any notes or journals


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will burn through his remaining 1st level spells to heal Tarin.

Cure Light Wounds: 5d8 + 20 ⇒ (6, 2, 3, 1, 5) + 20 = 37

He'll approach Val and close her eyes with one hand.

Damnation. Do any of you know which deity she held to, or if she has any family?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"She said something about Aegirran once or twice though he is not a deity I am familiar with."


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Knowledge (Religion): 1d20 + 10 ⇒ (13) + 10 = 23

The Sea Dreamer? I thought only giants worshipped him. Well, I can't say I know much about his worship - although a burial at sea is pretty common for nautical gods.

Darin will cast detect magic to see if anything else is lurking on the roof.

Do you think that beast was Xanesha?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Most likely, but we might want to see a priest to verify that as well unless she has any documents."


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will grunt and continue calling on Cayden Cailean's help.

He casts Communal Ant Haul on himself and anyone willing, then will lift Val's body and belongings for the climb down.

Who wants to carry Xanesha?


Unnamed

On the best her self they find

lmpaler of Thoms, medusa mask, Sihedron
medallion, snakeskin tunic, and a bunch of keys which fit a series of chests in the nest

in the chests our heroes find

The first five
chests each contain coins, kept in small leather pouches
in denominations of 100 coins per pouch. In all, there is
33 ,000 cp, 8,100 sp, 900 gp, and 100 pp spread throughout
these first several chests. The sixth chest contains
4,200 gp of various bits ofjewelry and small pouches of
gemstones. The seventh chest contains four potions of
cure moderate wounds, a +2 Small kukri, a ring of Jumping, and
a Golembane scarab

Finally wadded up in the corner is a letter, which is reproduced on the map...in 5 minutes from now

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