Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Infusion would be great -- it lets Tarinhil step in as a secondary healer -- or a buffer.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Could I add Mobility to my wishlist? I was only puttig feats that could be selected at level 1 and not including the ones after them in the tree. As you see I have already suggested Dodge, Mobility would obviously be the next step from there on.


Unnamed

you can. but without dodge it would not be fully effective, but if that is the one you really want then you are going to have to run around and provoke some AOO's, and avoid them


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I think based off of character Mounted Combat makes more sense, neither have been used much though.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Side check, it should have been done a while ago, but doing it now. 1d20 + 7 ⇒ (3) + 7 = 10 Appraise check. on ruby


Unnamed

Draken thinks it is worth 10 gp, but maybe it could be shiny if it was taken care of


Unnamed

there will only be a few posts if any from me most of today. Slammed with work, but it will give everyone a chance to act


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

I know what you mean Mini!


Unnamed

eryda has to withdraw due to work. I am reopening recruitment


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I have sent a couple of Private messages out to players I think would be interested in filling the gap. One I am currently playing a campaign with and the other was someone I started playing with when I first started PBP and would like to again. Overall it is your decision on who gets picked.

All I can say is that they are both very good at Role-Playing and I think they would both make good additions to the team.


Unnamed

just tell them to post a recruitment and I'll look


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Wow, that was a quick reply! Just have to wait to see if either of them are up for it.

Right, already had a reply from one of them (I only sent 2 invites). They are up for it and will write up something when they get home tonight, they said it will most likely be a Cleric or Oracle.

Everyone is replying quickly tonight!


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Mini, I have worked out a system so you can tell how I am attacking.

Crusher Attack : 1d2 ⇒ 2 = Normal Attack
Crusher Attack: 1d2 ⇒ 2 = Rage Attack
Crusher Attack : 1d2 ⇒ 2 = Normal Power Attack (when I get it)
Crusher Attack: 1d2 ⇒ 2 = Rage Power Attack (when I get it)

Is that easy to work out?


Unnamed

sure but as kong as the number is accurate I am not worried. How do you make the text green?


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

It took me about 4 months to work it out.

[ dice = Attack]1 d 2[/ dice]

Obviously with no spaces.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Hi Mini,

Not sure if you wanted our opinions on replacements or not -- but just in case, I will say that I think that the druid or oracle would be a better fit mechanically -- we lose a full divine caster with Eryda's departure and don't really have a spare. (Not even an inquisitor!).

The bard might be fun, but adds another arcane caster where we already have two (plus an alchemist), and a skill monkey, which we also already have.


Unnamed

sure i like opinions! i think i have made up my mind, but if anyone wants to pitch in go for it


Unnamed

i will award the bonus feats when i see what you do for your level. Some of you will not actually get them until you make an action, but you will all get them

As to our new Druid friend, what feats would you be interested in having s a bonus? note I am not giving out combat feats in most cases, think flavor


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus lvling.
Second level Sorcerer
hp(1d6 + 1): +4
+1 BAB + 1 Will Save
+1 Cantrip (Detect Magic), +1 lvl 1 spell per day

Favoured Class Bonus: skill point
Skill ranks: 5(2 base + 2 Int + 1 Favoured) +2 Use Magic Device, +1 Knowledge(Arcana), +1 Spellcraft, +1 Knowledge(Planes)


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Level Up Details.

Barbarian level 2
Hit Points (1d12+2) : +9 (10 with Favoured Class Bonus)
+1 Base Attack Bonus and Fortitude Save
Uncanny Dodge (Cannot be caught Flat-Footed)
Skills : Same as Level 1
Rage Power : Spirit Totem (Lesser)


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.
MiniGM wrote:
As to our new Druid friend, what feats would you be interested in having s a bonus? note I am not giving out combat feats in most cases, think flavor

First of all, hello to all of the other players in the game. I certainly look forward to joining you.

As far as feats go, I could see feats like Animal Affinity, Alertness, Persuasive, or Self-Sufficient.

With my intent to take the Green Faith Acolyte prestige class, I imagine that I will eventually take Boon Companion, as the prestige class only offers advancement of an animal companinon 6/10.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Level of Paladin (Oath of Vengeance)
HP 6 (1/2+1) + 2 (CON) + 1 (Favored Class) = +9 for 22
Gains divine grace (+ CHA bonus to all saves)
Gains lay on hands (1d6, 4x a day)
+1 BAB
+1 Fort and Will saves
+1 rank in Diplomacy
Profile is updated

Edit: And greetings Garrik!


Unnamed

OK the first award is for Unalaq, also this is the only one that is combat related. Weapon Focus for your massive sword only


Unnamed

I have decided on Zara's but he has to do something first to get it

I have also decided on Tarinhil's but again he has to do something first

Garrik you may have Animal Affinity

Fernus you have earned Improved Trip, but only with your Tremor

Aeron you have earned Toughness


Unnamed

and I totally changed my mind on not givein out anythign combat related


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Sweet! Thank-you. Already applied and character sheet updated.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Thanks Mini!

(also applied to character sheet)


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Because I get an increased bomb damage (by way of Pyromaniac feat), Tarinhil's taking precise bombs as his discovery.

  • Character sheet is updated -- new formula was Recharge Innate Magic.
  • +7 hp (5 + 2 con)
  • Discovery: Precise Bombs
  • Poison Use (can't accidentally poison self)
  • Favoured Class --> Skill Point
  • +8 skill points: Heal, Spellcraft, Stealth, Disable Device, Perception, Sleight of Hand, UMD, Craft: Alchemy.


  • Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    Will up date in a bit having some problems here at the house joy.


    Skills:
    Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
    Suli (native outsider): Paladin (Oath of Vengeance)
    Vital:
    HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

    Those of you with Spellcraft should attempt to identify the ring and potion so poor Mini doesn't have to keep reminding us.

    I would also suggest that as soon as we identify the ring, we give it to Aeron. Unalaq can boost AC by smiting or by activating his spirit-talker's holy symbol while Aeron's AC heads the wrong way every time he rages.


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    I has no spellcraft til I finish leveling lol. Then I can try lol.

    I agree with that myself.


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    And mini remember you can't beat on Tia like you could Varin. Who had more hp that the tanks.


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    I'm good to go if mini doesn't mind me picking my two new spells in a bit instead of right this second. Also found out I was missing a rank of knowledge skills. Should have had spell craft lol.

    For the items

    2d20 ⇒ (16, 10) = 26 +11 to each roll. Ring first.


    Status:
    HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
    Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

    Didn't I identify the Ring already?


    Unnamed

    yes ring is ID'd. I was implying that there is another item that you never ID'd


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    Well apply the ring roll to it. Remember I didn't have spellcraft til just now lol.


    Unnamed

    you gotta figure out qhat it is fisrt


    Skills:
    Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
    Suli (native outsider): Paladin (Oath of Vengeance)
    Vital:
    HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

    I think it's a wand :)

    Don't make the paladin pick up Spellcraft, I only get 1 skill rank per level. Skills and spells are Bone's gig!


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    No the witch Ided the wand. Grrrrrr.


    Skills-Mut:
    (Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
    Gnome Alchemist (Beastmorph): 10
    Vitals-Mut:
    (HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

    Tiazara and Tarinhil can both learn identify-- the way we're rolling, it may be necessary.

    Speaking of -- would Tiazara let Tarinhil learn some spells from his spell book -- for pay, of course.

    But we can have one of the casters look over everything with Detect Magic -- even if we can't ID the item,s function due to bad rolls, we should be able to find the magic item(s).


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    I have identify thank you. Just not memorized lol.

    And I belive it was a potion of CMW and I did beat the dc on it.

    Note those with perception can id potions too....


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    And no pay needed Tarin as long as I can look at your book in return. I know somethings translate both ways lol.


    Unnamed

    yes the potion that is true but there is one more thing it is really awesome cant believe you guys blew it!


    Skills:
    Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
    Suli (native outsider): Paladin (Oath of Vengeance)
    Vital:
    HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

    Evil Mini :-p

    Yeah, I have a whopping Perception too and I don't remember if Mini allows that rule or not. I know someplace I have a GM who has nixed it.

    Not only do you guys have access to Identify, but you can try again every day. Get after it you slackers! I did the audit of every post in Absalom Tia! Your turn!


    Unnamed

    hey I tried at the time to remind you, and to be fair i did say a while ago i wasnt reminding you anymore.


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    Yeah but I have to find the item in gameplay. Bone. And I couldn't even try at the time.


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    The collar.

    1d20 + 11 ⇒ (20) + 11 = 31


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    There bite me mini. ppppppbbbbbbbbttttttt


    Unnamed

    bravo. Now the question is...who gets the amulet of natural armor that is shaped like a dog collar and claims taht you are tehre to kill courtesy of bref stump bumper


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    The barb who else lol.

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