Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

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Unnamed

maybe you can make Aeron your familiar at level 2 lol.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

All updated! :)

Totally!!!!!!!! Aeron, you want to be my familiar? :P


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Sure I don't see why not. It would be very interesting to play.

Although I am currently Zara's bodyguard too ... so you may have to have a verbal battle to see who gains ownership of me. :P

Actually ... the more I think about being your familiar ... the more I like it :P


Unnamed

lol me and my big mouth. I will have to figure that out


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I don't know that you'd like that -- I think having half the psuedo-dragon hit points is a bad deal. :P


Unnamed

well if you guys really want to do it, I will figure something out that doesnt screw you over lol


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Okay that part would be bad, but at the same time things like share spells would be useless. Speak with Familiar might give your Shoanti as a language. Alertness should still apply though.


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

I have rules for that already mini...... I had a friend play a pseudo dragon mage in a game and the thf in the party was his familiar. Guy ran both characters til his brother got back from deployment in Afghanistan so the other players not seeing a second player were all like wtf is this guy lol. He sneaks like a champ and craps magic while full attacking wtf?.... the dragon lived I his hood most of the time it was great.


Unnamed

can you send me the rules you used? i might mod them a bit.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Right guess nobody was missing Fernus.

Well, he is.. quite small of course... they might overlook him.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil was too busy smartmouthing the shopkeep -- plus, I sort of thought it was more a "Be back in 5 minutes" as we went to the forge sort of thing.


Unnamed

Fern who?


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

lol Mini, no actually Fernus was still sitting in front of the Glassworks writing in his journal. I guess he lost track of time as well as he pondered about his recent adventures.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Just need to change my image on the maps now Mini.


Unnamed

ah ok done


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

Still need images for Garrik and Thorn too.


Unnamed

oooo crap! sorry on that now


Unnamed

your up


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

I will I have to dog them out. They weren't to different than what it is now.


Unnamed

ah ok dont worry about it. I will make something up.

i might make it a little more symbiotic...at the cost of a bonus feat most likely down the line.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Wow, I thought of it as a joke, and yet we are now talking about rules and how it would work! This is awesome!

I put shocking grasp on Aeron, he hits with his ground breaker using that as a touch attack! Hehehehehe! Now that is using your assets! :D


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Sweet! Now I can see us not being allowed to do it now, because of he over-powered possibilities. But it would still be fun.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Yup yup yup!


Unnamed

ok guys zara sent me how he did it, and I wil play with how to make it work

it will mean that you will lose some feats down the line


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

So we lose 2 feats each and allow my touch spells to be sent through his attacks? Is that the main points of interest?

Is there someway to change adept to sorcerer down the road? Then again Adept is less powerful but I get to use all sorts of access. Still posing the question.

Ooooh and Telepathy between my minion and me... LOL!


Unnamed

i think adept it is for you big boss...how many feats? i dunno, probably one each at next level but you get alertness so that might work, i will figure it out before you are close to the level.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I was kind of relying on my next feat to keep my AC somewhat level.


Unnamed

well you can turn him down But if it happens it has to be next level

i mean considering you both get alertness you get evasion and spell sharing seems a good trade to me


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Meh let him take Sor lvls too and have them stack for familiar benefits. And while it is a great buff remember other than spells Draken can't really participate in combat after a few more lvls. He ccan't wield weapons his natural attacks won't cut it and his poison will be ingored cause he isn't taking "dragon" lvls so they won't increase the dc of it. Also most staves and rods also can't be used by him because well they don't make tiny dragon sized versions. Same with most forms of gear.... He will be best off sticking to buffs on use and control spells like walls and such till one of us can craft him dragon sized magic stuffs ...

So I wouldn't charge more than than a feat each.

Just a few thoughs mini.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

YesSssssssss!!! Tiny Dragon sized stuff... to the future!!! :D

Yes I can see it now, the Blazing blue dragon of sorcery! Adept and Sorcerer equal class levels until I can take mystic theurge! Muahahahahahahahahaha Melon Lord!


Unnamed

Yeaaaa, no. You sir are an adept! At least until I feel like the extra HD you started with balance out with the others, so probably adept until you get level 2 spells. or so


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Okay, Evasion would be nice.

Just mean I have to rely on Zara and Mage armour a little more.


Unnamed

dont let Draken bully you!!! :)


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I think Tarinhil would like this too, means on a save vs his bombs I take no damage. My Reflex isn't bad, so should make most of the saves.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

LOL, it kinda feels like the DM is bullying! LOL :P

Evasion is Awesoooooooome!!! Just need to find a way to get improved evasion...

So 4th level Adept, which will be 7th level party. I then get 1st level Sorcerer or some arcane spell caster level, then start mystic theurge at party level 9. Got it, since the requirements are to cast 2nd level arcane and divine spells and I have that with Adept Level 4, LOL!!!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Don't worry about me -- I just used my discovery to take precise bombs -- so I can exclude 3 squares from the splash damage.

I'm wondering if it's not worth holding off -- let Draken take his levels when they can be full wizard (or whatever) -- but that's me. He could always pick up 2 levels of natural combat style ranger or something in the interim.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Well it all depends on when Draken speak to Aeron about it in character without it sounding like slavery. If he doesn't do it this level then I won't be one this level, if he waits 4 levels then I will consider it then. But he has to find a way to ask in character without it sounding bad ...

... Now I just have the Dragon Priests from Skyrim in my head. Maybe I will get a cool mask too? That would make 2 masked characters in the group :P


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

I am actually liking the Adept, and it gives me the flexibility that I want. :)

*Well Aeron, I want you to carry all the good large things I find, kill the things guarding them, don't worry I will help, we will be connected and I will be your master! Like a ball and chain!* LOL

Masks! Awesoooome!


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

You do realize that those hit dice don't mean much right mini. I mean cr wise he is specking against build so they add something like 1/2 or 1/3 cr till he has more than he does dragon lvls. Also letting him take sor lvls early just means he dilutes himself further till he hits thurge. And then he never really catches up lol. And if he wants thurge he has to hit adept four no matter what.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Wouldn't a level of Cutpurse (Rogue Archetype) be more flavorable for Draken than a ranger?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I was thinking the hit die would be useful, as well as the combat style feat [and the BAB doesn't hurt either] -- but you're right, something that gives him sneak attack would probably be extra-spiffy


Unnamed

hey zara dont you have some cards to go read? :)

draken is a special case here anyhow. Once you get your first level 2 spell we can do something else.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Yes, then I could work towards my other bonus of evasion!!!!

But no, he sees himself as a linguist and magic tinkerer more than anything else, he just likes shineys. Point and Case - dropping the cold iron dagger cuz he got bored of it.

*Also see my post above about how he asks Aeron in OOC. LOL!

Let alone by then he will have his large transformation... LOL!


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

How much of that was actually in character? I already carry your shiney's and you in my bag. Usually end up defeating any who try to stop us taking them currently, as long as they are bad people. As for the master thing ... doesn't that sound a little like slavery? :P


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Yeah but if we get his greedy little paws umd and a wand of shield your armor will be fine lol.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Interesting idea, especially with Mage Armour too.

Right, I am off to bed all. Speak to you again tomorrow ... later today.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Man, get swamped for a couple days and all of a sudden the magical creatures are taking on the humans as familiars. Wow, my head is spinning :)


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Yes you will be my slave. :P All out of character...


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Good good :P Well when I said in character, I meant in the gameplay thread anyway. Will be interesting to see how you manage to ask me and when.


Unnamed

it will be a note

Dear Aeron

Do you like me? Want to be my slave?

Check the box.

___ YES ___ NO

Love,

Draken

PS I like how you handle your hammer

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