Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I am wondering though why I didn't hear Vin say something about an earthquake.

Also an awakened Tsurna sounds awesome.


Unnamed

that is what he was talking about when he said what are you doing to my shop...i think you said nothin lolbut then he saw his baby girl half neked...


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I too like the idea of an awakened Tsurna. Would be amazing! However I am enjoying Zara ... as long as he doesn't keep on antagonising the towns folk.


Unnamed

as many of my students say when they are being jerks

"It's just who I am!"

Zara is not antagonising. Its just who he is :)

Anyone want to wake up Fernus or just let him sleep it off


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Hey Tsurna would be awesome.

As for Zara no that's not really who he is. No idea where that came from besides being frustrated at work by a bunch of idiots.


Unnamed

We made it!!!

All of you can have an additional trait of your choice! Paizo only
Spreading the wealth!


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

Thanks!

Garrik took Outcast's Intuition.

Outcast's Intuition: (Basic, Magic) You are able to sense the motives of others and use that sense to bolster your magic against dispelling. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.


Unnamed

of course you have to watch the video and be inspired lol


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Ok I'll go for flavor reasons before anything else.

Scholar of the Greay Beyond: +1 to Know (Planes & Know (History) Knowledge (History) becomes a class skill for me.

other options for me were Unintentional Linguist for Terran speech or Loreseeker for identifying magic items. Though I have to compete with Zara a bit for those checks.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Congratulations for getting the required amount.

I already have a Race trait and I know that I cannot have another Race trait because of that ... however if I were to pick Adopted (Social) it allows me to choose a Race trait from the Race that I was adopted by (in this case Humans as I believe I am human and I was raised by them). Would this work? I am going for complete flavour here.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Good one Aéron, forgot about checking what kinds of traits they should be.
Also grats Mini :)

Okay I've checked and with the new trait I have one Social, one Faith, one Religion and one Campaign trait.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Congratulations, Mini!

And woo, free traits! :)

Since I have a Campaign, Combat and Racial, I'm pretty much looking at a magic or social.

So, I'm torn between:

Naturally Gifted (Magic, Source: Gnomes of Golarion)
For unknown reasons, you have deeper reserves of magical energy than those around you. Perhaps you are descended from a family of powerful arcane casters, or maybe you believe this trait marks you as destined for magical greatness. Wherever the truth lies, you gain an additional use of one of your gnome magic spell-like abilities each day. This does not always have to be the same spell-like ability.

.....which would be quite useful, and I could say that it happened as I was developing the recharge innate magic formula..... or....

Pragmatic Activator (Magic, Source: Ultimate Campaign)
While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.

... which totally suits Tarinhil's mad-scientist/experimenter personality.... or....

Enduring Mutagen (Magic, Source: Ultimate Campaign)
Because of special training, your unique body chemistry, or the uncovering of an alchemical secret, your mutagens last longer. The bonuses and penalties granted by your mutagens last for 1 additional minute per alchemist level.

...which totally fits the whole Beastmorph mentality of improving one's mutagens...and would make sense within the story as a "first step" before getting his first effects of besital mutagen next level...

I'll keep thinking about it or break down a roll a die or something. ;)


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Scratch that, I'm not taking Scholar of the Great Beyond, I'm taking Helpful, a Halfling Race Trait that gives me +4 when I Aid another instead of +2. It fits Fernus better and I don't have too many of the same skills our other Arcane characters have.


Unnamed

probably fine aaron. what did you have in mind?


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Either :

Auspicious Tattoo (Shoanti): You bear a tattoo depicting one of the totems listed for your quah (see below) that favors you with good fortune. You gain a +1 trait bonus on Will saving throws.

Totems : aurochs, cindersnake, emberstorm, fire elemental, firepelt cougar, the sun.

Bred for War (Shoanti): You tower above most other humans and possess a physique of hard, corded muscle. You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.

Now both work for me, I am over the 6 feet tall and I do have Sacred Tattoo's. Just not sure which I should go with. I am actually more tempted with the Tattoo trait. What is everyone's else opinion?


Unnamed

sure


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Both are from Human's of Golorian and I made sure only to pick those that were Shoanti as they were the ones that raised me and if I had pick an Azlanti one it would have made absolutely NO sense.


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Will pick one by this evening sorry I have been out of it folks been running dry on sleep.


Unnamed

mmm dry sleep.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I am going for the tattoo trait. I will adjust my character profile once I finish work.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Still not sure.

One gives me an extra spell-like, which will (most combatty days, at least) likely be an additional produce flame -- rather useful.

One's a 10% increase to mutagen time.

And one is a nice, solid bonus to UMD that fits personality.

Anyone have any comments? I'm really not finding myself any closer to a decision.


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

As a player that typically is a big fan of skills, and with (in my opinion) UMD being one of the most useful skills in the game, I say go with the UMD bonus.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

While I agree with Garrik, I would have suggest going with the additional time for the Mutagen. Especially as you are going Beastmorph, I think it would work well ... like you have found a way to extend your mutagen but in doing so you become more bestial.


Unnamed

do any of you have a level 12-14 PFS character? Want to play academy of secrets on the boards for credit?


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

I would go with the mutagen boost or the produce flames. But you have bombs so produce flame really doesn't compare.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Another good reason to go with the Mutagen duration is that you don't get the Persistent Mutagen, so any additional bonus to your duration is good.


Unnamed

I would go with the mutagen as a beastmorph as well


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I would go with the mutagen as well, I can tell you that later on (if I survive that long) I'll be one of our main activators of magical equipment, my UMD will be very high.

Not saying you shouldn't take the UMD, just if you focus on it now, I don't want you to feel bad if I outrank you in that.


Unnamed

man it makes me want to not kill you guys there. all this working together!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I wouldn't feel bad about that - you're a charisma based caster, and have a huge spell list (which is also nice in terms of your ability with spell completion and spell trigger devices) -- I look at Tarinhil as a bit more of a experimenter -- interested in magic and, for that matter, a back-up healer and magic-maker.... which, I suppose is a bit less of an issue with two full arcanists in the party.

After all, I can use wands of CLW -- alchemists can use spell triggers of things on the formula lists.

I was looking at the innate magic thing because produce flame is a rather useful backup for bombs -- it's still a touch AC attack, and has a rather nice range... (then again, it's way less useful at higher levels, whereas the mutagen isn't).

The mutagen one is a 10% increase -- which is useful, but at low-levels it still makes it likely that the mutagen will wear off before I finish what I'm hoping for.

But, yes - as I said -- they're all thematically appropriate -- and yes, Aéron, beastmorphs give up a lot -- and persistent mutagen's a big one.

So, sold.

Enduring Mutagen it is.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I'm going after a certain Prestige Class, now I do have a huge spell list to choose from, but I can only learn very few spells thanks to my Cross-blooded archetype.

I'm expecting that UMD bonuses and such will allow me to benefit the party out of harm's way a bit more later on, especially seeing that my health will be pretty low. I can act as a later healer as well if the need arises, getting clerical spells as Cure Serious Wounds and such would be nice.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

All the cure spells are on my formula list, so I can make extracts and use wands -- as I said, I have ranks in UMD already -- to supplement my relatively small amount of extracts (though, as I said before, I'm very happy that they added alchemist items to increase extracts per day).

And I referenced your spell list because of your snazzy ability to use wands and (especially) scrolls.

Of course, I do keep eyeing Master Chymist, too -- though it really doesn't mix as well with Beastmorph.


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

I plan on taking crafting stuffs.... probably arms and armour and wondrous. I don't really plan on screwing around with metamagic on this guy. He is a knowledge kinda guy though I will be taking Varisan Harrower at some point.

As for traits I have two options I can take one and get starknife and blade sash profs and something else too.... its in the Varisa book and will have to redownload it or I can take reactionary. Which do you guys think?


Unnamed

starknife and bladed scarf for sure, that is sick!!!


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I agree, Starknife and Bladed Scarf. Goes better with your Varisian style.

Welcome back Draken, nice to have my pocket dragon back :P

Mini : I felt like I was playing good / bad cop with myself there. Talk about split personalities :P


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Aeron your picture is horrible for your massive friendly half-orc friend who we can barely tell is a half-orc. Pa!!! You just want to frighten the new comers with it don't ya! :P
LOL

Yup Split alright, you get to split golins and yourself! LOL!


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I was going for a tribal picture ... will look for another one now though, I was going to but forgot before :P


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Oooh! oooh! DM, do I get to level up? Hehehehehehe

No seriously though, do I get to level up, or do I have to wait until they are level 3s before I can start getting classes?

I was thinking Buff sorcerer! hehehehe just think of the things I could do just focusing on buffing...


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

What the tribal scarred thing, with no eyes, and bleeding from the eyes isn't what you were going for? LOL

I can see the tribal part, that makes sense.


Unnamed

nope Draken you have to wait...but you do get a trait like the others.


Unnamed

though i could possibly be talked into it if the rest of the party wants the little critter to be more powerful


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I'll discuss taking new spells as I gain them, as they benefit the entire party when I do that. Including the ones that I could take later that are outside my spell list.

Also I plan on creating certain items as well through one of my Bloodline bonus feats: Forge Ring.

Now what was it again with Halflings and rings of power? I forget everytime


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I think I will go with this picture, there was another one that worked too , although it's a Cleric. But this look good and shows (even if only a little bit) that I won't be wearing any armour soon.

Such a shame we can't import our own pictures in to have as our profile pictures, means you can see what we look like all the time.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I'm actually quite happy that we don't have that, I wouldn't be a believable halfling at all. Fernus would fit twice in me.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Ah I may have said that wrong, I meant import pictures we have drawn / screenshotted, etc. Not actual pictures of ourselves ... unless we really wanted to.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

LOL!

I like that pic, Thanks Aeron!

Now to figure out a trait, unless ya' all want to vote me in to be more powerful, Really I just want detect magic, thus one level in sorcerer would be grand. The things I can do with Orisons!

Vote for Draken to be come a true dragon, one with spells and his special abilities! :)


Unnamed

i tell you what, you can level up but you have to take a level of adept.


Unnamed

that way you can be a little more powerful, and helpful, but not outshine anyone


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

If Draken ever levels up and takes a level in Sorcerer, isn't he required to take the Draconic Bloodline?


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Dude! I am a dragon, I have draconic blood. LOL

I see your point though, I don't see why not though.

Adept here I come with my Wisdom of a 12!

Spells: Orison: Detect Magic!!!!, ghost sound, stabalize (but if others have that, then I will have Read magic)
Spell: 1st: cure light wounds, Ha! I now have two healing spells!

Adept actually works great!

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