
Tarinhilliberanavius |

You always can, as long as it's DC 10 or lower.
Untrained: You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.
Since I don't know what the DC is, I figured why not.

Aéron Skáh |

Ah okay, strange how I never noticed that part before!

Draken Shar Black |

There is lots of slight differences, let alone a lot of rulings in Pathfinder, most of it for the better though still a lot. :)

Tarinhilliberanavius |

I threw holy water?

Tarinhilliberanavius |

I can't move myself from here, and the post suggested that I move forward before throwing.

MiniGM |

sorry about the mess with the post. I copied your post tarin and searched for it and it still doesnt show up!!
In any event this is the last battle for this section, if you all want to start leveling you can do so. Just dont die.
Also Aeron and Draken are you going to want to do the familiar thing?

Draken Shar Black |

Not unless he really wants to do it, I know a few ways to advance it that way, but want Aeron's player thought on it first.
It still feels strange, though would he be able to convey my touch attacks through his weapon?

Aéron Skáh |

Even though I think it would be absolutely amazing and fun to do, I think I will hold off on it for a while. I think Aéron would freak out if he suddenly had spells coming through his hands and that in itself would cause pain for the party. Like someone who has never seen fire before, they usually play around and get themselves or others hurt.
So maybe later, but not just yet.

Aéron Skáh |

First of all, I am guessing you mean level 3? Secondly, how was Hit Points done again, 1 over half? Finally, are we gaining the new Hit Points added to our Current Hit Points as well as Maximum straight away?
Right, just waiting on Mini's answers, then I am finished. I have done everything else. I REALLY need to go to a town and buy some Bracers of Armour as well as a Ring of Protection. MY Armour Class has dropped slightly, due to my level 3 ability, however I seem to recall someone saying they were going to cast Mage Armour on me every now and then to help out for a while until I can get the decent stuff? My Flat-Footed AC is TERRIBLE, luckily I can't be caught Flat-Footed :)

Fernus Stonecall |

Leveling up
+1 Fort, +1 Ref saves
+1 lvl-1 Spell Known, guys I might need to hear your preferences with this, Shield might be good for everyone or Magic Missile, Mage Armor or Summon Monster I
+1 lvl-1 spell per day
+5 hp (1d6+1)
4 skill points; (Knowledge Arcana, Knowledge Planes, UMD, Spellcraft)
Bloodline Power: Acid Resistance 10
Bloodline Spell: True Strike

Tarinhilliberanavius |

Shield is range personal, so that's not the most useful for the group (but you not being dropped certainly is!)
I'm looking at:
- +7 hp (d8+2)
- +1 level 1 extract (Thinking Comprehend Languages...)
- Feat: Weapon Finesse
- Favored Class -> Skill Point
- 8 Skill Points (Perception, Craft(Alchemy), Disable Device, Escape Artist, Kn: Nature, Stealth, Sleight of Hand, UMD)
- Gain ability: Beastmorph Mutagen

Garrik Korianthil |

Level Up:
HP: 1d8 + 1 ⇒ (6) + 1 = 7 OR 1/2 die +1, +1 Con = 6 - Looks like I'll take the 7.
Feat: Point Blank Shot
+1 BAB, CMB, CMD, Reflex
Favored Class = Skill Point
6 Skill Points (2 Heal, Spellcraft, Knowledge (Nature), Survival, Perception)
Gain Ability:
Mediator's Ear: By 3rd level, a Green Faith initiate is respected for her neutrality and even-handed attitude toward all people as well as other living things. She quickly develops some sense for others' attitudes, much as she does with animals. A Green Faith initiate gains a bonus on Diplomacy and Sense Motive checks equal to half her druid level. This ability replaces trackless step.
For Thorn:
+1 STR/DEX
+2 Natural Armor
Gain 1 Trick = Guard
Gain Evasion

Tarinhilliberanavius |

Sadly, I get the abilty to have scent from my mutagen after the invisible Quasit.

Fernus Stonecall |

hp?: 1d6 ⇒ 1 Just half it is
Oh right Feats, the most important thing to do, I forget.
Feat: Magical Aptitude

Garrik Korianthil |

Scent is nice, but not all that great. Unless you are right next to the invisible creature it just gives you a general area, not the specific square.

Tarinhilliberanavius |

It lets you track them down, which is useful. Plus, when you have splash weapons, it all works out.

Aéron Skáh |

Hit Points : 1d12 ⇒ 11
OOOHH! VERY nice! So I gain 13 Hit Points this level, which is nice considering my lower AC.
Mini, does that mean I also find some gold in my pocket as I commented on the level mistake? :P
In terms of what I gained at level 3 :
Hit Points : 13
Feat : IronHide (+1 Natrual AC)
Skills : +1 to all current skills.
Ability : Naked Courage (Gain 1 Dodge AC and Morale bonus vs Fear when unarmoured.)

Aéron Skáh |

Really?! Trying to make Aéron sound like a bully? I already mentioned at the beginning he was more like Lenny from "Of Mice and Men". I think I will stick with that image rather than the secondary school bully.
So ... are we healed up?

Fernus Stonecall |

I'm having an interesting idea for later levels, I think I can be quite a blaster. Readin up on the feats I might be interested in, especially regarding Fernus's Earthern heritage, Elemental Focus (Acid) might be alright, seeing as I can turn any spells that deal energy damage into acid damage via my Bloodline, this might be worthwhile.
Mini I think this works, what do you think and am I allowed to do so if I live that long?

Unalaq |

Add a level of Paladin (Oath of Vengeance)
HP 6 or 1d10 ⇒ 7
Favored class bonus +1 hp
Add Mercy (Fatigued) - that potentially helps you, right Aeron? Otherwise, I'll go with Sickened.
Gains Aura of Courage and Divine Health (Immunity to Disease)
Skill point to Diplomacy
Feat: Power Attack
And if anyone has a good way to heal Unalaq of 6 Str damage, that might be a good idea before we head off to Thistletop.

Aéron Skáh |

Removing Fatigue would be good, as it would mean I could Rage without as much worry.

Tarinhilliberanavius |

I agree -- sleep and new spells would be useful -- also, it gives us time to ask around about Thistletop -- someone may know something.
And possibly look into any spells, potions or scrolls we can get to help us out.

MiniGM |

sounds like it. I know that Zara is gone for the weekend so do any rp and leveling that you need to do, an anyshopping. you can assume that you are able to sell any gear that you have, but sadly because you do no have access to Vin's store whatever the total amount of gold you have, take 5% off of it.

Tarinhilliberanavius |

Hope there's a market for Ranseurs. :)

Aéron Skáh |

I believe we are going back to the Rusty Dragon, resting for the night and then heading to Thistletop to see this Nualia person.
I have finished my leveling too.

Tarinhilliberanavius |

I have leveled, and I believe that was the plan -- though we would also probably want to try to find Aeron's new girl to see if she knows anything about Thistletop -- and maybe talk to the priest about some potions/scrolls/wands (especially if he'll trade for ranseurs!)

Fernus Stonecall |

A few potions might indeed be handy for Fernus, getting one or two of Mage Armor/Shield would be useful.
Also leveled up.

Aéron Skáh |

Unfortunately I don't think you can get Potions, Scrolls or Wands of Mage Armour and Shield as they are Personal spells.

Tarinhilliberanavius |

You can get scrolls and wands of any spell that can be cast. (And mage armour is range: touch)

Aéron Skáh |

Ah ... so a Wand of Mage Armour could work ... interesting :D (BIG evil grin)
I think I will have to save up for one of them and then see if I can get Draken to hold it and cast it on me at the beginning of each battle :P You okay with that Draken?
Once I get enough money anyhow.

Aéron Skáh |

You can get scrolls and wands of any spell that can be cast. (And mage armour is range: touch)
Oh ... Maybe it is a house rule that our GM uses then, I have always been told you cannot create Potions or Wands of spells that are "Personal". I have just looked through the rules and cannot find that anywhere, can someone clarify this for me please?

Tarinhilliberanavius |

As I said, that rule (per the PF rules) is only potions:
The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions.
No other item type has that restriction, per the rules.... though a wand of range personal is *still* range: personal -- so a wand of shield only helps the wizard/sorcerer/alchemist who has it on his spell list, just like a wand of divine favour is really only useful to paladins, clerics and oracles -- or, in both cases, someone who can reach 20 on UMD checks to activate a wand.
Wands of Mage Armour, however, are crazy-useful if your party has any of the following:
- A wildshaping druid without wild armour (which is most, it's a +3 enchantment!)
- Animal companions without an armour proficiency
- Familiars (especially if you're going wand-monkey with them)
- A monk (yup, downright eeeevil)
- A tendency to get jumped in the middle of the night and people without the ability to sleep in their armour

Fernus Stonecall |

Hmm I have never had any objections before with having Shield as a potion, seeing as the spell is still personal for the one that creates it/drinks it.

Tarinhilliberanavius |

Fernus, that's so much against the rules, they're looking at changing the alchemist rules to avoid the loophole:
Alchemist and infusions: Can I use the infusion discovery to create an infused extract of a personal-range formula (such as true strike), which someone else can drink?Yes, you can. The design team may decide to close this loophole in the next printing of the Advanced Player's Guide.
The reason it's invalid is because shield (for the sake of balance) is only supposed to be useable by low AC squishy types -- they can't cast it on their barbarians, for instance, who don't use shields anyway. If they can get potions, then that restriction is gone and everyone can have a free disk of +4 shield bonus (which is the equivalent of a weightless +2 ghost touch animated heavy shield [since it's a force effect] that also eats magic missiles)