HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16
Zara ... you know you have moved right where Unalaq and I wanted the enemy, right? Also right in the way of danger, so you would be the first to get hit, if they go before us.
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3
Yeah, way to go Zara. We should let you get smacked. Yes, my plan was definitely to ready an action for the big uglies and draw them in. The plan was also to keep the squishies safely behind us. Oh well.
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16
What do you say Unalaq, move in and attack? I think we can get flanking with the first one, especially if I roll well on my Acrobatics to avoid an AOO. Or wait for the suicidal Elf to move away from the entrance and attack as they come, like originally planned?
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16
Ah right, I was hoping you could make it to the one I have just stepped into, oh well, the next critter will have to be flanked instead then ... as long as no elves decide to get between it and us again :P
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3
Finally made the choice of trait for Unalaq. Tough call because there were some really flavorful ones out there for him. Came down to Evasive Sting, Sworn Enemy, and Hard to Kill. Going with Hard to Kill.
Hard to Kill (Combat): Your strong will to live and spread good combined with your pure physicality makes you a tough opponent to take down. You may have discovered this as a child after a tragic accident or during the course of your first battle. When you are attempting a Constitution check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point total.
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10
Well they need a battle buddy for the barb.... though I think strategiest is meh since we have two bards. I think you would be better with a variant of the tatics inquisition. Which I could make into a war subdomain......