Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Unnamed

good stuff folks. Just a reminder whenever you all want to advance just rp yourself going off to bed and how you wake up Once most of you have done so I will advance to the next day.

I am happy w the gp so far. Also you can assume that all of the dear can be sold for half price, and I will handwaive that it happens. You can handle loot however you wish, just make sure that you keep track of it in your profile and I suggest that someone keep track of party loot.

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

@Mini Excellent. I won't have to come to terms with racial discrimination unless Aeron reveals himself. Also, are you comfortable with different sorts of 'selling'?
My thoughts are: I'll break the equipment down into metals and whatnot, for 50% gold cost, of course. Essentially, nothing changes in value, except for the fact that I now have access to materials to craft future items with. The materials will be equivalent to the gold gained from selling any item, just that it is somewhat calculated separately.
Would be a nice way for me to work with crafting later on.


Unnamed

sure. Just keep track of what materials you have and the gold value. Onviously there is no partials. Ie a sword is either sold or broken down


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Well Aéron won't reveal himself as a Half-Orc, as he doesn't know :P


Unnamed

hey aeron what happenned to your horse?


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I don't have one yet, the one I had in the tribe was kept by the tribe. I will be getting one from Daviren when I go to visit him at the stables. That will be the completion of my Campaign Trait. I get a Combat Trained Horse, Bit Bridle, Saddle, etc as well as Free Food and Stabling for life.


Unnamed

oooo thats right, I had forgotten


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Because we bring out the alcoholic tendencies of others?


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Hence the reason I am so focused on meeting him tomorrow :P

You can't have a Burn-Rider with no horse! Also the Sklah-Quar worship horses over other animals, which is why I chose it over the other clans, which would have had better stats for a Barbarian ... like extra movement speed.

Also the Burn-Riders are the Elite of the Sklah-Quar and no other tribe has them.


Unnamed

maybe you should take a level n cavalier, and the boon companion feat


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Mounted Fury is pretty fun too -- though it won't overlap with Savage Barb, I don't think.


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Oh god the gnomes are plotting lol.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

:) What can I say, I have big plans..


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Ok, so, we should probably talk about the spoils of our little victory.... In terms of the goblin-gear, reprinted below in a spoiler, I assume the fact that nobody stepped up implies that we don't want any of it. (Since the two small folk both lack martial weapon proficiency, I'm not expecting that to change.... but if someone does want something, let me know.)

Goblin Gear:

10 small dogslicers
9 small leather armor
2 small studded leather armor
1 small MW Horsechopper
2 small shortbow
32 arrows
1 Whip

The total value of their gear is 595gp, 8sp.

Assuming we get half-value for all of that, we're looking at 279gp 9sp.

Since gems are trade goods, we get full value from those, and they were carrying some coin of their own, so adding that in (assuming we appraise the gems properly), the party's total wealth is 363gp 9sp 2cp -- and a potion of Cure Moderate.

Personally, I tend to like the logic that healing items belong to the party -- because, generally, the person losing HP is doing it because of something threatening the group and not themselves. Also, I tend to prefer having a share of the treasure dedicated to covering party expenses (like, for instance, healing)....

But having said that, at the moment, we're not really a "party" yet -- we're just people who smashed goblins together -- but at the same time, we've all agreed to help with things over the next few days.

Also, we know that healing will be a challenge for the party -- we have only one divine caster, and she can't channel... although the paladin's lay on hands may help shore that up (at level 2) -- On the plus side, Tarinhil can mix up CLW potions, which may be what keeps us going for a little while.

So, my suggestion, torn between our current RP-place and future needs would be this:

- 75gp from the total are used by Tarinhil to make 3 potions of CLW

- The party holds on to the 4 potions (They're our "working together on future jobs" potions)

- But, since we're not a *party* per se, yet, the rest of the coin is divided up (without holding anything back for the party) and people can pay for their own meals, used ammunition (that might just be me), etc.

Assuming people like that idea (and noone wants any goblin gear), splitting the resulting monies 6 ways gives us each 48gp 1sp -- which leaves us with 32 coppers to leave as a generous tip on tonight's drinking and dining, even if Shalelu is picking up the tab.

Of course, if people think that's too many CLW potions or have other ideas, I'm good to hear them.


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

I'm down with this. Also I agree to having a party share. I have always done that in tsble top myself. It pays for inn rooms, horses, strongholds at later points, wands that help everyone, and potions plus having the funds to rez people is nice. My only thing is who's gonna be our record keeper?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

My access to google docs can be spotty -- so I may not be the best person to do that.

But yes, having the party buy the wands of CLW will be very useful -- of course, it's less cost-efficient to *buy* a wand than to craft potions (which are also useable by everyone instead of just the alchemist, paladin and cleric -- assuming neither divine caster or the barbarian multiclass) -- except that Tarinhil can only crank out 2 a day (whereas 50 charges of wand also take a day to craft...)


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I agree on the party sharing, we're a team (later) and we should function like one.
Keeping each other alive is keeping yourself alive, Fernus would fully agree to that, he wouldn't survive on his own for a long time.

I also agree on the amount of potion making, it benefits us all so 4 extra ways of healing should not be looked down upon.

Note to self: Check your ammunition...

Edit: I'll be taking ranks in Use Magic Device at next level so I could use the wands as well.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I am happy with everything that has been decided. In all of my table top games we have a party funds, for healing, etc.

I don't plan on Multi-classing as of yet, maybe a few levels down the line.

So who would get the Cure Moderate Potion and who would get the Cure Light Potions? We would also be 1 potion short for everyone.

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

I do have an unidentified wand that I would like to contribute to the party loot pool. Also, if you guys wouldn't mind, send more equipment my way to smelt into materials so that I can use 'em to craft you guys nice shinies later on.


Unnamed

Wand Spellcraft 17:
1d30 ⇒ 8 CLW wand with 8 charges


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Two, actually -- there are 6 of us (cleric, barbarian, alchemist, sorcerer, wizard, and paladin).

However, I'd say the CMW should be carried by the barbarian (most HP, after all), and then a CLW for the two arcanists and the paladin.

Eryda can spontaneously cast CLW on herself and Tarinhil can prepare a CLW extract.

That way, nobody's hosed for healing if we get separated.


Unnamed

though to be fair you have not ID'd that large potion yet


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

True. I failed. We'll wait for the elf to wake up and cast a detect magic, I guess. :)

Bah, I hate waiting. I've only got 2 centuries here.


Unnamed

he failed also


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Is there anyone else who could identify the Potion? In the town?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Did he? I thought it was just Fernus and me that blew it.

Oh well, I'm rather certain the rules for ID is "you can retry a fail once per day".

The cleric could try, too, if she has a Detect prepared.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I have to say, I am really enjoying this so far. Trying to make sure that Aéron doesn't come over stupid, but giving him a slight accent. All of my characters speak Queen's English otherwise and that could get a bit boring for role-play.

I can see Aéron getting along with certain members more than others at the moment. Unulaq he probably feels a little jealous of, another warrior with a large weapon, although his is A LOT larger!


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I had a Spellcraft check of 17 if I recall correctly, never got any confirmation if that was enough, though it should be as Cure MW is a lvl 2 spell.

If it's an obvious magical item as a potion, I'd need only a Spellcraft check to identify it, right Mini?


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I believe the Spellcraft DC was : 18


Unnamed

it is 18 to ID it CL 3

you can retry tomorrow and there are many peoplethat could do it in town


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Ah right so it is, got confused with CL and Spell level.
Hope you don't mind a bit poetry about Thassilon Mini.


Unnamed

no problem though yo uwill not know anything of substance without a VERY high history roll.

the poem and legends are fine...but they are similiar to what we know about the greek myths.

No one thinks that they are real...not even Zara who is quite confused of course. must find an explanation for his vision


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Why is everyone turning Aéron into a Glutton? He never said he would eat all that, he was planning on just having the pie for dinner, half of it mind you as Zara would have had the other half. But now there is all this food being placed in front of him.


Unnamed

you are 7 feet tall :)

And Shalelu likes big men apparently


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

It's the 7-feet tall thing.
You say you weigh more than 400 pounds of solid muscle -- we just all assume that takes a lot of fuel.

I mean, literally, you probably weigh like 12 times that Tarinhil does. ;)


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Okay, you both make a very good point. I had not thought of it that way. Time to Gluttonify Aéron then. At least he will burn it into more muscle.

So my height and build has drawn Shalelu to me, who else is tall around here?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

(Which is why it's even more remarkable that he's matching you drink for drink...)


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Idk know mini I do have the Thassilonian scholar trait and I can make a fairly high history check. I know some its just jumbled up with myths and legends and other crap. Besides everyone who knows about Thassilon knows it was ruled by crazy powerful arcane tyrants who worshipped sin. Beyond that no one has names or details. So what I said fit. Lol.

Also I never rolled on the potion. I missed it lol. But I don't have spellcraft trained thats why I didn't roll.


Unnamed

it says in the AP that this stuff is REALLY obscure, things like "no clues remain" are stated.

Basically wht you know is coming has to be a surprise. But make a really high roll and you might know.


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Yeah but the trait is supposed to make this stuff your area of choosen study its how you get thassilonian as a language which old like three of us have lol. Thats why its there. Or atleast it seemed that way to me.


Unnamed

Like I said it is like Greek Myths, you know them, mayb even speak ancient Greek, but there are things that are just lost to history, and this is one of those things.

Anyhoo that is how I interpret the AP


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

I get you. Like I said what has come out so far is really the extent of character knowledge.


Unnamed

not that it matters

stoopid diviner seeing the future and ruining all my surprises pout pout


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Hey you picked this concept you know. This character was your choice. I was gonna do a sin magic enhancer but you picked this out of the two lol. Dont blame me. Lol.


Unnamed

well you would have been mad at me with the other I didnt like him and would have killed him with Bref on teh first encounter :P


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Only if they could kill me at range...... I would have done horrible op things with burning hands..... heh.


Unnamed

pffft. It would have been the real Bref. Evasion for days...some nice chewing on your face...yum :)


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Oh that's evil mini.


Unnamed

The last thing you will here is Shadow Goblin


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Here? Lol.

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