Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

My shifts are usually 18 hours with no internet access. So I get a chance to look at the posts before sleeping and then again once I wake up. But I do try to check them as much as possible, some days I don't have work and those days I can post quite often. Today I only have a 12 hour shift, so have a lot more time.


Unnamed

yes bear i do mean level 4!!

aaron what do you do that has such yucky hours?


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I am a bank carer in a set of 3 care homes for the elderly. My hours usually include night times, but some afternoons as well.

Needless to say I am looking for a more stable job with sociable hours.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

My girlfriends B-day weekend starts in 13 hours, so you won't be seeing me much at all this weekend, especially after that hour until Sunday.

Feel free to DM-NPC me if needed. :P


Unnamed

Spent some time on the interlude I am building today. It is going to be epic!!


Unnamed

OK guys, so I do not know what you all celebrate, but I, personally, celebrate Christmas. And in the spirit of the season I would like you all to post 3 things that you would like for your character.

They can be items, traits, feats, spells, whatever you want. You might get all or none, depending on what you ask for but put them at the bottom of your profile for me so I can have easy access to them.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Cool. Will think about it. When's the "shopping" deadline, Mini? :)


Unnamed

Let's say the 23rd of december


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Cool, back to the drawing board to see what I could pick.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I'll put this into my profile as well.

Spell: Burning Hands
Feat: Scribe Scroll (that or Toppling Spell, but that's asking a bit much :) )
Trait: Magical Lineage


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I'm still narrowing down the shortlist, which I've put in my profile so far, but at the moment, I can think of more than a few useful things.

The short-list (so far) is:

- Feat: Extra Bombs
- Discoveries: Tanglefoot Bombs, Feral Mutagen
- Items: Mithral Shirt, Boro Bead (aka - Pearl of Power, alchemy style), Headband of Vast Intelligence (a guy can dream...)
- Formulae (since I'm about to get level 2 extracts there's a bunch -- of course, I can likely buy scrolls of most of these...): Cure Moderate, Cat's Grace, Bull's Strength, False Life, Vomit Swarm, See Invisible


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

My list is :

Bracers of Armour
Ring of Protection
Dodge (Feat)

Do you see a pattern here? :P


Unnamed

When you have a chance pop these at the bottom of you profile! That way I won't have to search


Unnamed

Muahahahahaha just did 62 damage w my level 1 halfling bloodrager


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Protection for Aeron! :)

Nice! Halfling bloodrager for the win!!!
How is that possible?

ability: Channel, lay on hands, Healing!

feat: dodge, craft wondrous items, extra channeling/lay on hands

item: a mini vest of resistance (1,000 gp), a ring of mystic healing, a belt of healing (750 gp),

I am sooooo thinking of going cleric!!!


Unnamed

Halfling Bloodrager, Raging to get an 18 STR, 2 handing a Scythe (+6), powerattack (+3), inspire courage(+1) and Sharpened (+1) Crit x 4=44 Damage +4d6 (rolled 5, 5, 4, 4) for a total of 62

Was awesome.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Awesome!!!!

Yup, either high crit chance or high crit modifier, that's the way I go too!


Unnamed

Hey guys. I am getting on a plane at 7:15pmCalifornia time and will be flying to the other side of the world. I will update from the airport in CA, then again on my long layover from the airport in London. I will then post a couple times away from the Middle East, but of course I will be on a weird time zone. So If I am a player in your game then please bot as necessary. If I am your GM, my apologies for any slow down that we have for the coming few weeks. However since there is a holiday coming I suspect there will be a slow down in any event.


Unnamed

ugh that should say a day not away.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Ahhhh! Yes stupid formating. 1d3-2, it did not recognize the '-' as a character. Draken does 1 damage. Yay! :P


Unnamed

oh, please PM me your PFS character numbers, we are actually quite close to the end of the module, if gets applied to a level 3-5 character


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

No PFS character, I have not had a DM who did a PFS before.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Same here, though I should try it once.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

I am celebrating my Birthday today, though it is on the 16th! The big '30'!

I will likely not be on until Sunday night.


Unnamed

Well I highly recommend it! If either of you are thinking of trying it, just sign up for a number and I will put it in for you, then when you get a character to the right level you can use the sheet.


Unnamed

Happy Birthday!

Draken's bday present:

1 free skill point!

that reminds me don't forget to make your xmas wish lists and put them in your profiles


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Thank you Mini. I will be putting that in my crunch!


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bear wish list....
Feat Toughness.
Item: Dragonhide Breastplate or Vestment, Druid's


Unnamed

Boon opportunity

This is not related to your Xmas list at all.

As you guys know I have added a dungeon to deal with the goblin Bref, whom you have heard of and who sent the awakened goblin dog into the town, whose magic collar aaron is wearing. I would like to offer you all a boon for helping me put some nasty baddies in there.

The tougher you make them the better boon you get. On the other hand wacky gobbos that can be effective will also be rewarded. Basically don't make a pushover! You may spend 4,000 gp on gear.

Make me a level 5 goblin
roll for their class (but choose any archetype you want!)
1 barbarian
2 rogue
3 sorcerer
4 alchemist
5 fighter
6 inquisitor

Choose 2 from these traits: Reactionary, (the goblin one that gives them a 1d4 bite), the traits that add +1 to a save, dirty fighter, or any of the goblin traits.

14, 14, 14, 11, 9, 13 (before racial modifiers)

Use these stat rolls

Rolls:

4d6 ⇒ (1, 4, 1, 2) = 8
4d6 ⇒ (4, 6, 4, 1) = 15
4d6 ⇒ (3, 6, 5, 2) = 16
4d6 ⇒ (5, 4, 2, 5) = 16
4d6 ⇒ (4, 2, 3, 4) = 13
4d6 ⇒ (4, 2, 3, 1) = 10
4d6 ⇒ (3, 5, 2, 5) = 15

Lastly give them a funny name!

No one has to do this, but I thought it might be fun, and I will modify them a little bit, but ideally I will just include them in the dungeon.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Hey, I have just finished another grueling 18 hour shift and about to hit the sack, but like the idea of this Goblin creation. So will roll for class now and think about it more when I wake up.

Class : 1d6 ⇒ 6

Inquisitor, eh? I have never made one of them before nor looked at them, this should be ... fun and interesting. I take it the level 4 adjustment bonus goes on whatever we want still?


Unnamed

yes, it does and you can put the stats wherever you like as well


Unnamed

MERRY CHRISTMAS!!

Everyone gets to add +1 to a piece of armor or a weapon

Bear:

Green Dragon hide BP
Druid’s Vestments. They even smell bad.

Draken:

A tiny little cloak of resistance +2 (yes a dragon w a cape is amazing lol)
Craft Wand

Tarin:

Tanglefoot bomb, Boro Bead Level 2

Aeron:

Bracers of Armor +3

Fernus:

Scribe Scroll
Magical Lineage (though you have to clear what spell you are using)

Unalaq:

add giant bane to your sword, note that you must put your plus 1 here


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I hope to roll a Fighter, as I have a goblin written down for my own campaign, he was pretty badass.

1d6 ⇒ 6
Aww another Inquisitor? A religious group of goblins perhaps?

Also thanks for the presents Mini :)
Magical Lineage was intended to go with Magic Missle and then at lvl 5 with Toppling Spell ;)

Scribe Scroll is very much appreciated, shaving 2 levels off my Prestige Class.


Unnamed

make them Worship the almighty Bref

Domains are Destruction, Rage, Chaos, Blood, Ferocity and Thievery


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Should we update our character profiles now?

Goblin type 1d6 ⇒ 1 Looks like I got the brute...

Gobbo:

Eeeweee Hoofcruncher.
His claim to fame was piddling himself while killing a horse with a hammer as a young Gobbo. The horse was badly hurt already but Goblins appreciate a lucky shot that shattered the horses leg/hoof and finished the horrible creature off!
Stats and crunch to follow. Looking at some archtypes.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Woo! Santa's extra-nice! +1 Crossbow *and* other gifts!

Goblin Type: 1d6 ⇒ 2

One sneaky-kill goblin coming up.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Ogburr 'Screechwart', Battle Screecher of Bref:

Ogburr 'Screechwart'
Male Goblin, Inquisitor (Preacher) 5
CN/CE Small Humanoid (Goblinoid)
Init +8(+4 Dex, +2 Wis, +2 Trait); Senses Perception + 10 , Darkvision 60 ft

--------------------
DEFENSE
--------------------
AC 20, touch 15, flat-footed 15 (+ 4 Armor, +4 Dex +1 Size, +1 Shield)
hp 36(8 4d8+4+4)
Fort +5 , Ref +6, Will + 6
--------------------
OFFENSE
--------------------
Spd ft. 30 ft
Melee: + 4 masterwork Morningstar (1d6+1/x2)
Ranged: + 8 masterwork Repeating Crossbow (1d6, 19-20/x2) 80 ft (6 packs of 5 bolts)
--------------------
STATISTICS
--------------------
Str 12 (14-2), Dex 18 (14+4), Con 13, Int 9, Wis 14, Cha 9(11-2) (16+2+1DM bonus)
Base Atk +3; CMB +3; CMD 17
Equipment (Combat): masterwork Buckler (155gp), Mithral Chain shirt (1100gp), masterwork Morningstar (306gp), masterwork Repeating Crossbow (550 gp)
Other Equipment: Goblin Skull Bomb(1200gp), Potion of Bull's Strength (300gp), Potion of Cure Moderate Wounds (300gp)
Equipment (Gold): 89 gp left

Feats: Lead From the Back (During any round in which you gain the benefit of cover or concealment against at least one opponent, and you are not threatened by any opponent, you can bark orders and encouragement to your allies as a standard action. Doing so grants all allies within 30 feet a +1 bonus on all weapon damage rolls for 1 round.)
Combat Casting (+4 to concentration checks
Spell Focus (Necromancy)

Traits: Reactionary (+2 Init), +1 Ref save Trait (looking up the name)
Skills: Perception 5 ranks (+10), Stealth 5 ranks (+16), Intimidate 5 ranks (+9), Knowledge (Religion) 5 ranks (+7), Spellcraft 3 ranks (+5), Sense Motive 2 ranks (+9), Ride no ranks (+8)

Special Abilities:
Domain: Rage (Subdomain of Destruction)
Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (5/day)
Judgment 2/day
Monster Lore: + Wis to identify creatures's weaknesses
Stern gaze: +1/2 level to Sense Motive and Intimidate
Cunning Initiative: Wis modifier to Initiative in addition to Dex
Detect Alignment

Track: +1/2 level to find tracks (+2)
Determination 2/day
Bane
Discern Lies

Spells:
0-level spells (DC12)
Daze, Brand, Bleed, Acid Splash, Read Magic, Detect Magic
1-level spells (DC13) 5/day
Cause Fear (DC14), Command, Ear-Piercing Scream, Doom(DC14), True Strike (Domain Spell)
2-level spells (DC14) 3/day
Howling Agony(DC15), Cure Moderate Wounds, Bull's Strength (Domain Spell)

Here's the goblin I thought of. It's a pretty ugly goblin, having warts all over his face, but he is inspiring in some odd way nonetheless. Preferring to not get up too close he stays at the back and helps the other goblins to hit hard.
Also is the Dogslicer the favoured weapon of Bref?


Unnamed

Teeth are brefs favored weapon


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Looks like I grabbed the wrong Avatar...lol didn't even notice it.

You may have missed my question, should we add our loot now? I was planning to find it in this stable :]. I can get my smell back!


Unnamed

yes you can add your gear immediately but gets and traits will come when you next get to rest


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Wow, nice gift Mini! Thanks!


Unnamed

It's funny I tried to not let you all be overpowered the. I keep giving uber gifts!


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Next time I should ask such uber gifts as well then, I'm trying to be modest about mine.


Unnamed

hahaha i like oggbur

well done. I will pass out these boons at the conclusion of thistletop, when you all make level 4


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Great! Though you may want to get rid of this part next to his Cha (16+2+1DM bonus) It was something I forgot to delete from my char sheet


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

2d6 ⇒ (3, 6) = 9 Watch out here comes gobboos!

3 sorcerer and another...OOOloog 'flamereaver of Bref's @rse', just one too many burning hands, missing a ear and four toes!
6 inquisitor, teefh, He is called 'Teefh' for his maw is worse than any goblin dog they have seen, it might rival a hyena!

Thank you Mini for all the wonderful presents... Bracers of armor or do I get a breath weapon that does Electricity damage, he is not proficient with any weapons nor armor? Ooooh wait, adept... did I learn, but no tiny weapons for the fail! :(


Unnamed
Draken Shar Black wrote:


Bracers of armor or do I get a breath weapon that does Electricity damage, he is not proficient with any weapons nor armor? Ooooh wait, adept... did I learn, but no tiny weapons for the fail! :(

huh?


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Wow, thank-you for the amazing gift, I wasn't expecting a +3 set, +1 is what I had in mind.

Sorry for lack of posting the last couple of days, I have had 2 18 hour shifts one after the other. I will get to creating the Goblin Inquisitor now, looks like there are going to be a few of them :P

For our Goblins, you have stated we get 2 traits and in those traits the Bite trait is selected. Does that mean we only get 1 trait and the bite trait if we want the bite attack? Or do we get to switch it out as per usual and still have 2 other traits?


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Right, here is my Goblin:

Name : Gnasher
Class : Inquisitor (Heretic / Sin Eater)
Base Attack : 3
Fortitude : 7
Reflex : 6
Will : 7
Initiative : 8
Hit Points : 43 (5d8 (1+1/2), Con, Favoured Class)
Armour Class : 23
Flat-Footed : 19
Touch : 14

Bite : +8, 1D4+1
Power Attack : +7, 1D4+4

Strength : 12
Dexterity : 18
Constitution : 14
Intelligence : 11
Wisdom : 14
Charisma : 7

Skills

Bluff : 8
Heal : 10
Perception : 10
Sense Motive : 12
Stealth : 18
Survival : 10 (12 to follow tracks)

Feats

1 : Weapon Fineese
3 : Weapon Focus (Bite)
Teamwork : Precise Strike
5 : Power Attack

Traits

Hard Head, Big Teeth : Gain Bite as a Primary Attack (1D4)
Reactionary : Gain a +2 Trait bonus to Initiative.
Dirty Fighter : Deal +1 damage when flanking.

Gear

+1 Kikko Armour
+1 Heavy Wooden Shield
+1 Cloak of Resistance
663 GP

Class Abilities

Eat Sin (Sp): At 1st level, as a free action, when the sin eater inquisitor kills an enemy, she may eat the sins of that enemy by spending 1 minute adjacent to its corpse. This provokes attacks of opportunity. The inquisitor can rush this ritual, performing it as a full-round action that provokes attacks of opportunity, but she only gains half the normal benefit (see below). Eating the enemy’s sins heals the inquisitor of a number of hit points of damage equal to 1d8 + her inquisitor level (maximum +5). The enemy must have been killed by the
sin eater within the last hour, and it must have had at least as many Hit Dice as half the inquisitor’s level. The inquisitor can use this ability once for each enemy she kills. This ability has no effect on mindless creatures or those with Intelligence 2 or less.

At 5th level, the healing increases to 2d8 plus her inquisitor level (maximum +10); it increases to 3d8 + her inquisitor level (maximum +15) at 9th level and to 4d8 + her inquisitor level (maximum +20) at 13th level. In some faiths, this “eating” is a purely symbolic act, while in others, the inquisitor must eat a small amount of food and water as part of the ritual. A few extreme faiths actually require the inquisitor to eat some of the body of the slain enemy.

This ability replaces an inquisitor’s domain.

Judgment (Su): A heretic gains the following judgment in addition to the normal list of inquisitor judgments.

Escape (Su): Each time the inquisitor using this judgment hits an opponent with a melee or ranged attack, she can use a move action attempt to create a diversion to hide (see the Stealth skill).

Lore of Escape (Ex): At 1st level, the heretic uses every trick she knows to escape those now pursuing her. She adds her Wisdom modifier on Bluff and Stealth skill checks in addition to the normal ability
score modifiers. This ability replaces monster lore.

Hide Tracks (Ex): At 1st level, a heretical inquisitor is adept at hiding her tracks. Creatures attempting to track her take a –5 penalty on rolls to find or follow her tracks.

Stern Gaze
Cunning Initiative
Detect Alignment
Track
Solo Tactics / Teamwork Feat
Bane (5 rounds)
Discern Lies

I have only bought the basic things, so you can edit what he has. The part in bold and ooc is the part I think he will do due to his race, etc. I actually had fun making this guy and am tempted to make him at some point for a real campaign to use now.

I have left the Judgments out, as well as the spells as that can be up to your editing as I am sure you could some up with a few that make sense other than just healing spells to keep him alive, which is what I would have picked.


Unnamed

no i just thought of the bite one first, after all teeth is brief's favored weapon you can give them whatever 2 you would like, from that list.

oh goblins are always fun

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