Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

That's up to Fernus...I would imagine :]

Fernus, is this un-requited love????? Or are you into animal husbandry???


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

:P I don't think the horse loves me in that way.

I'd think Fernus would probably search for a good owner, he feels sad for the horse, but can't really take care of it. Is Shalelu in need of a horse you'd reckon?


Unnamed

maybe! But she is out of town and the horse does kind of follow you around, every so often if gets out of its stable and is outside your window…maybe you could get a special saddle made


Unnamed

what happens at level 5 fernus?


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Has someone kept track of loot or do we need someone to go through and break it down?

Also, Mini, for crafting and what not, can we get enchants on non-standard pieces? In 3.5 there was a vest of resistance, but it didn't make the conversion to PF. Is that out of the question?


Unnamed

short answer is no with some exceptions. I will allow a vest of resistance or a ring of resistance for the same cost as the cloak.

Additionally I will allow headbands and belts to have other abilities added to them. So lets say you wanted a phylactery or positive channeling you could get that ability added to your headband of wisdom for the regular cost of the phylactery. This allows you to have a little more magic item fun


Unnamed

Draken has a lot of it in his profile

Don't forget the adept wand crafter


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

At level 5 I'll take Topple Spell and be a pain in your ass, at least I hope so ;)

Magic Missile and 3 Trip maneuvers ^^

Also Would you allow me to have the full Improved Trip feat if I get Combat Expertise along the way? At the moment it only goes for my Tremor.

Also Mini, can I add the wand of CLW to my inventory or do I have to wait until a later point in the story?


Unnamed

You would have to take it to get the full benefit

Funny that. At level 5 everything levitates


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I was afraid you might say that :) That or "here are several gelatinous cubes for my... uhm.. your amusement."


Unnamed

Levitating gelatinous cubes actually


Unnamed

With brooches of shiekding


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

lvl 6 would also be an important milestone for me as I can take a first level in my Prestige Class. First let me see if we can get past all those gelatinous cubes...


Unnamed

I will move us on to the interlude tomorrow, though there will be time to say what you have been up to, then probably the following day or his weekend we will be leaving sand point again

you can get the following made into potions or wands (assuming it is legal to have them in that form) for half price

1st Level: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, sleep.

2nd Level: aid, animal trance, bear's endurance, bull's strength, cat's grace, cure moderate wounds, darkness, delay poison, invisibility, mirror image, resist energy, scorching ray, see invisibility, web.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Love the new avatar Mini!


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I don't have a running list of equipment.

Mini - is 3 weeks enough time to send an order to Magnimar and have it returned? I'm guessing no.


Unnamed

What is the order? If it is simple enought to send a bird then maybe

I have had several drinks tonight and an feeling fenerous

Also pick your item for the Super Bowl ubalaq!


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Super Bowl Item
Did someone else already grab a wand of CLW? If not, I'll get that. If they did, probably a wand of lesser restoration or protection from evil. I was going to pick through the other inexpensive items, but haven't had a chance yet.

Magnimar Order
Need to figure out our gold situation first. Next priority items on list for Unalaq are probably a belt of giant strength and further boosts to his weapon, but if we don't have that much gold yet, will probably look at some more inexpensive things.


Unnamed

You might have enough for the belt I dunno...positive you don't have enough to make your weapon +3


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Valeria is from a merchant family, so she could help with that. Also, for the selling of everything, Val will provide a bonus to our money, I will see if I have time after finishing up prepping my pfs scenario for tomorrow night and I will put up a calculation. What items were taken?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Not to mention it would take a pretty big bird :)


Unnamed

Well you could send the order and barring bad dice rolls it will get back


Unnamed

So you guys have been referenced in my new jade regent game so don't blow it


M HumanCONFIRM! Level 1 PBP GM

I thought long and hard about the apping of that game, keep me posted on how well it goes with the PrCs.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I already took the wand of CLW Unalaq.
That new jade Regent game was yours Mini? Maybe I should have checked it out than and applied.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

To be honest having a second CLW wounds wouldn't hurt, or a wand of bless? Does Draken have that on his list?

We don't have a buffer in our party so we need to get some buffs.


Unnamed

Still have a few hours if you wanted


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I imagine Tarinhil will spend down time prepping up a few potions, and maybe even craft a Tangleburn bag or two for people... depending on what the treasure split ends up looking like. He'll pocket one of the everburning candles, for sure... beyond that, he'd consider one of the chain shirts, assuming he can get someone to cast Masterwork Transformation on it. None of the magic items are quite right for him, sadly.


Unnamed

You can pay for the MW Transformation in town Tarin. Cost of the spell plus the cost of the scroll-10%

and you might want two CLW wands...


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Hey mini would you be fine with lesser vigor? It is a 3.5 spell that gives fast healing 1 for 11 rounds.

Draken spends time with the witch hoping to learn enough to gain a level in it for next level.

Collecting more items to my list, if I missed something let me know.


Unnamed

well the witch is an adept…or are you talking about someone else Draken

And no Lesser Vigor but Infernal healing does the same thing...


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Oh, I'm thinking that we can never have enough healing. :)


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Especially with 3 fighter types with little AC...lol


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Right ... Konabos has been finished and is now in my character sheet.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Well which witch are you talking about? The one who wanted me as a familiar for others and was tied up in town who we rescued or the researcher in the goblin fort?

By the way where is the child of the researcher? Did the researcher run?

Assuming the first witch is an adept is there someway of me becoming a witch? Or an oracle of healing? Cleric just is not him.


Unnamed

The woman in the fort was a wizard and full of crap. There was no child

And yes next level you can take one of then other classes, that would be cute if you and Aeron were both oracles, just let me know what class you prefer and I will figure out how it happens. Also did you think of a familiar you might want?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Can we reskin infernal healing as celestial healing so the paladin doesn't have to throw a hissy fit :)


Unnamed

oh no no no. That hissy fit is what I am dying to see…also you will have to get a hold of a scroll of that in order for the adept to be able to make the wand…not sure where you will get that, cause the good father sure won't have access to it…though I guess you could make that your free gift


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Ha, definitely not Unalaq's item! What's the DC on sundering a wand :)


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

It's too expensive to make a wand anyway -- the material component is a flask of unholy water -- so each charge of the wand would cost an extra 25gp.

....unless someone's got a devil they want to bleed?


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Draken, were you completing the treasure haul? Or if you post the list I can do it.


Unnamed

5 dogslicers
1 broken dogslicers
6 small chain shirts
1 +1 small breastplate
1 +1 small short sword
1 wand of silent image-4 charges
1 wand of clw-8 charges
1 small short bow
20 small arrows
6 alchemist fires
1 crown ( appraise needed)
Ring of keys
34 malachites - worth 1 gp each
Medium mw chainshirt
Master work Manacles
Gold symbol of saraenrae - worth 50gp
Gold necklace - worth 100 gp
Silk gown - worth 200gp

+1 bastard sword,
2 pp, 3 gp
Necklace of the demon witch?

MW Breastplate

2 platinum and
a mw heavy flail,
and a spiked gauntlet

Masterwork Composite Longbow +3 Strength.

Jade amulet - +1 natural armor ?

Chests:
3,500 sp, 630 gp, 40
precious stones worth 10 gp each (if you can make an appraise of 12), and a jade amulet (Spellcraft 16)

300 lb. gold helmet - 3000gp

The surgical tools on the tables are
exquisitely made, and are worth 100 gp in all.

Fernus - It appears to be a silverand- gold s even-pointed star; one surface i s studded
with nodule s and blades, and the other features a thin, curved handle

With the death of the beast a quick search of the room reveals 59 eternal candles (each worth 25 gp) and are candles with continual flame cast on them, there is also a small silver coffer that Tarin says is worth 100 gp, but inside is a ring that detects as magic

spellcraft 19:
Ring of Force Shield and the shield looks like a shield with a 7 pointed star on it

Fernus took one candle


Unnamed

From drakens list


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

We take a 10 on apprasing the crown, how much is it worth? What about the necklace of the demon witch, we identify it.
Thanks!


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

For the ring of force shield, who wants it other than me? If the other two fighter types want it we should have Mini do a roll-off for all three of us.


Unnamed

The medallion. I posted above it is he sihedron medallion

Crown is worth 25 gp

Also do you want me to make a google doc for loot for you guys ? I can post it at the top


Unnamed

Tell you what I will do a roll so you know who has he rights to it

1d100 ⇒ 13 Aeron
1d100 ⇒ 63 bear
1d100 ⇒ 41 ubalaq


Unnamed

Bear has right of refusal


Unnamed

Uh Aeron a paladin is courting Shalelu in jade regent


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I'll take 10 on the crown for an 18 -- 20 if I get aided -- or 22 if we wait on that ID until after I buy a formula of Fox's Cunning (one of the things I'm hoping to do when we get money post-split).

I would hope someone can cast mending on the broken dogslicer to set it up for sale value -- and I'm thinking Tarinhil will use an alter self to go sell stuff (turn into a dwarf or something so Vin Vinder doesn't recognize me and kick me out immediately)

The wand of CLW with 8 charges was depleted while we were out there, unless that's a new one that we missed using somehow.

Tarinhil had originally grabbed the Alchemist Fire from that list because of his alchemist's gift with splash weapons (adding int to damage), but now that he gets a few more bombs and his produce flame lasts longer, he's more than happy to share them -- but if the party's going to sell 'em, he'll offer to hold on to them.

As nifty as the +1 shortsword and breastplate are, Alchemists don't get martial weapons or medium armour (nor do halflings).

Tarinhil will also pocket a candle, since he's often scouting and doesn't always have darkvision.

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