
GM DevilDoc |

Ok guys, I am back home, so things should run smoother now. I really appreciate your patience and understanding!
I have colored the icons for the gobbies
The party moves into the room and gets the drop of the gobbies, and Calathes gets this shin-ding off to a colorful start!
Magenta Reflex: 1d20 + 2 ⇒ (5) + 2 = 7
Red Reflex: 1d20 + 2 ⇒ (13) + 2 = 15
Orange Reflex: 1d20 + 2 ⇒ (5) + 2 = 7
All three goblins light up like psychotic little matches, but the middle one just barely manages to dodge most of the flaming burst.
The goblins at the far side of the room see the spectacle, and run over to investigate, while Flambe a la Goblin runs screaming.
AOO from both Scipio and Calathes on Magenta as it runs screaming
Red turns and Hurls the piece of glass that it had been holding at Calathes
Attack: 1d20 - 1 ⇒ (3) - 1 = 2
but the burns throw off its aim.
Yellow moves in to attack Scipio
Attack: 1d20 + 1 ⇒ (7) + 1 = 8
but stumbles and misses.
Bold is up
Magenta- 5
Red- 3
Yellow- 5
Orange
Blue
Green
Party

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AoO on Magenta - Staff: 1d20 + 0 ⇒ (7) + 0 = 7
Damage: 1d6 ⇒ 4
Missing badly with his staff, Calathes unleashes another gout of flame toward three of the goblins and then takes a step back. red, magenta, green
Flame Arc, DC12: 1d6 + 2 ⇒ (2) + 2 = 4

Scipio Totti |

AoO, Magenta: 1d20 + 5 ⇒ (6) + 5 = 11
Scipio, too busy shouting orders, narrowly misses the goblin running past him. He then turns to the one in front of him and attempts to skewer him with his trident. "Foul creature!", he shouts,
1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 ⇒ 6
as the trident buries itself in the menace's flesh. Taking a step forwards to position himself in between all the goblins, he shouts, "Let's get them!"

GM DevilDoc |

As Flambe runs between Calathes and Scipio, it somehow manages to dodge both of thier swings, and the red goblin blows a raspberry at Ranna for her poorly aimed shot. However, it gets a bit scorched as Calathes sends another wave of fire through the room. Caught in the fire, Flambe and Green both get hit the worst but don't quite drop.
Red Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
Magenta Reflex: 1d20 + 2 ⇒ (4) + 2 = 6
Green Reflex: 1d20 + 2 ⇒ (7) + 2 = 9
Red gobbie turns and attacks Scipio
Attack: 1d20 + 2 ⇒ (2) + 2 = 4 but his burns are too bad for him to concentrate
Magenta will throw some glass at Scipio as well, scratching him up a little.
Attack: 1d20 - 1 ⇒ (20) - 1 = 19
Damage: 1d3 ⇒ 2
Yellow will pick up some glass tongs from the kiln and swing them at Scipio as well
Attack: 1d20 - 2 ⇒ (15) - 2 = 13 Missing him, but spraying molten glass everywhere
Orange, Green, and Blue continue to head into the fight
Bold is up
Magenta- 9
Red- 3
Yellow- 9
Orange
Blue
Green
Party

Ranna Feels-the-Embers |

Walking forward, Ranna attempts to slow down the red goblin. She mutters a few words and gestures at it before stepping forward in front of the party's arcanist to get a better view of the battle.
Casting Daze (Will DC 15) on the red goblin. If it fails, it loses its next round's actions.
EDIT: I think you wanted me to roll saves. Or was it just damage? Either way, here's the goblin's (unmodified) save.
Goblin Save: 1d20 ⇒ 11

GM DevilDoc |

Just damages, but we will go with your roll!
Rest of party is up

GM DevilDoc |

Magenta: He starts picking up glass shards from the worktable, throwing them at the party, but mostly only hits himself.
Attack Ranna: 1d20 - 1 ⇒ (10) - 1 = 9
Red: Stands in the middle of melee, with a very confused, unfocused look
Yellow: Swings his dogslicer at Scipio again, but the blow is easily dodged
Attack Scipio: 1d20 + 2 ⇒ (10) + 2 = 12
Orange: Can get no closer to the battle, so he starts throwing things over the head of yellow, but accidentally cuts yellow in the neck, dropping iit where it stands.
Attack: 1d20 - 1 ⇒ (2) - 1 = 1
Damage: 1d3 ⇒ 2 What was I supposed to do with a 1??? lol
Blue: Looks over at Orange and giggles until it falls over
Green: Starts Throwing more things into the melee.
Attack Scipio: 1d20 - 1 ⇒ (9) - 1 = 8
Bold is up
Magenta- 9
Red- 3
Yellow- 9
Orange
Blue
Green
Party (Scipio x2)

Scipio Totti |

Scipio once again dashes forwards, drawing the goblins' attention to himself. As soon as he manages to place one in between himself and Ranna, he attempts to swing underhandedly and impale the green monstrosity to the wall.
Attack, flank: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage+Precise Strike: 1d8 + 1d6 ⇒ (5) + (1) = 6
Moving again to keep up with his target, he smashes his shield with his trident in an intimidating motion and strikes again.
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 1d6 ⇒ (5) + (5) = 10
Seeing his foe lie bleeding down, he stands ready, looking at the other goblins' cries, giggles and moans. "What's with them? Are they usually this... bizarre?"

Ranna Feels-the-Embers |

Ranna blinks at Scipio's words. "I...don't know. Could the glassmaking give off a fume?" She repeats her simple spell, this time aiming for the Orange goblin.
DC 13 Will save. Also, I had a hard time not aiming at the Green Goblin, just because of the name, but it looks like Scipio's got it under control.

GM DevilDoc |

Scipio: Could you place your token and show me the line of movement so that I can figure out AOO's? and the only one you could get flanking with is red
Ranna: I completely missed that reference until now! lol!
Orange will save: 1d20 - 1 ⇒ (4) - 1 = 3
The orange goblin crumples to his feet, snoring.
Bold is up
Magenta- 9
Red- 3
Yellow- 9
Orange- asleep
Blue
Green
Calathes
Sarvis/Cornelious

Scipio Totti |

Oooh. I double checked the map, must've seen something wrong the first time. I'll put the line, hopefully Ranna can forgive me for splitting her face into good Ranna and bad Ranna. Also, I see that this probably puts me on a table, so, if necessary, Acrobatics: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
"Nice shot, Master Calathes!", Scipio exclaims as he sees the magic-wielder display his significant skill with a crossbow as he balances on the table.

GM DevilDoc |

We will put your first attack vs red, and your second attack against magenta.
With his smooth actions and precise strikes, Scipio downs two of the gobbies, while a bolt sprouts in the stomach of the sleeping goblin.
Bold is up
Magenta- 9
Red- 3
Yellow- 9
Orange- 8/ asleep
Blue
Green
Sarvis/Cornelious

Cornelious-Eidolon |

Cornelious squeezes his was past Ranna and attacks(orange),
Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Claw#1: 1d20 + 4 ⇒ (16) + 4 = 20
Claw#2: 1d20 + 4 ⇒ (1) + 4 = 5
1d8 + 4 ⇒ (1) + 4 = 5
1d6 + 4 ⇒ (2) + 4 = 6
1d6 + 4 ⇒ (4) + 4 = 8

GM DevilDoc |

Cornelious virtually dismembers the sleeping goblin.
Two more goblins finally reach the fray from the other side of the room while the remaining two keep up their attack on the party
Blue vs Cornelious: 1d20 + 1 ⇒ (14) + 1 = 15
Green vs Scipio: 1d20 - 1 ⇒ (13) - 1 = 12
Dogslicer vs C.: 1d4 ⇒ 2
Bold is up
Blue
Green
Dark blue
Purple
Party

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Calathes moves in hopes of getting a cleaner shot at one of the goblins before firing, but fires well wide of his target none-the-less.
Target Purple
Crossbow: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 ⇒ 3

Cornelious-Eidolon |

Cornelious attacks the next goblin(turquoise),
Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Claw1: 1d20 + 4 ⇒ (11) + 4 = 15
Claw2: 1d20 + 4 ⇒ (20) + 4 = 24
Claw2 Confirm: 1d20 + 4 ⇒ (13) + 4 = 17
Bite: 1d8 + 4 ⇒ (8) + 4 = 12
Claw1: 1d6 + 4 ⇒ (2) + 4 = 6
Claw2: 1d6 + 4 + 1d6 + 4 ⇒ (6) + 4 + (4) + 4 = 18

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Sarvis moves up past Cornelious and stands in what remains of the goblin,
Attack green/Damage: 1d20 + 2 ⇒ (9) + 2 = 112d4 + 3 ⇒ (2, 1) + 3 = 6
"Nice work Cornelious, we wll need to wash you off after that one, he was messy!"

GM DevilDoc |

Calathes sends a bolt in the general direction of a goblin, but Cornelious is far more effective, ripping two of the goblins to shreds and spraying the area with.. stuff..
...wow... ick... lol
Sarvis, stunned by the brutal efficiency displayed by Cornelious, misses his mark.
Bold is up
Blue
Green
Dark blue
Purple
Scipio

Scipio Totti |

Seeing his fellows down the goblinoid hordes with utmost efficiency, Scipio shouts, "Well done, friends! Could we keep one for interrogation, yes?", as he moves from the table onto the unfortunate goblin wearing a blue boot for a hat. "Surrender, beast!", he shouts to the one wearing a rather fancy purple scarf, as he slams his trident into the other one.
Attack: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage: 1d8 ⇒ 3
He then assumes a fighting stance, looking at the two goblins from behind his shield.

GM DevilDoc |

Blue presses his attack on Scipio
Attack: 1d20 + 1 ⇒ (9) + 1 = 10
but misses horribly
Purple moves in on Sarvis and swings with his blade
Attack: 1d20 + 1 ⇒ (8) + 1 = 9
but comes no closer than his compatriot.
Bold is Up
Dark Blue
Purple
Party

Cornelious-Eidolon |

Stepping forward Cornelious attempts to continue his vicious onslaught,
Bite/Damage: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 4 ⇒ (1) + 4 = 5
Claw1/Damage: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (2) + 4 = 6
Claw2/Damage: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 4 ⇒ (4) + 4 = 8

Scipio Totti |

"Cornelious, you are truly a magnificently terrifying sight in battle!", shouts Scipio at the eidolon, who is tearing apart another goblin.
Emboldened by the acts of his comrades, Scipio bravely charges the remaining goblin.
Attack, charge, non-lethal: 1d20 + 6 + 2 - 4 ⇒ (20) + 6 + 2 - 4 = 24
Confirm: 1d20 + 4 ⇒ (9) + 4 = 13
damage, remove other two dice if not a crit.: 3d8 ⇒ (6, 3, 2) = 11
Ducking to the side of the melee, the nimble half-elf runs straight towards the other goblin, who attempts to run away. Scipio tosses his trident, catching the goblin's thin neck in between the prongs, sending the goblin on the ground. Leaping after, he then lands a punch on the goblin's huge head, sending the creature into unconciousness. "What a fight!", he shouts, clearly ecstatic.

GM DevilDoc |

I apologise.. it seems that I should have read a little closer. I was thinking that we were still waiting on Calathes and Ranna.
Once again, Sarvis is unable to hit anything, but Cornelious more than makes up for it, as he rips another poor goblin to pieces. While this is going on, Scipio rides the adrenaline tide as he pins one goblin to the ground like a butterfly in a display. Terrified and thinking that death is upon it, it immediately passes out from fear and from knocking its head on the ground.
Combat Over
Looking around the room, the party can easily discern the remains of the bloodbath from the bunk room. half charred pieces of body lay around the forges, and several tables to the back of the room resemble a butchers block more than they do a work table. Sitting in the middle of an alcove, you see an even worse sight. Propped in a chair sitting in a central alcove is the body of an older man, burned and seared under many layers of thick, runny glass. This "Masterpiece" was obviously not made by the crude and impatient goblins.. it has the look of skilled and knowledgeable hands.

Scipio Totti |

Quickly tying the unconcious goblin to a table and hitting him lightly with a device of unknown purpose, Scipio rushes forward towards the corpse. "Gods protect! Who would do this to their fellow man, such thought out and torturous act! It must have surely been personal!", Scipio begins babbling quickly, his rather theatrical words loud in the quiet scene. "Could this be the work of the young Kaijutsu? I hope not. May somebody bring me the goblin, please?", he turns towards the rest as he begins searching the body for anything that could be used for identification.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Upon analyzing the finds, the half-elf turns towards the goblin and wakes him up with a couple of rough, ungentlemanly slaps, winking at the rest before beginning to interrogate the green menace. "Do you a-see this, you mongrel! Did you or your despicable tribe members do this to this poor man? What would you gain from torturing him?!", he shouts, winking at the rest. "What were you doing in the glassworks? Answer me, or I'll leave you in the same situation he is!", he shouts, jamming his trident in a table next to him for good theatrical measure.
Intimidate: 1d20 + 1 ⇒ (4) + 1 = 5 Wow. Going with the other Italian stereotype next time. I'll give the goblin a deal he can't refuse.

GM DevilDoc |

Other than Gobbie weapons and the mess that they made, there is nothing of interest to you guys.
The twitchy goblin finally comes around to Scipios tender ministrations. "We be having lots and lots 'o fun.. till you nasty longshanks comes in and makes party no fun." It ends its statement with a raspberry and a rude gesture.

GM DevilDoc |

Any questions for the gobbie or anything else that yall want to do?

Scipio Totti |

"But we need to find what the note was about, do we not?", says Scipio at the others attempting to hurry to get out of here. "I suppose we could go on an assumption, but I don't think that we should. Then again, trusting a goblin isn't something we'd like to do either. What a predicament. I suggest we take the goblin to town and leave him with the goblin huntress, see if she can get something useful, and look for Ameiko's brother there.", he says, wrapping up the goblin with rope and putting a bag on its head. "Poor man...May your gods accept you and take you in their arms, and may your enemies be crushed in the Abyss. We'll make sure the second happens.", says Scipio to the corpse, as he begins heading back towards town.

GM DevilDoc |

Scipio, might I suggest leaving the gobbie tied up in a closet for now, while you continue to check out the rest of the building?

GM DevilDoc |

Well, if we are going to continue, where to? there is still a stairway down to consider, but Scipio said that he wanted to go back to town.

Scipio Totti |

Ah, the staircase wasn't something I remembered.
Scipio unceremoniously puts the tied down goblin on his shoulder, then looks around the room. Locating a suitable trunk, he opens it to find just a couple of broken shards of glass inside. Opening the lid fully, he slams the goblin in there, trying to avoid not to kill him outright, then locks the padlock. "And think about what you've done!", he says, clapping his hands together to remove some of the goblin's dirt. "Now, my companions, I suggest we give a brief look downstairs, just in case there's more of these ridiculous creatures there. Then we march to Sandpoint to find Tsuto and Ameiko!", he says, raising his trident perhaps a bit too dramatically, and taking point towards the staircase, beginning to walk down.

GM DevilDoc |

Moving down the stairs, you come to what appears to be an underground store room. Crates and barrels of sand and other raw materials line the walls. You hear nothing from here.
Map update. You have all been moved to the previously covered section in the top right.

Scipio Totti |

Upon coming down the stairs, Scipio quickly frowns at the state of the room. "Such a mess.", he says, before presenting his trident to Ranna and smiling. "My lady, if you were to be so kind to provide me with the gift of light, it would be my pleasure to provide you assistance within this... storeroom." Noticing the unpleasant choice between left and right, he decidedly begins walking on the left hand side. "Let's finish this quickly. We are simply here to see if none of those pests are still kicking.", marching forward happily. As soon as he reaches the hallway, he lifts his weapon up, ready to toss it at an ungrateful barbaric goblin.
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 ⇒ 6
Scipio moved.

GM DevilDoc |

Ranna obliges and casts light on your trident. Following this, you kick open the door to find a long tunnel leading out from the bottom of the glassworks. The tunnel leads for over a thousand feet before suddenly ending in a solid wall.