Rise of the Runelords (Inactive)

Game Master Awenydd83

Rise of the Runelords

Iniative rolls:
Calathes: [dice=Initiative]1d20+2[/dice]
Marshman: [dice=Initiative]1d20+4[/dice]
Ranna: [dice=Initiative]1d20+2[/dice]
Sarvis: [dice=Initiative]1d20+4[/dice]
Scipio: [dice=Initiative]1d20+6[/dice]

Spreadsheet

Glassworks

Note


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|Ruins |WBGoblins|RotRL| Emerald Spire|

Ranna circles around the back of the building, looking for a way in. As she comes around towards the workroom, all of the curtains are drawn tights, but she can hear highpitched shrieks and giggles mixed in with breaking glass.
Ranna Perception: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human

"Hmm. I see! A little subterfuge would be necessary!", says Scipio unnecessarily loud, as he follows Ranna around the building.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

"This doesn't sound like glassworkers! It must be criminals, or worse, goblins!", he whispers loudly, and waves at the others to move on with him. "Let's stop whatever is happening in there, my comrades! For Sandpoint!", he continues with the loud whispers, as he moves towards the entrance. Stealth: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19, surprisingly lightly, considering his heavy shield and armor.

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

"Scipio do you want to do the potential talking or do you want me to come in official with a snarling Cornelious?"

Waiting at the front door from an answer.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Scipio, which door are you approaching? The door over by Ranna or by you?

How are you guys going to get through the door? I will need a disable device check or someone to start bashing at it.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Marshman Jim sent me a message that his life has gotten really bad the last few weeks, but he will be returning as soon as able. For now, I would suggest that his character remain behind, as he chose not to have me bot him through the upcoming scene. When he returns, he will be able to join us as if he were with us the whole time.

As for the current situation, Lets move forward. Who is going to open the door and how?


Retired

Ranna begins shoving at the door in front of her, trying to force it open.

Strength: 1d20 ⇒ 9

Her efforts, however, don't seem to be working. "I need some help here, or we may need to go through a window! Things are breaking in there, and innocents may be getting hurt, and I will not let that happen again!"

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

Sarvis moves up to the door after hearing Ranna and attempts to open it, if it opens he lets Cornelious go in first and follows behind with weapon drawn, if it doesnt open we will attempt to force it, Cornelious and Sarvis.

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

Seeing things begin to take a turn for the potentially more combative, Calathes casts Mage Armor on himself.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Cornelious Strength: 1d20 + 3 ⇒ (10) + 3 = 13
Sarvis Strength: 1d20 + 3 ⇒ (9) + 3 = 12

Even with all three of them pushing on it, Sarvis, Cornelious, and Ranna can hardly get the door to squeak, much less give.

13+2+2=17.. Cornelious+ 2 aid another.

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

Where is the strong bruiser fighter! lol

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

"We need to get in there Conrelious!"

Casts Enlarge Person on Cornelious and the Guidance.

"Lets try this again!"

Aid: 1d20 + 2 ⇒ (15) + 2 = 17

Strength Cornelious: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22


|Ruins |WBGoblins|RotRL| Emerald Spire|

With a great amount of difficulty, effort, and noise, the group finally forces the door open to find what appears to be a display room. Bottles, glass work, and windowpanes line shelves and racks throughout the room. Across from you is another door. See Map


Male Human

Scipio walks in the glassworks, attempting to see any traps. "The little rats have probably set us a trap of some point! Ah! But, I wonder, why would Tsuto send Ameiko here? Is it because he knew that the goblins were in here, or because he's working alongside them? I don't believe the latter is possible, but we need to be careful.", he says, as he rummages through the room.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


|Ruins |WBGoblins|RotRL| Emerald Spire|

you see nothing out of the ordinary. This room has been largely untouched, and shows no signs of typical goblin destruction. To your knowledge, the door is not trapped.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Where to now?


Retired

Pacing around the room to get a better view of its contents, Ranna looks toward the door facing northeast. "We need to keep moving. Through there!" She strides to the door, but looks hesitantly over her shoulder at the others before pushing it open.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Ranna sees an empty hallway stretching before her, but the noise of destructive merrymaking increases.

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

"Alright Cornelious you lead the way!

Following him into the hall as he squeezes in.


Male Human

Scipio moves in, right behind the big... eidolon. Walking down the way, he draws his trident, ready to pin a goblin to the wall with it. "I suggest we leave one of them alive, so we can ask about Tsuto!", he whispers to the others, as he walks onwards to combat.


|Ruins |WBGoblins|RotRL| Emerald Spire|

As you pass down the hallway, you find one door to your right, and two doors on the left. These you find to be simple store rooms. One is full of finished glassware items, the other two are for storage and cleaning supplies. Finally, at the end of the hall is a door. You open it to find what looks like at one time it was a staff room of sorts. You find tables and chairs smashed and destroyed, and the entire place torn apart.

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

Sarvis attempts to open the northeast door,

"We need to keep moving and hopefully find someone to question."

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

"I suspect that based on the appearance of the staff room, we are not going to find anyone to question that we will be able to get much of use out of." Calathes says, following the lead of the others as they continue to investigate the glassworks.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Sarvis opens the door to find a long, empty hallway that appears to run most of the length of the building. At the far end to the left, there is a door in an angle of the wall right before the hall turns. To the right, the hallway runs past the room that you are in for a short ways before ending at another door. The cacophony is louder here.

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

OMG! I forgot to hit submit yesterday and lost my post, grr

"Cornelious move down to the right and open that door I am right behind you!

Moving in behind Cornelious at the end of the hall.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Cornelious opens the door to an anteroom of sorts. Really just an empty connecting hallway.


Retired

Ranna follows. "We need to hurry. If it's goblins, they'll be butchering anyone here even as we speak!"


|Ruins |WBGoblins|RotRL| Emerald Spire|

Where too now?

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

I hope no one minds me taking over the clearing of the building, I seem to post more then most as of late.

Cornelious moves to the next corner with Sarvis in hot pursuit,

"I think I hear something over here." he says in a heavy whisper to the others that are behind him.


Male Human

Scipio looks at the door next to him, drawing a trident and kicking down the door, ready to impale a goblin to the wall in a spectacular fashion.

"Should we announce our presence? They might be frightened enough to be drawn out or run?", he says, looking at Sarvis.

Readied Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 ⇒ 1


Retired

"I think we should not. They don't seem like the kind of creatures to flee, and we already announced ourselves at the front door when we checked it. And it is not as if we've been trying to be quiet."


|Ruins |WBGoblins|RotRL| Emerald Spire|

The room that Scipio kicks open turns out to be empty. It appears that the room was the servants quarters.. but now it is just a shambles of overturned and broken furniture liberally soaked with blood. The stench of blood and death lingers in the air. After a thorough search of the room, you find nothing of interest or any bodies to go with the blood.

At the corner, Cornelious and Sarvis find a Y intersection, with doors at either end of the small branches.

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

Moving to the next door Cornelious squeezes in and opens the next door with Sarvis in close pursuit.


Retired

Ranna follows Sarvis and the eidolon, fingering the hilt of her dagger as she walks through the servant's quarters.


Male Human

Scipio rushes forward, trying to be as sneaky as possible, a feat quite unachievable for someone with a heavy shield and armor. "Hurry! Time's wasting!", he hisses, as he continues forward, following the spry eidolon.


|Ruins |WBGoblins|RotRL| Emerald Spire|

As Cornelious openns the door, Sarvis sees: a wheelbarrow sits against a wall here, and shelves on the walls contain additional reagents to create diff erent colors of glass (manganese for clear glass, cobalt for blue, and tin for white glass; untreated glass is green, while too much of any reagent makes black glass). A safe on the fl oor hangs open.

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

Ignoring the opened safe for now, Cornelious moves to the next set of double doors and opens them with Sarvis following behind.

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

While Cornelious and Sarvis investigate the next set of doors, Calathes searches the open safe.


Retired

Ranna also ignores the safe, listening to see if the party seems to be getting closer to the intruding goblins.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5


|Ruins |WBGoblins|RotRL| Emerald Spire|

A long furnace burns along the southeast wall of this equally long room. Marble tables sit throughout the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with various tools of the trade. The main furnace burns at the northeast end, a large chamber that utilizes alchemically treated wood that burns with a hot blue light. As the furnace’s stone pipes run to the southwest, they reach smaller and progressively cooler furnaces used to keep glass working projects at the proper temperature. There are eight bodies various stages of dismemberment; the goblins have been burning legs and arms in the furnace with glee, and pouring melted glass on the remains. You also see a body propped up in a chair in the central alcove and encased in thick runny sheets of hard glass. Throughout the room, eight goblins caper around in murderous glee.

Initiative:
Calathes: Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Ranna: Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Sarvis: Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Scipio: Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Gobbies: Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Party up for surprise round
Gobbies
Party


Retired

Haha! Ranna's First!

Ranna moves forward, stopping when she sees the nearest couple of goblins instead of hearing them. Her heart sinks. If there are this many here, we're too late...


|Ruins |WBGoblins|RotRL| Emerald Spire|

Ranna didn't even wait until I was done putting the gobbies on the map before she was taking her turn! Took me a minute to figure out why her token was moving itself! lol


Retired

IT'S MAGIC!

IT'S HAUNTED!

IT'S A MIRACLE!

IT's ALIVE!

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

Sarvis and Cornelious both move up to engage the first goblin they see and attack.


Male Human

Scipio notices the goblins, and shouts at Sarvis and Cornelious, "Move to the edges, pincer movement!", as he moves forward.

Standard Action, Tactician, Precise Strike, Move action move.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Scipio, What bonuses does all that provide? And did you actually attack, or is Precise Strike one of your bonuses?


Male Human

Precise Strike gives 1d6 to all attacks during flanking. Standard action to use. I didn't attack.

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

Calathes moves into the room and unleashes a gout of flame at three of the goblins.

Flame Arc: 1d6 + 2 ⇒ (3) + 2 = 5 Reflex DC 12 for half damage

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

Are we rolling for initiative thats what I am waiting for, otherwise I will attack


|Ruins |WBGoblins|RotRL| Emerald Spire|

You are in the surprise round.. so one standard action. Sorry for slacking lately.. there has been a lot going on. I will be headed home tomorrow, so hopefully things will be back to normal.

Grand Lodge

Half-Elf Summoner 1 10/10 HP [AC:16 T:12 FF:14] [Perc +6] [F+2/R+2/W+1 {+2 vs Enchantment}] [CMB +2] [CMD 14] [INIT +4]

Gotcha, we both moved so I guess that was our action.

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