
GM thunderspirit |

Edward sends another pair of arrows into Malesinder, who roars in fury!
Round 4
Vojtek (-40)/Nevra (-85, reset 0, staggered) – attackz
Kappi (-19)/Abonzeaux (-22, reset 1) – remount & move
General Malesinder (-135) – attack
Blue dragonkin – also attack
Black dragonkin (reset 1) – also also attack
Bronze dragonkin (-70, reset 1, misfortune) – also also also attack
Green dragonkin (reset 1) – decapitation SAVED BY MISFORTUNE
Davosh (-23)/Liska (blessing of fervor) – GO
Edward (-25)/Talsune (-92, stable) (blessing of fervor) – pew pew miss / healbot
Ali (-65, 22 temp HP)/Tecde (-102 & dying, reset 2) (blessing of fervor) – falling 40 feet, pending actions, & GO
Round 5
Vojtek (-40)/Nevra (-85, reset 0, staggered) – on deck
Kappi (-19)/Abonzeaux (-22, reset 1) – on deck
General Malesinder (-135) – TBD
Blue dragonkin – TBD
Black dragonkin (reset 1) – TBD
Bronze dragonkin (-70, reset 1, misfortune) – TBD
Green dragonkin (reset 1) – TBD
Davosh (-23)/Liska (blessing of fervor) – TBD
Edward (-25)/Talsune (-92, stable) (blessing of fervor) – TBD
Ali (-65, 22 temp HP)/Tecde (-102 & dying, reset 2) (blessing of fervor) – TBD
BOLD can go!

Davosh the Wanderer |

Despite the wound, Davosh continues to cackle even as he flies back a bit.
He then turns his Big Eye on the black Targeting Saves, Will DC 22 to reduce to 1 round.
He gives Edward a nod for the help.

Ali'yanah D'ohr'hein |

Ali quickly casts one of her prepared Feather Fall spells to make Tecde land safely in his unconscious state. While falling, she decides to do her level best to assist Ed in taking Malesinder down. She calls upon her special magic, and lets loose a barrage of fiercely glowing Magic Missiles.
Using 1/day free Empower...
Magic Missile, empowered: 5d4 + 5 ⇒ (3, 4, 1, 4, 2) + 5 = 19 = 28 damage
She tries to free herself from the saddle as well, so she can continue to move and fight freely.

GM thunderspirit |

Black DC 22 Will save: 1d20 + 8 ⇒ (13) + 8 = 21 sooooo close...
Davosh eyes Black evilly, and feels his hex stick!
Ali: DC 20 Ride check to dismount for free (without an action), otherwise it requires a move action to dismount.
Ali powers up and all five missiles land in the hide of General Malesinder! She turns toward Ali with a snarl!
Tecde stabilize check (DC 23): 1d20 + 3 ⇒ (16) + 3 = 19 nope, -1
Round 5
Vojtek (-40)/Nevra (-85, reset 0, staggered) – GO
Kappi (-19)/Abonzeaux (-22, reset 1) – GO
General Malesinder (-163) – TBD
Blue dragonkin – TBD
Black dragonkin (reset 1, Evil Eye: saves) – TBD
Bronze dragonkin (-70, reset 1, misfortune) – TBD
Green dragonkin (reset 1) – TBD
Davosh (-23)/Liska (blessing of fervor) – TBD
Edward (-25)/Talsune (-92, stable) (blessing of fervor) – TBD
Ali (-65, 22 temp HP)/Tecde (-103 & dying (DC 24), reset 1) (blessing of fervor) – TBD
BOLD can go!

Ali'yanah D'ohr'hein |

Ride: 1d20 + 2 ⇒ (16) + 2 = 18
Ali also extricates herself from the saddle, hoping against hope that this battle can be won quickly so their dragonkin friends can be saved!
CURRENT CONDITIONS
Shield, +4 AC
22 Temp hp
Blessing of Fervor: +2 AC/Ref

Kappi Matarito |

The Varisian lad doesnt really know what he is doing in this fight. But he is here and he will do his best. As Ali and her dragonkin seem in trouble Kappi comes to hopefully save the day, (or at least not make it any worse...)
Come on Abonzeaux! Kappi comes in hot with his blade point toward Mal.
Kappi melee attack 1d20 + 16 ⇒ (12) + 16 = 28
sh sword 1d6 + 7 ⇒ (2) + 7 = 9
Dragonkin brings it
melee attack 1d20 + 13 ⇒ (20) + 13 = 33
glaive 2d6 + 5 ⇒ (5, 1) + 5 = 11
melee attack 1d20 + 13 ⇒ (16) + 13 = 29
toothy bite 1d6 + 5 ⇒ (4) + 5 = 9

RAGING VOJTEK!!!! |
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- Round the Fifth
- Current HPs: 87/127
- Raging!
Vojtek leaps from the saddle and with claws outstretched commences a full attack on the Blue just below him. As he plummets into combat, he shouts for Nevra to do... something? She certainly doesn't hear him or understand. But Vojtek's focus is blood, to taste dragonblood and feel it course through his veins once more... wait that doesn't track at all.
Vojtek thirsts for the coppery taste, the vital essence of dragonkind to quicken his pulse with its immortal energy once again. To warm the too-long empty chambers of his frozen heart after so long reluctantly sipping the tepid blood of a mere human frame. That can't be right...
All reason flown from his mind, Vojtek's claws sink into dragonflesh!
Right Claw (Magic Weapon to overcome DR): 1d20 + 18 - 3 ⇒ (13) + 18 - 3 = 28 for Damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20.
Left Claw (Magic Weapon to overcome DR): 1d20 + 18 - 3 ⇒ (20) + 18 - 3 = 35 for Damage: 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18.
Right Claw (Magic Weapon to overcome DR): 1d20 + 18 - 3 - 5 ⇒ (13) + 18 - 3 - 5 = 23 for Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16.
Left Claw (Magic Weapon to overcome DR): 1d20 + 18 - 3 - 5 ⇒ (9) + 18 - 3 - 5 = 19 for Damage: 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21.
And Wartooth Gnash!: 1d20 + 13 ⇒ (2) + 13 = 15 for Damage: 1d4 + 4 ⇒ (3) + 4 = 7.
Confirm: Left Claw (Magic Weapon to overcome DR): 1d20 + 18 - 3 ⇒ (13) + 18 - 3 = 28 for Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
His bite fails to find purchase because he tattered lips are so eager to drink from the dragonkin's wounds...
Nevra wheels in frustration, and spotting groundling Ali beside her fallen mount, she noses toward them amd dives to provide support.

GM thunderspirit |

Abonzeaux will have to charge to make an attack, so I'll allow that, but he'll only get one attack. I'll use the second d20 roll made as the confirm roll for the crit (which will, regrettably, not confirm).
Kappi and Abonzeaux charge back into the fray, the Varisian's shortsword missing the General but Abonzeaux's glaive having more success! One hit, 11 hp.
Vojtek leaps into the air and uses his Level 10 hero point to try to grapple Blue!
CMD vs. CMD 31: 1d20 + 18 ⇒ (14) + 18 = 32 heh, awesome
Vojtek lands three attacks, one critically, and clings to Blue ferociously!
Blue drops its weapon and tries to respond to Vojtek's assault!
bite vs. AC 23 due to grappled condition: 1d20 + 18 - 2 ⇒ (6) + 18 - 2 = 22 MISS
claw 1 vs. AC 23 due to grappled condition: 1d20 + 17 - 2 ⇒ (16) + 17 - 2 = 31 HIT
slashing: 1d6 + 12 ⇒ (2) + 12 = 14
claw 2 vs. AC 23 due to grappled condition: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23 HIT
slashing: 1d6 + 12 ⇒ (1) + 12 = 13
Bronze soars in and swings at Ali!
glaive vs. AC 28 (1): 1d20 + 18 ⇒ (10) + 18 = 28 HIT...or is it, Misfortune?
glaive vs. AC 28 (2): 1d20 + 18 ⇒ (2) + 18 = 20 MISS
Black attacks Davosh again!
glaive vs. AC 17: 1d20 + 18 ⇒ (18) + 18 = 36 HIT
slashing: 2d8 + 12 ⇒ (8, 2) + 12 = 22
And Green follows suit!
glaive vs. AC 17: 1d20 + 18 ⇒ (15) + 18 = 33 HIT
slashing: 2d8 + 12 ⇒ (6, 2) + 12 = 20
Malesinder, enraged by the temerity of this human and their dragonkin servant, takes a swing at Abonzeaux...
rimeblade w/out pounce vs. AC 23: 1d20 + 23 ⇒ (19) + 23 = 42 CRIT THREAT
confirm? vs. AC 23: 1d20 + 23 ⇒ (11) + 23 = 34 confirmed
slashing: 2d8 + 20 ⇒ (5, 3) + 20 = 28
...before pursuing the Oradin! Edward feels threatened by Malesinder now being within reach of Edward for attacks of opportunity.
Round 5
Vojtek (-67, grappled) – Vojtek thingz
Nevra (-85, reset 0) – exasperated move
Kappi (-19)/Abonzeaux (-50, reset 0) – CHARGE
Blue dragonkin (-73, no glaive, grappled) – claw/claw/bite
Bronze dragonkin (-70, reset 0, misfortune) – misfortunate one
Black dragonkin (reset 0, Evil Eye: saves) – full attack
Green dragonkin (reset 0) – single attack
General Malesinder (-163) – stick and move
Davosh (-65)/Liska (blessing of fervor) – GO
Edward (-25)/Talsune (-92, stable) (blessing of fervor) – GO
Ali (-65, 22 temp HP)/Tecde (-103 & dying (DC 24), reset 1) (blessing of fervor) – GO
BOLD can go!

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Round 5
Ed watches the female silver advance on him, and takes a small step out of her reach. He still has anger in his heart for what he did to Talsune. He still believes that if we can kill Malesinder the rest will loose heart.
Longbow attack on the General w/BoF,PBS,Smite
Longbow: 1d20 + 17 + 1 + 1 + 5 ⇒ (8) + 17 + 1 + 1 + 5 = 32
Damage: 1d8 + 2 + 1 + 1 + 7 ⇒ (5) + 2 + 1 + 1 + 7 = 16
Longbow: 1d20 + 17 + 1 + 1 + 5 ⇒ (15) + 17 + 1 + 1 + 5 = 39
Damage: 1d8 + 2 + 1 + 1 + 7 ⇒ (7) + 2 + 1 + 1 + 7 = 18
Longbow: 1d20 + 12 + 1 + 1 + 5 ⇒ (12) + 12 + 1 + 1 + 5 = 31
Damage: 1d8 + 2 + 1 + 1 + 7 ⇒ (5) + 2 + 1 + 1 + 7 = 16
LoH Self: 3d6 + 6 ⇒ (4, 2, 4) + 6 = 16
Everyone heal 5HP, Ed takes 20HP Damage heals 17. Current HP -28 (74/102)

Davosh the Wanderer |

Davosh slides back just a bit in the air and lets fly with a bolt of pure lightning! Shouldn't need defensively unless I'm reading the map. REF DC 21
Lightning Bolt: 10d6 ⇒ (5, 6, 5, 4, 2, 2, 2, 6, 1, 1) = 34

Ali'yanah D'ohr'hein |

Not as effective from this distance as close-up, Ali pulls out her Staff o Arcana and fires off yet more magic missiles at the general!
MM: 5d4 + 5 ⇒ (1, 2, 4, 2, 3) + 5 = 17

GM thunderspirit |
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Edward's bow sends arrows that hit twice...but not a third time!
DC 24 Refl: 1d20 + 14 ⇒ (9) + 14 = 23 fail
Edward's bow, Davosh's lightning, and Ali's force missiles combine their powers to – finally – send General Malesinder crashing to the icy ground below!
The remaining dragonkin look at the fallen body of their general and talk a bit.
Green: Malesinder is down! What do we do now?
Black: Should...should we flee?
Bronze: Do YOU want to explain to The Lord of the Howling Storm what happened to his favorite General here...?
Blue: ...good point.
PCs can roll a Sense Motive check.
Round 6
Vojtek (-67, grappled) – GO
Nevra (-85, reset 0, staggered) – GO
Kappi (-19)/Abonzeaux (-50, reset 0) – GO
Blue dragonkin (-73, no glaive, grappled) – TBD
Bronze dragonkin (-70, reset 0, misfortune) – TBD
Black dragonkin (reset 0, Evil Eye: saves) – TBD
Green dragonkin (reset 0) – TBD
Davosh (-65)/Liska (blessing of fervor) – TBD
Edward (-28)/Talsune (-92, stable) (blessing of fervor) – TBD
Ali (-65, 22 temp HP)/Tecde (-103 & dying (DC 24), reset 1) (blessing of fervor) – TBD
BOLD can go!

Ali'yanah D'ohr'hein |
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perception: 1d20 + 2 ⇒ (14) + 2 = 16
Sense Motive: 1d20 ⇒ 5
Ali, overhearing the draconic murmurs, calls out in draconic
No one else needs to die this day. It is not your fault your general has fallen. But in any case...yes, you SHOULD flee!!

GM thunderspirit |


Davosh the Wanderer |

Can't fail: Perception: 1d20 + 14 ⇒ (20) + 14 = 34
Davosh SHOUTS in Draconic:
"Do not fear The Lord of the Howling Storm. Fear US! Stay and your death is assured! Flee and tell the Lord that his favorite general did not deserve his favor! Flee and mayhaps one of YOU will gain that sobriquet. Your fates are not important enough to me to care about which you chose."

GM thunderspirit |

Davosh feels as though the remaining dragonkin are close to the edge – two of theirs are down, including Malesinder; but three of yours are down, and they're thinking they can pull this out of the fire. One more felled, though, and they'll bolt.

Davosh the Wanderer |

[
In Taldane, "Blue or bronze, fell one more and the'll break!"

RAGING VOJTEK!!!! |
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- Round the Sixth
- Current HPs: 60/127
- Raging!
Vojtek raises his bloody face from the dragonkin's wounds, and wraps his arms around the creature's wings in an almost loving embrace. Almost loving, because there is quite a bit of violence involved including rending flesh with his fearsome claws.
Grappling to Pin: 1d20 + 23 ⇒ (17) + 23 = 40
(Assuming that is a success...)
The muscle of his heart as it rises in his chest seems to remember the trauma that led to its transplant. Vojtek's borrowed heart sings of the remembered thrill, while his eyes narrow into the screaming wind as the entangled pair starts to plummet toward Triaxus.
It'd be pretty cool if the big reveal of Vojtek's wings was to make this a HALO jump, and juuuust before hitting the ground he pops those suckers out and lands on the (hopefully) corpse

Kappi Matarito |

Kappi and Abonzeaux fly to back up the raging barbarian. The young rogue hopes to help drop this foe.
Kappi melee attack 1d20 + 16 ⇒ (8) + 16 = 24
+1 sh sword 1d6 + 7 ⇒ (4) + 7 = 11
Abonzeaux melee attack 1d20 + 13 ⇒ (19) + 13 = 32
glaive 2d6 + 5 ⇒ (4, 6) + 5 = 15
melee attack 1d20 + 13 ⇒ (4) + 13 = 17
chompers 1d6 + 5 ⇒ (4) + 5 = 9

GM thunderspirit |

Votjek's grapple check is more than sufficient to keep Blue from flying. And when dragonkin can't fly, they fall. Kappi and Abonzeaux both land blows on Blue as the sudden descent begins.
falling: 4d6 ⇒ (3, 4, 5, 3) = 15 plus Vojtek falling on top: 2d6 ⇒ (1, 6) = 7 Vojtek takes this second amount as well
Blue lands beneath the raging Northman, and Vojtek feels the spine snap beneath his hands (claws...?)!
The rest have had enough, and scatter!
Not yet dropping out of rounds, because Tecde is still bleeding out. Still, Vojtek gets a hero point for a spectacularly dumb maneuver that worked!

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Davosh watches the spectacle, "Cayden's Codpiece!"
He quickly surveys the area and rushes over to use a healing hex on the dying.

Kappi Matarito |

In the excitement of winning the battle, young Kappi leaps from the back of Abonzeaux. Safe with his magic ring, he does several flips and spins on his way down.
It isn't a beautifully choreographed routine. The lad stumbles a little when he lands and cheers again as he runs over to Vojtek to check on him
Then he starts the important looting process of the fallen enemies.
perception 1d20 + 16 ⇒ (16) + 16 = 32

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Just because I missed it and I speak Draconic, Perception Check: 1d20 + 10 ⇒ (13) + 10 = 23
When Malsinder falls Ed stalks towards the General using the blessing of fervor to get there. WHile he is moving drops some of his life links and moves them to the fallen drakes. Ka'Tet, our friends need some of my healing. I will establish our bonds back later.
After reaching Malesinder, Ed picks up the Generals fearsome weapon she wielded, I yet do not know exactly what this is, but if it is suitable for one of our friends it will be theirs.
If we can take about a 10-15 minute break to assess, Ed can heal everyone up to full including the drakes.

Vojtek Wartooth |

Once Vojtek recovers his breath and wipes a bit of the melange of dragonkin/human blood off of his face, he helps Kappi search for loot. Perception Aid Another: 1d20 + 4 ⇒ (16) + 4 = 20
He silently appraises the corpses while resting his palm thoughtfully on the pommel of his knife...
Someone please stop him from skinning etc if the sentient Dragonkin on our side would view that as a party foul.
Survival: 1d20 + 11 ⇒ (14) + 11 = 25

Ali'yanah D'ohr'hein |

He silently appraises the corpses while resting his palm thoughtfully on the pommel of his knife...Someone please stop him from skinning etc if the sentient Dragonkin on our side would view that as a party foul.
Ali reads the intent in Vojtek's eyes and gesture, and surreptitiously places her hand on his knife-arm while giving him a small head-shake.
I don't know for sure, but Ali's going to assume yeah, that's a party foul

GM thunderspirit |

Yes, Edward and Ali both would conclude that skinning is taboo. Claiming a small token as a trophy from Malesinder would be appropriate, however. The Survival check is sufficient to successfully do so.
Davosh's healing hex stabilizes Tecde just in the nick of time (seriously, one point away!) and Edward picks up the oversized scimitar, which immediately shrinks to fit his hand. DC 28 Kn (arcana) to identify, due to the weapon being of Triaxian origin.

Davosh the Wanderer |

Knowledge (Arcana: 1d20 + 21 ⇒ (11) + 21 = 32.
Davosh gives the loot a once over, licking things only when appropriate. He then tries to identify the magic.

GM thunderspirit |


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"AH! This is... this is a Rimeblade! It is a fantastically potent piece of magic put into a crude bit of curved metal. Someone less sophisticated should wield it with a commensurate amount of pride!"

GM thunderspirit |

Stabilizing Tecde drops the party out of initiative, so Edward can take the 10-15 minutes mentioned above to heal the party and dragonkin up.