[ACO] PF2e - 06-18: Symposium on a Fallen God (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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GM Dice:
Fort: 1d20 + 11 ⇒ (9) + 11 = 20

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COMBAT TRACKER
Round: 3-4
Tactical Map

Before your Turn:
------------------
Those with ** may go

-4-
**Lioness Lapping Blood - AC 17 (18 w/shield) 26/36; Bonebearer AC 17 11/28
Slipp - AC 22 74/74; Boar AC 15 16/40
**Bella Sidare - AC 23 78/78; Khiari AC 23
Starlight Sparkle - AC 20 54/54
Black (-60; 21 < AC <= 26; no reactions; F1)

-3-
Elduin Nerifiel - AC 23 (24 w/shield) 53/53 (AC 24)
**Tharpe - AC 21 33/48

Radiant Oath

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Black stiffens and groans in pain as Starlight's cold spell washes over him. He yells in pain and laughter as Slipp and her boar crash into him.

Envoy's Alliance

♥️ 92 | AC 24 | Saves 13/14/10 | Perception 10 (Incredible Initiative +2) | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 6 | ☘️ 0 | ◆◇↺ | Spells DC 21 -/1/1

"One more miscreant to defeat." Bella begins to hop back and forth around the final enemy.

Acrobatics to ◆Tumble Through vs Black's Reflex DC, Stylish Combatant: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20

If she failed:
She sighs and ◆Strides into position anyway.

I assume Bella did not Critically Fail her Tumble Through.

Bella quickly ◆kicks the Black clad foe who can't stop laughing.
Kick: 1d20 + 14 ⇒ (19) + 14 = 33
Bludgeoning Damage: 2d4 + 3 ⇒ (3, 4) + 3 = 10
Confident Finisher: 3d6 ⇒ (3, 6, 1) = 10 If I miss, deal half Confident Finisher damage
Critical Specialization Effect(Brawling): The target must succeed at a Fortitude save against your class DC (17) or be slowed 1 until the end of your next turn.

Bella prepares another ↺Flashy Dodge.

If my Tumble Through Succeeded:
Khiari Strides 4 to the right and 1 down to catch up.

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

Lioness almost feels sorry for the last bandit until he stabs Bone Bearer.

Then, he doesn't feel bad at all about letting the hunger of the Void feed on the man.

Void Warp DC20 Basic Fort Save: 3d4 ⇒ (4, 3, 1) = 8 Void Damage.

On a critical failure, he's also Enfeebled 1 until the start of my next turn.

"You're going to laugh yourself to death," he says, Sustaining the Laughing Fit.

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +11 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

Tharpe moves closer to the last enemy and strikes with his kukri

Attack@pink og: 1d20 + 11 ⇒ (6) + 11 = 17
Damage, s: 2d6 + 4 ⇒ (4, 6) + 4 = 14
Sneak: 1d6 ⇒ 3

Attack@pink og: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
Damage, s: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Sneak: 1d6 ⇒ 4

Radiant Oath

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Bella tumbles through his space and gains panache. She kicks him soundly in the shin and breaks his leg. Khiari is about to stomp on his head when he screams "I yield!! I YIELD!! HA-HA-HA-HA-HA I ha-ha-hate you, Pathfinders! But I yield!!"

You find the stolen research in a hastily packaged bundle on a table at the far side of the room. With it is a note on top, discussing a potential buyer, but with no identifying information as to whom the buyer might be.

You also find a stash of gems worth about 90gp.

What next? Report back?

Envoy's Alliance

♥️ 92 | AC 24 | Saves 13/14/10 | Perception 10 (Incredible Initiative +2) | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 6 | ☘️ 0 | ◆◇↺ | Spells DC 21 -/1/1

"Unlike you, we are merciful and we don't kill those beneath us." Bella stands with a haughty expression while Khiari looks at the leader's assistants and shrugs.

Khiari asks "I guess we should bind him and return the evidence?" She squats and turns to the animal. "Isn't that right, Berri Boar?"

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

The boar sniffs at Bella and laps up some of Blacks blood. Then Slipp offers it a hug - an odd sight for sure, before returning it to its First World home.

They look at the papers with distrust, and then at the man in black.
"So, spill it all. Are you actually Aspis, or were you putting the blame on them too?"

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

We should use a rope to avoid he leaves before we go back with him and evidences. But we need to finish the exploration first.

Radiant Oath

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"Yes, I'm Aspis. I'm Najid. We were going to sell the research and blame the Pathfinders for stealing it. That's all I'm saying!"

Radiant Oath

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Bella Sidare wrote:

"Unlike you, we are merciful and we don't kill those beneath us." Bella stands with a haughty expression while Khiari looks at the leader's assistants and shrugs.

Khiari asks "I guess we should bind him and return the evidence?" She squats and turns to the animal. "Isn't that right, Berri Boar?"

"Grunt grunt snort snort..."

Boar speak:
"Yes. I agree. That one hit hard!"

Grand Archive

Femalish Poppet (Unicorn) - Wishborn Arcanist - 6 | hp: 54/54 | AC:19 | F:10 R:10 W:12 | P:10 I:10 | HP:1/3 | GA | 124312-2017

Starlight uses her telekinesis to put the research notes in her saddlebags.

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +11 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

"Let's take this rat back and report what we found"

Anything interesting in the dungeon?

Radiant Oath

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Tharpe wrote:

"Let's take this rat back and report what we found"

Anything interesting in the dungeon?

You're the explorer. You tell me! :)

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

Lioness helps tie up the leader of the crew. "I thought your name was Fennic," he comments in confusion before shaking his head to dismiss the thought.

He looks around at the other members of the group, going around and giving them pats on the back to congratulate them on a job well done.

But as they talk of going back he interrupts. "I think they'll confiscate our Wayfinders if we don't fully explore this facility. It's part of the motto and all. Besides, if this is really an Aspis facility, there may be other valuable information, items or people."

He heads for the exit that leads deeper into the structure. "You guys coming?" he asks, looking over his shoulder at the other Pathfinders.


AC 24 | Saves 12/14/11 | Perception 11 | >Summoner< ◆◇◈ ↺ |

"Well, we took care of the immediate threat, so... yeah?" Khiari shrugs.

Bella paces Westward, three steps and a pause.

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

Of course we're coming. First time I can have a look in an Aspis hideout.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp eyes up the captive. "We taking him with us?" they ask, with a degree of menace in their voice...
intimidate: 1d20 + 15 ⇒ (11) + 15 = 26

"Or will be behave himself?"

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +11 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

"We take him with us, he knows that if he will try something he will say hi from us to Pharasma"

Says Tharpe

We can also knock him out with non-lethal attack. Moved him and Tharpe towards teh rocks ;)

Grand Archive

Femalish Poppet (Unicorn) - Wishborn Arcanist - 6 | hp: 54/54 | AC:19 | F:10 R:10 W:12 | P:10 I:10 | HP:1/3 | GA | 124312-2017

Starlight trots along with the others.

Radiant Oath

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Tharpe bonks the Najid on the head and ties him to a nearby chair. Stacking up outside the remaining room, Bella pulls the door open. Inside you find two Aspis Guards as well as what appears to be their hired muscle enjoying a meal. They jump to their feet and draw weapons as soon as they see you...

Init:

Elduin Nerifiel's Initiative using Avoid Notice: 1d20 + 13 ⇒ (6) + 13 = 19
Bella Sidare's Initiative using Avoid Notice: 1d20 + 11 ⇒ (11) + 11 = 22
Slipp's Initiative using Detect Magic: 1d20 + 10 ⇒ (14) + 10 = 24
Starlight Sparkle's Initiative using Detect Magic: 1d20 + 14 ⇒ (11) + 14 = 25
Tharpe's Initiative using Avoid Notice: 1d20 + 8 ⇒ (5) + 8 = 13
Lioness Lapping Blood's Initiative using Search: 1d20 + 7 ⇒ (5) + 7 = 12
Yellow: 1d20 + 10 ⇒ (13) + 10 = 23
Red: 1d20 + 13 ⇒ (12) + 13 = 25
Blue: 1d20 + 13 ⇒ (13) + 13 = 26
White: 1d20 + 10 ⇒ (17) + 10 = 27

A guard with a bright Blue cape charges Bella, swinging a sword at her before raising a shield.

Longsword vs Bella AC 23: 1d20 + 16 ⇒ (18) + 16 = 34 for Piercing: 1d8 + 9 ⇒ (7) + 9 = 16

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COMBAT TRACKER
Round: 1
Tactical Map

Before your Turn:
------------------
Those with ** may go

Blue (SHIELD UP)
**Starlight Sparkle - AC 20 54/54
**Slipp - AC 22 74/74
Red
Yellow
White
Bella Sidare - AC 23 46/78; Khiari AC 23
Elduin Nerifiel - AC 23 (24 w/shield) 53/53 (AC 24)
Tharpe - AC 21 48/48
Lioness Lapping Blood - AC 17 (18 w/shield) 36/36; Bonebearer AC 17 28/28

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp glares at red, leaving the man in no doubt as to what fate will quickly await him
intimidate: 1d20 + 15 ⇒ (3) + 15 = 18

Then, after a moment lightning flashes in the gnome's eyes and leap out toward the men in blue and red.

electric arc, reflex DC22: 3d4 ⇒ (1, 4, 4) = 9

* intimidating glare
** electric spark

Grand Archive

Femalish Poppet (Unicorn) - Wishborn Arcanist - 6 | hp: 54/54 | AC:19 | F:10 R:10 W:12 | P:10 I:10 | HP:1/3 | GA | 124312-2017

It's actually a good thing that Starlight is so small and a quadruped. Looking through the forest of legs she also Electric Arc's the two with red and blue socks.

electricity: 4d4 ⇒ (1, 1, 4, 3) = 9 reflex dc22

Radiant Oath

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Slipp glares at Red and manages to rattle him (Frightened 1). Both Slipp and Starlight send each a lightning bolt.

GM Dice:

vs Slipp
Red Ref, F1: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24
Blue Ref: 1d20 + 10 ⇒ (12) + 10 = 22

vs Starlight
Red Ref, F1: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
Blue Ref: 1d20 + 10 ⇒ (6) + 10 = 16

Both Red and Blue move in unison and avoid the worst of Slipp's damage. But they both also dodge right into Starlight's!

Yellow moves up to Bella with an upraised club and tries to grab her as well. Combat Grab

Club vs Bella AC 23: 1d20 + 11 ⇒ (13) + 11 = 24 for Bludgeoning: 1d6 + 7 ⇒ (4) + 7 = 11

He manages to grab hold of Bella with his other hand.

White switches out his club for his sling, fits a bullet and sends it at the immobilized Bella.

Sling vs Bella AC 23, OG, 50' range, Propulsive, Reload 1: 1d20 + 10 ⇒ (19) + 10 = 29 for Bludgeoning: 1d6 + 7 ⇒ (4) + 7 = 11
Sneak: 1d6 ⇒ 4

Red replaces his sword for a crossbow and lets fly at Tharpe.

Crossbow vs Tharpe AC 23, Nimble Dodge, F1, 120' range, reload 1: 1d20 + 10 - 1 ⇒ (6) + 10 - 1 = 15 for Piercing: 1d8 + 4 ⇒ (3) + 4 = 7

Radiant Oath

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------------------
COMBAT TRACKER
Round: 1
Tactical Map

Before your Turn:
------------------
Those with ** may go

Blue (-13; SHIELD UP)
Starlight Sparkle - AC 20 54/54
Slipp - AC 22 74/74
Red (-13)
Yellow (Grabbing Bella)
White
**Bella Sidare - AC 23 20/78 (Grabbed, Immobilzed, OG); Khiari AC 23
**Elduin Nerifiel - AC 23 (24 w/shield) 53/53 (AC 24)
**Tharpe - AC 21 48/48
**Lioness Lapping Blood - AC 17 (18 w/shield) 36/36; Bonebearer AC 17 28/28

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

Lioness moves so that he can see into the room. He then encases the one in the red cape's head in a Shroud of Night.

DC20 Will Save - Failure The target is shrouded in murky darkness. It treats bright light as dim light, and unless it has greater darkvision, all creatures are concealed to it.

And he pulls out his Mentalist's Staff.

Envoy's Alliance

♥️ 92 | AC 24 | Saves 13/14/10 | Perception 10 (Incredible Initiative +2) | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 6 | ☘️ 0 | ◆◇↺ | Spells DC 21 -/1/1

Bella marched forward and seems simply unaware of the incoming onslaught.

She decides to hold her position. One of the ruffians forces the issue by grabbing her. "Unhand me, you brute."

Acrobatics to Escape: 1d20 + 13 ⇒ (2) + 13 = 15

Bella realizes her ◆Escape attempt isn't going to work, so she stays put and starts tapping to a rhythm, hoping to distract the Yellow-clad foe.

Performance vs Yellow's Will DC: 1d20 + 13 ⇒ (17) + 13 = 30
◆ Bella uses >Fascinating Performance< on Yellow. As long as she doesn't critically fail, she gets Panache.

She loosens the ◆Dancing Scarf and lets it jingle about her, hoping to further conceal herself against danger.
>Dancing Scarf< Bella is now Concealed until the beginning of her next turn.

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

As he can't see inside the room the half elf moves to reach a better place and casts a spell upon Bella.

Soothe, height +2: 3d10 + 12 ⇒ (5, 3, 3) + 12 = 23

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +11 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

Tharp runs in front of Bella and pushes yellow to the side

Shove: 1d20 + 12 ⇒ (9) + 12 = 21 if worked he steps behind

Than he swings good weapon

attack: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
DMG,s: 2d6 + 4 ⇒ (3, 5) + 4 = 12

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +11 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

Tharp has deny advantage at this point, so if enemies are equal or lowered level they don't get benfits of off guard form flanking, being hidden etc.

Radiant Oath

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Elduin moves up and gives Bella some much needed healing.

Bella attempts to break free but doesn't quite succeed. She starts tapping out a rhythm, attempting to distract Yellow. His jaw drops and he simply stares at her... Crit Success

Tharpe moves up and gives Yellow a shove, forcing him back and breaking his hold on Bella.

Not quite sure what you mean by 'stepping behind'. Who you going after, Tharpe?

Starlight and Slipp, go ahead and perform your actions. Just be aware that they won't take effect until Tharpe can clarify what he's doing (I'll also need to take Blue's actions as well)

GM Dice:
Will: 1d20 + 13 ⇒ (13) + 13 = 26

Lioness attempts to drop some darkness on Red but Red overcomes it.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map

Before your Turn:
------------------
Those with ** may go

Blue (-13; SHIELD UP)
**Starlight Sparkle - AC 20 54/54
**Slipp - AC 22 74/74
Red (-13; F1)
Yellow
White
Bella Sidare - AC 23 43/78 (Concealed 1 rd); Khiari AC 23
Elduin Nerifiel - AC 23 (24 w/shield) 53/53 (AC 24)
**Tharpe - AC 21 48/48 (pending clarification)
Lioness Lapping Blood - AC 17 (18 w/shield) 36/36; Bonebearer AC 17 28/28

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp glares at the man in blue. Fires dance in the gnomes eyes, making the threat very real.
intimating glare: 1d20 + 15 ⇒ (17) + 15 = 32

Even as they do so, ozone fills the air as lightning continues to arc between the men in red and blue.

electric arc, basic reflex DC22, E damage red &blue: 3d4 ⇒ (4, 3, 1) = 8

* intimating glare
** electric arc

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +11 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

Shove rules says that when you shove someone you can step in their place, Into the breach!

Grand Archive

Femalish Poppet (Unicorn) - Wishborn Arcanist - 6 | hp: 54/54 | AC:19 | F:10 R:10 W:12 | P:10 I:10 | HP:1/3 | GA | 124312-2017

Starlight moves up and also Electric Arcs Red and Blue
electricity: 4d4 ⇒ (4, 4, 2, 4) = 14 reflex dc22

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Oopse, I keep doing 3d4 not 4d4, extra electricity damage for Slipp's electric arc
extra electric arc damage: 1d4 ⇒ 1

Radiant Oath

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GM Dice:

vs Slipp DC 22
Red Fort: 1d20 + 12 ⇒ (4) + 12 = 16
Blue Fort: 1d20 + 12 ⇒ (3) + 12 = 15

vs Starlight DC 22
Red Fort: 1d20 + 12 ⇒ (7) + 12 = 19
Blue Fort: 1d20 + 12 ⇒ (15) + 12 = 27

Forgot the frightened but it doesn't change the outcome

Tharpe follows Yellow and slices his arm.

Blue takes a pair of swipes at Bella before raising his shield.

Concealed: 2d20 ⇒ (1, 13) = 14

Longsword vs Bella AC 23: 1d20 + 16 ⇒ (6) + 16 = 22
Longsword vs Bella AC 23, MAP: 1d20 + 11 ⇒ (19) + 11 = 30 for Slashing: 1d8 + 9 ⇒ (6) + 9 = 15

Slipp glares at Blue and rattles him. Starlight and Slipp both unleash lightning on the guards, causing their hair to stand on end.

"STOP IT!!" they yell in unison. Blue manages to avoid Starlight's zap but neither avoids Slipp's.

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Before your Turn:
------------------
Those with ** may go

Blue (-29; SHIELD UP)
Starlight Sparkle - AC 20 54/54
Slipp - AC 22 74/74
Red (-36; F1)
Yellow (-12; AC <= 21)
White (AC <= 21)
**Bella Sidare - AC 23 43/78 (Concealed 1 rd); Khiari AC 23
**Elduin Nerifiel - AC 23 (24 w/shield) 53/53 (AC 24)
**Tharpe - AC 21 48/48 (pending clarification)
**Lioness Lapping Blood - AC 17 (18 w/shield) 36/36; Bonebearer AC 17 28/28

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

"Surrender and we will!" snipes back Slipp, even as more power starts to build up in their fingertips.

Grand Archive

Femalish Poppet (Unicorn) - Wishborn Arcanist - 6 | hp: 54/54 | AC:19 | F:10 R:10 W:12 | P:10 I:10 | HP:1/3 | GA | 124312-2017

Too shocking is it? Getting too much charge out of it Watt ... will it take to make you surrender? Or do I have to amp it up?

Sparks start erupting around Starlight's horn.

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

The half elf waits until the corridor is less encumbered.

Envoy's Alliance

♥️ 92 | AC 24 | Saves 13/14/10 | Perception 10 (Incredible Initiative +2) | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 6 | ☘️ 0 | ◆◇↺ | Spells DC 21 -/1/1

Tharpe was so kind to shove the ruffian away from Bella. She cracks her neck and proceeds to ◆Tumble Through the Blue fellow.

Acrobatics vs Blue's Reflex, Acrobatics Flair: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15

Instead she almost crashes into the wall, giving Red and Blue a moment to React to her movement.

Khiari finishes giggling at Starlight's puns. "Sis, stop goofing around already and make some room!"

Bella sighs and punts Red with a ◆Confident Finisher.
Fist: 1d20 + 14 ⇒ (8) + 14 = 22
Bludgeoning Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8
Confident Finisher: 3d6 ⇒ (3, 2, 1) = 6 If I miss I deal half Confident Finisher damage

A quick step pivot step to get his attention and get back in the game.
◆ Bella uses >Fascinating Performance< on Red. Thanks to >Focused Fascination<, she only needs a Success to Fascinate. Thanks to >Assurance< her Performance check is 19. As long as she doesn't critically fail, she gets Panache.

Bella prepares for a ↺Flashy Dodge. Khiari turns to Elduin and motions him inward. "After you!"

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

The half elf moves forwards taking the place of Bella. Then he casts a Shield spell before to use his psi strike power to strike the red one.

+1 striking Elven branched spear, Reach: 1d20 + 12 ⇒ (11) + 12 = 23

Damage: 2d6 + 2 + 1d6 ⇒ (2, 2) + 2 + (3) = 9

Radiant Oath

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Bella tries to tumble through Blue's space but slips and almost smacks her head on the wall. Both Blue and Red take the opportunity to make her pay for her actions.

R,B Concealed: 2d20 ⇒ (9, 6) = 15

Red Longsword vs Bella AC 23, F1: 1d20 + 16 - 1 ⇒ (10) + 16 - 1 = 25 for Piercing/Slashing: 1d8 + 9 ⇒ (5) + 9 = 14

Blue Longsword vs Bella AC 23: 1d20 + 16 ⇒ (13) + 16 = 29 for Piercing/Slashing: 1d8 + 9 ⇒ (1) + 9 = 10

Bella retaliates and kicks Red in the kneecap. He grunts and moves with a slight limp. She then performs another set of dance moves but Red isn't impressed Failure, but not a crit failure

Elduin surges forward and thrusts his spear over Bella's shoulder into Red's chest. It's slightly off-center and goes into his collarbone instead.

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Before your Turn:
------------------
Those with ** may go

Blue (-29; AC <= 22; SHIELD UP) ** reaction used
Starlight Sparkle - AC 20 54/54
Slipp - AC 22 74/74
Red (-59; AC <= 22; F1) ** reaction used
Yellow (-12; AC <= 21)
White (AC <= 21)
Bella Sidare - AC 23 19/78 (Panache 1 rd); Khiari AC 23
Elduin Nerifiel - AC 23 (24 w/shield) 53/53 (AC 24)
**Tharpe - AC 21 48/48
**Lioness Lapping Blood - AC 17 (18 w/shield) 36/36; Bonebearer AC 17 28/28

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

"Ohm my gods, the electricity puns are shocking," Lioness comments.

He brandishes his staff at red, expending some of the pent up energy in it.

Phantom Pain: 2d4 ⇒ (4, 1) = 5 Mental and Persistent Mental: 1d4 ⇒ 2

DC 20 Will Save -
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is sickened 2.

Lioness takes a moment to see if the target is still standing and, if red is, tries to engulf it in darkness once more.

DC20 Will Save - Failure The target is shrouded in murky darkness. It treats bright light as dim light, and unless it has greater darkvision, all creatures are concealed to it.

Otherwise, he creates a Shield around himself.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Will vs Phantom Pain: 1d20 + 13 ⇒ (10) + 13 = 23
Will vs Shroud: 1d20 + 13 ⇒ (6) + 13 = 19

Lioness tries to trick Red into thinking his foot is on fire. Red manages to withstand the mental assault even though it gives him a headache. However, the mental attack does cause Red to perceive the world as being darker around himself...

Red is still standing but he's on his last legs

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Before your Turn:
------------------
Those with ** may go

Blue (-29; AC <= 22; SHIELD UP) ** reaction used
Starlight Sparkle - AC 20 54/54
Slipp - AC 22 74/74
Red (-64; AC <= 22; F1; all concealed) ** reaction used
Yellow (-12; AC <= 21)
White (AC <= 21)
Bella Sidare - AC 23 19/78 (Panache 1 rd); Khiari AC 23
Elduin Nerifiel - AC 23 (24 w/shield) 53/53 (AC 24)
**Tharpe - AC 21 48/48
Lioness Lapping Blood - AC 17 (18 w/shield) 36/36; Bonebearer AC 17 28/28

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +11 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

Tharpe looks at Bella and yells "Back to back!"
He takes few swings to keep yellow at bay before turning and tripping Red

Trip@red vs Relfex Dc: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27

Than he swings his kukri twice trying to remove one of the enemies

Kurki@red: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
Damage, s: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Sneak: 1d6 ⇒ 3

Kurki@red: 1d20 + 11 - 8 ⇒ (10) + 11 - 8 = 13
Damage, s: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Sneak: 1d6 ⇒ 6

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Tharpe forces Yellow to back off before sweeping Red's feet out from under him. Red falls onto his backside with a loud "OOF!" However, Tharpe's follow-up is less than impressive...

Blue takes a step back, takes a swipe at Bella before raising his shield.

Longsword vs Bella AC 23: 1d20 + 16 ⇒ (19) + 16 = 35 for Slashing: 1d8 + 9 ⇒ (1) + 9 = 10

Bella drops and Khiari disappears.

------------------
COMBAT TRACKER
Round: 3
Tactical Map

Before your Turn:
------------------
Those with ** may go

Bella Sidare - AC 23 0/78 (Dying 2); Khiari AC 23
Blue (-29; AC <= 22; SHIELD UP)
**Starlight Sparkle - AC 20 54/54
**Slipp - AC 22 74/74
Red (-64; AC <= 22; F1; all concealed) ** reaction used
Yellow (-12; AC <= 21)
White (AC <= 21)
Elduin Nerifiel - AC 23 (24 w/shield) 53/53 (AC 24)
Tharpe - AC 21 48/48
Lioness Lapping Blood - AC 17 (18 w/shield) 36/36 (AC 18); Bonebearer AC 17 28/28

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

"Oh..." stutters Slipp as Bella drops suddenly.

"This is no time for laying down on the job!"
The gnome gives the fallen Bella a Hard Look as the vital life giving energies of the First World flow from the gnome into the swashbuckler.

heal 3: 2d8 + 16 ⇒ (4, 3) + 16 = 23

Even as the healing flow dissipates, flames reappear in Slipp's hands and they carelessly fling them away... straight toward the figure in red

elemental toss: 1d20 + 12 ⇒ (1) + 12 = 13
F damage: 3d8 ⇒ (1, 2, 3) = 6
Well, they would have, but the flames slip between Slipp's fingers and land on the floor at their feet.

** heal (2 action, level 2)
* elemental toss

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Slipp sends Bella some much needed healing. They then try to hurl a fireball at Red but accidentally drop it at their feet and nearly burn their shoes off...

------------------
COMBAT TRACKER
Round: 3
Tactical Map

Before your Turn:
------------------
Those with ** may go

Bella Sidare - AC 23 23/78 (Wounded 1, Prone, Hands Empty); Khiari AC 23
Blue (-29; AC <= 22; SHIELD UP)
**Starlight Sparkle - AC 20 54/54
Slipp - AC 22 74/74
Red (-64; AC <= 22; F1; all concealed) ** reaction used
Yellow (-12; AC <= 21)
White (AC <= 21)
Elduin Nerifiel - AC 23 (24 w/shield) 53/53 (AC 24)
Tharpe - AC 21 48/48
Lioness Lapping Blood - AC 17 (18 w/shield) 36/36 (AC 18); Bonebearer AC 17 28/28

Grand Archive

Femalish Poppet (Unicorn) - Wishborn Arcanist - 6 | hp: 54/54 | AC:19 | F:10 R:10 W:12 | P:10 I:10 | HP:1/3 | GA | 124312-2017

Starlight continues zapping the two in the red and blue socks.

Isn't it so nice for them to be so colour coordinated.

electricity: 4d4 ⇒ (2, 2, 1, 3) = 8 reflex dc22

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Red Ref: 1d20 + 10 ⇒ (15) + 10 = 25
Blue Ref: 1d20 + 10 ⇒ (15) + 10 = 25

Starlight zaps Red and Blue. Both manage to avoid the worst of the zap.

Red picks himself up off the floor and slashes at Tharpe with his sword before raising his shield.

Longsword vs Tharpe AC 23 Nimble Dodge: 1d20 + 16 ⇒ (4) + 16 = 20 for Slashing: 1d8 + 9 ⇒ (5) + 9 = 14

Yellow swings at Tharpe and tries to grab him.

Combat Grab, Club vs Tharpe AC 21: 1d20 + 11 ⇒ (20) + 11 = 31 for Bludgeoning: 1d6 + 7 ⇒ (6) + 7 = 13

Brutal Beating - White/Yellow's brutality shakes foes’ confidence. When dealing damage on a critical hit, the target is frightened 1 and can be pushed up to 10 feet

"COME HERE YOU!" he says, grabbing on and swinging again.

Club vs Tharpe AC 21, OG, MAP: 1d20 + 6 ⇒ (11) + 6 = 17 for Bludgeoning: 1d6 + 7 ⇒ (5) + 7 = 12 plus Sneak: 1d6 ⇒ 5

Club vs Tharpe AC 21, OG, MAP 2+: 1d20 + 1 ⇒ (14) + 1 = 15 for Bludgeoning: 1d6 + 7 ⇒ (4) + 7 = 11 plus Sneak: 1d6 ⇒ 1

White steps forward and simply punches Tharpe.

Fist vs Tharpe AC 21, OG, NL: 1d20 + 11 ⇒ (10) + 11 = 21 for Bludgeoning: 1d4 + 7 ⇒ (3) + 7 = 10 plus Sneak: 1d6 ⇒ 5
Fist vs Tharpe AC 21, OG, NL, MAP, Agile: 1d20 + 7 ⇒ (9) + 7 = 16 for Bludgeoning: 1d4 + 7 ⇒ (4) + 7 = 11

------------------
COMBAT TRACKER
Round: 3
Tactical Map

Before your Turn:
------------------
Those with ** may go

-4-
**Bella Sidare - AC 23 23/78 (Wounded 1, Prone, Hands Empty); Khiari AC 23
Blue (-33; AC <= 22; SHIELD UP)
Starlight Sparkle - AC 20 54/54
Slipp - AC 22 74/74
Red (-68; AC <= 22; all concealed; SHIELD UP)
Yellow (-12; AC <= 21)
White (AC <= 21)

-3-
**Elduin Nerifiel - AC 23 (24 w/shield) 53/53 (AC 24)
**Tharpe - AC 21 7/48 (F1; Grabbed by Yellow; OG; Immobilized; Escape DC 28)
**Lioness Lapping Blood - AC 17 (18 w/shield) 36/36 (AC 18); Bonebearer AC 17 28/28

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