GM Litejedi - Rise of the Runelords (Inactive)

Game Master Litejedi

Chapter 2: The Skinsaw Murders
Part 1: Murder Most Foul

Loot | Combat Maps

Starting Day: Toilday, 23rd of Rova, 4707
Current Day: Toilday, 30th Rova 4707


3,301 to 3,350 of 3,758 << first < prev | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | next > last >>

Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

"That might bring more of a response than we can handle," Shae replies quietly. After a brief, quiet discussion, the plan is to check the hallway (and adjoining rooms) to the west. Shae checks the first two doors for traps.

Shaedeen Perception (find traps--north door): 1d20 + 11 ⇒ (11) + 11 = 22

Shaedeen Perception (find traps--south door): 1d20 + 11 ⇒ (3) + 11 = 14


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

The north hall door and south hall doors do not appear to be trapped.


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

Hollie nods in agreement with Shaedeen before following her through the hallway.


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

Cator follows as well and says "north first?"


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

The northern hall door opens to a small hallway and a staircase which descends below the mansion.


Male Human Rogue (Eldritch Scoundrel / Phantom Thief) 4

"Damnit, I wanna fight somethin'!" says Krovek with some frustration. The series of weird things Shae and Hollie were hearing did not make Krovek feel safe in these parts.

Krovek will cast Barkskin. Will update my profile soon, but I'm caught up here!


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

cator says "we should check the south door before we go down, don't want to let anyone get behind us."


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

”And what about the upper floors?” Hollie asks.


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

The search of the southern door in the hall shows no traps, and when the door opens, it leads to a landing and another narrow stair leading up, not down. Suddenly, there is a flash of lightning outside - it must be close, and the odd stained glass throws shadows and monstrous patterns on the walls - patterns which look to be reaching shadowy claws to devour Krovek and Lunal - though these disappear as quickly as the light fades.

A few moments later, a peal of thunder is heard, shaking the bones of the house - and discharging black dust from between the slats in the ceiling. The sameboards creak as if protesting an indignity, though…

…it sounds as if something is moving? No - it was just the house settling.

The rain begins to fall harder.


Male Human Rogue (Eldritch Scoundrel / Phantom Thief) 4

Krovek spins, ready to axe the shadow that appears before deciding it was just an illusion of the light. He immediately feels embarrassed. But also a desire to be ready.

Krovek prepares his Shawl of Lifekeeping, allowing some of his own life energy into it, before healing his wounds.
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5

He also casts Longstrider to increase his movement speed. He checks in on Kazaht to see if his animal friend is spooked by this place.

"Well, here'r the stairs up, Hollie. But I'm thinkin' we head down. Slimeball necromancers like ta be underground, right?"


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

”Less places for threats to hide or escape from upstairs though. Which also eliminates one more area where we can be attacked from once we move into the basement. Down there, who knows? Might be tunnels.”

Hollie then moved to the other door in the room with the stained glass windows and adds ”Plus there’s this door here,” as she gestures to it with her sword.


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

GM:

Hollie Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Krovek Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Draxtherian Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Cator Perception: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Shaedeen Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Lunal Perception: 1d20 + 1 ⇒ (10) + 1 = 11

The party searches the southern door in the room for traps, and finding none, pushes the door open. This library features two chairs, one of which lies on its side, before a stone fireplace. A scarf, its reds and golds contrasting with the drab palette of the room, is draped over the side of the fallen chair. A book sits facedown on the floor between the chairs. A stone bookend, carved to look like a praying angel with butterfly wings, lies on its side in the fireplace itself.

Hollie Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Krovek Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Draxtherian Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Cator Perception: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Shaedeen Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Lunal Perception: 1d20 + 1 ⇒ (20) + 1 = 21

Hollie, Cator, Lunal:

It looks like the scarf is moving slightly, on its own.


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

Hollie approaches the scarf slowly, holding a hand out to few for whatever breeze was causing the scarf to move in case it led to a secret door.


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

Cator attempts to detect if the scarf is magic somehow.


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

Cator picks up and examines the book.


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

The party moves in carefully and starts to look at the oddities.

1d20 + 1 ⇒ (20) + 1 = 21

The scarf flutters for a moment when everyone approaches, and then suddenly, a horrific shriek fills the air, as if coming from everywhere! The sound soon passes, and the scarf lies still. Draxtherian is particularly unsettled.

The scarf is nonmagical but appears to be worth about 100 gp.

The book is nonmagical, but appears to be a history of Varisia, one commonly found in libraries in the region.

A splash of dried blood stains the back of the northernmost chair, and an examination of the bookend reveals more blood, clots of hair, and bits of skull and flesh—in addition, part of one wing has been broken off.


Androgynous Sylph Arcanist (Aeromancer) 5 | AC 17, Touch 13, FF 14 | HP 30/32 | F +3, R +5, W +6 | Init +7 | Perc +1 | Arcane Reservoir 0/11, Versatile Evocation 4/5, Consume Spells 0/2 | Spells: 1st (0/6), 2nd (0/4)

"So... we're gonna burn it all down. We're gonna burn it all down, right?"


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

Hollie jumps with a start at the shriek! She looks over the blood stains and gore with a growing dread. ”At least not until we make sure there aren’t any innocents here…” Hollie muttered. The , if there is nothing left on this floor, and no one objects, she leads the way up…


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

"but then after that we are burning this place to the ground and throwing salt on the ashes"


hp 39/39 | Init +3, Per +8 (Darkvision 60’, Scent) | AC 21, T 13, FF 18 | Fort +5, Ref +7, Will +1 (+4 vs Poison and Petrification, electricity resist 5, cold 10, sonic 10) | Bite +8 (1d6+3)]

Draxtherian nods anxiously. ”Yes. Fire would be good…”


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

"Has all this happened since...since we first met Lord Foxglove during the goblin attack on Sandpoint?" Shaedeen gasps in disbelief. "This place looks and feels like it's been...corrupt...for decades."


Male Human Rogue (Eldritch Scoundrel / Phantom Thief) 4

Krovek tenses as the shriek fills the air. He then does a gesture to ward off spirits. "Nothin' that can hurt us," he declares confidently, as he takes a closer look at the blood, hair, bones and flesh to try and identify it.

Heal take 10 = 20.


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

It looks to be the flesh of a humanoid, but beyond that it’d be impossible to tell without a refined palate (as a cannibal) or scientific equipment.


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None
Shaedeen Valzanar wrote:
"Has all this happened since...since we first met Lord Foxglove during the goblin attack on Sandpoint?" Shaedeen gasps in disbelief. "This place looks and feels like it's been...corrupt...for decades."

"All the Foxgloves who were living here died of a mysterious disease some decades ago"


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

True, the ones who were living here at the time died. However, Aldern Foxglove was living here with his wife and people like Rogors for some time recently. He was not here at the time his relatives died.


Male Human Rogue (Eldritch Scoundrel / Phantom Thief) 4

"So what 'bout Aldern? Dude decides ta come back ta the house where his family died? Maybe he got some disease too."


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

"We already know he's undead. So who knows what's going through his head. Let's just finish clearing the house and then head down below," Hollie says anxiously as she continues on the discussed path.


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

"agreed, lets head to the next room"


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

The Room to the West

The party checks the next threshold for traps, and then opens the door to the western room.

This cozy-looking drawing room is marred by the unnatural dampness and the thick sheets of mold that cling to the curtains closed over the southern window.


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Hollie looks the room over. If she doesn’t find anything, she turns to the others and signals with her head to head upstairs before returning to the stairs up and cautiously making her way to the next floor.


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

There's nothing of value or consequence in the room, other than the disgusting moldy curtains.


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

The party moves back the way they came, to the center hallway. They glance into the western entranceway before they head upstairs.

The sound of the house straining and creaking gives this long, high-ceilinged room an additional sense of age and decay. The place smells damp, the unpleasant tinge of mold lacing the air as surely as it stains the wooden floor, walls, and furniture in pallid patches. Moldering trophies hang on the wall to the northeast: a boar, a bear, a firepelt cougar, and a stag, yet they pale in comparison to the monster on display in the center of the room. Here crouches a twelve-foot-long creature with the body of a lion, a scorpion’s tail fitted with dozens of razor barbs, huge batlike wings, and a deformed humanoid face.

GM:

Hollie Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Krovek Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Draxtherian Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Cator Perception: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Shaedeen Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Lunal Perception: 1d20 + 1 ⇒ (8) + 1 = 9

Cator and Krovek:

The brothers are certain that they hear the sounds of sobbing coming from somewhere upstairs as they pass the stairwell to glance at this room.

The party checks the landing of the stairs for traps, then files into the narrow starcase and heads up. The footsteps echo through the old house oddly, and when Kazaht brings up the rear it... sounds as if more footsteps are following the party. When everyone turns to look, a few more footfalls occur, and then it is quiet again.

Map updated!


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

as he examines the monster in the center of the room Cator asks "anyone else hear that sobbing?"
knowledge (arcana): 1d20 + 19 ⇒ (14) + 19 = 33


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Shaedeen shakes her head at Cator's question. But then again, her focus has been off from the moment the party entered this grisly, lifeless house.


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

Hollie freezes when Cator mentions he hears someone sobbing. Her first thought is that Foxglove has a prisoner held hostage he intends turn, causing her teeth to clench and her hand to tighten on her sword.


Androgynous Sylph Arcanist (Aeromancer) 5 | AC 17, Touch 13, FF 14 | HP 30/32 | F +3, R +5, W +6 | Init +7 | Perc +1 | Arcane Reservoir 0/11, Versatile Evocation 4/5, Consume Spells 0/2 | Spells: 1st (0/6), 2nd (0/4)

Lunal goes quiet. "Sobbing? What's sobbing? Me in a few more minutes in this hellhole. Where?"


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

Before everyone goes upstairs, Cator spends a moment looking at the Manticore.

Please take advantage of the map, and position yourselves where you will be, or at least describe your character’s movements from now on. If I don’t get that, I’m assuming from this point forward that this is an investigatory ‘blob’ which moves in unison and enters every room.


Androgynous Sylph Arcanist (Aeromancer) 5 | AC 17, Touch 13, FF 14 | HP 30/32 | F +3, R +5, W +6 | Init +7 | Perc +1 | Arcane Reservoir 0/11, Versatile Evocation 4/5, Consume Spells 0/2 | Spells: 1st (0/6), 2nd (0/4)

Lunal will always make sure at least 2-3 people are in front of them, no need to be put at risk as a squishy backliner.

Lunal, getting more nervous by the minute, casts mage armor as the group continues forward.


Male Human Rogue (Eldritch Scoundrel / Phantom Thief) 4

"I hear it, bro. Someone cryin' from upstairs. Think it's real?" It's not entirely clear if Krovek's last question is about the sobbing or about the manticore in the room.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

The party returns to the second floor landing and after checking the exit door for traps, pushes the door open. It leads to a somewhat broad hallway with numerous doors leading from it, all presumably leading to rooms.

The rain is louder here.

Map updated.


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

”So many doors…” Hollie mutters. ”Lets be systematic about it. Start there and work our way through the level. See if we can find this person crying.”

She then moves to a door and prepares to open it.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

"The Manticore? Looks real. What do you think something like that costs?"


Androgynous Sylph Arcanist (Aeromancer) 5 | AC 17, Touch 13, FF 14 | HP 30/32 | F +3, R +5, W +6 | Init +7 | Perc +1 | Arcane Reservoir 0/11, Versatile Evocation 4/5, Consume Spells 0/2 | Spells: 1st (0/6), 2nd (0/4)

"An arm and a leg, but definitely not human ones."


Map | Sandpoint| Corruption + 0, Crime + 0, Economy + 1, Law + 0, Lore + 2, Society + 0

Southeast Door

This bedroom features a child-sized bed, a chair next to a toy box, and a looming stone fireplace big enough for a child to get lost in.

1d20 + 9 ⇒ (18) + 9 = 27

Shaedeen:

When Hollie opens the door, she can hear what sounds like a child sobbing in the room, to the left (near where the bed is).


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

Cator enters the room and checks the toy box for traps

perception: 1d20 + 12 ⇒ (1) + 12 = 13


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen peers in at the bed. "There!" she whispers tersely, pointing toward the small bed. "That's where the sobbing is coming from!"

Shaedeen makes no move toward the bed or the sound. Either she doesn't like kids or she doesn't think it possible that a real child could possibly have ventured alone into the miserable Misgivings and is highly suspicious of a trap or ambush.


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

Hollie looks at Shaedeen as if to ask if she was sure, and then sheathed her sword as she slowly approached. She bent down to try and see as she got closer. ”Hey, hey, it’s okay. We are here to help.”


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

Cator grows suspicious of all of the unseen voices

knowledge (religion): 1d20 + 13 ⇒ (3) + 13 = 16


”Cator” | Male CG Medium Half-Elf Skald 5 HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8 | Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

Cator frantically says "Hollie, stay back and keep your sword out. I think it's a haunt, its like a ghostly trap."


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

”A what?” she asks. When he mentions a trap, she steps back and draws her sword again.

1 to 50 of 3,758 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Goblin Mayhem's Rise of the Runelords All Messageboards

Want to post a reply? Sign in.