Rogue

Cator Vorenus's page

232 posts. Alias of Jonathan Stern.


Full Name

Cator Vorenus

Race

HP 42 | AC 18, T 13, FF 16 | CMD 19| F +7 R +4 W +5; +2 enchantments, +4 bardic perform., language dependent, sonic | Init +2 | Perc +8

Classes/Levels

| Speed 30 ft | Spells 1st 0/5 2nd 0/4 | Bardic Performance 0/16 | Active Conditions: None

Gender

”Cator” | Male CG Medium Half-Elf Skald 5

Size

Medium

Age

40

Alignment

CG

Deity

Desna

Languages

common, elven, giant, thassilonian

Occupation

writer

Strength 14
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 17

About Cator Vorenus

Cator Vorenus
Male half-elf skald (spell warrior) 5 (Pathfinder RPG Advanced Class Guide 49, 116)
CG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +1 deflection, +2 Dex)
hp 42 (5d8+10)
Fort +7, Ref +4, Will +5; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities uncanny dodge; Immune sleep
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Offense
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Speed 30 ft.
Melee mwk cold iron nodachi +6 (1d10+3/18-20)
Ranged paueliel composite longbow +6 (1d8+2/×3)
Special Attacks rage power (lesser celestial totem), raging song 14 rounds/day (enhance weapons, song of marching)
Skald (Spell Warrior) Spells Known (CL 5th; concentration +8)
. . 2nd (4/day)—glitterdust (DC 15), heroism, mirror image
. . 1st (5/day)—charm person (DC 14), grease, heightened awareness[ACG], liberating command[UC], saving finale[APG] (DC 14), timely inspiration[APG] (DC 14)
. . 0 (at will)—daze (DC 13), detect fiendish presence, detect magic, ghost sound (DC 13), grasp, message, prestidigitation
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Statistics
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Str 14, Dex 14, Con 14, Int 14, Wis 10, Cha 17
Base Atk +4; CMB +6; CMD 19
Feats Improved Counterspell, Lingering Performance[APG], Power Attack, Skill Focus (Knowledge [arcana]), Spellsong[UM]
Traits lore seeker, spell duel prodigy (erages)
Skills Acrobatics +8, Artistry (literature) +7, Bluff +8, Climb +5, Escape Artist +5, Fly +5, Intimidate +11, Knowledge (arcana) +17, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +11, Linguistics +6, Perception +9, Perform (oratory) +12, Spellcraft +10 (+12 to identify a spell as it is being cast and to dispel checks to counterspell), Stealth +5, Swim +5, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Common, Elven, Giant, Orc, Thassilonian
SQ bardic knowledge +2, elf blood, greater counterspell, singing steel, versatile performance (oratory)
Combat Gear bloodvine rope[ACG], durable arrow (20); Other Gear +1 sing stl. chain shirt, arrows (40), mwk cold iron nodachi[UC], paueliel composite longbow (+2 Str), ring of protection +1, traveler's any-tool[UE], bedroll, belt pouch, book[UE], canteen[UE], ink, inkpen, journal[UE], masterwork backpack[APG], mess kit[UE], mirror, soap, songs of the linnorm kings, with ritual (meditation book, level 5 skald), spell component pouch, trail rations, 2x holy weapon balm, 4x holy water, battle trained light horse, 433 gp, 8 sp
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Celestial Totem, Lesser (Su) Cure spells heal CL extra Hp, non spell magical healing does class level extra.
Celestial Totem(Su) While raging, the barbarian shines with a righteous light. This effect bestows upon the barbarian a halo of gleaming light that shines as if it were daylight and triggers an invisibility purge effect in the barbarian’s square and each adjacent square. The invisibility purge only affects nongood creatures. A barbarian must be at least 8th level to select this rage power.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Greater Counterspell (Two spell slots) (Su) Can spend 2 same/higher level spell slot to counterspell (no school match req).
Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Raging Song (standard action, 14 rounds/day) (Su) Song can inspire allies in a variety of ways.
Singing Steel Strike to begin bardic performance quicker.
Spellsong Combine spellcasting and bardic performance
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Versatile Performance (Oratory) +11 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks