Rise of the Runelords

Game Master jimibones83

Map
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Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

"Are goblins smart enough to trap doors or...?"

Waiting for Copper to become enlightened...


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

They are surely more wicked than smart, but if there is a mean to hurt someone, goblins will find it. Underestimating our opponents can't do us good, Elo". Trouble is, even if we find a trap, I can't do a thing about it.Can anyone of us disable a mechanical trap?


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

Copper waves a claw and points to his mini-tool belt filled with picks.

? I'm already checking for traps.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

"Alright then, folks. Get that door open. It's givin' me the 'eebie-jeebies standin' outside like this."


F Aasimar Cleric

"Sorry, repairing things sure, disabling dangerous things, not so much."


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Hey, you can't have all the talents, Natalia. So, Copperscale, we're waiting for your expertise.


F Aasimar Cleric

"I hope our magic reserves aren't depleted by the time we get to the top. We've had to spend the majority at the goblins."


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Do you prefer to retreat and rest, Natalia? There's no shame in coming back to fight another day.


F Aasimar Cleric

"I kinda do, 7 magic missiles beats 3. But i don't know about the others. A couple of fights we could handle, but someone tougher than the she-devil back then needs all the stuff we can throw at them."


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

If it's only Natalia 'o's feeling magic'ly depleted, I'll take responsibility for keepin' 'er from danger and gettin' 'er out. If the others are feelin' the same, then we'd better git back across that bridge and 'ead back to Sandpoint. We can come back early tomorrow and try again.


Copperscale finds the door to be absent of traps and unlocked. Inside, the floor is hard-packed soil, as if the builders either ran out of lumber after building the walls and roof, or as if they simply never thought about building a floor. A number of poorly preserved horse and dog heads are mounted along the eastern wall, while along the southern wall hangs a pair of large black-feathered wings, tacked to the wall with daggers.

The room is guarded by a pair of goblin riders.

Initiative:

Blue: 1d20 + 6 ⇒ (8) + 6 = 14
Eloviel: 1d20 + 5 ⇒ (19) + 5 = 24
Natalia: 1d20 + 3 ⇒ (5) + 3 = 8
Nic: 1d20 + 4 ⇒ (7) + 4 = 11
Vanea: 1d20 + 3 ⇒ (3) + 3 = 6
Rohan: 1d20 + 4 ⇒ (10) + 4 = 14
Copperscale: 1d20 + 3 ⇒ (20) + 3 = 23
Max: 1d20 + 8 ⇒ (6) + 8 = 14
Goblins: 1d20 + 3 ⇒ (10) + 3 = 13

Group 1
Eloviel
Copperscale
Max
Blue
Rohan

Group 2
Goblins

Group 3
Nic
Natalia
Vanea

Group 1 is up!

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

just enough movement as I counted 4 squares and I counted diagonal movement as 1.5 each time I did so. unless something on this map is rough terrain I can get there.

as he pull out his earthbreaker and attacks hit: 6 + 1d20 ⇒ 6 + (10) = 16
dmg: 2d6 + 6 ⇒ (4, 4) + 6 = 14 blunt damage.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Please don' enter juss yet, Natalia.
Blue walks through the doors, steps out of the way of his comrades and fires at the purple goblin, hoping to catch him flat-footed.
bow: 1d20 + 9 ⇒ (6) + 9 = 15 dmg: 1d8 + 2 ⇒ (5) + 2 = 7


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

That was fast...

Eloviel draws her bow as she moves into the doorway and shoots at the exposed goblin rider (purple).

Longbow Attk: 1d20 + 7 ⇒ (13) + 7 = 20 | Dmg: 1d8 + 1 ⇒ (8) + 1 = 9


Max, Blue, and Eloviel rush to action, dropping the riders before they can act. Their mounts, on the other hand, remain standing...

Rohan and Copper, yur up!


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

At work so I cant look at the map, someone please move me if needed.

Rohan will strike a mount.

Pa: 1d20 + 6 ⇒ (20) + 6 = 26

1d8 + 10 ⇒ (3) + 10 = 13

confirming: 1d20 + 6 ⇒ (14) + 6 = 20

1d8 + 10 ⇒ (4) + 10 = 14


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

Copper will go attack a mount.

1d20 + 4 ⇒ (4) + 4 = 8

1d4 ⇒ 4


Rohan follows suit, dropping one of the mounts in a single blow.

Copper?


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Vanea sees her comrades getting the best of the goblin riders in a blink

That's impressive. I just hope they are less quick in the arts of love than in the arts of battle. But so far, so good.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic keeps a watchful eye, in case other goblins rush unforeseen from the shadows outside. He holds his staff at the ready.

I am slowly returning to normal, though still a bit weak and I find myself tiring easily.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Vanea looks at Nicolae, his two hands holding his staff at the ready.

Does he really expect me to say nothing?

she smiles, bites her lip sensually...

Knowing that Nic will certainly be ill at ease with her words, she nevertheless keeps silent-but her face tells it all.

Take care, Nic. See, i'm going easy on you. But for this time only. ;-)


The goblin dog growls and looks around for a place to flee, but lacking options, it decides to attack Max. It bites, but fails to sink it's teeth through Max's armor.

Max:

Bite: 1d20 + 2 ⇒ (16) + 2 = 18

Heroes up!


F Aasimar Cleric

Natalia moves a bit and decides to send a jolt at the dog attacking Max.
Ranged touch: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 Dmg: 1d3 ⇒ 1


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan steps forward and swings at the last goblin dog.

PA: 1d20 + 6 ⇒ (13) + 6 = 19

1d8 + 10 ⇒ (5) + 10 = 15

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

max will swing again hit: 6 + 1d20 ⇒ 6 + (3) = 9
dmg: 2d6 + 6 ⇒ (3, 6) + 6 = 15 blunt damage with his earthbreaker.


Max moves to for the beast, but Rohan beats him to it, just after Natalia gives it a little jump start.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

my bad, the map shows me as being in combat with something already.


You were, but actions get resolved in the order they were posted, which results in Rohan scoring the final blow.


F Aasimar Cleric

"Phew, well that's down. You're in shape aren't you Rohan."

Natalia casts detect magic.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

The coast seems clear now. At least fer this room.

Blue examines the goblins. Are all of goblins we've encountered so far Thistletop goblins?


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan just smiles at Natalia's compliment.


@Natalia Each goblin carries a single potion radiating a faint aura of conjuration.

@Blue Actually, the first large group of goblins you came across on the last map (before the reinforcements arrived) were Birdcruncher goblins. You didn't ask at the time, so I didn't mention it, but now that you've asked, consider yourself having put it together after thinking on it for a bit.


F Aasimar Cleric

Spellcraft potions: 1d20 + 5 ⇒ (16) + 5 = 21


Natalia:

Each is a potion of CMW


F Aasimar Cleric

"Hey everyone, these flasks the goblins are carrying, they are CMW potions! :) "

She smiles
"We can certainly use them."

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

max will open the doors in front of him.


Max opens the door to find an empty room with double doors on the opposite wall.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan will try opening the double doors. After Copper checks for traps.


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

Perception: 1d20 + 13 ⇒ (8) + 13 = 21

Disable if needed: 1d20 + 18 ⇒ (14) + 18 = 32


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

Should I write down the 2 Potions of CMW or will someone put it directly into their inventories?


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

I'll take one.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Vanea walks to Eloviel's side, her sword firmly in her hand

Watch out these double doors right in front of us, dear.Be sure I'll cover your ass...

*winks*


Copper:

No traps!

An open flight of wooden stairs winds up to a trap door in the ceiling, thirty feet above.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic moves in and to the north, checking along the doors and corridor, watching and listening for signs of goblins reacting to their presence. Perception: 1d20 + 7 ⇒ (2) + 7 = 9

He seems to be a bit pensive, unsure of how much farther the group can go, worried about his own dwindling arcane resources. Desna flutters and this seems to be wanting to bring us woe.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

That stairwell must lead up to the watch tower. No one rang the alarm as we approach'd, so the guards, if there are any, must be asleep. 'ow about if Eloviel, Nat and I cover these doors while the rest of you secure the tower? If foes show up, we'll try 'n stall 'em.

Blue trains his bow on the northern wall, shifting his gaze often between doors.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Max moves up, not wanting to be put behind.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan will open the next set of double doors.


Rohan finds another empty room.

Sorry for the boring exploration. A large number of the remaining goblins were sent as reinforcements when you first arrived in the thistle tunnels.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan will open the single door.


Rohan yanks on the door, but it appears to be nailed shut.

Str check or disable device

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