Rise of the Runelords

Game Master jimibones83

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Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

"Would you mind? I'm accumulating them fast enough."


@Blue You already spotted tracks. Strangely enough, you rolled horribly to identify them. Only Vanea noticed that there were 6 goblin tracks and i medium humanoid tracks. This was done at the beginning of the encounter and put in spoilers.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Channel energy on Blue: 1d6 ⇒ 5

Vanea let her hands stroll on the ranger's body, tracing lines on his chest. She kisses him on the neck, and her lips leave two yellow bands on his flesh, before they fade slowly.

This simple kiss got Blue's head buzzzzzzzing for a few seconds.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Blue 'submits' himself to the healing and considers the tracks that he went over that second time very carefully. The medium humanoid... did it appear to be walking normally or stiffly the way a mindless creature might? I assume it was shod and not barefoot.


F Aasimar Cleric
Eloviel wrote:
Maybe there's lingering magic in the area that will givr a clue... what do you think Natalia?

"We'll see then."

Detect Magic
She walks to each tomb and the center of the mausoleum, trying to pick something up.


@Blue the medium creature was wearing boots and it appears to have jogged at times.

@Natalia You detect a faint aura on the robe, but could ncentrating on it reveals nothing. It appears that the specific magic on it has been used up.


F Aasimar Cleric

GM, any result on the detect magic on the timb itself?

"This robe has a faint lingering of a magic aura, but it feels worn out. Still, i'd better pack it, maybe my mother can eventually identify what type of aura was used on it."
She folds the robe and takes it with her.


All else is empty of magic


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

"It seems the goblins were following a larger creature. In my limited experience, that usually means a 'obgoblin or such. It's 'ard to say from the boot size. They pretty much sprinted 'ere, so I'm guessing they knew jess what they were looking for. The old priest wasn't involved in any kind of scandal, was 'e, sheriff? Or did 'e 'ave any special involvement with one partic'lar goblin clan? An' Natalia, is it usual to put magic on some holey robe? Maybe the magic was used to close up the holes?"


F Aasimar Cleric

"Who knows, i can't tell unless the faint trace is identified."


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

"'oley magic is usually the work of some evil priest, I c'n imagine."


Male Human SSoulknife2 (HP 20/20 | AC:18 | T:12 | FF:16 | CMD 13 | Fort +2 | Ref +5 | Will +8 | Init +2 | Perc: +10 | Speed 20 ft.)

"This is troubling, goblins would not steal the body of a long dead priest. Something else is at work here. What do you think Eloviel?"


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

This is a foul deed which will need retaliation, by the teachings of Calistria. Someone must been giving orders to the goblins, they wouldn't dare stealing a corpse all by themselves, I think.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

"Per'aps it's best to consult someone who knows the local goblins. They might be able to identify the clan where we cannot or even know of new powers in the area."


Male Human SSoulknife2 (HP 20/20 | AC:18 | T:12 | FF:16 | CMD 13 | Fort +2 | Ref +5 | Will +8 | Init +2 | Perc: +10 | Speed 20 ft.)

You already identified them Blue as Thistletop goblins.


"One moment. I recall now that they're Thistletoppers. If we want answers, we'll 'ave to seek 'em out!" he says, flourishing his bow.


F Aasimar Cleric

"If there are any left that is, plus if they attacked any remaining wouldn't be too friendly towards us either."


Male Human SSoulknife2 (HP 20/20 | AC:18 | T:12 | FF:16 | CMD 13 | Fort +2 | Ref +5 | Will +8 | Init +2 | Perc: +10 | Speed 20 ft.)

"Where is Thistletop Blue? Perhaps we should assault their lair?"


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

"Did you find out where the tracks lead Blue? The attack on the town might only be a diversion for this, and if so there is someone more dangerous in control." then focusing onto the sheriff, "What do you think Sheriff Belor? Do you know anything of these Thistletop goblins?"


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

"Let me see...
take 10 for 15 on Know (geo)
"I recall the name..."


The tracks lead to a fence, jumping it appears to have been their entry point.

"That sounds probable. I'm gonna have to do a bit of investigative work here and see what I can come up with. I ask that this information on the vault stay between us until I get things figured out."


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

"Of course, sheriff; my lips are sealed. I'm going to take a quick look on the other side to confirm their numbers and direction. If you could just put your hands on my waist and give me a lift onto the fence there, Hemlock."

I'm sorry. I really tried to resist, but I'm starting to like Blue a lot and that's simply what he would do. I realize the fence can't be particularly high if the goblins managed to jump over it.


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

"Also, maybe there is someone in town that knows about these goblins. I mean, since this was a festival, so there's bound to be other adventurers." wonders Eloviel out loud.

After Blue and the sheriff are done with their scouting, Eloviel will wander around town to find information regarding Thristletop goblins or someone who does for the rest of the morning.

Diplomacy, Gather Information: 1d20 + 7 ⇒ (5) + 7 = 12 Again, or +8 modifier if contact is male.


F Aasimar Cleric

Natalia does the same as Eloviel, just a different route.
Diplomacy, Asking for info: 1d20 + 13 ⇒ (8) + 13 = 21


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

So, we have nothing more to do here?


lol, Blue's funny

"The gate works just fine."

@Eloviel The citizens don't know much about these goblins, but someone will come along to answer your questions soon

@Natalia One man tells you that he's seen goblins scavenging down at junkers edge a couple times but that's all you find out

The sheriff thanks you and heads back to his duties. As you are walking through the street conversing you are approached by a frantic woman. She runs up to you sobbing, clutching a baby in one arm and clinging to a boy with the other. "Your, your the goblin slayers of Sandpoint. I'm Amele Barett and I need you help. My son Aeren saw a goblin light a cat on fire during the raid and he hasn't been the same since. Every night he cries in terror which sends our dog Petal into a barking fit. When I or my husband investigate he always claims theres a goblin in his closet. My husbands checks the closet several times and never found anything. It's been getting more and more frustrating and last night Alergast threatened to make Aeren sleep in the woodshed if he could learn to man up and sleep through the night without telling stories."

The woman pauses and begins to break down again. "Last night Alergast didn't go to Aeren when he cried out. This morning we woke to Petal yelp as our son again begain to scream, but they soon turned shrill." She grabs her sons arms and thrusts them out for you to see, which are covered in fresh goblin bites.

"When Alergast burst into the room he found a goblin perched on my sons chest. Petal was dead with a knife shoved in his ear and the goblin was frantically trying to chew Aerlen's arm off.My husband attacked the little wretch and drove him back into the closet where it clambered into a hole it had hidden under a fur." The woman appears quite sincere as she pleads to you. "He started tearing up the floor and I ran for help. Please, please help us!"


Male Human SSoulknife2 (HP 20/20 | AC:18 | T:12 | FF:16 | CMD 13 | Fort +2 | Ref +5 | Will +8 | Init +2 | Perc: +10 | Speed 20 ft.)

"This is shaping up to be a long day. We shouldn't waste time, let's go, take us there miss."

-Posted with Wayfinder


F Aasimar Cleric

Prior to the woman asking for help, Natalia shares her finding with the others.

"One of the townfolk told me he'd seen goblin scavengers at Junkers Edge."

At the child being shoved forward she kneels down, holding the poor kid's arms. One look in the scared kid's eyes and she looks back up.

"Of course we will. We'll make sure the goblin responsible will be gone soon."


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Blue is clearly incensed by the woman's story. "Where is the boy's foolish father? 'e'll get a piece o' my mind once we've dealt with this goblin. It seems the incursion isn't over yet, after all!"

Blue saves the location of Thistletop for a more appropriate occasion.


"When he found the goblin on Aeren he attacked it and chased it back into the closet, but I'm not sure what happened after that. We ran for help."

The woman leads you to her residence but you arrive to find the house silent.

Initiative:

Blue: 1d20 + 6 ⇒ (17) + 6 = 23
Eloviel: 1d20 + 5 ⇒ (5) + 5 = 10
Natalia: 1d20 + 3 ⇒ (3) + 3 = 6
Vanea: 1d20 + 3 ⇒ (2) + 3 = 5
Vire: 1d20 + 2 ⇒ (7) + 2 = 9
Gresgurt: 1d20 + 3 ⇒ (18) + 3 = 21

Grouping
Blue
Gresgurt
Eloviel
Vire
Natalia
Vanea

Yur Up!:

Blue

Monster in the Closet


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

"Keep Aeren outside with you, Amele. Let us take care of this green scourge." Blue draws his longsword as he follows the scent of blood into the house until he sees the carnage in the second room and walks cautiously in, alert for an attack from under the bed. He leaves room before the closet for the more effective fighter, Vire.

Take 10 Perception for 16, double move while drawing weapon

Monster in the Closet


You enter to find Alergast as if he had attempted to crawl into a hole in the floor of the closet and got stuck. His body lies motionless.

Yur Up!:

Everyone is free to act


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

As Blue enters, Eloviel peers through the open doorway.
It will be a tight fit in there for all of us... I'm not skilled enough with the bow yet so better leave it to our fighters at the moment.

With a quick glance to Vire she says, "I will remain here to keep Amele and Aeren company, but feel free to call if you need me. A goblin is barely a challenge for you I think."

Delay until anyone calls for help. If none, please continue to next round.


Male Human SSoulknife2 (HP 20/20 | AC:18 | T:12 | FF:16 | CMD 13 | Fort +2 | Ref +5 | Will +8 | Init +2 | Perc: +10 | Speed 20 ft.)

Vire will enter the room and grab the man's ankle and listen for a pulse.

Heal Check (alive?): 1d20 + 5 ⇒ (17) + 5 = 22

-Posted with Wayfinder


F Aasimar Cleric

Natalia walks in though, stopping at the square beneath the chair.

Map
Placed Vire where i thought he'd be.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

I know Vanea said she would have a hard time posting this week, so I'll move forward to Blue again.
Blue steps forward to help Vire move the body away from the closet, fearing he's about to see it missing its head. He is alert for movement by the critter.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16


@Vire He is dead

Goblin:

Stealth: 1d20 + 13 ⇒ (14) + 13 = 27

As you pull Alergast's corpse from the closet you find a great deal of his flesh has been gnawed away. Out of the corner of your eye you see a frantic goblin lash out at you.

Vire:

Horsechopper: 1d20 + 3 ⇒ (15) + 3 = 18 vs you'r flat footed Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Yur Up!:

Everyone is free to act.

Map


Male Human SSoulknife2 (HP 20/20 | AC:18 | T:12 | FF:16 | CMD 13 | Fort +2 | Ref +5 | Will +8 | Init +2 | Perc: +10 | Speed 20 ft.)

"you little bastard."

Vire manifests his sword and swings at the goblin

Kill the stupid Goblin!: 1d20 + 2 ⇒ (19) + 2 = 21

Crit Confirm: 1d20 + 2 ⇒ (2) + 2 = 4

Damage: 2d6 + 2 ⇒ (5, 2) + 2 = 9

-Posted with Wayfinder


Vire lands a resounding blow, yet the goblin does not fall.


F Aasimar Cleric

Natalia moves a bit, "Girls, the boys are fighting, care to enjoy the view?"

Jolt the goblin: 1d20 + 1 ⇒ (20) + 1 = 21
Dmg: 1d3 ⇒ 2
Pity ranged touch spells don't do extra on nat 20..
Map


@Natalia It's my understanding that ranged touch spells do do double damage on a nat 20. Please give me something to reference if I'm wrong. I know it wouldn't benefit you any, but I would appreciate the opportunity to correct myself.


Male Human SSoulknife2 (HP 20/20 | AC:18 | T:12 | FF:16 | CMD 13 | Fort +2 | Ref +5 | Will +8 | Init +2 | Perc: +10 | Speed 20 ft.)

If a spell requires an attack roll and deals damage, it can critical.

-Posted with Wayfinder


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

If Vire and Natalia's heroic actions are not enough to fell the menace, Blue stops pulling the dead man's leg and takes an amateurish swing at the goblin, grateful for the dimmer light within the house.

longsword: 1d20 + 2 ⇒ (12) + 2 = 14

damage to goblin or closet door: 1d8 + 1 ⇒ (2) + 1 = 3


Natalia lands her spell but Blue misses. The goblin's focus remains on Vire.

Vire:

Horsechopper: 1d20 + 3 ⇒ (6) + 3 = 9 Wiff! But don't forget, you took 4 damage last round.

Yur Up!:

Everyone is free to act.

Map


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

As long as Blue's longsword was already in the closet, he swings it back in the other direction, hoping not to further embarrass himself.

longsword: 1d20 + 2 ⇒ (4) + 2 = 6

His hopes dashed, he utters a curse and steps out of the way so the others will have a better chance.

map


Male Human SSoulknife2 (HP 20/20 | AC:18 | T:12 | FF:16 | CMD 13 | Fort +2 | Ref +5 | Will +8 | Init +2 | Perc: +10 | Speed 20 ft.)

Sorry about that Bones, at work I can't update my HP very easily, should be fixed now.

"Die you evil little monster!"

Slash the beasties head off: 1d20 + 2 ⇒ (12) + 2 = 14

Damage: 2d6 + 2 ⇒ (5, 5) + 2 = 12


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

judging from map

Vanea peeks from the outside door and asks Natalia

Is everything all right in here?


F Aasimar Cleric

"Sure, Vire's frantically chopping away in there."


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

He's gone in a chopping spree?


F Aasimar Cleric

"Onto one particular target...so no. He might need another caring if the goblin strikes back though."

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