Rise of the Runelords (Inactive)

Game Master DireMerc

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Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


Current Characters


Seoni
Ayla Noya Valerius


played by Azure_Zero (391 posts)
Monster Hunter
Delian

Male Human Investigator 7

played by Vrog Skyreaver (27 posts)

Karla Teg


played by Dreaming Warforged (1,514 posts)
Helmyn
Lord Zohan

Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

played by GermanyDM (156 posts)

Current NPCs


Elminster
DireMerc

(9,620 posts)
Bag of Holding
The Greedy Bag


played by GermanyDM (7 posts)
Jakardros Sovark
Jakardos


played by DireMerc (10 posts)
Count Saleno
Lord Mayor Grobaras


played by DireMerc (5 posts)
Shalelu Andosana
Shalelu Andosana Elf Ranger


played by DireMerc (7 posts)

Previous Characters


Seagull
Ellal

(221 posts)
Human on Flying Carpet
GermanyDM

(152 posts)
Jardin
Vrog Skyreaver

(6,309 posts)
Horgus Gwerm
Andras Teoss

Male Human Vigilante (Faceless Enforcer) 7

played by CyberMephit (70 posts)
Member of the Whispering Way
Dmitri Mavis

Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

played by Duboris (925 posts)
Guard Captain Blacklock
Lucan Arcaranarian

Male Human (Chelaxian) Magus/7 (Fort +7, Ref +3, Will +5 ; Init +1 ; Perception +0)

played by rknop (64 posts)
Abadar
Silver Crusade Serra Halfsong

M Human Rogue 7

played by Ellal (44 posts)
Cheiton
Zadderk Crowe


played by Duboris (100 posts)