Rise of the Runelords (Inactive)

Game Master DireMerc

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Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Karla shrugs: "A pit-fighter!! Well, fighting is not battle. I hope you'll find enlightenment in the difference... As to you Alcare, are you some kind of intellectual? If so, I suggest you stay a bit back with Lord Zohan."


"Which reminds me!" Her voice booms, rasping, and seems to cut the air: "Lord Zohan, will you be enchanting my father's sword today? I assumed you would."


Ayla adds
"Well, I should correct myself, Former-pit fighter.
As I've become a Pathfinder, and work for them.
So I've experienced battle that was not in Serpent's Run."

I hope I got Karla right in the rough draft of the render


Staying quiet for a bit while he stayed within deep thought of the weather, Zadderk huffed as his concentration was broke by the new arrivals of the people. "Well look'e 'ere! We got s'more blood! Hope ya'll can stay dedicated unlike tha' rest tha'wandered off earlier. 'pparently the gold weren't good enough. Shame that." he says as he walks up to the two of them and whistles for his eagle.

When the giant bird lands on his arm, he places his spectacles over his face. "Name's Zadderk. Zadderk Crowe. Ex-Black Arrah' and bane of giants. Pleasure ta' have ye'." he claims, and then raises dasher up. "An 'is's Dasher, me long-time friend. He don't bite. Much." he says with a grin.


"It's nice to meet you Mr Crowe,
And Dasher."


When introductions are over you head north towards the fort. Using the rain as cover you avoid conflict and head to the site of the damn. The rain makes it hard to see clearly but you managed to scout out the situation and remain unseen.

Ogres are split into groups of 3 chipping away with pickaxes you see 4 groups working at different areas of the damn. A pale white ogre that stands a few feet taller than the others and is covered in tattoos paces back and forth along the damn watching over the workers.

The damage they have done so far is minor far less than you expected. You can see holes in the damn were they are digging but at the current rate it will be weeks before they make a breach.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

"Hmm. As far as I can see, we have a large window of opportunity. We can wipe out these ogres and tip off the reinforcements in Fort Rannick that we are here. Or we can sneak into Fort Rannick and wipe them out at their new base before coming here to pick off the stragglers. I'm by no means a battle strategist, but the latter choice seems wiser to me."


Karla feels like a wet dog, her thick hair plastered against her face. She studies the situation: "Mmh... I don't know. Our main objective stands right in front of us. But if we can sneak in the fort, it's true we can pick at them in smaller numbers... Tough choice!"


"If we go after the ones working on the dam, we should root them so they can't go back for to alert them and bring back re-enforcements.
If we go after the ones in the fort we should do it in a way as not to alert any other part of the fort.
We'd need to root and silence them for best odds in that case."


Male Human Investigator 7

Delian observes the ogres, taking special note of the one that is different/appears to be in charge.

Knowledge (any since they're all the same bonus): 1d20 + 1d8 + 16 ⇒ (2) + (4) + 16 = 22


The tribal tattoos he has would suggest a shaman or sorts.


Male Human Investigator 7

"If we are going to attack them, we should start with the tattooed one. He is probably a spellcaster of some sort, which would make him the most dangerous of the group. The workers will probably attack with their work implements, so you should prepare for that situation."

Pausing for a moment to reflect, he adds "If we choose to fight them, we should down them quickly, which means focusing on the same one and dropping him as soon as possible. The rain will give us some concealment, sound wise, but it will only go so far. If any of the spellcasters here could cast the silence spell, that would help a great deal."

"All of this is predicated on the idea that we wish to combat them. Should we wish to avoid them, We would need to make our way stealthily to the waterfall on the western side of the fort, which I believe contains a cave behind the waterfall that might lead us into the fort proper."


"Agreed, though if we do attack them we should know who can do what, so we can come up with a plan that maximizes each of our talents."

"Lord Zohan and Ms Teg, what spells do you know or have prepared at the moment.
Depending on what they are we could come up with a method of eliminating the Orges with out them going back and alerting the Fort."

What is the current light conditions?


Male Human Investigator 7

"Unless I miss my mark, Lady Karla is a member of the priesthood of the lord of iron, given the holy symbol and greatsword; Lord Zohan is a wizard of some sort, given his accoutrements, and unless I am mistaken, Mr. Crowe is a wilderness ranger of some account, and probably has extensive knowledge of the fort. You, Lady Ayla, are clearly a unarmed combatant of skill, although the fact that you wear armor suggests that you are not a monk. Have I missed my mark? I rarely do."

"As for myself, I am skilled in.....well, everything. I'm not a hardened killer like some, but I can hold my own in a fight. My main skill, however, are my powers of observation."


"You've not missed your mark.
And your deductions are close to mine."

"I was trained in basic unarmed combat by my father, along with using simple armour. My real unarmed combat training came as a trial by fire in the Serpent's Run."

"I ask what spells You all know to see if there could be a synergetic combination with each other or someones other talents."

i.e. Zohan cast enlarge person, or Karla casts Bulls Strength on Ayla to grapple the Shaman Orge.


Light condition is normal but rain reduces visibility by half and gives -4 perception.


Ayla notices the lighting conditions and thinks
"Given the cloud cover my eyes won't be hurt if I take off the blindfold, but if any sunlight pierces that cloud cover and in my face, it'll be a problem."


You should be fine if you take it off


Blindfolded

"Given the current thick cloud cover, I don't need to worry about being blinded by the sun.
So I am going to take off my blindfold, which I use to lessen the sun's brightness on my eyes as I'm going to need to see as clear as possible."

Blindfold Removed

You all can see she has beautiful silver eyes, and her ears hint at elven heritage.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

"I do have the magics to enlarge one of you, and to grant those close together additional protection against ogres and other evil monsters", replies Lord Zohan from atop his mare. "I can also also boost us with a more speed and more attacks and, of course, I prepared to grant Zadderk's crossbow a temporary enchantme--" Lord Zohan's sentence trails off unfinished as he notices Alya's ears. "You trained in Magnimar, you say? Where do your people come from?" he asks with a slight edge that he isn't very adept at hiding.


Ayla replies to Zohan's Question
"My people, I have no idea, as I'm adopted. I know that I am a half-elf.
I just happen to look more human than most, and my eyes are more sensitive to light than most half-elves.
Though my light sensitivity might be a bad family trait I inherited from either one or both of my parents, as I never knew them."


Karla Teg wrote:
"Which reminds me!" Her voice booms, rasping, and seems to cut the air: "Lord Zohan, will you be enchanting my father's sword today? I assumed you would."

"Hmm... Lord Zohan, you neber did answer my quaestion... Will you enchant my father's sword? If not, I'll manage, but I need to know now..."

"As for the battle ahead, I have a strong voice! People say I have no equal to whip them into proper battle spirit!! If you prefer a more subtle approach to the battlefield, I can pray for His blessings. My father, Ragan Teg, often told the tale of how he cut in two an unsuspecting practitioner of the arcane art. He couldn't stop laughing as he recollected the man's face as his casting failed for lack of voice! "This is 'sound' tactic," he'd say! And I agree! Only I would not choose myself as the recipient. I need my voice..."

"Let's get those guys while were here! Walking in the rain is dismal at best."


Male Human Investigator 7

"If we are agreed on attacking, Ladies, you mind leading off the assault? Start by putting Silence on Ayla then into the fray with you. Zohan, you mentioned casting the haste spell? please do so before Karla casts Silence. Then hang back with me and make spot attacks as needed. Mister Crowe, how much of a link do you have with Dasher? Can you see through his eyes yet? If so, could you do so and have him fly above to keep an eye on the status of the Fort? If not, do you mind sneaking up to take a look? We basically need some sort of advanced warning to know if the ogres in the fort are going to react to our presence. Keep yourself hidden, and let us know what's going on. Zohan, can you cast the message spell on all of us? that way, if we see anything weird, we can pass it along to you and you can let the rest of the group know."


"Well, to be honest, no one drops an ogre at a distance like Zad here. Best he opens the hostility. Perhaps he'll bring that ogre leader down before we reach him."


Male Human Investigator 7

"Okay, fair enough. I'll go and take a look at the fort proper then. given me to the count of [insert appropriate number of seconds equal to estimated time], then start off the assault."

how far away are we from the walls of the fort in minutes? Modify the above to reflect that amount plus 5 minutes in time, cause it might take me a bit to sneak around and whatnot.


"Though if we go for the attack it would be better to cut them off from getting help.
Though this could put us in a pinch is one gets buy.
If we sneak by them, then attack them coming from the fort, we denied them an easy run to alert the fort, and it could have a Mental effect of making some of them think we took down the fort."

"If I'm enlarged, and or enstrengthened, I could pin down an ogre with ease. So it can't run for help, and won't be in the fight with the others."


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Lord Zohan feels his blood flowing more quickly at the prospect of an upcoming battle, lending some color to his otherwise somewhat ashen skin. He carefully dismounts. "Alright, gather around warriors. I'll need you close by for one of these." he says, fishing various material components out of the pouches of his bandolier.

"I'll start with Karla, as this enchantment will last the longest. My apologies for not mentioning that I had prepared it earlier. Would you like light to go with it?" He sprinkles powdered lime and burnt wood dust along the length of her enormous blade, while muttering and gesturing. The lime takes on an almost incandescent quality as it is absorbed into the metal. If Karla asks for light, he crushes a live firefly along the blade with his thumb and smears the entrails as well. (greater magic weapon, +1) "That will hold you seven hours, my dear."

"Next comes Alya." He sprinkles a thin circle of powdered silver around the pit fighter and withdraws a rod encrusted with slivers of gems. He continues muttering but this time his gestures are more grand and everyone nearby feels a moment of warmth emanating from her. "That will hold you for 140 minutes and any of you will enjoy the benefits as well, as long as you stay within the reach of two arms." (magic circle against evil, 10-foot emanation)

He then continues with Alya, asking her to stick out her tongue. He sprinkles a light coating of powdered iron on her tongue as he mutters and gestures without the rod. The casting takes longer than the others spells, and they look on as Alya gets bulkier and taller until he is finished. (enlarge person, 7 minutes) "There you are. These last two will last for less than a minute. Is it a good idea to cast them already?"


If we go past them them, than no, we cast it at the time before the attack.


Zadderk nods his head back at the woman as he sees her take her blindfold off. "Right, well, if we 'is properly, we can down tha' shaman fer' 'e even gets a chance to conjure up anytin'. I can take'em down from quite a distance, aye? Have some faith." he says as he aims his crossbow towards the Ogre. "How far ye' think we can get before they'll notice us?" he asks with a grin.

Zadderk smiles again at the prospect of one of the Ogre's escaping. "Dasher'n I will play cleanup. Ye' can trust in tha' he says with a smile. "Should I shoot tha' shaman now, 'er later?" he asks.


My description above assumes that some stealthy members of the group maybe just Jakardos went ahead to scout. From were you are you cant see all that. The shaman is usually around the middle of the damn so to shoot at him your going to need to get much closer and fight or sneak past some regular ogres first.


Ok, I'm not sure how I missed that, but GMW is only +1 until next level. So it doesn't make a difference for Karla... Sorry about the IC drama!

Karla turns to Zohan: "Sorry Lord Zohan, but I was under the impression your incantations were more potent. No offense, but my sword is already enchanted."

She steps a few feet away from the group: "I'll be a few minutes; asking for His blessings."

Memorizing Silence.

She comes back with a fresh look on her face, despite the rain: "I sense His presence! This will be a glorious, messy battle! Ok, Ayla, I understand you want to go toe to toe with them. I can't make you big, but by The Iron Lord, may your resolve in battle be as strong as His steel! And mine too!!!"

Casting Heroism on me and Ayla.

"And I ask you My Lord, to lend me your Shield!" and a piece of her armour detaches itself and starts floating around her.

Casting Defending Bone

"Ok, let's do His work!"


Ayla replies to Karla
"Then let's show the world not to make of our strength."


So you've decided to attack the large group at the damn? Keep in mind that targeting the shaman first probably wont be possible for anyone except maybe Zadderk and even then he will probably need to be invisible to get close enough.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Okay, it seems that a tactical game like this is difficult to manage without knowing distances. We know of four groups of three ogres each plus one probable shaman leader.

Lord Zohan quizzes Jakardos and the other scouts. "How far away is the nearest group of ogres? How many groups of ogres stand between us and the shaman? Is there any difficult terrain in the way? How wide is the top of the dam? Can we all get onto it at once? Could we all use whatever route you took to scout for our own purposes of getting closer unseen? At least we'll have this rain to cover us. Should we find a place to tie up the horses and the ass down here? I'm going to cast a simple spell now that allows messages to pass over the distance to and from me in case we have to separate. When you want to send such a message, simply whisper it." Lord Zohan mumbles and gestures, taking out a piece of copper wire and pointing it at Withers, Zadderk, Alya, Karla, Delian, Jakardos, and DireMerc. (Just kidding, the last participant is one of the other Black Arrows.)


Skull crossing

This is a map of the damn each red cricle is a band of ogres the shaman hangs out in the builing in the center but ocassioanly makes a round to check on the workers.

This is on a scale were each square is = 10 feet.

Your currently in the forest on the left side of the damn.


"Here's what I suggest: We stay at the edge, and wait for the shaman to show up. then Zadderk seasons him to taste. I'm hoping the boiling shaman will send his force to us. In which case, we all add him pepper until they reach us. We have the upper ground and they'll be in a bottleneck, which serves us."

She grins: "Sounds ok?"


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

(Those Thassilonians had a real taste for décor, didn't they?)

"Agreed"


Male Human Investigator 7

"The issue I see is that the dam is too wide for us to effectively bottleneck. We should wait for the shaman to go into the building, and then wipe out the nearest two groups, then dump their bodies off the side of the dam. We can then take the shaman by himself and then move across and deal with the other two groups of ogres. We should also assume that there will be 6 ogres per fight. Same thinking still goes: We should focus on them one at a time. They will most likely just attack us with the equipment that they are using on the dam, and I believe that they should be among the weaker ones, as ogre culture physically oriented, which means that the stronger and tougher ones tend to lord over the weaker ones."

For some reason I kept thinking we were at the fort. I got it squared now. Is there a door or gate on the building, or just an open arch?


The fort is nearby you passed it on the way here. You are curently in between the fort and the damn


Zadderk snorts before lining up his crossbow scope on the dam's center from the forest, whilst laying down. "With all due respect new blood, ya' haven't seen me shoot'is yet, 'ave ye'?" he says with a bit of pride. "From what we've seen, we'll just wait till tha' shaman is in range'n then Zohan can give us the haste we need, aye?" he asks, looking back at the wizard. "If'n I can shoot the bugger 4 times, then the rest'll fall to chaos. Sides. Swingin'em picks all day'll tire anyone out." he says with a gruff, stifled laugh.

"Jus' be patient, yeah? Sides. If'n we get tha' drop on'em I can shoot the bastard even more times before 'e knows what's happenin." he points out assuredly.


Alright seems your set on waiting out the shaman and having Zadderk take a shot at him.

Roll some attacks I'll work out the rest.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

When he sees the ogre leader exit the central edifice in their direction, Lord Zohan elbows the young dwarf, conjuring up a silent image of an engraved invitation.
"I presume this is what you're waiting for." he snarks.


Assume he gets in range of maximum range crossbow shots. Roll some attacks and we will go from there I'll have a map ready. If anyone else wants to take actions post them you get a surprise round, assume a group of ogres is in between you and the shaman.


Male Human Investigator 7

Delian will let Zadderk fire first, then follow his own advice and focus on the shaman with a shot from his crossbow.

I will use studied combat on him then shoot him.

Attack Roll: 1d20 + 6 ⇒ (8) + 6 = 14

Damage Roll (in case I hit): 1d8 + 4 ⇒ (2) + 4 = 6


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Unprepared for such long-range combat, Lord Zohan unceremoniously sucks a sliver of the roast chicken he enjoyed for lunch from between his teeth.


"If I can borrow a crossbow, I'd like to try a shot too." offers Karla as she watches Zadderk take his time preparing.


Have we lost Zadderk?


"If I can pin the Shaman or another ogre, can you all please focus on the rest of them, so I don't get beaten while holding one down."

DireMerc wrote:
Have we lost Zadderk?

It might be due to Paizo's flakiness over the past week.


Lets not waste more time...

Zadderk shoots and while the first is a bit off two bolts strike the shaman who stumbles back a bit from the impacts but quickly regains his balance and starts scanning the side of the damn for the source of the attack calling for the nearby workers to destroy the intruders. Delian follows up but his bolt misses the shaman. The ranger fire shots at the shaman also landing two more hits that hurt the shaman but seems more like an annoyance than a death blow. He is bleeding quite a bit tough.
That was like 20% of his hp

attacks:

zadderk attack: 1d20 + 10 ⇒ (7) + 10 = 171d10 + 10 ⇒ (4) + 10 = 14
zadderk attack: 1d20 + 10 ⇒ (16) + 10 = 261d10 + 10 ⇒ (4) + 10 = 14
zadderk attack: 1d20 + 5 ⇒ (19) + 5 = 241d10 + 10 ⇒ (5) + 10 = 15
Shalelu attack: 1d20 + 2 ⇒ (13) + 2 = 151d8 + 1 ⇒ (2) + 1 = 3
black arrow attack: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 3 ⇒ (1) + 3 = 4
black arrow attack: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 3 ⇒ (7) + 3 = 10
Jakardos attack: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 5 ⇒ (8) + 5 = 13
Jakardos attack: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 5 ⇒ (1) + 5 = 6

I am only going to put Ayla, Karla, Zohan and Delian on the map as you seem to be the only active posters. Zadderk and the other rangers will provide ranged support from of map. I put you 70 feet away from the closest ogre which is the closest safe distance you could manage without getting spotting and without being invisible.

Init Ogres: 1d20 + 4 ⇒ (19) + 4 = 23

Zohan: 1d20 - 1 ⇒ (19) - 1 = 18
Ayla: 1d20 + 3 ⇒ (2) + 3 = 5
Delian: 1d20 + 1 ⇒ (9) + 1 = 10
Karla: 1d20 + 0 ⇒ (7) + 0 = 7
Zadderk and Npc: 1d20 + 3 ⇒ (13) + 3 = 16

Ogres go first.

The shaman casts a spell on himself. (spellcraft if you want to identify)

The closest band of ogre workers take out large hooks to use as weapons dropping their tools and charge the party.
attack Ayla: 1d20 + 11 ⇒ (15) + 11 = 262d8 + 7 ⇒ (4, 4) + 7 = 15
attack Karla: 1d20 + 11 ⇒ (19) + 11 = 302d8 + 7 ⇒ (3, 4) + 7 = 14
attack Delian: 1d20 + 11 ⇒ (18) + 11 = 292d8 + 7 ⇒ (6, 7) + 7 = 20

Map

Ouch, your go. assume you cast your buff spells prior to combat.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Lord Zohan watches closely to see what the shaman is casting before preparing his retort.

Spellcraft: 1d20 + 15 ⇒ (9) + 15 = 24

Hoping to split the ogre forces temporarily and prevent them all from attacking at once, Lord Zohan casts major image to "summon" a trio of dire bears close to the central building, and has them roar out challenges to the ogres beyond the shaman (4-6) but otherwise keep their distance and try to draw the ogres to them.

(It will be a DC 17 Will save to disbelieve once they interact with them.)

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