Rhea's Serpent Skull (Inactive)

Game Master MayDay

Rhea's Encounters
Loot Log


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Male Gnome Sylvan Sorcerer 2 | AC 12 T 12 FF 11 | HP 11/11 | F +1 R +1 W +3(+4) | init +1 | perc +2 | Spells Lv1 6/6 Bartimaeus: Big Cat | AC 14 T 13 FF 11 | HP 18/18 | F +4 R +6 W +2 | perc +6

I vill go vith you.

Albrecht draws his dagger and follows Ivar down into the ship, panther padding along side.

Zats odd, do you sink crew members or...?

His voice trails off, but whatever might have followed the or can't be good.


I feel silly writing this, oh well

Ivar puts his finger to his lips, making a slight SSHHH sound, then he peeks around the corner

how long is the corridor he is looking into and how is the footing, just checking to see if conditions are right to charge


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

The corner is about 15 feet ahead of you. Footing is creaky boards, but seems solid. Charge should work. But must have "a clear line of site to your target."

Sasha bites her lip and shuts her gab.

I mean

Sasha bites her lip and shuts her gab.

she didn't actually SAY that she just DID it.


Male Gnome Sylvan Sorcerer 2 | AC 12 T 12 FF 11 | HP 11/11 | F +1 R +1 W +3(+4) | init +1 | perc +2 | Spells Lv1 6/6 Bartimaeus: Big Cat | AC 14 T 13 FF 11 | HP 18/18 | F +4 R +6 W +2 | perc +6

How tall and wide is the corridor? Specifically would enlarged ivar fit?


Female Half Elf Magus 5 HP: 50/50 | AC: 20 | T: 20 | FF: 12 | CMD: 22 | Fort: +7 | Ref: +6 | Will: +6 | Init: +4 | Perc: +9 | Sense Motive: +1

Recommending someone open the door and back out quickly, then I can blast whatever is inside it, and then someone can charge in and wreck faces.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Enlarge Ivar would fit. He would have to duck about 10 inches.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

What makes you think the banging is INSIDE the door?


Female Half Elf Magus 5 HP: 50/50 | AC: 20 | T: 20 | FF: 12 | CMD: 22 | Fort: +7 | Ref: +6 | Will: +6 | Init: +4 | Perc: +9 | Sense Motive: +1

Because in every adventure ever there is ALWAYS something nasty in a supply room.

I can ready an action to cast a spell as I duck around the corner though.


Ivar walks up to the corner and peeks around it to see what is causing the thumping,

for the sneaking, a stealth check with shield stealth: 1d20 + 1 ⇒ (18) + 1 = 19

He would still like to take 20 on perception, is he looking around the corner into a hallway or a room?

Edit: if you don't mind me reading your thoughts captain, save the enlarge for when his armor is than 16, I think that would put him at 14, not that I won't play it however you want :)


Male Gnome Sylvan Sorcerer 2 | AC 12 T 12 FF 11 | HP 11/11 | F +1 R +1 W +3(+4) | init +1 | perc +2 | Spells Lv1 6/6 Bartimaeus: Big Cat | AC 14 T 13 FF 11 | HP 18/18 | F +4 R +6 W +2 | perc +6

In a low voice Albrecht asks You vant zee enlargink shpell again? It vould last about a minute.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

1d20 + 1 ⇒ (16) + 1 = 17

He is looking around the corning into another halway. There is a smallish scorpiod creature there. It's banging hard at the door to the store room trying to get it. Must smell something it wants?

Oh, now you smell it to. Nasty. Like rotten meat or fish bait. Ewe.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

The scorpiod does not see you.


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

After some indecision, Merelinda decides to follow the intrepid party members to the supply room. A bit more outfitted, she feels confident they can take out this one scorpiod. She draws her dagger and shield, in case they are needed. She thinks Ivar can probably handle it, though.


you read my thought captain,

no, save it for something bigger, its just a small scorpiod

Ivar moves quickly around the corner toward the scorpiod to attack it

not sure what to do about initiative so this will be his attack in what ever order you would like :)

battle axe attack: 1d20 + 6 ⇒ (3) + 6 = 9 for damage: 1d10 + 4 ⇒ (3) + 4 = 7

edit: or not, Merelinda, or not


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Ivar: 1d20 + 3 ⇒ (14) + 3 = 17
scorp: 1d20 + 5 ⇒ (7) + 5 = 12

SURPRISE ROUND Ivar runs viking-style right up to the creature you can only take a move action in the surprise round

As the scorpiod sees vidar coming it lifts it's claws up to cover it's face from the inevitable blow...Poor little guy.

ROUND 1, Vidar goes first...
still want to kill it? Are you sure? Last chance!


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

Merelinda Init: 1d20 + 4 ⇒ (1) + 4 = 5

Haha, I'm such a ninja. Hey wait, how'd you get in front of me, now! Ohhhhhhh...gloating got me in the end.


Female Half Elf Magus 5 HP: 50/50 | AC: 20 | T: 20 | FF: 12 | CMD: 22 | Fort: +7 | Ref: +6 | Will: +6 | Init: +4 | Perc: +9 | Sense Motive: +1

Tusara just chills and looks around the ship for anything salvageable, knowing that (again), she it was pointless casting spells with someone in the way.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Oh man, I screwed up with you didn't i Tusara! Don't worry, I will honor your standing "intent not to blast allies" from now on...I'll clarify any line of sight questions I have before assuming. Cast away.


these are the same fellows that tried to eat Ivar on the beach , yes? Since the fish soup was a little thin, unless this fellow wants to wait and jump in the pot for us, then yeah Ivar wants to kill it


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Geeperz Merelinda is SLOOOOW!
Scorpiod: after i'm done with this viking I think I'll eat the pretty calistrian priestess...yum yum...


Female Half Elf Magus 5 HP: 50/50 | AC: 20 | T: 20 | FF: 12 | CMD: 22 | Fort: +7 | Ref: +6 | Will: +6 | Init: +4 | Perc: +9 | Sense Motive: +1

Nah, its ok, I still think Ivar moved first in his surprise round, so I couldn't cast regardless, I'll just search another part of the ship like the cpatains office


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

these are the same fellows that tried to eat Ivar on the beach , yes? Since the fish soup was a little thin, unless this fellow wants to wait and jump in the pot for us, then yeah Ivar wants to kill it.

Well with an attack roll of 9 you MISS! It fights back...

claw: 1d20 + 0 ⇒ (13) + 0 = 13
claw: 1d20 + 0 ⇒ (17) + 0 = 17
sting: 1d20 + 0 ⇒ (7) + 0 = 7

But can't hit Ivar in his armor.

Merelinda, Albrect you are up. And Tusara if she is nearby.


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

Good thing I got that out of the way on initiative. And that scorpiod wishes! There's plenty of meat shields around!


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

He won't survive long enough to take a nibble at you. Ivar Is going to crush him next attack roll. I kinda feel sorry for him...CR1/4 vs Ivar. Not fair at all.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Tusara are you exploring the Captains Cabin, or the Larder?


Male Gnome Sylvan Sorcerer 2 | AC 12 T 12 FF 11 | HP 11/11 | F +1 R +1 W +3(+4) | init +1 | perc +2 | Spells Lv1 6/6 Bartimaeus: Big Cat | AC 14 T 13 FF 11 | HP 18/18 | F +4 R +6 W +2 | perc +6

Unless he would get in the way of Ivar(squeezing etc), Albrecht orders Bartimaeus to attack the creature.

Get it Bartimaeus, more delicious lobster... thing.

attack : 1d20 + 2 ⇒ (4) + 2 = 6
bite damage : 1d6 + 1 ⇒ (3) + 1 = 4

Plenty of meat shields? You are with 2 sorcerers and a fighter. I think that puts you next of the meaty shield list :)


Female Half Elf Magus 5 HP: 50/50 | AC: 20 | T: 20 | FF: 12 | CMD: 22 | Fort: +7 | Ref: +6 | Will: +6 | Init: +4 | Perc: +9 | Sense Motive: +1

Captains Cabin please =]


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

lucky lobster!

Scorpiod: What? Kitty? Oh, yummy yum yum. Here kitty kitty.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

The captain’s cabin is a wreck — a jagged hole in the side has allowed most of the room’s contents to sill out into the surf and wash away. But still in the room to explore:

overturned desk (fortunately, the desk was too large to fit through the hole in the wall). There are:

upper drawers
middle drawers
lower drawers

Which ones do you try?


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

"Avast, scorpid... time a pair of claws to add to my new necklace!"

Julian pounces on the thing from nowhere, attacking with his cane sword. You remember that Julian was following, right?

Melee: 1d20 + 1 ⇒ (10) + 1 = 111d6 + 1 ⇒ (6) + 1 = 7


Female Half Elf Magus 5 HP: 50/50 | AC: 20 | T: 20 | FF: 12 | CMD: 22 | Fort: +7 | Ref: +6 | Will: +6 | Init: +4 | Perc: +9 | Sense Motive: +1

I'll take a leaf out of Calistria's book and working my way down, from top to bottom so upper drawers first.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

BACK IN LOBSTER ENCOUNTER:

end round 1

start round 2

VIDAR KILL THAT THING! KILL IT!

edit: Julian, Where T F did YOU come from?? Miss. Lucky lobster.


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Was stealthily following the party... so well they didn't know I was there, :)


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Tusara: in the upper drawers

several keys
several sea charts and maps,
the captain’s log

Will you look at one of these? Or try the middle or lower drawers?


Female Half Elf Magus 5 HP: 50/50 | AC: 20 | T: 20 | FF: 12 | CMD: 22 | Fort: +7 | Ref: +6 | Will: +6 | Init: +4 | Perc: +9 | Sense Motive: +1

I'll take them out and put them to one side, try and open the middle, then the lower draws, then return to reading the charts / maps / captain's log


actually because he is only using his shield {he left the breastplate on the beach so he could have the lower swim number) the 17 would hit :0

I knew he could only get close to the Scorpiod, wasn't sure if you roll initiative or if we do, so when everyone else is done

Ivar, bleeding from his ankle pulls his axe out of the floor boards and attacks lunch the Scorpiod again

battle ax attack: 1d20 + 6 ⇒ (17) + 6 = 23 for damage: 1d10 + 4 ⇒ (1) + 4 = 5

Edit:Hey Julian, got to love those quite thieves, not the loud yappy type :)


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Julian is silent as the grave... unless he has rum... or is in foul weather... or is parlaying... or if there is booty to be raided... and of course when he is singing... but hey, it could be worse, 'oy roight?


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Knives also decides to attempt to skewer the lobster... thing.

melee: 1d20 + 1 ⇒ (17) + 1 = 181d6 + 1 ⇒ (3) + 1 = 4

Oy, Ivar... lookie... a kahbab!


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Ivar's axe splits the scorpiod in half. It lets out a sickening squeel as it dies. Stepping on it's exo-skeletoned body with a crunch, Ivar tries the door...it's stuck!


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Oh, and END COMBAT.


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Knives goes to the door and checks if it is locked or just shut.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Tusars, the middle desk drawer is locked! Break DC 23, Disable Device DC 25). Do you wish to try to open it? Or proceed to the lower drawer?


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Julian, the door is locked! Disable Device DC25.


Female Half Elf Magus 5 HP: 50/50 | AC: 20 | T: 20 | FF: 12 | CMD: 22 | Fort: +7 | Ref: +6 | Will: +6 | Init: +4 | Perc: +9 | Sense Motive: +1

"Hey guys, I have a lock that needs opening, could someone give me a hand", Tusara calls out, before proceeding to the lower drawer


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

In this lower drawer is a long leather satchel that holds a dozen potions for emergency use:

Tusara finds in the drawer:

four potions of cure light wounds,
a potion of cure moderate wounds,
four potions of lesser restoration,
a potion of remove disease,
a potion of water breathing,
and a potion of water walking.

As you pull these things out of the drawer you notice something else in the room - a large footlocker leaning against the desk...


Female Half Elf Magus 5 HP: 50/50 | AC: 20 | T: 20 | FF: 12 | CMD: 22 | Fort: +7 | Ref: +6 | Will: +6 | Init: +4 | Perc: +9 | Sense Motive: +1

Jackpot

I'll gather up the items and open up the footlocker.


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

Merelinda would weep with pride if she could see you. ;P

Putting away her rather unblemished dagger, the priestess smiles at the efficiency of her companions. Yes, they would do quite nicely. She walks forward, touching Julian's hand while whispering, "The Savored Sting guides your hand this day." She arches a reddish-brown brow, saucy smile on her face as she steps back to allow the man room to work.


Ivar, smiling, in his best impression of Tusara...

Julian would you be a dear and help us with this door then go and see what sister Tusara needs

Rhea do not forget the damage the Scorpiod did he earned a little blood


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Julian breaks out his picks and sets to work on the door.

Disable Device: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Disable Device: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Disable Device: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Disable Device: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Disable Device: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
.... cursing, he takes off his armor and tries again.
Disable Device: 1d20 + 7 ⇒ (18) + 7 = 25
And is rewarded with the click of the lock at last. He begins putting on his armor.

"Coming!

So saying he hurries over to the captains room where he heard the cry for a locksmith!

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