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About Tusara KhioneBackstory:
Tusara always hated secrets - even as a child. The main reason for this, was the secret her father continued to keep from her - refusing to let her know who her mother was - only to say that the birth of his daughter was the brightest moment of his life. Tusara assumed an elven connection somewhere, as she was born a half-elf, but could never catch her father at a weak moment and thus discover the information. She would take to daydreaming, that her mother was some sort of exotic noble in the absence of any real information, but Tusara could tell that even this fiction was troubling her father greatly, and therefore kept the topic - and her investigations - to herself. Instead, Tusara worked to occupy herself in other ways. She was blessed to be particularly skilled with magic, but Tusara was no bookworm, and loathed long days in a classroom practicing magic or
Her plans came to an abrupt halt one day, when she came home late, having decided to practice a particularly tricky set of movements until she had mastered them. Arriving home, Tusara was horror struck
Alone, with no family, as well as dealing with the fact that she would never know her mother - the knowledge apparently dying with her father, Tusara tried to deal as best as she could. She became
Deciding to learn how to defend herself, Tusara adopted her dancing into a more militaristic pose, trying to focus on a style of incorporating battle with dance. For Tusara, this meant quick, swift
The situation came to a head when Tusara managed to find a small safe house that had been cleared in a hurry. She found a scrap of paper with the same symbol - but this time drawn on a map of Iblydos. Tusara knew a little about the place of course, as well as the coming danger, but she wasn't going to pass up a possible lead - especially if this cult potentially had something to do with the arrival of Ousmariku. Chartering a boat, Tusara set off for the city, determined to foil whatever plans the cult had, as well as bring them to her own personal brand of justice. Crunch:
Tusara Khione Female half-elf magus (kensai) 5 (Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (elf, human) Init +4; Senses low-light vision; Perception +9 -------------------- Defense -------------------- AC 20, touch 20, flat-footed 12 (+1 deflection, +3 Dex, +5 dodge, +1 enhancement) hp 50 (5d8+10) Fort +7, Ref +6, Will +6 (-2 vs. Charm or Compulsion effects if there's a promise of wealth or power); +2 racial bonus vs. transmutation spells and spell-like effects, +2 racial bonus vs. illusion spells and effects Defensive Abilities canny defense +5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee +1 scimitar +9 (1d6+5/18-20) or dagger +7 (1d4-1/19-20) Special Attacks arcane pool (+2, 7 points), magus arcana (arcane accuracy[UM]), spell combat, spellstrike Magus (Kensai) Spells Prepared (CL 5th; concentration +10) 2nd—invisibility, mirror image 1st—rime frostbite[UM] (2), intensified shocking grasp (3) 0 (at will)—dancing lights, detect magic, prestidigitation -------------------- Statistics -------------------- Str 8, Dex 18, Con 15, Int 21, Wis 13, Cha 11 Base Atk +3; CMB +7; CMD 22 Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Dervish Dance[ISWG], Enforcer[APG], Intensified Spell[APG], Persuasive, Power Attack, Rime Spell[UM], Spell Focus (transmutation), Weapon Focus Traits bruising intellect, magical lineage, wayang spell hunter Skills Acrobatics +1 (-3 to jump), Bluff +8 (+9 vs. humanoids), Diplomacy +10 (+11 vs. humanoids), Intimidate +15, Knowledge (arcana) +13, Knowledge (local) +10, Knowledge (nobility) +10, Knowledge (planes) +13, Knowledge (religion) +10, Perception +9, Perform (dance) +5, Spellcraft +13 Languages Abyssal, Auran, Celestial, Common, Elven, Thassilonian, Undercommon SQ alert for betrayal, chosen weapon, elf blood, finesse weapon attack attribute, illustrious urbanite, perfect strike, perfect[HA], power-hungry Other Gear mwk scimitar, dagger, sleeves of many garments[UE], backpack, bedroll, belt pouch, flint and steel, magus starting spellbook, sewing needle, signal whistle, waterskin, 1,476 gp, 7 sp, 6 cp -------------------- Special Abilities -------------------- Agile Maneuvers Use DEX instead of STR for CMB Alert for Betrayal +2 racial bonus vs. illusions. Arcane Accuracy +5 (Su) 1 Arcane Pool: +5 to attack rolls until the end of your turn. Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. Canny Defense +5 (Ex) +INT bonus to AC (max Kensai level). Chosen Weapon (Scimitar) Kensai abilities only function when wielding a weapon of this type. Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack. Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage. Dervish Dance Use Dex modifier instead of Str modifier with scimitar Elf Blood Half-elves count as both elves and humans for any effect related to race. Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize. Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls. Illustrious Urbanite You may leave buildings & structures undamaged when casting spells of the chosen school. Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap). Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells. Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Power-Hungry -2 vs. Will saves if the effect's creator promises wealth or power Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other. Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC. Spellstrike (Su) Deliver touch spells as part of a melee attack. Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon. |