Yimni

Captain Albrecht's page

178 posts. Alias of The_Lake.


Full Name

Captain Albrecht Von Krauss

Race

Gnome

Classes/Levels

Sylvan Sorcerer 2 | AC 12 T 12 FF 11 | HP 11/11 | F +1 R +1 W +3(+4) | init +1 | perc +2 | Spells Lv1 6/6 Bartimaeus: Big Cat | AC 14 T 13 FF 11 | HP 18/18 | F +4 R +6 W +2 | perc +6

Gender

Male

Size

Small

Alignment

CG

About Captain Albrecht

Background:

Greetings, I am Captain Albrecht Von Krauss of zee 8th Gnomish Panzer Cavalry Brigade and zis is my mighty steed Bartimaeus.

The only thing you need to know about the 8th Gnomish Panther Cavalry Brigade is that it doesn't exist. Albrecht invented the brigade because he was disappointed with his real life story.

Albrecht was born the son of a gnome clockmaker. Gripped with a fierce disinterest in clocks and possessing a connection with his fey roots he was the odd son of his family. His father indulged his oddity by gifting him a panther cub and sending him out into the world at his coming of age. (It's dangerous to go alone! Sending a baby man-eating animal with you will somehow help.)

Albrecht followed his wanderlust through the world with Bartimaeus the panther at his side. Eventually he created the persona of the cavalry captain to help him in his search for less boredom. His quest lead him to purchase passage aboard a ship to the Mwangi Expanse.


Appearance:

Mandatory Gnomish Silly Hat: Fur-lined aviator cap and goggles with roman style "mohawk" of panther fur

Less important details: Albrecht wears a heavy olive green coat with broad shoulders and gold piping that is his interpretation of an officer's coat. He also bears a modest handlebar moustache.

Crunch:

Captain Albrecht
Male gnome sorcerer (wildblooded) 2 ( Pathfinder RPG Ultimate Magic 70)
CG Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +2
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Defense
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 11 (2d6+3)
Fort +1, Ref +1, Will +3; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +0 (1d3-2/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 2nd; concentration +9)
1/day—dancing lights , ghost sound (DC 16), prestidigitation, speak with animals
Sorcerer (Wildblooded) Spells Known (CL 2nd; concentration +9)
1st (6/day)— enlarge person (DC 16), grease
0 (at will)— arcane mark , daze (DC 15), detect magic , light, mage hand
Bloodline Sylvan
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Statistics
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Str 6, Dex 12, Con 13, Int 12, Wis 10, Cha 20
Base Atk +1; CMB -2; CMD 9
Feats Eschew Materials, Spell Focus (conjuration)
Traits animal friend, focused mind
Skills Acrobatics +1 (-3 to jump), Bluff +9, Handle Animal +9, Knowledge (nature) +7, Perception +2, Ride
+3, Spellcraft +6; Racial Modifiers +2 Perception
Languages Common, Elven, Gnome, Sylvan
SQ gnome magic
Other Gear dagger, smoked goggles, travelling spellbook, 192 gp, 4 sp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Friend +1 to Will saves when you are within 30' of an animal, Handle Animal is a Class Skill.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as
touch spells.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as
having 20% concealment.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.