Pirate Bomber

Merelinda Falvian's page

439 posts. Alias of Lufien "Silvertongue" Loamin.


Full Name

Merelinda Falvian

Race

Human

Classes/Levels

Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

Gender

Female

Size

M

Age

22

Special Abilities

Aura, Blessings, Orisons

Alignment

LG

Deity

Iomedae

Location

Near Torch

Languages

Common

Strength 16
Dexterity 13
Constitution 12
Intelligence 10
Wisdom 14
Charisma 14

About Merelinda Falvian

Merelinda Falvian
Female Human Warpriest of Iomedae 1
CG Medium Humanoid
Init +1; Senses Perception +2
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Defense
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +1 Dex, +1 Dodge)
hp 13 (1d8 +1 Con, +1 FC, +3 Toughness)
Fort +3, Ref +2, Will +4
Concentration +3
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Offense
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Speed 20 ft.
Ranged Light Crossbow +1 (1d8/19-20 x2)
Melee Longsword +4 (1d8+3/19-20 x2), Short Sword +3 (1d6+3/19-20 x2)
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Statistics
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Str 16, Dex 13, Con 12, Int 10, Wis 14, Cha 14
Base Atk +0; CMB +3; CMD 14
Lawful & Good Aura - Merelinda emits a lawful & good aura that can be detected by those with the ability to do so.

Blessings:
-War & Law
Law - Axiomatic Strike - At 1st level, you can touch one weapon and enhance it with the essence of law. For 1 minute, this weapon glows blue, pale yellow, or white and deals an additional 1d6 points of damage against chaotic creatures. During this time, it’s treated as lawful for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the axiomatic weapon special ability.
War - War Mind - At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

Feats:

Dodge
Toughness
Weapon Focus (Longsword)

Traits:

Deft Dodger - +1 Reflex
Robot Slayer: The strange automatons that plague the
wilds of Numeria are a blight upon the world, and the idea
that there could be countless more of these creatures lying in
wait in the unknown ruins scattered throughout the region
chills your blood. Khonnir’s recovery of a deactivated robot
from the caves below Torch worries you—not only could
that thing wake up and run amok in town, but there may
well be more lurking below! You want to explore the caves
under Torch to determine if there is indeed a lurking robot
threat below town. You gain a +1 trait bonus on attack rolls
against robots and a +1 dodge bonus to AC against attacks
made by robots.

Skills:

Trained:

Climb (1) +7
Diplomacy (1) +6
Sense Motive (1) +6

Untrained:

Acrobatics +1 (-4 in armor and shield)
Bluff +2
Intimidate +2
Perception +2
Stealth +1 (-4 in armor and shield)
Swim +3 (-2 in armor and shield)


Languages:

Common

Gear:

Longsword, Short Sword, Light Crossbow, 20 Bolts Chainmail, Heavy Steel Shield, Backpack, Bedroll, Crowbar, Flint & Steel, Hammer, 4 Pitons, 8 days rations, 50' hemp rope, 3 empty sacks, 5 torches, Waterskin, Silver Holy Symbol of Iomedae, Explorer's Outfit, 30 gp, 6 sp, 5 cp

Prepared Spells:

0 - Detect Magic, Guidance, Light
1 - Bless, Protection from Evil

Background:

Personality:
Merelinda is a serious woman who does not suffer fools well. She is a good person, but tends to have a black and white way of looking at things. She is open to other people's suggestions and can empathize, she just has a hard time accepting that someone else's opinion might be better than hers. She is suspicious of robots and technology, and her mood immediately sours when confronted with such things.

Appearance:
Merelinda is a tall, sinewy woman, standing almost six feet in height. Her black hair is worn long, but kept tied back to not hamper her fighting ability. Her eyes are a dark brown, and though they are kind, she seems to be judging everything around her.