| Rhea Stardust |
Ivar: There are life boats on deck. You can lower one in to the water with a DC25 profession(sailor) check or DC35 int check.
At Julian's cries the Captain stands up. Reefs? Damn! He looks back at the lady Ieana behind him. You said nothing about reef! He storms past the man holding the knife, and onto the deck shouting All hands, depth check! I want a sounding now... The Lady Ieana follows him saying nothing.
The man with the knife begins to beg. Captain, listen to reason! We must turn back now before it is too late! He looks around the deck to all of you for help...
You can all see the ominous dark shapes in the water now. But from what you can tell, as crazy as it may be, the captian is not convinced the ship should be turned around. MAP UPDATED. What do you do?
| Julian "Knives" Veartoll |
"To the hells with the sounding check, raise the sails three quarters! Turn the rudder..." Julian looks quickly and makes a judgement call, "at a 45 degree angle to the port! Quickly lads, or we are going to run aground!"
Julian turns to the captain. "Captain, if you don't act in accordance with those orders then I suggest you start looking for a new ship!"
| Rhea Stardust |
Captain: Who the hell are you? How dare you counter order my orders!? Diplomacy checks would be appropriate at this point....
| Ivar "Goldilocks" Theodinson |
how big are the life boats? IE how many people?
Ivar stores his gear near a life boat then running over to Julian he says
Julian, he’s the captain, instead of mutiny lets prepare a life boat, were already into the reefs, turning will put is on one as fast as moving forward. This ship is done for. he can go down with it if he chooses. The life boats can at least get to the island.
| Julian "Knives" Veartoll |
"Suffice to say I am an elf with many years at sea under my mask." Julian speaks quickly, hoping to convince the captain that questioning his credentials could wait until after the ship was saved from running aground.
Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19 Not the best but maybe will be enough to at least give him pause.
| Merelinda Falvian |
Have we seen this knife-wielding man before?
Merelinda gives the captain a dark look as he bulls past her, removing her arm from the door frame just in time before he smashes through it. She follows behind, trying to follow the argument with her limited nautical knowledge. The woman, Ieana, and the whiny, knife-holding man could wait until they had cleared this imminent danger.
She looks to Julian, the vagabond potato peeler, then back to the captain. Normally, in a situation where she had absolutely no idea of the best solution, she would side with experience and the captain. In this case, however, the man with the mask seemed almost as panicked as she was, while the Captain refused to acknowledge the gravity of the situation.
"We should do as he directs, I think, Captain. Then we can discuss what is going on." She says sternly, her eyes darting from the Captain, to Julian, then to the ominous shapes in the water.
Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9
| Rhea Stardust |
14 fathoms! a crewman shouts.
Sound again! says the Captian. He glares at Merelinda. You side with mutineers, lady?
Yes you have seen knife boy before... He is Galek Aberwhinge: a wealthy sokaran nobleman with a shipment of snuggle-flax on board bound for magnimar. He laughs a lot when he drinks rum and tries to grab at the maidens on board. But even his wealth can't repair his lack of charm.
| Captain Albrecht |
Albrecht emerges from wherever he dove for cover.
Vat is zis about soundinks? Zee man in the zee mask sounds very vorried about zee reefs, vat are you not tellink us?
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24
ooooh nice
| Rhea Stardust |
What am I not telling you? the Captain replies. Then he repeats it to himself as if trying to understand something. What AM I not telling you... group diplo check at 24 of 25! You can see something is very very wrong.
| Ivar "Goldilocks" Theodinson |
Ivar looks around the gathering crowd, pointing to the life boat, and then speaking to Julian, again
I believe the ship is lost, do you really believe we can get out of these reefs; you yourself spoke of the danger here. Let us take to the lifeboats while we have a chance to at least make the island.
| Merelinda Falvian |
Merelinda frowns, shaking her head. "You have been misleading us, Captain. Let's talk things through..."
The priestess narrows her eyes at the woman named Ieana, focusing on her interaction with the Captain.
Sense Motive: 1d20 + 8 ⇒ (11) + 8 = 19
| Rhea Stardust |
Ieana bluff: 1d20 + 2 ⇒ (15) + 2 = 17
| Julian "Knives" Veartoll |
"Ivar, we will need to slow to use those boats... trying to launch right now would be more suicidal than staying here. Get one ready for launch for if we do crash, but our best bet is still the Jenevire."
Knives shakes his head, and turns to Ieana. "Lady, if you fancy a swim then just jump. You should be close enough to swim to shore if you wish to take in the sights."
| Rhea Stardust |
Convinced by your valiant arguments the captain changes his orders. all about, hard to port! Full rudder, drop the mainsal, pull left the sheets!
The lady Ieana looks bereft!
| Rhea Stardust |
I now need a will save and init check from each player, please:)
| Captain Albrecht |
Joker voice here, we, go
Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Will: 1d20 + 3 ⇒ (19) + 3 = 22
Lookee the Wormwood :) And by wormwood I mean Man's Promise definitely.
| Captain Albrecht |
I realized after I logged off that this is probably important.
Bartimaeus, the panther Will:: 1d20 + 2 ⇒ (15) + 2 = 17
| Rhea Stardust |
The crew struggles to follow orders. The bow begins to come about. Soundings are being taken off the port side. It looks like you might all survive this!
That's when Ieana, standing behind the Captain, get's NAUGHTY...
Rhea's NPC
|
NOooooo! Not when I'm ssssssso closssssse! Her hissing voice seeths with anger. She reaches into her gown and takes out an object, about the size of a football, shaped like an egg. Serpent designs coil about it. It begins to crackle with magical energy as she holds it aloft...
| Rhea Stardust |
Round 1
Monster - I mean Ieana - casting full round
Merelinda 13
Bayani 11
Albrecht 9
Tusara 7
Julian 6
Ivar 4
| Julian "Knives" Veartoll |
"Ah, so the snake of a woman turns out to be a serpant after all. Besmara will enjoy the offering I make of your hide."
Knives draws the knife out of his left wrist sleave move action and throws it at the thing known as Ieana.
Ranged Attack: 1d20 + 3 ⇒ (2) + 3 = 51d4 ⇒ 2 ... looks like that standard action will hit the deck at my feet or somesuch....
| Bayani Nishou |
Bayani didn't bring most of his weapons with him to the deck.
thrown dagger, point blank shot: 1d20 + 5 ⇒ (20) + 5 = 25
confirmation: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11
I am on my phone and can't move. Please move me to within 30 ft of the spellcasters if needed. That should prompt a nice and difficult concentration check.
-Posted with Wayfinder
| Rhea Stardust |
Erg. Now i have to check her stat block for her concentration mod. blast you Bayani!
| Rhea Stardust |
Round 1
Monsters
Merelinda
Bayani
Albrecht
Tusara
Julian
Ivar
| Mobutu Sese Seko |
Seko moves behind Ieana, flanking with Albrecht, and full attacks, weaving magic as he does so (if he makes that will save).
5' step to flank Ieana
Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Will: 1d20 ⇒ 8
Quarterstaff Attack(Spell Combat): 1d20 + 3 + 2 - 2 ⇒ (2) + 3 + 2 - 2 = 5
Quarterstaff Damage: 1d20 + 3 ⇒ (2) + 3 = 5
Rime Frostbite(Against touch AC, Nonlethal): 1d20 + 3 + 2 - 2 ⇒ (11) + 3 + 2 - 2 = 14
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
If the frostbite connects, she's also entangled
| Merelinda Falvian |
Merelinda, surprised at the unfolding events, backs away from the woman, eyeing the spinning orb warily. Her eyes widen as the knife hits home, but she comes to a decision and then executes, casting a spell. She smiles widely at the woman, indicating the egg.
"Stop that for me, won't you my friend?"
Charm Person Will DC 15
| Captain Albrecht |
Vell zat's bloody unfair havink a floatink magic ball like zat
Are we worried about things like casting cones into big groups of people?
Rhea's NPC
|
Haha, don't worry guys, we will follow those rules. This is really just a flavor battle to get us to...a-thissss
will save: 1d20 + 3 ⇒ (5) + 3 = 8 What have I done? Mistress Merelinda, I shall try to stop it!
But it is too late. The egg emits a dazzling light of multihued colors which extend out from the ship at least 300 ft in all directions. You struggle to avoid passing out but all failed your will saves yesterday, mwahaha!
| Rhea Stardust |
The last thing you remember is the deck lurch and pitch to the side as the Jenevire catches the reefs. Soon, it will be but another sunken treasure ship to be discovered by adventurers a hundred years from now.
As for you, the ancient serpent artifact causes you to fall into a deep sleep where you dream a wonderful, horrifying, character developing, dream.
you dream a 1d3 dream which becomes a 1d3 dream before ending in a terrifying vision of an ancient serpent goddess of great evil!
1 = happy
2 = sensual
3 = horrifying
Can't wait to see what you guys come up with, haha!
| Ivar "Goldilocks" Theodinson |
busy day, I will catch up
seeing daggers fly, much more accurately than he could throw, Ivar steps away to grab his Ax and shield, knowing that if the daggers did not do their work, something rougher would be needed. As he got near the lifeboat and his gear, he saw a flash of light, falling near his equipment, Ivar was out like the light that flashed over him.
Washed in dazzling light of multihued colors, Ivar dreamed:
1d3 ⇒ 1
1d3 ⇒ 1
| Julian "Knives" Veartoll |
Hoo-boy... well, here goes the rolls... will post the creative dream bit a bit after...
first part: 1d3 ⇒ 2 Sensual
second part: 1d3 ⇒ 1 Happy
Soooo.... Sensual to happy to serpent thing.... 'kay.... worked with weirder.... heck, DREAMED weirder... will be posted in a bit while I think it over, ;)
| Merelinda Falvian |
Merelinda gazes out at the crowd around her, then looks down at herself. Her figure is still vaguely there, but drowned out in the waves and flows of the lime green formal dress she wears, complete with hoop skirt. The corset constricts her chest to where she can hardly breathe, and twisting of her upper body is impossible. She sees others, even her brothers, dancing on the ballroom floor, enjoying themselves, while she is doomed to the sidelight, conversing and gossiping as she is required with the other noblewomen, playing her part in High Society.
One of the ladies across from her, a stately middle-aged woman whose salt was finally overtaking her pepper, looks down her patrician nose at Merelinda. "So, have you given any more thought to our proposal?"
Merelinda looks at the woman, not really understanding, but shaking her head in a negative. The action around her hazes over as the dozen or so women around her grin, their fingers slowly elongating, prominent canines running over their lower lips as their ears recede in their head. The matron speaks again as they continue their transformation, "Wrong answer, dearie...you will do well as a sacrifice, then!"
The women's skin starts scaling over as they start to crowd around her, reaching for her with their talons...
And then her three brothers are there, begging the ladies' pardon for absconding with their sister. Merelinda grows confused as the women nods their acquiescence, suddenly normal once again. The oldest brother, Tamran, grins down at his baby sister. "Father said it was ok, that he approves of your plans."
The next oldest, Durtain, nods, "He wishes you to be happy, even if being who you are does not advance our House. Merelinda's dress at this point is the yellow affair she wears on the Jenivere.
The youngest, Randill, says, "Be free, Merry. Be who you would want to be."
The priestess puts her hand to her breast, smiling dazzlingly as tears threaten to spill down her cheeks. Her brothers stand around her, one on each side, one ahead. Then the laughing begins.
The sounds is malevolent, the deep, husky voice of a woman, evil in its intent and amused at what is going on. All of a sudden, her brothers grab her, pulling her forward. Gone are their cheerful faces, their expressions grim as they drag her forward.
"No, please, Tamran, you mustn't! Durtain, what are you doing? Let go, Randill" She begs and pleads to no avail, as a scene materializes before her. The twelve woman from before, fully scaled and monstrous, stand before a slab of rock. Seated behind them, on a throne on a dais, lost in shadow, is a twisted figure, sinuous, seductive.
Her brothers throw her onto the slab, tying her down before retreating to the background. The matron from earlier, features all but lost in her reptilian appearance, appears above her, a wicked, twisting blade in her hand. Hands reach forward, tearing the dress away from her chest as the woman raises the dagger over her head.
The figure on the throne laughs again, a silky "Yessssss!" weaving its way through the throng.
The dagger starts plunging downward as Merelinda finally finds her voice, "NOOOOOOO!"