Revival of the Runelords

Game Master Cellion

(RotRL Handouts) | (RotRL Maps) | (RotRL Loot Log)

INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Mirror Images: 1d4 + 3 ⇒ (1) + 3 = 4

"You don't think it's a trap, to bait us out? Not sure I want to fly over into whatever surprise they've got for us. Let's give it a minute and see if they get bored and break cover."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Guiness flies out from the ramparts, over the cleared area, and out over the woods. From his new perspective 120ft away from the wall, he doesn't manage to spot any individual giants, but the area the boulders are coming from remains generally obvious. He sees occasional flashes of movement as a boulder or hand disturbs the branches. (The A, as mentioned before) It seems you'll have to get pretty close to get a clear visual on the rock throwers.

|||| STATUS - ROUND 1 |||||
Guiness (fly)
Kargas (4 images, shield of faith, shield, freedom of movement)
Astrid (overland flight, ironskin)
Colvyn
Kellek

4+ Giants @ Yellow A

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20)


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"I don't like this. First attack is almost always a feint," Kargas grumbles as the dwarf takes off. "Guiness, come back!"

Kargas would like to delay a bit longer to see if the giants get impatient and show their hand.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek spends his off-time finding the spells he thinks he needs for the upcoming battle teleporting off to magical learning institutions (he takes 10 on knowledge (arcane) probably to come up with a list of libraries he borrow a few spellbooks from, then takes 10 on spellcraft checks to get the gist of the new spells before transcribing them in his personal spellbook--he spends the night in his magical lodge to avoid the cost of a room). If all goes well he can teleport to the library, conduct his research and copying over the course of two or three days, and then returns barring any teleportation mishaps.

mishap?: 1d100 ⇒ 25

If he can borrow the study material this costs him 135gp, plus 375gp respectively for dispel magic, and gravity well. That includes the standard fee for book rental, and supplies.

returning mishap?: 1d100 ⇒ 80

Upon his return he sequesters himself in his magical hut to scribe spells for 5 days--his conservative guestimate for how much time he can work. He scribes following the spells: endure elements, invisibility (x2), mirror image, and teleport costing a total of 1,600gp (for minimal CL levels) because the feat Scribe Scroll (unlike Power Attack, or Rapid Shot) is hated upon. ;p

For the remaining time he prepares his current list of spells stays wherever the party is--the Whatever-the-Place-is-Called, drinks lots of his bitter boiled black brew, and paces about a lot.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)
Brother_Guiness wrote:

”Hold the walls,” says Guiness to the troops, ”Our strike team will flush them out into the open so you get some good shots,” he adds.

(Thinking this is just a probe of our defenses, so we shouldn’t all abandon the wall, but we can’t just let them take pot shots from cover…)

”Who’s with me?”

Kellek rolls his eyes and says "If you return, let me know what you find."

knowledge (engineering, sturdiest bit of wall, Take 10): 10 + 11 = 21

He takes cover behind the sturdiest bit of wall, and waits for the party scout to report back.


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 1/6 | Active Conditions: HB (Giants, Mountains), FoM

Astrid likewise takes cover, holding her spear tightly as she waits either for the giants to show themselves or for their true attack to become apparent.

Perception: 1d20 + 23 ⇒ (9) + 23 = 32


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

That spell learning sounds A-OK Kellek, you can definitely find those in Magnimar for example, which is an easy teleport for you.

GM Screen:
4d4 ⇒ (1, 4, 1, 2) = 8
8d6 ⇒ (2, 4, 3, 5, 1, 2, 6, 2) = 25
While you hold and/or take cover behind the wall, another volley of loosely aimed boulders fly toward the town. Two crash roughly against the ground, achieving nothing other than a lot of noise. One strikes the wall, sending a heavy vibration through it and sending a clatter of stone chips down. One more flies over your heads and crashes through the roof of a house a little beyond the wall.

Other than this long range bombardment, you don't see any other giants about. However, the sharp eyed Astrid does spot a small winged shape in the sky to the east. It seems about a quarter mile distant.

|||| STATUS - ROUND 2 |||||
Guiness (fly)
Kargas (4 images, shield of faith, shield, freedom of movement)
Astrid (overland flight, ironskin)
Colvyn
Kellek

4+ Giants @ Yellow A

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek remains in cover this round unless someone points out something he might want to deal with. If no one does he looks about and goes total defensive.

Kellek does have one spell active--exteneded mage armor, which ups his AC by 3 noted above, he casts it most days at breakfast and it lasts 20 hours.

Kellek waits for Kargas to return with map coordinates to a target before opening fire. Also, he wants to make sure his foes are clumped up together. A single small breach in the town's defenses offers him an opportunity to inflict maximum harm to the invaders, but just giving it to the foe might put them on their guard. This will be a long day and he plans to be as efficient as possible with his magic.


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 1/6 | Active Conditions: HB (Giants, Mountains), FoM

"Kargas," Astrid whispers, pulling on the big man's arm and pointing to the east. "Something big flying this way. Looks like you were right."

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Hearing Kargas' warning as he rapidly departs, Guiness decides not to directly approach the giants, instead veering to the east to pass them at a distance of perhaps 30 feet to the side as he weaves in and out of the tree trunks and assesses the threat. Angling his shield as he goes, the dwarven warrior draws a throwing hammer and prepares to unleash a minor surprise as he goes by.

120 feet double move fly at perhaps 10 feet off the ground, angling to pass by the expect giant boulder-throwers. Trying to get a good feel for their numbers and any surprises they may have set up.

Perception: 1d20 + 14 ⇒ (14) + 14 = 28


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Guiness gets closer, but doesn't get a clear visual on the giants. (Don't forget they were 400 ft away from the wall) Judging by the density of trees, he reasons that he'll have to get within 60ft to get a clear view of them between the trees. Of course, the reverse is true - they can't currently see Guiness either.

|||| STATUS - ROUND 2 |||||
Guiness (fly)
Kargas (4 images, shield of faith, shield, freedom of movement)
Astrid (overland flight, ironskin)
Colvyn

Kellek (mage armor)
4+ Giants @ Yellow A

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

With the birds rising out of the woods 300 feet from the wall I had thought the giants were only that far away. Them being another 100 feet away makes the trip a bit longer.


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek begins singing an elven song to himself while he waits.
"♪♫ Post in i erin anor
Im n- post ir i dú anglenno-
Tirith i gir nor- in hi
Im tir- hain nor- awaui ad-, yeah
Im post bo i falas -o i baui
Tirith i aear nor- awaui, ooh
Im post bo i falas -o i baui
Tirith anand aglon- ♪♫"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

My bad Guiness, I'd remembered the wrong distance. Its 300ft away from the wall, as previously mentioned.

Though the trees obscure the group of rock-throwers, Guiness gets close enough to make out four stone giants standing around a pile of boulders. They're focused on their casual assault of the town and its wall and they don't immediately spot him.

|||| STATUS - ROUND 2 |||||
Guiness (fly)
Kargas (4 images, shield of faith, shield, freedom of movement)
Astrid (overland flight, ironskin)
Colvyn

Kellek (mage armor)
4+ Giants @ Yellow A

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 1/6 | Active Conditions: HB (Giants, Mountains), FoM

Though she doesn't know the words, Astrid finds herself humming along to Kellek's song.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas peers in the direction Astrid indicated, a fierce grin breaking out. "Too soon, scaly. Should have waited for the giants to hit us first," he growls at the growing speck in Draconic.

Continuing to Delay. How quickly is the flying shape approaching?


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 6/7, Fervor 3d6 0/7, Sacred Weapon 6/9, Sacred Armor 9/9

@GM. Did my investment at the inn got me something so far?

Colvyn cast a spell on his bow as he waits for the enemy to get closer. "No point of wasting spell duration until we know where the foes are."

Casting Weapon of Awe.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

@Colvyn: It got you advance warning rather than the attack hitting at dawn with rocks starting to pummel the town!
@Kargas: Looks like the shape is moving pretty fast - at least a few hundred feet per round - but its also heading straight on, so you don't have an accurate gauge. You have several rounds before it reaches you.

GM Screen:
4d4 ⇒ (3, 4, 2, 1) = 10
8d6 ⇒ (6, 4, 3, 4, 1, 2, 3, 1) = 24
The artillery giants to the north-east continue to pummel the town with boulders. Another boulder smashes through a house, while two more crack against the walls, sending vibrations through the fortification. Although the walls are solid, enough impacts like that and it's almost guaranteed they'll eventually crumble.

Vigilant as you all are, awaiting the bulk of the giant advance, you quickly spot when additional foes break from their hiding places in the woods and approach. To the east, a group of stone giants and dire bears rush at top speed for Tanner's bridge. (Group B) Though they have incredibly large strides, the space they need to cover is significant. They also quickly find their path into the town isn't as clear as they expected. A stone wall stands across the Sandpoint side of the bridge, courtesy of Astrid. Their headlong rush slows a little as they consider the best way through.

|||| STATUS - ROUND 3 |||||
Guiness (fly)
Kargas (4 images, shield of faith, shield, freedom of movement)
Astrid (overland flight, ironskin)
Colvyn
Kellek (mage armor)

4 Stone Giants @ Yellow A
3 Stone Giants and 3 Dire Bears @ Yellow B

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"That thing's maybe half a minute from getting here," Kargas says, jabbing a finger at the approaching flying shape. "Let's kill these fools and then give it a warm welcome!"

Casting Browgasher, then flying towards B since they broke cover, looks like it'll take me at least two rounds to get there.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 6/7, Fervor 3d6 0/7, Sacred Weapon 6/9, Sacred Armor 9/9

Hearing that there are finally some targets out of cover, Colvyn cast his own flight spell and reach for the air.

Casting Shield of Wings and flying 30 ft up.

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Letting fly with a throwing hammer at the nearest giant, Guiness tries to distract them from pummeling the town. Weaving through the trees, he flies away quickly after hurling his weapon (trying to disguise his location and number of attackers) and draws another throwing hammer, starting to circle around the squad of boulder throwers to the north!

Thrown Hammer at 60' range, Blooded, Bless and Hunter's Blessing: 1d20 + 13 - 4 + 1 + 1 + 2 ⇒ (12) + 13 - 4 + 1 + 1 + 2 = 25

Hammer Damage with Hunter's Blessing: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Perception to see if any other foes are lurking about in this area except the 4 giants: 1d20 + 14 ⇒ (2) + 14 = 16


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Colvyn and Kargas cast spells and start flying. Guiness' hammer spins end over end toward one of the giants, deflects off a hanging branch and then glances off a giant's flank without causing any injury. The attack does grab the attention of the four artillerists. They pause their assault and peer in the direction that the attack came from.

Guiness doesn't spot or hear any other giants in the area.

|||| STATUS - ROUND 3 |||||
Guiness (fly)
Kargas (4 images, shield of faith, shield, freedom of movement, browgasher)
Astrid (overland flight, ironskin)
Colvyn (shield of wings, weapon of awe)
Kellek (mage armor)
4 Stone Giants @ Yellow A
3 Stone Giants and 3 Dire Bears @ Yellow B

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)
Kargas Stormscar wrote:
"That thing's maybe half a minute from getting here," Kargas says, jabbing a finger at the approaching flying shape. "Let's kill these fools and then give it a warm welcome!"

"What 'thing'?" asks Kellek. He looks around.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 1/6 | Active Conditions: HB (Giants, Mountains), FoM

"The dragon!" Astrid answers, before taking off in pursuit of Kargas.

Flying to keep pace with Kargas.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

"What dragon?" cries Kellek from his cover. He looks about again, higher this time.

perception: 1d20 + 10 ⇒ (14) + 10 = 24


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Make sure to update your positions on the map when you move - I'm seeing all except Guiness still at the north gate.

GM Screen:
4d20 ⇒ (2, 4, 10, 7) = 23
Following Astrid's pronouncement, Kellek is easily able to spot the dragon approaching from the east. It's still quite far away, but closing fast.

While Astrid flies after Kargas, the giants close to Guiness pick up enormous stone mallets and split apart to go searching for whoever threw that hammer. Though Guiness has cover, he's not being particularly stealthy, so one of the four finds him quite quickly. The giant marches up close to Guiness (getting within 5ft) and gets ready to deliver a heavy blow with his two-handed mallet (but doesn't this round because it took him too many actions to reach you). He shouts in giant "To me! A dwarf. One of the ones Mokmurian warned us about, over here!", drawing the attention of the other three.

To the south at Tanner's bridge, the group of giants and dire bears rush across the bridge and then hop off and into the shallow water on the town's side of the Turandarok River. The water barely comes up to their ankles. It looks like they intend to head around the south side of Astrid's wall of stone and up the steep bank into the town proper.

The dragon shape in the distance gets closer, but its still several rounds away.

|||| STATUS - ROUND 4 |||||
Guiness (fly)
Kargas (4 images, shield of faith, shield, freedom of movement, browgasher)
Astrid (overland flight, ironskin)
Colvyn (shield of wings, weapon of awe)
Kellek (mage armor)

4 Stone Giants @ Yellow A
3 Stone Giants and 3 Dire Bears @ Yellow B

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

"Ha! I'm famous with the creepy and evil type!" says Guiness incredulously, almost cheerfully with the bravado of battle engaged. The battle dwarf angles his shield for protection against the giant's mattock as he leaves and continues his weaving through the trees to the north. Making no effort to hide, he continues to taunt the Giants and breaks out onto the northern road into the open, another throwing hammer in his hand.

"Come on, slowpokes!" he shouts, "What did old Mumu say about me anyway?"

(Intent is to taunt the giants into following him out in the open and stay at least a little ahead of them, so his Alpha company gets excellent shots on them from the northeast parapet).

Double move for 120 feet through the trees and out into the open on the road, hoping to stay ahead of the closest giant by a reasonable amount (80 feet maybe?), drawing another throwing hammer as he goes.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Launching himself forward with a snap of his lightning wings, Kargas draws closer to the giants--growling in irritation when the brutes just wade across the shallow crossing. "Should have buried stakes under the water," he grumbles to himself, before sending a pair of crackling lighting bolts towards the nearest giant.

Move, then casting Searing Ray but with lightning damage. Not sure how close I should be but basically Kargas is setting himself up for a charge next turn.
Ranged Touch #1: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 Damage: 4d6 ⇒ (6, 4, 3, 2) = 15
Ranged Touch #2: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 Damage: 4d6 ⇒ (1, 6, 1, 3) = 11


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 16 ⇒ (17) + 16 = 33 2d8 + 12 ⇒ (7, 3) + 12 = 22
One of the giants in the artillery group gets a lucky swing off at Guiness as the dwarf backs off. The block breaks past his guard and delivers a solid whallop (20 dmg after DR). His taunts and general good cheer strike a nerve in the giants. The four raise their weapons and shout back a chorus of insults as they chase after Guiness (giants move 60ft after you).

At the river, Kargas' lightning bolts crack against the giant in the lead. She falls back a couple of steps, then straightens.

|||| STATUS - ROUND 4 |||||
Guiness (fly) (20 dmg)
Kargas (4 images, shield of faith, shield, freedom of movement, browgasher)
Astrid (overland flight, ironskin)
Colvyn (shield of wings, weapon of awe)
Kellek (mage armor)

4 Stone Giants @ Yellow A
3 Stone Giants (26 dmg) and 3 Dire Bears @ Yellow B

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

"Oh, that dragon."

Kellek attempts to identity the creature.

knowledge (arcana): 1d20 + 17 ⇒ (12) + 17 = 29


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 1/6 | Active Conditions: HB (Giants, Mountains), FoM

Kargas, I don't know that it matters vs Touch, but I think your modifiers are a bit higher than that. Also, don't forget about hunter's blessing! It's for all attack and damage rolls, not just weapons.

Fly: 1d20 + 12 ⇒ (6) + 12 = 18

Astrid arrests her movement in the air, and begins casting a spell.

Switching out wall of stone for summon monster v. This'll be a fun one!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 12 ⇒ (13) + 12 = 25
9d6 ⇒ (4, 2, 6, 2, 3, 6, 3, 3, 6) = 35
From a distance, Kellek can make out its color - red. From his studies, he knows that red dragons are fire-breathing, intelligent, and terribly cruel. Their mere presence strikes fear into the hearts of lesser men. They can see through smoke, shrug off many weaker magics, as well as the strikes of nonmagical weapons, and are incredibly dangerous in close combat with their claws, jaws, wings and tail. Their sole weakness is the cold - ice and frost are devastating weapons against them. He also knows that many dragons are capable of casting spells.

Astrid starts casting her summon spell. Down below, the bears and two of the giants continue on downriver and start climbing up the slope toward the town proper. One however stays behind, having noticed that whatever Astrid is doing, its some kind of complex spell. He reaches into his pack and pulls out a stone cannonball, which he lobs through the air at her.

Astrid Reflex: 1d20 + 8 ⇒ (9) + 8 = 17

She just barely evades the hurtling rock, which sails past her to land in the town's streets.

The dragon continues to get closer, though its still several hundred feet away. You see it start to veer toward the north.

|||| STATUS - ROUND 5 |||||
Guiness (fly) (20 dmg)
Kargas (4 images, shield of faith, shield, freedom of movement, browgasher)
Astrid (overland flight, ironskin)
Colvyn (shield of wings, weapon of awe) x2
Kellek (mage armor)

4 Stone Giants @ Yellow A
3 Stone Giants (26 dmg) and 3 Dire Bears @ Yellow B

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20

Grand Lodge

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Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Not that Guiness is aware of the full tactical situation right now, but Bravo and Charlie companies should be well into raining down arrows onto the exposed Stone Giants and Dire Bears @ Yellow B...Of course, with the power disparity between them, they are probably only doing damage on a lucky shot.

Now in open air, Guiness zips down the road back towards town with the cadre of Stone Giants close behind, their pile of boulders forgotten for the moment with the temptation of a taunting dwarf not too far ahead.

Having gotten a measure of the Giant's speed, Guiness sails sixty feet along the road, saying, "That was a pretty good hit, lackey of Mumu. though me mum with a wooden ladle packs a bigger punch by far. Are you compensating for something with that oversize hammer of yours?"

Assuming the giants break into the open on the road, Guiness cries, "Alpha Company! Open Fire!" and hurls the throwing hammer he has been holding at the lead giant.

Move 60 feet to match the speed of the giants, readied action to throw once they close the distance as they move (expected to be roughly 20-40 feet away, so assuming second range increment), calling at that point for the town defenders on the walls to open fire (and maybe Colvyn or Kellek will send something useful the Giant's way as well).

Throwing Hammer attack with blooded, hunter's blessing, bless, and second range increment: 1d20 + 13 + 1 + 2 + 1 - 2 ⇒ (18) + 13 + 1 + 2 + 1 - 2 = 33

Throwing Hammer Damage: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Yes, I've been failing to narrate it, but group B has gotten peppered by some arrows already.

The giants to the north shake their mallets in the air as Guiness slips further away. The taunts are riling them up, leaving them pushing past each other in a rush to close the distance with the dwarf.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 6/7, Fervor 3d6 0/7, Sacred Weapon 6/9, Sacred Armor 9/9

Didn't move, because not sure of the distance. But Colvyn would spend 1 round getting closer to group B while casting bear's endurance as a free action. On the current round, he would do a full attack if possible.

Colvyn flies through the streets, trying to get closer to the giants. Remembering how hard they can hit, he increase his endurance with magic. When he sees one of the giants, he stops and let his arrows flying.

Longbow: 1d20 + 15 - 2 - 3 + 2 + 2 ⇒ (8) + 15 - 2 - 3 + 2 + 2 = 22
Longbow: 1d20 + 15 - 2 - 3 + 2 + 2 ⇒ (6) + 15 - 2 - 3 + 2 + 2 = 20
Longbow: 1d20 + 10 - 2 - 3 + 2 + 2 ⇒ (14) + 10 - 2 - 3 + 2 + 2 = 23

Damage: 1d6 + 4 + 6 + 2 + 2 + 2 ⇒ (3) + 4 + 6 + 2 + 2 + 2 = 19
Damage: 1d6 + 4 + 6 + 2 + 2 + 2 ⇒ (6) + 4 + 6 + 2 + 2 + 2 = 22
Damage: 1d6 + 4 + 6 + 2 + 2 + 2 ⇒ (3) + 4 + 6 + 2 + 2 + 2 = 19

Buff: Weapon of Awe, Shield of Wings, Bear's Endurance


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

@Colvyn: There's a scale on the right side of the map - I also added a little "ruler" that you can move around if you'd like. In this case, I've moved you for your turn.

Guiness' hammer impacts the face of the closest of the giants in the group to the north. To the east, two of Colvyn's arrows find their targets. The giant attempting to assault Astrid with a thrown rock earns two feathered shafts in his chest.

|||| STATUS - ROUND 5 |||||
Guiness (fly) (20 dmg)
Kargas (4 images, shield of faith, shield, freedom of movement, browgasher)
Astrid (overland flight, ironskin)

Colvyn (shield of wings, weapon of awe, bear's endurance) x2
Kellek (mage armor)
4 Stone Giants (10 dmg) @ Yellow A
3 Stone Giants (26 dmg, 38 dmg) and 3 Dire Bears @ Yellow B

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Hack them down!" Kargas bellows in Orcish before falling upon the rock-lobbing rearguard like a thuderbolt.

Charge Attack: 1d20 + 17 + 2 + 1 + 2 ⇒ (3) + 17 + 2 + 1 + 2 = 25 Damage: 2d4 + 21 ⇒ (2, 1) + 21 = 24
Intimidate: 1d20 + 16 ⇒ (8) + 16 = 24

Is 120ft charge distance enough to get me to the rock-throwing giant? If so, targeting them; I don't think Kargas can reach the main group.


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 1/6 | Active Conditions: HB (Giants, Mountains), FoM

While the enormous rock flying past her threatens to disrupt her concentration, Astrid manages to complete the spell. A trio of massive, bipedal lizards with large crests on their heads materialize with her attacker at the center of their formation. The creatures let out jarring, discordant roars, before turning to batter the giant with their enormous tails.

Dinosaurs!: 1d3 + 2 ⇒ (1) + 2 = 3

Red tail vs Giant, Power Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Bludgeoning: 2d6 + 18 ⇒ (3, 1) + 18 = 22

Blue tail vs Giant, Power Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Bludgeoning: 2d6 + 18 ⇒ (4, 1) + 18 = 23

Green tail vs Giant, Power Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Bludgeoning: 2d6 + 18 ⇒ (4, 2) + 18 = 24

So, these guys are Huge sized and I'm not totally sure how they fit on the map scale, but I made a token for them. Here's a link for their stat block.

Astrid backs off from the front line, not wanting to get clobbered by a lucky stone throwing giant. Flying back a bit and taking the total defense action for a total AC of 28.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Sure thing Kargas. We're approximating distances here based on map scale. If it looks close enough to you, it's good enough for me.

Astrid, I've moved one of the tokens over to indicate the position of the dinos. We can use that one to track their current location.

GM Screen:
1d6 ⇒ 4 1d8 ⇒ 7
1d6 ⇒ 6 1d8 ⇒ 4
-
1d20 + 16 ⇒ (18) + 16 = 34 2d8 + 12 ⇒ (7, 8) + 12 = 27 1d5 ⇒ 5
1d20 + 11 ⇒ (18) + 11 = 29 2d8 + 12 ⇒ (3, 8) + 12 = 23 1d4 ⇒ 4
Kargas swoops down toward the rock throwing giant that has stayed behind. His blade bites down into the giant's hide, adding to the injuries Colvyn left it with. Astrid's dinos appear with a crash around the giant, splashing about in the water as they materialize. One gets a solid tail slam in, while the other two only batter against the giant's armor.

The stone giants to the north rush down the northern coast road, running toward Guiness. Rather than let the dwarf keep just out of reach, they take advantage of the open terrain to run full speed... or rather just fast enough that their group catches up to him and ends up surrounding him. How high up are you? The archers on the wall send a few arrows into the air at the approaching giants, but the shafts just deflect off armor.

The straggler giant (now at C) takes up his mattock and tries for a pair of swings against the quintet of Kargi. He manages only to shatter a pair of images. Badly beaten and surrounded by deadly creatures, he sets his feet in a stubborn stance.

The rest of group B continue up the close and into the town proper. The dire bears roar as they rush into the streets. From your elevated positions, you see dozens of townsfolk who didn't manage to get to safety earlier scrambling to escape to the west.

To the south, you see another group of giants emerging from the woods across the river, right where the Turandarok is narrowest. Four giants rush across the water, their massive booted feet stomping across the surface as if the liquid was as solid as any other ground.

|||| STATUS - ROUND 6 |||||
Guiness (fly) (20 dmg)
Kargas (2 images, shield of faith, shield, freedom of movement, browgasher)
Astrid (overland flight, ironskin) + 3x Dinos
Colvyn (shield of wings, weapon of awe, bear's endurance)
Kellek (mage armor) x2

4 Stone Giants (10 dmg) @ Yellow A
Stone Giant straggler (84 dmg) @ Yellow C
2 Stone Giants (26 dmg, 4 dmg) and 3 Dire Bears @ Yellow B
4 Stone Giants @ Yellow D (waterwalking)

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

haha, Kargi

Limbs crackling with electricity, Kargas redoubles his assault on the injured giant, still roaring in Orcish. "Go to your gods, and tell them Kargas Stormscar sent you!"

Full Attack, adding in Elemental Weapons
Attack #1: 1d20 + 22 ⇒ (19) + 22 = 41 Damage: 2d4 + 21 + 1d6 ⇒ (2, 2) + 21 + (1) = 26
Confirm?: 1d20 + 22 ⇒ (19) + 22 = 41 Crit?: 2d4 + 21 ⇒ (2, 2) + 21 = 25
Cornugon Smash Intimidate: 1d20 + 16 ⇒ (4) + 16 = 20

Attack #2: 1d20 + 14 ⇒ (8) + 14 = 22 Damage: 2d4 + 21 + 1d6 ⇒ (4, 3) + 21 + (4) = 32


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 1/6 | Active Conditions: HB (Giants, Mountains), FoM

"Get after the ones in town!" Astrid shouts to the dinosaurs, pointing to the rest of the straggler's group. The great lizards lumber into pursuit, stampeding through the river.

Sending the dinosaurs to chase after group B. If the straggler is still up after Kargas's attack, one or two of them will trample him and the other will just move. If he's down, they'll all move as far as necessary (or as far as they can get). I'll figure out what I'm doing with my actual turn once more people have acted.

Trample #1, DC 21 Reflex: 2d6 + 12 ⇒ (5, 1) + 12 = 18

Trample #2, DC 21 Reflex: 2d6 + 12 ⇒ (1, 4) + 12 = 17

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Misjudging the speed of the giants Guiness is startled as they rush up under him--not within his reach, but within theirs! Withdrawing upwards out of their reach, he says, "Now! Bombard them!"

Gaining some altitude he takes in the whole of the battlefield and grimaces as he hears Astrid's call--no wonder the others are otherwise occupied! Quickly regaining his composure, he zips at full speed towards the city walls, calling out orders as he goes!

"Alpha company, bombard the giants! Beta and Charlie companies, hold those walls! Delta company, head south to protect the citizens!" he yells as he zooms to place himself in the middle of Alpha company.

(Full round action to Withdraw 120'. Delta company is at the cathedral so they should be able to get to the invaders quickly. Alpha company should keep shooting at the exposed artillery giants, and Beta and Charlie company should be shooting/slowing down the giants coming over the walls.)


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 6/7, Fervor 3d6 0/7, Sacred Weapon 6/9, Sacred Armor 9/9

Knowing that he needs to increase even more his fighting abilities, Colvyn asks for Erastil help as he uses more divine magic to deal with the giants. He aims at the leading giant the just made it to the town. I though we evacuated the town, why do I see people in the street?

Divine Favor as a free action with Fervor, aiming at group B.

Longbow: 1d20 + 15 - 2 - 3 + 2 + 2 + 2 ⇒ (19) + 15 - 2 - 3 + 2 + 2 + 2 = 35
Longbow: 1d20 + 15 - 2 - 3 + 2 + 2 + 2 ⇒ (10) + 15 - 2 - 3 + 2 + 2 + 2 = 26
Longbow: 1d20 + 10 - 2 - 3 + 2 + 2 + 2 ⇒ (13) + 10 - 2 - 3 + 2 + 2 + 2 = 24

Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 ⇒ (6) + 4 + 6 + 2 + 2 + 2 + 2 = 24
Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 ⇒ (6) + 4 + 6 + 2 + 2 + 2 + 2 = 24
Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 ⇒ (1) + 4 + 6 + 2 + 2 + 2 + 2 = 19

Buff: Divine Favor, Weapon of Awe, Shield of Wings, Bear's Endurance


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d6 ⇒ 5 1d8 ⇒ 7
With his first swift, crackling strike, Kargas cuts down the injured stone giant. (You've got your move action left) To the north, Guiness slips free from the group of giants, flying up and out of their grasp as another few arrows rain down from the archers on the wall. The group of militia members near the cathedral are already out in the streets, heading south, by the time Guiness is approaching.

Astrid's dinos chase after the rest of the giants in group B, but they're not entirely able to close the gap, ending up at the bottom of the slope up to town. Meanwhile, Colvyn fires down at the group of giants invading the town's streets a little over 200 feet away. Two of his shots stab into the already injured giant, while a third narrowly misses. Town militia members on the Tanner's Bridge wall fire along with him, but their shots fall well off target.

|||| STATUS - ROUND 6 |||||
Guiness (fly) (20 dmg)
Kargas (2 images, shield of faith, shield, freedom of movement, browgasher)
Astrid (overland flight, ironskin) + 3x Dinos
Colvyn (shield of wings, weapon of awe, bear's endurance)
Kellek (mage armor) x2
4 Stone Giants (10 dmg) @ Yellow A
2 Stone Giants (74 dmg, 4 dmg) and 3 Dire Bears @ Yellow B
4 Stone Giants @ Yellow D (waterwalking)

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek triple moves, and targets the four waterwalking giants with his intensified fireball (he has an 880' range with the spell) spending an arcane reservoir point on increasing the caster level by two (to 13--he gets one level from his Varisian Tattoo feat). He of course tries to target as many as he can within the 20' radius of effect.

"BOLA DE FUEGO GRANDE!" **KA-BOOOM!!!**

intensified fireball CL 13, Reflex DC 19, hunters blessing (not sure if this works on spell damage): 13d6 + 2 ⇒ (3, 6, 2, 1, 5, 3, 5, 4, 3, 6, 5, 1, 5) + 2 = 51


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 1/6 | Active Conditions: HB (Giants, Mountains), FoM

The spell just says "damage," so I think it would apply, but I'm not the GM!

Astrid soars through the air, moving to intercept the group of giants already in town.

Double move.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Seems reasonable to me, you two.

GM Screen:
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 7 ⇒ (19) + 7 = 26
1d20 + 7 ⇒ (2) + 7 = 9
1d20 + 7 ⇒ (14) + 7 = 21
-
1d6 ⇒ 6 1d8 ⇒ 4
1d6 ⇒ 1 1d8 ⇒ 8
1d6 ⇒ 2 1d8 ⇒ 1
The group crossing the water are surprisingly spry. Only one is caught completely unawares as the fireball blooms on the battlefield. The other three throw themselves aside, though they still end up significantly burned thanks to the potency of the fireball.

To the north, giant team A continue their full-speed run for the walls. They make it most of the way there as arrows fall around them and on them. One militia archer gets a lucky shot in against the already injured giant. (They're still 30ft from the wall)

In town, giant team B runs away from the dinos and toward the south the get cover from Colvyn behind a building. Their dire bears are less disciplined. While the giant's get some cover, the bears are largely in the open nearby, roaring and chasing in the direction of whoever they find.

To the south, giant team C rushes across the rest of the river and finds a bit of cover among the town's buildings.

|||| STATUS - ROUND 7 |||||
Guiness (fly) (20 dmg)
Kargas (2 images, shield of faith, shield, freedom of movement, browgasher)
Astrid (overland flight, ironskin) + 3x Dinos
Colvyn (shield of wings, weapon of awe, bear's endurance)
Kellek (mage armor)

4 Stone Giants (15 dmg) @ Yellow A
2 Stone Giants (74 dmg, 4 dmg) and 3 Dire Bears @ Yellow B
4 Stone Giants (25 dmg, 51 dmg, 25 dmg, 25 dmg) @ Yellow D (waterwalking)

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Gritting his teeth, Kargas wings his way towards the middle group of giants, rapidly closing the gap while they take cover among the buildings.

Double move, not enough to get him all the way. He'll be about 20ft in the air and close enough to cut 'em up next turn unless they run away again.

Buffs: 2 images, shield of faith, freedom of movement, browgasher, hunter's blessing [giants/urban], bless, moment of greatness, resist fire 20

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Guiness settles firmly onto the center of the defensive wall directly in front of the stone giant’s charge. Encouraging his infantry, he says, “Alpha Company, one more volley then switch to weapon and shield to receive the enemy. Remember what I taught you.”

His hammer bursting into flame, Guiness seems to root himself into the very rock of the wall, the picture of a dwarven defender. He casts a glance toward the mage and points the now-flaming Dragonfist at the group of incoming giants, saying, ”Do you have another fireball up your sleeve, Kellek?”

Getting the rest of the way into place and drawing Dragonfist, then willing it into flame. Also activating Defensive Stance round 1 of 12 (144 hp, +2 AC, Fortitude, Will)


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 1/6 | Active Conditions: HB (Giants, Mountains), FoM

Are the bears close enough that the parasaurolophuses can reach them for an attack or trample?

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