Revival of the Runelords

Game Master Cellion

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INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The bears and Giants in that group approx moved another 60ft southwest, so the dinos are too far away (120-150ft by squinting at the map).


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 55/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 2/6 | Active Conditions: HB (Giants, Mountains), FoM

Okay, so then a double move should get them *almost* there.

Astrid follows after Kargas, but falls behind with her slower pace. Meanwhile, the dinosaurs thunder up the slope in pursuit of the giants and their bears.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Most of you reposition, with Guiness taking up a defensive stance and Kargas and the dinos (separately) in hot pursuit of their quarry.

|||| STATUS - ROUND 7 |||||
Guiness (fly) (20 dmg)
Kargas (2 images, shield of faith, shield, freedom of movement, browgasher)
Astrid (overland flight, ironskin) + 3x Dinos
Colvyn (shield of wings, weapon of awe, bear's endurance)
Kellek (mage armor)

4 Stone Giants (15 dmg) @ Yellow A
2 Stone Giants (74 dmg, 4 dmg) and 3 Dire Bears @ Yellow B
4 Stone Giants (25 dmg, 51 dmg, 25 dmg, 25 dmg) @ Yellow D (waterwalking)

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 6/7, Fervor 3d6 1/7, Sacred Weapon 6/9, Sacred Armor 9/9

With the giants starting to get behind cover, Colvyn moves to a better vantage point to continu his assault.

Double move

Buff: Divine Favor, Weapon of Awe, Shield of Wings, Bear's Endurance


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 16 ⇒ (19) + 16 = 35 2d8 + 12 ⇒ (6, 4) + 12 = 22
8d6 ⇒ (6, 6, 6, 4, 4, 1, 5, 4) = 36
8d6 ⇒ (2, 3, 5, 6, 3, 3, 4, 1) = 27
-
1d6 ⇒ 1 1d8 ⇒ 5
1d6 ⇒ 4 1d8 ⇒ 4
To the north, the stone giants slow down as they approach the wall. They raise their mallets, sweeping from side to side as a team to clear the fortification - sending alpha team flying as they do. The dull thuds and thumps where the bodies land suggest those guards won't be getting back up. One of the giants swings at Guiness - who suddenly finds himself almost the only person atop the wall. Even with Guiness' defensive stance and the cover of the wall's low crenellations, the blow lands. (It seems like it hit your AC35 exactly, assuming you have +2 from defensive stance and +4 from cover. I might be missing something. If it hits, it deals 20 points of damage after DR)

In the center of town, the two giants draw large stone boulders from their satchels and toss them at Kargas.

Kargas Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
Kargas Reflex: 1d20 + 8 ⇒ (7) + 8 = 15

Kargas dodges the first boulder, but the second collides with his true self, blowing the air out of his lungs and bruising him up. (25 bludgeoning after DR) Gestures from one of the two giants send the dire bears in the direction of the dinos. The bears close most of the distance with the dinos but stay out of reach. The two groups of beasts face off - 3 on 3.

To the south, group D rushes through the streets, trampling any poor soul they come across (which is mercifully, almost no one). Arrows from beta company rain down around them, but don't manage to cause any significant injury.

Guiness notes that the dragon has wheeled around to the north of town and appears to be making its final approach. It's merely seconds away!

|||| STATUS - ROUND 8 |||||
Guiness (fly) (40 dmg)
Kargas (2 images, shield of faith, shield, freedom of movement, browgasher) (25 dmg)
Astrid (overland flight, ironskin) + 3x Dinos
Colvyn (diving favor, shield of wings, weapon of awe, bear's endurance)
Kellek (mage armor) x2

4 Stone Giants (15 dmg) @ Yellow A
2 Stone Giants (74 dmg, 4 dmg) and 3 Dire Bears @ Yellow B
4 Stone Giants (25 dmg, 51 dmg, 25 dmg, 25 dmg) @ Yellow D (waterwalking)

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Guiness is gutted by the sacrifice of Alpha Company. and he calls, "Sandpoint will remember you!" to those fighting and falling by his side.

Focusing on the threat before him, Guiness erupts into a frenzy of attacks against the giant who attacked him! Hammer, shield, and helm all strike at the foe before him!

Hunter's Blessing (+2 attack and damage), Blooded (+1 attack), Bless (+1 attack), Defensive Stance (+4 strength), using Moment of Greatness for iterative attack

Flaming Dragonfist Attack: 1d20 + 16 + 2 + 1 + 1 ⇒ (9) + 16 + 2 + 1 + 1 = 29
Flaming Dragonfist Damage: 1d8 + 1d6 + 17 + 2 ⇒ (1) + (5) + 17 + 2 = 25

Flaming Dragonfist Iterative Attack: 1d20 + 11 + 4 + 1 + 1 ⇒ (1) + 11 + 4 + 1 + 1 = 18
Flaming Dragonfist Damage: 1d8 + 1d6 + 17 + 2 ⇒ (7) + (6) + 17 + 2 = 32

Shield Slam: 1d20 + 8 + 2 + 1 + 1 ⇒ (17) + 8 + 2 + 1 + 1 = 29
Slam Damage: 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Steel Headbutt: 1d20 + 9 + 2 + 1 + 1 ⇒ (18) + 9 + 2 + 1 + 1 = 31
Steel Headbutt Damage: 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Moment of Greatness for the natural 1...Oh well.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)
Brother_Guiness wrote:
His hammer bursting into flame, Guiness seems to root himself into the very rock of the wall, the picture of a dwarven defender. He casts a glance toward the mage and points the now-flaming Dragonfist at the group of incoming giants, saying, ”Do you have another fireball up your sleeve, Kellek?”

*sigh* "I can't leave you alone for a minute can I, Guiness?" He reaches a hand aound his back and the little man who lives in his pack frame hands him his scroll of flying. He reads it aloud and beings floating back across town to alight upon the roof of the building behind him to get a clear view of the situation at the gates.

Reach for scroll from haversack as a move action, read scroll, next round float upward and toward peaked roof see arrow to see over the far wall. Cast a CL 13 with tattoo and arcane reservoir wall of fire 20' tall wall of violet flames (orange dotted and dashed line) running along 2/3rds of the wall (260'), facing outward, starting at the norther cliff edge next to the gate and then running south following the contour of the wall.

The wall of fire ignites along the section of wall nearest to him and then flares like a lit fuse all long the wall heading north to the cliff engulfing the giants before the gates. Again, I'm not quite sure about the damage from hunter's blessing, but it is included below.

wall of fire CL 13 fire damage: 2d6 + 13 + 2 ⇒ (5, 5) + 13 + 2 = 25

It will last 13 rounds if Kellek doesn't concentrate on it (which he will almost definitely not). Note: this will interfere with Guiness's aim.

"GUINESS! THE DRAGON!" Kellek shouts and points.

Scroll and spell use noted. I put Kellek at about 25' up but I'm not quite sure how tall the building attached to the cathedral he's planning on landing on is (see map for projected flight path).


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 6/7, Fervor 3d6 1/7, Sacred Weapon 6/9, Sacred Armor 9/9

"This is taking too long, we need to kill them faster." Colvyn uses another divine spell to increase the speed of his actions. His arms are just a blur as he sends even more arrows flying at the giants.

Longbow: 1d20 + 15 - 2 - 3 + 2 + 2 + 2 + 1 ⇒ (9) + 15 - 2 - 3 + 2 + 2 + 2 + 1 = 26
Longbow: 1d20 + 15 - 2 - 3 + 2 + 2 + 2 + 1 ⇒ (2) + 15 - 2 - 3 + 2 + 2 + 2 + 1 = 19
Longbow: 1d20 + 15 - 2 - 3 + 2 + 2 + 2 + 1 ⇒ (12) + 15 - 2 - 3 + 2 + 2 + 2 + 1 = 29
Longbow: 1d20 + 10 - 2 - 3 + 2 + 2 + 2 + 1 ⇒ (6) + 10 - 2 - 3 + 2 + 2 + 2 + 1 = 18

Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 ⇒ (1) + 4 + 6 + 2 + 2 + 2 + 2 = 19
Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 ⇒ (4) + 4 + 6 + 2 + 2 + 2 + 2 = 22
Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 ⇒ (5) + 4 + 6 + 2 + 2 + 2 + 2 = 23
Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 ⇒ (5) + 4 + 6 + 2 + 2 + 2 + 2 = 23

Buff: Channel Vigor (haste), Divine Favor, Weapon of Awe, Shield of Wings, Bear's Endurance


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Most buildings in town are only one or two stories. Lets call the one next to the cathedral two stories so you have a good enough vantage point.

Guiness lands several good hits, slamming in with his hammer and shield, before following with a headbutt that lands right on the adjacent giant's forehead. The giant falls back a step, momentarily dazed. Just as it does so, a wall of flame springs up, burning the whole group of giants at the north edge of town!

Colvyn's arrows thud into the already injured giant at B. It grasps at the shafts for a moment before falling into a pool of its own blood.

|||| STATUS - ROUND 8 |||||
Guiness (fly) (40 dmg)
Kargas (2 images, shield of faith, shield, freedom of movement, browgasher) (25 dmg)
Astrid (overland flight, ironskin) + 3x Dinos

Colvyn (diving favor, shield of wings, weapon of awe, bear's endurance)
Kellek (mage armor) x2
4 Stone Giants (83 dmg, 25 dmg, 25 dmg, 25 dmg) @ Yellow A
1 Stone Giant ( 4 dmg) and 3 Dire Bears @ Yellow B
4 Stone Giants (25 dmg, 51 dmg, 25 dmg, 25 dmg) @ Yellow D (waterwalking)

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

At least Kellek is consistent with damage.


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 55/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 2/6 | Active Conditions: HB (Giants, Mountains), FoM

Astrid sends her dinosaur squad into battle, making use of the great reach of their long tails to beat the dire bears senseless from (relative) safety. 15-foot reach! They'll also take their AoOs against the first bear to provoke one.

Dino #1 vs Bear, PA: 1d20 + 8 ⇒ (17) + 8 = 25
Bludgeoning: 2d6 + 18 ⇒ (6, 2) + 18 = 26

Dino #2 vs Bear, PA: 1d20 + 8 ⇒ (17) + 8 = 25
Bludgeoning: 2d6 + 18 ⇒ (1, 5) + 18 = 24

Dino #3 vs Bear, PA: 1d20 + 8 ⇒ (13) + 8 = 21
Bludgeoning: 2d6 + 18 ⇒ (3, 5) + 18 = 26

For her own part, Astrid holds a spell at the ready for when the dragon comes into range.

Readied action for when the dragon is about to make an attack:
Burst of Radiance vs Evil creature: 5d4 ⇒ (3, 1, 4, 1, 2) = 11
Blinded for: 1d4 ⇒ 3 rounds, barring a DC 18 Reflex save.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Astrid CL: 1d20 + 10 ⇒ (14) + 10 = 24

GM Screen:
1d20 + 9 ⇒ (9) + 9 = 18
-
1d20 + 13 ⇒ (5) + 13 = 18 1d6 + 7 ⇒ (4) + 7 = 11
1d20 + 13 ⇒ (17) + 13 = 30 1d6 + 7 ⇒ (3) + 7 = 10
1d20 + 13 ⇒ (18) + 13 = 31 1d6 + 7 ⇒ (5) + 7 = 12
-
8d6 ⇒ (2, 5, 6, 2, 3, 2, 5, 3) = 28
The dinos swing away at the three approaching dire bears, each one successfully battering its target from a distance. The bears persist in approaching, earning more painful punishment as they do. The attacks don't stop the furry behemoths, and as the bears get into close quarters with the dinos, they start slashing and biting.

Dino AoO: 1d20 + 8 ⇒ (5) + 8 = 13 Damage: 2d6 + 18 ⇒ (6, 4) + 18 = 28
Dino AoO: 1d20 + 8 ⇒ (20) + 8 = 28 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 4d6 + 36 ⇒ (6, 3, 4, 3) + 36 = 52
Dino AoO: 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 2d6 + 18 ⇒ (1, 3) + 18 = 22

To the north, the group of giants fall back and away from the flames, trying to regroup. (they withdraw)

In the center of town, the giant bear-tamer throws another rock, this one aimed at Colvyn. The rock collides weightily with the ratfolk, sending him in a brief aerial tumble [ooc](28 bludgeoning)

Colvyn Reflex: 1d20 + 10 ⇒ (2) + 10 = 12

To the south, the last party of giants pushes in through the streets, smashing their mallets against buildings as they go. The Rusty Dragon sustains a few weighty swings.

To the far north, the red dragon swoops down to only 60ft above the level of the streets and makes a slow arc toward the west. Just as it reaches junk beach, Astrid unleashes a burst of divine radiance! The light blackens several of the creature's scales, but doesn't seem to blind it.

|||| STATUS - ROUND 8 |||||
Guiness (fly) (40 dmg)
Kargas (2 images, shield of faith, shield, freedom of movement, browgasher) (25 dmg) x2
Astrid (overland flight, ironskin) + 3x Dinos (11 dmg, 10 dmg, 12 dmg)
Colvyn (divine favor, shield of wings, weapon of awe, bear's endurance) (28 dmg)
Kellek (mage armor)

4 Stone Giants (83 dmg, 25 dmg, 25 dmg, 25 dmg) @ Yellow A
1 Stone Giant (4 dmg) and 3 Dire Bears (26 dmg, 76 dmg, 48 dmg) @ Yellow B
4 Stone Giants (25 dmg, 51 dmg, 25 dmg, 25 dmg) @ Yellow D (waterwalking)
Red Dragon (11 dmg)

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek casts vanish flies to his left using the temple for cover. Currently he's flying, invisible (for 5 rounds) and extended mage armored plus everything else. ;)


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16
Colvyn wrote:
"This is taking too long, we need to kill them faster."

"Now that they've stopped running that can--hrrk!--be arranged," Kargas grunts as he's clipped by a boulder, gritting his teeth as he feels at least one rib fracture. With a defiant roar the half-orc plunges past the brawling bears and dinosaurs, down towards the giants!

Round 8: charge!
Power Attack: 1d20 + 22 + 2 ⇒ (4) + 22 + 2 = 28 Damage: 2d4 + 21 ⇒ (4, 4) + 21 = 29

Round 9: full attack against any giant within reach. Elemental Weapons!
Attack #1: 1d20 + 22 ⇒ (11) + 22 = 33 Damage: 2d4 + 21 + 1d6 ⇒ (3, 3) + 21 + (4) = 31

Attack #2: 1d20 + 14 ⇒ (6) + 14 = 20 Damage: 2d4 + 21 + 1d6 ⇒ (3, 3) + 21 + (1) = 28


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 55/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 2/6 | Active Conditions: HB (Giants, Mountains), FoM

"Charge!" Astrid commands her dinosaurs, and the terrible lizards storm forward, stomping all over the bears.

Considering the creature sizes involved, it's a bit screwy without a map, but assuming the bears and dinos are all lined up then I think the 2 on the outside should be able to cross paths and trample all 3 bears, while the one in the center would only be able to trample 2. I'll let you decide how that works.

Damage Rolls:

Dino A vs Bear 1: 2d6 + 12 ⇒ (4, 6) + 12 = 22
Dino A vs Bear 2: 2d6 + 12 ⇒ (6, 2) + 12 = 20
Dino A vs Bear 3: 2d6 + 12 ⇒ (5, 5) + 12 = 22

Dino B vs Bear 1: 2d6 + 12 ⇒ (2, 5) + 12 = 19
Dino B vs Bear 2: 2d6 + 12 ⇒ (4, 3) + 12 = 19
Dino B vs Bear 3: 2d6 + 12 ⇒ (4, 2) + 12 = 18

Dino C vs Bear 1: 2d6 + 12 ⇒ (4, 1) + 12 = 17
Dino C vs Bear 2: 2d6 + 12 ⇒ (3, 3) + 12 = 18

Targets can make at AoO at a -4 penalty OR attempt a DC 21 Reflex save for half damage. The dinos will try to move out of the bears' reach so they can get another AoO when the bears counterattack.

She next turns her attention back to the oncoming dragon, frowning as it shrugs her spell off. "That usually works better," she mutters to herself, before casting another spell, on herself this time.

Casting divine favor.

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Just four inches over five feet tall and standing on a ten foot high wall, Guiness strains to see over the top edge of the fifteen foot high wall of fire. He looks at the retreating giants and tries to intuit if they are headed back to throw more rocks from cover or if they plan to re-engage him on the wall...

Sense Motive or Profession Soldier (both at +5): 1d20 + 5 ⇒ (17) + 5 = 22

If he thinks they are headed out, Guiness will take flight and make best speed towards the dragon (double move). If he thinks they are coming back, he will ready to strike them as they return (staying in his defensive stance, ready hammer). If he is unsure, he will hesitate for a moment, preparing to fly towards the dragon if they leave and stay if they start heading back (readied action to fly towards the dragon--single move--if the giants keep moving away on their turn).


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 6/7, Fervor 3d6 1/7, Sacred Weapon 6/9, Sacred Armor 9/9

Pretty sure it doesn't make a different, but being hasted, I had a +1 on the reflex save.

Colvyn empowers his bow with lightning as he aims at the same giant that Kargas just charged. "Astrid, do you think your dinos can deal with the bears? Kargas, the dragon is here. Go for it." He looks toward the group south of his position. "I'll try to slow those down."

Longbow: 1d20 + 15 - 2 - 3 + 2 + 2 + 2 + 1 + 1 ⇒ (2) + 15 - 2 - 3 + 2 + 2 + 2 + 1 + 1 = 20
Longbow: 1d20 + 15 - 2 - 3 + 2 + 2 + 2 + 1 + 1 ⇒ (18) + 15 - 2 - 3 + 2 + 2 + 2 + 1 + 1 = 36
Longbow: 1d20 + 15 - 2 - 3 + 2 + 2 + 2 + 1 + 1 ⇒ (4) + 15 - 2 - 3 + 2 + 2 + 2 + 1 + 1 = 22
Longbow: 1d20 + 10 - 2 - 3 + 2 + 2 + 2 + 1 + 1 ⇒ (11) + 10 - 2 - 3 + 2 + 2 + 2 + 1 + 1 = 24

Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 + 1d6 ⇒ (1) + 4 + 6 + 2 + 2 + 2 + 2 + (6) = 25
Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 + 1d6 ⇒ (1) + 4 + 6 + 2 + 2 + 2 + 2 + (1) = 20
Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 + 1d6 ⇒ (4) + 4 + 6 + 2 + 2 + 2 + 2 + (4) = 26
Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 + 1d6 ⇒ (2) + 4 + 6 + 2 + 2 + 2 + 2 + (3) = 23

Buff: Channel Vigor (haste), Divine Favor, Weapon of Awe, Shield of Wings, Bear's Endurance


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 13 ⇒ (5) + 13 = 18 1d8 + 7 ⇒ (3) + 7 = 10
1d20 + 13 ⇒ (13) + 13 = 26 1d8 + 7 ⇒ (1) + 7 = 8
1d20 + 13 ⇒ (6) + 13 = 19 1d8 + 7 ⇒ (6) + 7 = 13
-
1d20 + 16 ⇒ (20) + 16 = 36 1d20 + 16 ⇒ (10) + 16 = 26 2d8 + 12 ⇒ (6, 1) + 12 = 19 1d3 ⇒ 3
1d20 + 11 ⇒ (5) + 11 = 16 2d8 + 12 ⇒ (7, 7) + 12 = 26
While Kellek disappears from sight, Kargas rushes after the final remaining giant amid the growing melee of beasts in the center of town. His first and second blows hit hard, but the giant still manages to parry the final one with his mallet before Kargas can deal the finishing stroke.

The bears don't think to dodge as the dinos come trampling in. By the time the dinos turn back around, two of the bears are collapsed and bleeding out, while the third is barely standing. For their trouble, each of the dinos sports another minor claw or bite wound.

Colvyn's flurry of arrows sails half-way across the town to fall upon the giants working their way through the streets. At this distance his aim isn't quite as keen, and only one arrow finds its target.

To the north, Guiness anticipates that the giants will look to bypass the fire wall. He notices them scoping out the non-burning portion of the wall to the south, as well as the height of the cliff to the north. They don't seem to be eager to brave the flames and scale the wall, and they're not reaching for their rocks. Seeing this, and knowing it'll take them a long time to go around, Guiness heads for the dragon. (I've moved you)

True to Guiness' guess, the northern group of giants starts heading south east to bypass the flames. In the center of the town, the remaining bear rushes in toward the three dinos, earning opportunity attacks that finish it off. The only remaining giant in group B swings his mallet in at Kargas. Two swings obliterate the bloodrager's remaining images, but leave the giant dangerously overextended.

To the south, the giants continue and are engaged by Ameiko and Rig from afar. The two send a trio of arrows at the already badly injured giant and take it down.

The red dragon flies straight southwest, dipping a little lower for a moment before it unleashes a massive wave of flame from its open maw. The flames wash over Sandpoint Garrison and the neighboring buildings. While the garrison is sturdily built and doesn't sustain too much damage, the houses are instantly engulfed and catch on fire. The dragon does a swift barrel roll, seemingly enjoying itself.

|||| STATUS - ROUND 10 |||||
Guiness (fly) (40 dmg)
Kargas (shield of faith, shield, freedom of movement, browgasher) (25 dmg)
Astrid (div fav, overland flight, ironskin) + 3x Dinos (21 dmg, 18 dmg, 25 dmg)
Colvyn (divine favor, shield of wings, weapon of awe, bear's endurance) (28 dmg)
Kellek (mage armor, invis, fly)

4 Stone Giants (83 dmg, 25 dmg, 25 dmg, 25 dmg) @ Yellow A
1 Stone Giant (64 dmg) @ Yellow B
3 Stone Giants (25 dmg, 25 dmg, 25 dmg) @ Yellow D (waterwalking)
Red Dragon (11 dmg)

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Knowing that he has a tremendous speed disadvantage against the dragon, Guiness tries to set himself up ahead of the dragon, expecting it to come around for another pass. He makes best speed toward where he thinks the return path of the dragon might be, so he has a chance to charge at it hopefully later.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas slashes at the obstinate giant, hoping to dispatch it quickly and turn his attention to the dragon. "Two more groups of giants still...but I think we need to deal with the firedrake first," he announces as fresh columns of black smoke rise from the burning houses ignited by the dragon. "Are we ready?"

Attack #1: 1d20 + 22 ⇒ (9) + 22 = 31 Damage: 2d4 + 21 ⇒ (4, 4) + 21 = 29

Attack #2: 1d20 + 14 ⇒ (2) + 14 = 16 Damage: 2d4 + 21 ⇒ (3, 1) + 21 = 25

No idea if that will do the trick, but I doubt it. If not hopefully Colvyn & Astrid can help out!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

While Guiness repositions, Kargas' first swing chops into the giant's torso. He pulls his blade free and for a moment it looks like the giant is down for the count, but the bulky fellow manages to stay on his feet. The giant also blocks the followup attack.

|||| STATUS - ROUND 10 |||||
Guiness (fly) (40 dmg)
Kargas (shield of faith, shield, freedom of movement, browgasher) (25 dmg)
Astrid (div fav, overland flight, ironskin) + 3x Dinos (21 dmg, 18 dmg, 25 dmg)
Colvyn (divine favor, shield of wings, weapon of awe, bear's endurance) (28 dmg)
Kellek (mage armor, invis, fly)

4 Stone Giants (83 dmg, 25 dmg, 25 dmg, 25 dmg) @ Yellow A
1 Stone Giant (93 dmg) @ Yellow B
3 Stone Giants (25 dmg, 25 dmg, 25 dmg) @ Yellow D (waterwalking)
Red Dragon (11 dmg)

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 55/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 2/6 | Active Conditions: HB (Giants, Mountains), FoM

GM, just wanted to make sure you saw my question about the dinosaurs' HP and DR.

With the bears down for the count, Astrid sends her dinos charging in against their handler, trampling the giant underfoot. She herself remains hovering over the battlefield, watching the dragon nervously even as she uses Pulura's blessing to heal her summoned troops.

Fly to Hover: 1d20 + 14 ⇒ (5) + 14 = 19
Channel: 5d6 ⇒ (1, 1, 5, 2, 5) = 14 The Divine Heralds feature lets me use channel to heal my summoned creatures at any range.

Dino 1 Trample, DC 21 Reflex: 2d6 + 12 ⇒ (2, 5) + 12 = 19
Dino 2 Trample, DC 21 Reflex: 2d6 + 12 ⇒ (1, 3) + 12 = 16
Dino 3 Trample, DC 21 Reflex: 2d6 + 12 ⇒ (4, 4) + 12 = 20


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Ah, I forgot! Yes, the damage I listed failed to account for DR, so each of the dinos took 10 less damage.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek casts mirror image and flies into cover.

mirror images (CL 12 thanks to arcane res.): 1d4 + 4 ⇒ (1) + 4 = 5


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 16 ⇒ (18) + 16 = 34 2d8 + 12 ⇒ (1, 1) + 12 = 14
1d20 + 10 ⇒ (10) + 10 = 20 1d8 + 2 ⇒ (5) + 2 = 7
1d20 + 10 ⇒ (12) + 10 = 22 1d8 + 2 ⇒ (4) + 2 = 6
1d20 + 10 ⇒ (15) + 10 = 25 1d8 + 2 ⇒ (5) + 2 = 7
Astrid's trampling dinosaurs charge over to where Kargas is fighting the remaining giant. They bounce the giant between themselves as they slam into him and past him. By the time they pass, his body is left to sit broken in the street. You notice that one of the dinos got bruised during the brief melee. Astrid's channeled energy sorts out the majority of their wounds.

To the north, Kellek gains a quintet of duplicates.

Further to the north, the squad of giants at A continue their trek to avoid the wall of fire. All the way to the south, the 'D' giants push through the streets, emerging into the large square in front of the harbor. With the other exits from the town rapidly cut off, a large crowd of townsfolk have retreated here in an attempt to take any floating escape route available. Unfortunately, most ships and boats moored here were not ready to sail at a moment's notice, and so most of those people are still here. Screams rise at the sight of giants. Arrows from Rig and Ameiko pepper the giants, but do little to distract them from their new-found prey.

The red dragon swoops through the streets, sweeping up a fleeing local with its jaws before delicately piercing the man with its teeth. It seems to be taking care to prolong the man's suffering. It beats its wings to rise back up to 50 feet of elevation.

From his new position, Guiness happens to be perfectly located to spot another group of giants clambering up the cliffs to the north end of town. They haul themselves over the ledge and climb to their feet. Of the three in this new group, one is clad in bone-draped leathers that seem to signify a higher importance. He raises an enormous pick in one hand and points it toward Old Light. The other two giants with him nod, drawing their mallets.

|||| STATUS - ROUND 11 |||||
Guiness (fly) (40 dmg)
Kargas (shield of faith, shield, freedom of movement, browgasher) (25 dmg)
Astrid (div fav, overland flight, ironskin) + 3x Dinos (9 dmg, 1 dmg)
Colvyn (divine favor, shield of wings, weapon of awe, bear's endurance) (28 dmg) x2
Kellek (images 5, mage armor, invis, fly)

4 Stone Giants (83 dmg, 25 dmg, 25 dmg, 25 dmg) @ Yellow A
3 Stone Giants (25 dmg, 31 dmg, 32 dmg) @ Yellow D (waterwalking)
Red Dragon (11 dmg)
2 Stone Giants + 1 Giant Leader @ Yellow E

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Time to kill a dragon!" Kargas announces before hurtling towards the fiery wyrm as fast as his crackling wings will carry him.

Run action for 240ft, I think that leaves me ~80ft from the dragon.

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Moving as fast as he can towards the dragon on an intercept course, Guiness calls over to where he last saw Kellek, yelling, "The stone giant leader is headed for the Old Light!"

Getting as close as he can to the dragon, Guiness is relieved to see Kargas coming from the other direction, though he is concerned about the townsfolk vulnerable to the giants to the south.

If he has enough movement to make it to the dragon:

Dragonfist Charging Attack with Bless: 1d20 + 14 + 1 + 2 ⇒ (14) + 14 + 1 + 2 = 31
Dragonfist Damage (fire not included): 1d8 + 15 ⇒ (8) + 15 = 23


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 6/7, Fervor 3d6 1/7, Sacred Weapon 6/9, Sacred Armor 9/9

With one group of giant down, Colvyn start heading toward the group to the south. He heals some of his wounds on the way and recast one of his spell. He then aims for the most wounded of the bunch and sends an arrow flying. "Hey you! The weakling over there. Can't fight real warriors, you have to aim for defenceless villagers. Real brave of you!"

Round 10: Double move plus healing with fervor.
Fervor: 3d6 ⇒ (4, 1, 3) = 8
Round 11: Single move, Divine favor(free action), single attack

Longbow: 1d20 + 15 - 3 + 2 + 2 + 2 + 1 + 1 ⇒ (2) + 15 - 3 + 2 + 2 + 2 + 1 + 1 = 22

Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 ⇒ (5) + 4 + 6 + 2 + 2 + 2 + 2 = 23

Buff: Channel Vigor (haste), Divine Favor, Weapon of Awe, Shield of Wings, Bear's Endurance


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

@Guiness: Since you can't run while flying with the fly spell, and the dragon is 270 ft or so from where you were last round, I don't think you can make it there this round. I've moved you back to 80ft from your starting spot.

While Guiness and Kargas converge on the dragon, Colvyn sends an arrow across town at the southern group of giants. A tough shot at this distance, he sends it into the roof of a nearby building instead.

|||| STATUS - ROUND 11 |||||
Guiness (fly) (40 dmg)
Kargas (shield of faith, shield, freedom of movement, browgasher) (25 dmg)
Astrid (div fav, overland flight, ironskin) + 3x Dinos (9 dmg, 1 dmg)
Colvyn (divine favor, shield of wings, weapon of awe, bear's endurance) (20 dmg)
Kellek (images 5, mage armor, invis, fly)
4 Stone Giants (83 dmg, 25 dmg, 25 dmg, 25 dmg) @ Yellow A
3 Stone Giants (25 dmg, 31 dmg, 32 dmg) @ Yellow D (waterwalking)
Red Dragon (11 dmg)
2 Stone Giants + 1 Giant Leader @ Yellow E

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek double flies across the street and into cover (chimneys, second floors, etc....) attempting to stay in sight of Kargas and about 50' back. How high up is the dragon?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The dragon is 50ft up from street level.

GM Screen:
1d20 + 18 ⇒ (6) + 18 = 24 2d8 + 28 ⇒ (2, 1) + 28 = 31
To the north, you no longer have sight on the northern group of giants. The group of giants at D sweep through the crowd. One sweeps his mallet, sending the townsfolk scattering, while another comes from a different angle to plow into the crowd. The last rushes in and snatches up a well-dressed man with his massive hand.

The two giants at E and their leader rush along the shoreline, running at top speed.

The dragon spots Kargas approaching and swallows its current prey before bellowing in draconic "You protect this town, worm?" It wheels about and then dives toward the bloodrager. Or almost toward him - it flies past him and snaps with its jaws on the way! The teeth close around Kargas' leg and tear before the beast's momentum takes it away. (dealing 29 dmg after DR) Once it's well past Kargas, it turns again and faces him. (Still 50 feet up)

|||| STATUS - ROUND 11 |||||
Guiness (fly) (40 dmg)
Kargas (shield of faith, shield, freedom of movement, browgasher) (54 dmg)
Astrid (div fav, overland flight, ironskin) + 3x Dinos (9 dmg, 1 dmg) x2
Colvyn (divine favor, shield of wings, weapon of awe, bear's endurance) (20 dmg)
Kellek (images 5, mage armor, invis, fly)

4 Stone Giants (83 dmg, 25 dmg, 25 dmg, 25 dmg) @ Yellow A
3 Stone Giants (25 dmg, 31 dmg, 32 dmg) @ Yellow D (waterwalking)
Red Dragon (11 dmg)
2 Stone Giants + 1 Giant Leader @ Yellow E

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

GM (and I guess anyone sneaky enough to look) ;):
Given their relative heights and distance is it feasible for Kellek to get within touch range of the dragon in a single fly move?


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek flies upward at the dragon. He gets within touching distance somewhere he thinks might be awkward for the dragon to reach and then casts his dread curse on the monster.

As he gets in close how big in game terminology does the dragon look?

Concentration (DC 23, cast defensively, I'm not sure he needs to do this because of invisibility, but here it is just in case): 1d20 + 17 ⇒ (11) + 17 = 28

touch v dragon (bless, +2 from being invisible): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22

CL 10 vs SR? (Again, I'm not sure if you need this): 1d20 + 10 ⇒ (16) + 10 = 26

Bestow curse--Will save DC 21 (DC is +2 due to arcane res. He's using the "bad luck" second option: -4 penalty on attack rolls, saves, ability checks, and skill checks.) Basically, this is all to get his saves down, though the other stuff is useful too.

Kellek suddenly appears standing in the air next to the big red dragon! So close in fact that he has one hand on it!

GM Cellion wrote:
The dragon spots Kargas approaching and swallows its current prey before bellowing in draconic "You protect this town, worm?"

"Don't forget about me, wyrm." replies Kellek in Draconic.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The dragon looks to be huge. Quick update in case this affects anyone else's actions.

GM Screen:
1d20 + 18 ⇒ (4) + 18 = 22 2d8 + 28 ⇒ (4, 1) + 28 = 33 1d6 ⇒ 5
1d20 + 13 ⇒ (15) + 13 = 28
Cunningly, the dragon pretends to have not noticed Kellek until the wizard is already flying into his reach. A claw swings out, but only manages to pierce a mirror image. Kellek gets in close and delivers his spell after casting carefully. He pierces the creature's magical resistance, but the dragon's strong will overcomes the curse before it can take effect.

It cranes its neck to better examine the morsel that has flown quite close.

|||| STATUS - ROUND 11 |||||
Guiness (fly) (40 dmg)
Kargas (shield of faith, shield, freedom of movement, browgasher) (54 dmg)
Astrid (div fav, overland flight, ironskin) + 3x Dinos (9 dmg, 1 dmg) x2
Colvyn (divine favor, shield of wings, weapon of awe, bear's endurance) (20 dmg)

Kellek (images 4, mage armor, invis, fly)
4 Stone Giants (83 dmg, 25 dmg, 25 dmg, 25 dmg) @ Yellow A
3 Stone Giants (25 dmg, 31 dmg, 32 dmg) @ Yellow D (waterwalking)
Red Dragon (11 dmg)
2 Stone Giants + 1 Giant Leader @ Yellow E

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 55/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 2/6 | Active Conditions: HB (Giants, Mountains), FoM

Astrid hesitates, unsure of what to do, before sending her dinosaurs to defend the townspeople trapped at the docks. Not like they can take on a dragon, she thinks.

A double move from them and then Run toward the docks. They have a ways to go.

Her face set in grim determination, she drains the energy from one of her pearls of power and sets off to join the others against the dragon.

Using my standard to reprepare burst of radiance, moving, and then double moving towards the dragon.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 6/7, Fervor 3d6 1/7, Sacred Weapon 6/9, Sacred Armor 9/9

Colvyn flies yet closer to the group of giants and fire another arrow. "Oi! You three! You are so ugly, your mama probably was an ogre!" Speaking in Giant, he tries to get their attention away from the villagers.

Longbow: 1d20 + 15 - 3 + 2 + 2 + 2 + 1 + 1 ⇒ (16) + 15 - 3 + 2 + 2 + 2 + 1 + 1 = 36

Damage: 1d6 + 4 + 6 + 2 + 2 + 2 + 2 ⇒ (3) + 4 + 6 + 2 + 2 + 2 + 2 = 21

Buff: Channel Vigor (haste), Divine Favor, Weapon of Awe, Shield of Wings, Bear's Endurance

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

With the dragon flying so quickly away, Guiness finds himself much closer to the giants running along the cliff's edge than his intended target. Not knowing for sure what the stone giant leader was intending, Guiness was sure it couldn't be good, so he makes a snap decision.

Diving down as silently as he can towards the chief stone giant, Guiness gathers all the momentum he can and bowls into him, hoping that at a dead run the giant may not be expecting such an impact and be pushed over the edge of the cliff! With no illusions of his survival capability alone against three giants, the dwarven warrior continues through his cannonball maneuver--hit or miss--out past the cliff over the water before preparing to arc back towards the fight with the dragon.

Charging/Diving bull rush (160' movement) attempting to blindside the stone giant leader and push him off the cliff, moving with him and flying off over the water.

Bull Rush + Charging + Blooded + Bless + Hunter's Blessing: 1d20 + 14 + 2 + 1 + 1 + 2 ⇒ (18) + 14 + 2 + 1 + 1 + 2 = 38


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

@Guiness: Just checking, what's your 160' movement from? Shouldn't you be 80' for a charge? Not a big difference to the outcome, as you can't continue a charge through someone. Knowing that, let me know if you want to adjust your action.

Waiting on Kargas in any case, since Kellek's in a bit of a spicy spot.

Grand Lodge

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Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Sure. Guiness was up about the Dragon’s altitude (50 feet) to try and engage with it, but decided to dive to ground level at the giant. While not straight down, it is diagonally down. From the spell, going down is double speed, so I just tried to evoke the visual of dive-bombing. Totally up to you on how to adjudicate the actual total speed, but I see him headed down in a silent-but-deadly dive bomb, trying to knock the giant over the edge, and pulling up (hopefully) before he hits the water himself.
“ The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.”

The bull rush allows you to do it at the end of a charge and move with the creature you push, so I was hoping he would either miss or hit hard enough to knock the Giant off the cliff and move with him (not falling himself since he is affected by the fly spell)
“ You can make a bull rush as a standard action or as part of a charge, in place of the melee attack. You can only bull rush an opponent who is no more than one size category larger than you. A bull rush attempts to push an opponent straight back without doing any harm. If you do not have the Improved Bull Rush feat, or a similar ability, initiating a bull rush provokes an attack of opportunity from the target of your maneuver.
If your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent’s CMD you can push the target back an additional 5 feet. You can move with the target if you wish but you must have the available movement to do so. If your attack fails, your movement ends in front of the target.”
If the giant sees Guiness coming he gets an AOO, and if Guiness fails to push him, he will end up adjacent to the giant and in very big trouble, but I am hoping that since the giant is running it may have some penalty to being pushed from the side

If you rule that Guiness must stop when he gets adjacent to the giant regardless of the success of the bull rush, I will chose a different action for Guiness.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Surprised at Kellek's courage--then immediately ashamed for being surprised--Kargas recognize's the mage's dangerous position and lets out a howling battle cry as he charges in to the wizard's rescue!

Charge, with Elemental Weapons active. If this attack hits I'll activate Browgasher for 5dmg of bleed, plus the stacking debuff effects over time. I'd also like to trigger Moment of Greatness to double my Strength bonus from raging.
Charge!: 1d20 + 20 + 2 + 2 ⇒ (18) + 20 + 2 + 2 = 42 Damage: 2d4 + 24 + 1d6 ⇒ (2, 2) + 24 + (5) = 33
Confirm?: 1d20 + 24 ⇒ (2) + 24 = 26 Crit?: 2d4 + 24 ⇒ (2, 1) + 24 = 27
Cornugon Smash Intimidate: 1d20 + 16 ⇒ (2) + 16 = 18


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 20 + 4 ⇒ (4) + 20 + 4 = 28 1d8 + 11 + 2 + 2 + 2d6 ⇒ (6) + 11 + 2 + 2 + (5, 4) = 30
1d20 + 9 ⇒ (10) + 9 = 19
8d6 ⇒ (3, 6, 5, 2, 1, 5, 2, 4) = 28
-
8d6 ⇒ (2, 3, 3, 6, 2, 4, 5, 2) = 27
8d6 ⇒ (5, 1, 2, 4, 4, 1, 3, 3) = 23
-
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 22 ⇒ (12) + 22 = 34 2d8 + 13 ⇒ (5, 7) + 13 = 25
1d20 + 22 ⇒ (7) + 22 = 29 2d6 + 9 ⇒ (2, 5) + 9 = 16
1d20 + 22 ⇒ (12) + 22 = 34 2d6 + 9 ⇒ (4, 2) + 9 = 15
1d20 + 20 ⇒ (14) + 20 = 34 2d6 + 13 ⇒ (3, 6) + 13 = 22
While Astrid moves and directs her dinos, Colvyn sends a single arrow at the southern group of giants. The shot stabs into one giant's thigh, earning a bellow of pain.

To the north end of town, the giant leader shouts "Ha, what? A flying dwarfie? Come 'ere!" as Guiness zooms in. He sets up and swings his pick at Guiness as the dwarf gets close. The spike of the pick pierces the dwarf's side, but fails to slow his momentum. (Dealing 30 dmg) The impact of Guiness' body throws the giant off balance. He stumbles and then pitches over the edge. His body falls end over end and impacts the sand of junk beach 80 feet below.

Kargas delivers a precise slash against the dragon, cutting a significant bleeding gash. The dragon's hide proves tough enough to protect against a potentially even more grievous wound (doesn't confirm).

To the south, two of the giants wade forth, grabbing additional townsfolk. The third takes the man he grabbed and stuffs him into his sack before turning to start heading back out of town.

To the north, the giant leader scrambles rather quickly to his feet and stows one of his picks, readying himself to climb up the cliff. Meanwhile, the other two draw small boulders from their pouches and toss them at Guiness. One of the boulders clips Guiness, almost knocking him out of the air (25 dmg after DR)

Guiness Reflex: 1d20 + 7 ⇒ (7) + 7 = 14
Guiness Reflex: 1d20 + 7 ⇒ (16) + 7 = 23

In the center of town, the enormous dragon beats its wings hard to hover in place, then tears into Kargas with brutal bites, claws, and swipes of its tail. Teeth pierce hard into his flesh, nails lacerate him, and the final tail strike sends him body tumbling. (70 total damage after applying DR 4 times) Kargas is almost torn to shreds, but his sheer raging determination keep him alive, if not conscious. (Luckily Raging Vitality is an all star. By my tracking you're at -12 HP) The dragon unleashes a deafening roar, bloody and satisfied.

Astrid Will vs Frightful Presence: 1d20 + 14 ⇒ (13) + 14 = 27
Kellek Will vs Frightful Presence: 1d20 + 11 ⇒ (18) + 11 = 29
You're both OK!

|||| STATUS - ROUND 13 |||||
Guiness (fly) (95 dmg)
Kargas (shield of faith, shield, freedom of movement) (124 dmg, unconscious, dying)
Astrid (div fav, overland flight, ironskin) + 3x Dinos (9 dmg, 1 dmg)
Colvyn (divine favor, shield of wings, weapon of awe, bear's endurance) (20 dmg)
Kellek (images 4, mage armor, invis, fly)

4 Stone Giants (83 dmg, 25 dmg, 25 dmg, 25 dmg) @ Yellow A
3 Stone Giants (46 dmg, 31 dmg, 32 dmg) @ Yellow D (waterwalking)
Red Dragon (49 dmg, 5 bleed, -1 attack penalty)
2 Stone Giants + 1 Giant Leader (28 dmg, 80ft below) @ Yellow E

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)

So questions: Was Kargas flying when he charged the dragon/when the dragon hit him? If so Kellek spends a point of arcane resivoir to dimensional slide 100' straight up. He then Readies to cast a spell that only really had maybe a 50/50 chance of working if the dragon had a -4 penalty to it's saves--gravity well.

Kellek blows raspberries at the dragon from a 100' up from where he was just floating.

"Dragon" he says, "I am laughing at the superior intellect."

The trigger to cast is the moment that the dragon approaches to a point that it is just 5' outside of its longest melee range. ;)

CL v SR (should it come up): 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

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Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

(Noticed the first 30 point hit didn’t have a comment about after DR, so may need to add 2 hp back)

Having paid a hefty price to stall the giant leader’s advance, Guiness wheels around to the east to put the solid outcropping between him and the two stone giant boulder throwers. Staying below the edge of the cliff to get full cover, the heavily-injured Dwarven warrior prepares to shoot across into the town at ground level, staying behind buildings as he approaches the dragon battle.

80 foot double move maintaining altitude; planning to use building cover at ground level next round.


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 55/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 2/6 | Active Conditions: HB (Giants, Mountains), FoM

Astrid's dinosaurs continue their headlong charge toward the docks, while she herself flies after Kargas's falling body. Realizing she won't make it in time, she reaches over her back and releases her familiar. [b]"Fly, Muninn!" she commands, infusing the tiny bird with one of her strongest spells. Moving, then sending Muninn to deliver a touch spell to Kargas with a Run action (which should be about 200 feet).

Sacrificing Restoration for Cure Critical: 4d8 + 20 ⇒ (6, 6, 5, 1) + 20 = 38


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Yep Kellek, Kargas was flying when he charged the dragon.
Yep, you got it Guiness. I missed the DR this time. One of the reasons I try to always mention when I'm applying it.
Astrid, just to confirm, are you sure you want to send Muninn into the dragon's reach area in order to deliver a touch spell on Kargas?

Kellek instantly teleports up 100 feet, well out of the dragon's reach. Guiness repositions, breaking the line of sight of the two giants remaining at E.

|||| STATUS - ROUND 13 |||||
Guiness (fly) (93 dmg)
Kargas (shield of faith, shield, freedom of movement) (124 dmg, unconscious, dying)
Astrid (div fav, overland flight, ironskin) + 3x Dinos (9 dmg, 1 dmg)
Colvyn (divine favor, shield of wings, weapon of awe, bear's endurance) (20 dmg)

Kellek (images 4, mage armor, invis, fly)
4 Stone Giants (83 dmg, 25 dmg, 25 dmg, 25 dmg) @ Yellow A
3 Stone Giants (46 dmg, 31 dmg, 32 dmg) @ Yellow D (waterwalking)
Red Dragon (49 dmg, 5 bleed, -1 attack penalty)
2 Stone Giants + 1 Giant Leader (28 dmg, 80ft below) @ Yellow E

Group Buffs: Hunter's blessing vs giants and urban, bless, moment of greatness, resist fire 20


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 55/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 2/6 | Active Conditions: HB (Giants, Mountains), FoM

I think I was going more off the map (and assuming Kargas would fall out of its reach). Cause, yeah, sending my tiny bird straight into AoO territory is not intended. I'll post a do over in the morning, if that's okay.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Yeah, map's a little abstract, but Kargas had to get within 5ft of the dragon to work his falchion magic. So his body is still currently within 5ft. You can absolutely revise your post.
BTW: I'm taking the more player-favorable interpretation of the interaction of the fly spell and unconsciousness (you stay floating in position even though you're not making hover checks), as the alternative is Kargas immediately plummeting 50ft to his death.


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 55/63HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 2/6 | Active Conditions: HB (Giants, Mountains), FoM

That is much appreciated. Sorry for my reading comprehension fail! Question: could I use my Heaven's Leap hex to teleport Kargas to me? The spell it's mimicking says they have to be on solid ground, but I think that's intended to stop you from teleporting someone off a cliff.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

It's pretty explicit that it needs to be on solid ground for the destination. However, we can say the roofs of the buildings below Kargas are 30ft away. When I get back this evening I'll also adjust Kargas' position - I missed that he hadn't moved himself on the map after making his charge.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 3/14 | magic missile wand 26/38 | beast shape III 11min, ext mage armor, overland flight, hunter's blessing (mnt, giants)
Astrid Olvirsdottir wrote:
That is much appreciated. Sorry for my reading comprehension fail! Question: could I use my Heaven's Leap hex to teleport Kargas to me? The spell it's mimicking says they have to be on solid ground, but I think that's intended to stop you from teleporting someone off a cliff.

Maybe delay/ready and see what the dragon does?

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