Revival of the Runelords (Inactive)

Game Master Cellion

(RotRL Handouts) | (RotRL Maps) | (RotRL Loot Log)

INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo is stunned by the magnificence of the creature. By the time she takes it all in, the others have already had a go at the problem! While waiting to see how Colvyn fairs, she takes the opportunity to admire it further. Poor thing! I'm glad we came, it would have been a shame to let such a grand creature suffer.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Kargas is able to fairly easily slice through the chain, but it doesn't take too much longer for Colvyn to use his tools to unscrew the mechanism and remove the tension holding it closed. The trap falls free from the firepelt's leg. Even untrained, you can tell that the creature's leg is badly broken. It lowers the leg to the ground and tests it a little bit only to jump up in pain. Thereafter it stands on three legs, regarding Colvyn intensely with its large, golden eyes.

There's no chance to really interact with it further before you hear the sounds of a chorus of barking hounds from the north, as well as the sounds of multiple things moving through the forest, crashing through the brush.

You have a couple rounds before they arrive if you'd like to take action or prepare.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness will draw his hammer and enflame it, standing between the injured feline and the oncoming noises and dropping into a combat stance.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Sketching an arcane symbol in the air with his off hand, Kargas pulls a shimmering field of energy around himself and then stands with elaborate casualness, fauchard resting across his shoulders but still ready to strike at any moment.

Casting Shield, then wait for the new arrivals.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

"And here come the hunters..." Colvyn gets his bow ready and use one of his spells to increase his effectiveness. "Floredana, could you heal our new friend here with the wand?"

Cast Divine Favor.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
GM Cellion wrote:
Alright, feel free to make any final prep you'd like, I'll move us forward in the mean time.

Kellek picks up 4 more days of trail rations, and a third sunrod so he doesn't need to pack the light spell. He subs out his spells (updated on character page), memorizing the extended version of mage armor which he casts at 9th level proficiency thanks to spending 1 point from his arcane reservoir, giving him 18 hours of mage armor. This probably becomes his standard operating procedure in the morning when he prepares spells.

Later, in the wilds.

GM Cellion wrote:

Following the sound of the yowls, you push on into the woods, hacking through thorny brush as you go. It takes a few minutes of travel before you emerge into a misty clearing criss-crossed with old tree roots across its rough rocky soil. To the south end of the clearing, you spot the source of the yowls. A black and red pelted feline creature thrashes and twists piteously, its leg caught in a particularly wicked looking bear trap. It appears the trap is anchored by a chain to stake driven most of the way through a nearby tree.

At the sight of your group, the feline slows in its attempts to free itself, splitting its attention between watching you with wary interest and trying to work the jaws of the trap open with its teeth

Take 10 on knowledge (cat) check, yaddayaddayadda.

"Someone's pet, I presume."

At the sound of the hullabaloo.

"Perhaps it would be best to stay out of the way, and see who they are first." Kellek steps to an out of the way section of the clearing and waves everyone towards him. He weaves a bit of magic (minor image) to disguise the spot the party is standing on a clump of obscuring bushes and trees. He kindly informs the group that "It's just a mirage."

This should give the rest of the party a +4 bonus to disbelieve it turning it into a indistinct wire-frame outline that they should be able to see through.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
5d20 ⇒ (5, 8, 8, 5, 10) = 36
Soon after the illusory bushes and trees form around your group, a quintet of burly looking dogs burst out from the treeline at the north end of the clearing. The dogs bark and yap, but pause for a moment to sniff at the air. Several seem to be sniffing in your general direction, but none yet seem to be able to see through your illusory hideout.

Map updated

You've earned yourselves a surprise round on this group! Feel free to take a move or standard action.

|||| INIT - surprise ||||
Kargas
Kellek
Colvyn
Flo
Guiness

5x hunting dogs

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Are they close enough to be reached by a partial charge? Asking for a friend...also, not sure if we want to attack hunting dogs without knowing who their hunter is, but I doubt they will give us a choice in the matter...


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Easy, Guiness," Kargas breathes to the dwarf, waiting with predatory patience for the hounds' master to arrive.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Kargas Stormscar wrote:
"Easy, Guiness," Kargas breathes to the dwarf, waiting with predatory patience for the hounds' master to arrive.

That’s what I wanted to know...

With Kargas holding his ground, Guiness does as well, preparing to strike if the war dogs attack (use surprise round action to ready a hammer attack).


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Where's the cat? How 'burly' are the dogs? Small or Medium-size?

knowledge (nature, dogs, Take 10): 10 + 13 = 23

Also Kargas, Guiness, remember you might both be standing in an illusion of thick foliage that you might not be able to see through without either making a Will save, or leaving the "cover". Illusions.

Kellek has ghost sound to create a distraction on the opposite side of the clearing, but he would have to break concentration on the current illusion which would then linger for 2 rounds and then disappear.

Wait for it. Wait for it.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26 Didn't see a DC posted so I hope that's enough!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Not close enough for a partial charge. They're 70ft away, give or take right now.
Also yes, you all should probably make a Will save (looks like the DC17) or the illusory bushes you're in will be as opaque to you as they are for the dogs.

@Kellek: medium sized doggos. The cat is next to Colvyn on the map. BTW Kellek, I'm not clear exactly on your post - are you casting ghost sound now or are you waiting?
----
Kellek recognizes that the dogs are a mixed breed and likely partly wild. They look like they have a nasty bite and strong neck muscles - they could probably pull someone to the ground easily.

From the sounds of crashing further to the north, you probably have 10-15 seconds before the master of these hunting dogs arrives.


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
Kargas Stormscar wrote:
Didn't see a DC posted so I hope that's enough!

That's twice I forgot to put it in. DC 17.

GM Cellion wrote:
@Kellek: medium sized doggos. The cat is next to Colvyn on the map. BTW Kellek, I'm not clear exactly on your post - are you casting ghost sound now or are you waiting?

There's a map!?

{Looks at map, places illusion}

GM Cellion wrote:
BTW Kellek, I'm not clear exactly on your post - are you casting ghost sound now or are you waiting?

Was waiting and floating the idea to others. He'll officially move further back and Ready to cast ghost sound (amped via his arcane pool to DC 17) if the dogs press 10' into the illusion.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Good thinking, Kellek," Flo whispers. Unable to cast without speaking, she pulls out a wand for later.
________
Will (Warned), DC 17: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28
If it is possible, Flo would have tried to heal the cat's leg. No worries if she has to wait until after the fight. Draw wand of Bless.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Will save: 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 14

"Dammit, can't see anything anymore, let me know when it is time to strike."

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness Will Save: 1d20 + 8 + 2 + 4 ⇒ (18) + 8 + 2 + 4 = 32


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Colvyn, you'll have another chance to make the save each round that you interact with the illusion.

GM Screen:
5d20 ⇒ (10, 12, 18, 12, 13) = 65

Init:
Kargas: 1d20 + 4 ⇒ (15) + 4 = 19
Flo: 1d20 + 8 ⇒ (10) + 8 = 18
Colvyn: 1d20 + 4 ⇒ (15) + 4 = 19
Kellek: 1d20 + 2 ⇒ (8) + 2 = 10
Guiness: 1d20 + 1 ⇒ (9) + 1 = 10
-
1d20 + 2 ⇒ (3) + 2 = 5
The hounds psych themselves up for a moment and then start bounding south as they follow the scent. They slow as they approach the illusory bushes, sniffing and prodding about in confusion. Two of them attempt to dive into the brush. Of the two, you see one start jumping about in confusion, biting at plants that aren't real, the other (green) suddenly points directly toward your group and barks more intently.

Kellek, please feel free to trigger your ghost sound.

With the illusion in the way, the organized hunting pack seems to be in disarray.

|||| INIT ||||
Kargas
Kellek
Colvyn
Flo
Guiness

5x hunting dogs


2 people marked this as a favorite.
N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

"I can only distract some of them for a moment. And our cover will disappear."

Using his knowledge of, well, everything, Kellek casts the ghost sound of something that would likely entice a 'a mixed breed and likely partly wild' hunting dog further along path to the south. Possibly a number of darting deer or ground game. He increases the DC to 17 with his arcane pool.

While he does that he knocks lightly upon his cumbersome-looking wooden backpack. "My book. Now."

A side panel slides open and out sticks his personal spellbook--"The Life, Times, and Spells of Kellek Zaderan, volume 1".

A small gruff voice says "S'alright?"

"Not so loud." hisses the wizard, taking the tome.

"Sorry. S'alright?" responds the voice.

"S'alright." says Kellek.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Rolling his shoulders to work out the kinks, Kargas holds his falchion in a low, ready stance and continues to calmly wait for the hounds to make the first move.

Readied Attack w/Power Attack & Arcane Strike, but no rage
Ready Attack: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21 Damage: 2d4 + 15 ⇒ (1, 2) + 15 = 18

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Shoulder to shoulder with Kargas, Guiness waits as well, protecting the feline as best he can.

Readied Dragonfist Attack: 1d20 + 14 ⇒ (20) + 14 = 34
Dragonfist Damage: 1d8 + 1d6 + 9 ⇒ (8) + (6) + 9 = 23
Confirm Readied Dragonfist Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Added Dragonfist Crit Damage: 2d8 + 18 ⇒ (5, 2) + 18 = 25


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
Kargas Stormscar wrote:
Readied Attack w/Power Attack & Arcane Strike....
Brother_Guiness wrote:
Readied Dragonfist Attack

Ah, Pathfinder Society members! ;)


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
5d20 ⇒ (4, 17, 16, 12, 8) = 57
Already confused by Kellek's illusion, half the hounds perk up and look southward attentively, intrigued by the sounds coming from that direction.

Will hold off for Colvyn and Flo here until tomorrow before botting

|||| INIT ||||
Kargas - readied
Kellek
Colvyn
Flo

Guiness - readied
5x hunting dogs (really confused. 1x looking at your group. 3x looking southwards at the lovely deer sounds)


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn stays put for now, letting the others open up the hostilities. He does tries to see through the illusion again.

Will save: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo prepares to bolster her allies once they engage in battle. Kellek has always been clever, but he's never been quite this resourceful before! What changed? Maybe I don't need to keep such a watch on him after all.
________
Ready a Bless!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
4d20 ⇒ (17, 20, 13, 1) = 51
Colvyn sees through the illusion, and as the green hunting dog approaches the group, Flo blesses everyone on the team! The green hunting dog tries to bypass the armed members of the team to get to the injured firepelt, but Guiness' hammer slams down hard into its back. It collapses with finality.

The red hunting dog tries to blindly continue through the illusion, following its nose. Kargas' blade chops down and kills it with a single blow. The remaining three dogs head south after the deer noises. Two of the dogs suddenly notice that the firepelt lies to the east and turn that way.

To the north, a strangely misshapen humanoid staggers out of the woods. The bulky figure has beady red eyes, a large hunch and a deformed right arm, but otherwise appears sort of human "Whaaaaat??? What is killing doggies? If no doggies, no able to hunt kitty cat!" The figure roars in frustration and anger, hefting his spear into the air.

|||| INIT ||||
Kargas
Kellek
Colvyn
Flo
Guiness

3x hunting dogs (really confused. 1x still trying to find the deer, 2x looking toward the firepelt from the south)
??? Mutant

Buffs: Bless


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Would Lore (Giants) recognize it as an ogre?

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness continues to protect the feline animal companion from the hunting dogs or this deformed creature. Seeing the dogs move to the south, he adjusts his position to better protect the wounded creature.

Readied Attack:

Dragonfist Attack with Bless: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Dragonfist Damage: 1d8 + 1d6 + 9 ⇒ (7) + (4) + 9 = 20


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek moves closer and attempts to identify the potential hostile (Take 10, yaddayaddayadda). Assuming it is a humanoid of some sort (game mechanically speaking) he Readies a charm person spell to use upon it when it gets with in 60' (his range). When/if he casts it, he increases the DC to 18 with his dwindling arcane pool.

I know for a fact I have seen this spell work.

"The illusion will be down in a moment. Get those carcasses under some cover. Colvyn, get that cat under cover as well. Get it to bat you around, and chase you, or something. This might be our one chance to learn what we are up against here."


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo opens her mouth to speak, but quickly closes it and pulls a dog into a bush. Too many questions, not enough time! If this works, we'll learn something and if not, well, we fight like we expected
________
Assuming it takes a full-round equivalent to hide a corpse?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Kellek recognizes the creature as an ogrekin, the malformed offspring of a human and an ogre. Manifesting some of the worst aspects of both species, ogrekin are also blighted with various anatomical abnormalities that make their lives often far more difficult.

Kargas recognizes that the creature must have some amount of giant blood in it based on its hulking form... (Feel free to attempt a Lore Giants if you'd like to learn more.)

Sure, full round sounds reasonable to grab and drag Flo.

|||| INIT ||||
Kargas

Kellek (readied)
Colvyn
Flo
Guiness (readied)
3x hunting dogs (really confused. 1x still trying to find the deer, 2x looking toward the firepelt from the south)
Ogrekin hunter

Buffs: Bless


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn tries to guide the firepelt toward the bushes so that they can hide out of sight of the dogs and the ugly hunter.

Handle Animals: 1d20 + 8 ⇒ (18) + 8 = 26
Stealth: 1d20 + 17 ⇒ (7) + 17 = 24


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Lore (Giants): 1d20 + 10 ⇒ (18) + 10 = 28

Shaking his head impatiently, Kargas strides out of the illusion and points his falcion at the hunter.

Giant:

"You there, hound-master! You are with the Kreeg tribe, are you not? You have no business being here, this isn't your territory. Tell me why you're in Black Arrow territory or I'll be sticking your head on a spike!"

Intimidate: 1d20 + 14 ⇒ (13) + 14 = 27


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 2 + 5 - 2 ⇒ (14) + 2 + 5 - 2 = 19
-
1d20 + 9 ⇒ (16) + 9 = 25 1d8 + 10 ⇒ (7) + 10 = 17
Much as Kellek did, Kargas also recognizes that the creature is an ogrekin. He's heard stories of these monsters out in the wilderness between ogre and human settlements, shunned by both their ogre and human kin. They tend to be just as cruel and twisted as the ogres they come from, but they're cursed not only with physical deformities but a childlike mind.

Kargas recognizes that its very unlikely that this ogrekin belongs to the Kreeg clan. True ogres would likely kill him on sight.

Colvyn is able to escort the firepelt off into the bushes with only a few whimpers from the injured animal.

When Kargas emerges from the illusion, the ogrekin steps back in surprise. At the aggressive words that follow, the ogrekin takes a step forward and shouts in common "Grrrrah! Blabby little man shut up! You kill doggies, even Rukus see blood on sticker! You pay for that!" He charges at Kargas, shrugging off the mental effects of Kellek's spell as he rushes spear first.

The spear slips under Kargas' guard and stabs into his gut. (Dealing 16 dmg) The hunting dogs rush back up north to nip at Kargs' heels. (double moving this round though)

|||| INIT ||||
Kargas (16 dmg)
Kellek
Colvyn
Flo
Guiness

3x hunting dogs
Ogrekin hunter (shaken)

Buffs: Bless

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

With the feline safely hidden and the dogs otherwise occupied, Guiness charges at the only creature he can reach, his short legs pumping furiously as he swings the flaming Dragonfist in a brutal arc at the blue hunting dog!

Dragonfist Attack with Bless and Charge: 1d20 + 14 + 1 + 2 ⇒ (2) + 14 + 1 + 2 = 19
Dragonfist Damage: 1d8 + 1d6 + 9 ⇒ (7) + (5) + 9 = 21


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

The blue hunting dog falls in a burst of flame.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Head on a spike it is," Kargas' eyes and scars flare with blue light, and the half-orc counterattacks against Rukus.

Rage, Power Attack, Arcane Strike, Bless
Attack #1: 1d20 + 14 + 1 - 3 ⇒ (10) + 14 + 1 - 3 = 22 Damage: 2d4 + 21 ⇒ (4, 2) + 21 = 27

Attack#2: 1d20 + 9 + 1 - 3 ⇒ (5) + 9 + 1 - 3 = 12 Damage: 2d4 + 21 ⇒ (4, 2) + 21 = 27


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Coming!" Flo calls out as tactics shift to the aggressive. Leaping into a run, she draws her pearlescent dagger and circles around their bipedal foe.
________
Double move, draw dagger on the move! I counted 70ft of movement to avoid an AoO (but only if it doesn't have reach).


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Well, fireball is looking pretty good right now. ;)


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BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

I've actually never used Blood Sanctuary...


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Doesn't have reach, so: Flo slips around the ogrekin while Kargas swings in with his falchion. His first blow lands hard, shearing bone and flesh and earning a mad howl from the creature. Though the wound is grievous, it doesn't fall. His second swing is met by the ogrekin's spear and knocked aside.

|||| INIT ||||
Kargas (16 dmg)
Kellek
Colvyn

Flo
Guiness
2x hunting dogs
Ogrekin hunter (27 dmg, shaken)


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Gesturing to the firepelt to stay put, moves discreetly toward Kellek. "I don't know what you were planning, but it seems that everything went to hell."

Stealth: 1d20 + 17 ⇒ (20) + 17 = 37


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo can channel ;) Digging the go getter attitude Kargas, FIRE IN THE HOLE, KELLEK!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Kellek feel free to double up on actions next round.

GM Screen:
1d20 + 9 ⇒ (16) + 9 = 25 1d8 + 10 ⇒ (1) + 10 = 11
1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7 1d8 + 10 ⇒ (2) + 10 = 12
-
1d20 + 5 ⇒ (19) + 5 = 24 1d6 + 3 ⇒ (6) + 3 = 9 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
1d20 + 3 ⇒ (4) + 3 = 7 1d6 + 3 ⇒ (3) + 3 = 6
The ogrekin cries out "No, no, you-" but cuts out when he notices Flo behind him. "Oooooh, pretty blue. What you look like inside?" He whips the spear around to slice at Flo, scoring a sharp gash. (11 damage) before grunting in disappointment. He continues his arc and swings at Kargas, but by this point the bloodrager has had plenty of time to prepare himself and he easily deflects it.

The hunting dogs leap and snap at Kargas. One lands a serious bite to his calf. (9 damage)

|||| INIT ||||
Kargas (25 dmg)
Kellek
Colvyn
Flo (11 dmg)
Guiness

2x hunting dogs
Ogrekin hunter (27 dmg, shaken)


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BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Determinedly ignoring the hounds while he focuses on killing their master, Kargas adjusts his grip on the falchion and launches a pair of heavy sweeping cuts.

Same bonuses apply
Attack #1: 1d20 + 14 + 1 - 3 ⇒ (4) + 14 + 1 - 3 = 16

Attack #2: 1d20 + 9 + 1 - 3 ⇒ (19) + 9 + 1 - 3 = 26
Confirm?: 1d20 + 9 + 1 - 3 ⇒ (20) + 9 + 1 - 3 = 27 CRIT!: 4d4 + 42 ⇒ (4, 3, 3, 2) + 42 = 54

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness steps up and starts attacking the dogs nipping at Kargas' heels. He starts with the purple one (flanked) and continues to the yellow hound if the first one falls.

Dragonfist Primary Attack with Bless and Flank: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
Dragonfist Damage: 1d8 + 1d6 + 9 ⇒ (8) + (4) + 9 = 21
Dragonfist Secondary Attack with Bless: 1d20 + 10 ⇒ (16) + 10 = 26
Dragonfist Damage: 1d8 + 1d6 + 9 ⇒ (3) + (5) + 9 = 17
Steel Headbutt Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Steel Headbutt Damage: 1d4 + 2 ⇒ (4) + 2 = 6

(add +2 for flank for iterative attacks if it applies)


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn stands from his spot and fires a couple of arrows. The first one is completely off target, but the second fair way better.

Longbow vs Whatever is still alive: 1d20 + 12 + 2 - 2 - 2 ⇒ (1) + 12 + 2 - 2 - 2 = 11
Longbow vs Whatever is still alive: 1d20 + 12 + 2 - 2 - 2 ⇒ (12) + 12 + 2 - 2 - 2 = 22
Damage: 1d6 + 2 + 4 + 2 ⇒ (5) + 2 + 4 + 2 = 13


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
Colvyn "Slick" Dashtail wrote:

Gesturing to the firepelt to stay put, moves discreetly toward Kellek. "I don't know what you were planning, but it seems that everything went to hell."

Stealth 1d20+17=37

"Who said that?"

NOW, looks to be the time for a fireball.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Kargas' attack #1 dmg: 2d4 + 21 ⇒ (3, 2) + 21 = 26

With two powerful blows, first one to the belly and a second to the neck, the ogrekin spasms and collapses. Its eyes still blink, wide and uncomprehending, as its head drops nearby. With three quick and effective blows, Guiness smashes his way through the remaining hunting dogs. Colvyn is left looking for a target, but the small clearing lies still.

Combat Over!

With the hunter and his dogs dealt with and danger averted, the firepelt limps painfully over to lick at each of you that helped out.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
GM Cellion wrote:
With the hunter and his dogs dealt with and danger averted, the firepelt limps painfully over to lick at each of you that helped out.

"Hm?" Kellek says looking up from a page he is considering tearing out and throwing away. "Yes, yes. Very nice. Good mountain lion."

He pats the firepelt awkwardly.

"Now go bother Colvyn. I'm allergic to cat hair."

Eventually he closes the book and puts it away. He uses his magic to detect magic (Take 10 to ID for a total of 28) and looks for any clues amid the carnage.

perception: 1d20 + 7 ⇒ (15) + 7 = 22

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