Revival of the Runelords (Inactive)

Game Master Cellion

(RotRL Handouts) | (RotRL Maps) | (RotRL Loot Log)

INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo gives Guiness a smile. "It will be my pleasure to show you all part of my home!" And keep everyone safe, but let's hope it doesn't come to that...

THAT'S SO MUCH MONEY! Speechless as Guiness takes the weight of the bags onto his frame, she rubs her eyes. "Wow, I, thank you. Please, uh, please send our appreciation to the Lord Mayor!"

Turning to Captain Korim, she continues. "Captain," she pauses to let the word hang in the air for a moment, "I can't promise that it will be at a convenient time for you, but given what you've done for us already, would it be ok if I made you our first point of contact here in Magnimar? The strength of my faith to Desna is such that I can deliver short, verbal messages over great distances. You can respond back to me, but only a sentence or two, ok?"
________
OBVIOUSLY we must go shopping again! Afterwards, Flo would like to head back to Sandpoint before running off to Turtleback Ferry so we can let their leadership know how this whole ordeal has progressed. She would also like to let the Mayor and Sheriff know about her Sending spell and make the same offer she just made to Captian Korim. We don't have to RP it all, but that's what she'd like to get down before we move on!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Korim turns back when Flo calls out, looking faintly embarrassed. "For all the Lord Mayor says, I'm no captain. But I'd be glad to hear from you and honored to be your point of contact. I don't know what exactly you'll find out there in Turtleback Ferry, but if things turn for the worse, I'd like to be able to help." She shakes hands with each of you and heads back home.

----------

OK, so there's a bit of shopping to do. I'm happy to do a bit of a summary scene of Sandpoint, but if you guys want to RP anything specific there, let me know and we can do that too. I'll hold off for today in case that's the case.

Once you are done with Sandpoint, please lay out for me how you plan to head to Turtleback Ferry. One thing that can help - the last slide of the RotRL handouts is a map of Varisia that you should be able to draw on to indicate your intended path.

If you'd like to take the river, I'll take an initial preemptive sailing check from Flo as well.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

I’m all for taking the River, which looks like it can get us all the way there, more or less. Guiness trusts the Lady of the River with his life, though they may want to attach a bobber and a line to the dwarf in case he goes overboard so they can track him at the bottom of the river.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

No specific RP in mind, just what was outlined above. She'll stop in to Father Zantus too and tell him an unabridged version of events. If he hasn't caught on by now, he's basically her therapist/confidant/advisor ;)

As to our route, boat travel looks like the most expedient. Without just following the river (in which case we might as well boat it up), overland travel would take us through a forest at the least, adding in some hilly/borderline mountainous terrain at the worst. In general, I'd like to T10 for the travel checks, but no worries if you'd prefer I roll!

Sailor!: 1d20 + 14 ⇒ (11) + 14 = 25


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Boat travel seems most efficient, especially since we already have a boat! Kargas will want to check in on Ameiko and see if she's still holding up alright. Her dad & brother's deaths were ultimately due to Xanesha's schemes, it seems like, and he thinks Ameiko deserves as much of the truth as we have right now.


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
Brother_Guiness wrote:
I’m all for taking the River, which looks like it can get us all the way there, more or less. Guiness trusts the Lady of the River with his life, though they may want to attach a bobber and a line to the dwarf in case he goes overboard so they can track him at the bottom of the river.

Kellek ties a bobber to the dwarf explaining: "This way we'll know where you are drowning."

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness will want to check up on Rig and see how life in Sandpoint is treating him, perhaps buying him an ale or three as they talk. He will also want to say hello to Sheriff Hemlock and Father Zantus as they are properly informed about the events that transpired in Magnimar. Other than that, he has no special preparations other than to stock up on plenty of Dwarven Stout and Trail Rations.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn as no particular person that he needs to visit while the group stop at Sandpoint. He will go around the poorest section of the town and see how they fare. Since he doesn't have the time to go hunting, he leaves 200 gp to Ameiko to uses as she see fit to help those in needs.


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Leaving behind Magnimar loaded up with new equipment and a more solid relationship with the law, the team gets back on the ship and sails up along the coastline back to Sandpoint. The journey takes a couple of days, but before you know it, you see the familiar buildings of the town up ahead.

It has been a few weeks since you left for Magnimar, and the locals seem to have fully recovered from the anxiety that built up while the murderous ghoulish Aldern Foxglove was on the loose. With the boat docked, you're able to make a circuit of the town and check in with each of the town's leaders.

Mayor Deverin and Sheriff Hemlock listen to your story with a mix of amazement and concern. Both are astounded to learn of just where the murders around Sandpoint had led. The idea that your group took down a lamia and a cult of mad assassins inspires awe, but it also leaves them wondering why such a group ever had interest in Sandpoint. You leave them impressed but also buzzing with discussion over how best to protect the town.

Father Zantus listens with more serenity to the stories told by Flo, but its clear even he is rattled by the threats uncovered in Magnimar. The idea that even the Mistress might be serving a higher power particularly bothers him. Concerned for Flo's dangerous lifestyle, he fusses over her while she remains in town - insisting that she rest, asking her to lead nightly prayers to Desna, and often stopping by to deliver humble advice regarding communing more clearly with the goddess.

Ameiko is overjoyed to see the group again, and takes the news of the truth of the plot uncovered in Magnimar in stride. The night you arrive, she throws another small party to celebrate your victories. She gladly receives Colvyn's generosity and asks him about how best he'd like his charity to be spent - rather than make the decision herself.

And finally, you're not able to find Rig in town. Asking about, you learn that he and Shalelu left about a week ago to follow up on a report merchant caravans being attacked on the road from Galduria to the northeast. They're not expected back for a while, but the people around town seem confident in their capabilities.

Prior to leaving again, Ameiko pulls Kargas aside to ask him to consider staying. She reasons to him that with the culprit behind Aldern Foxglove's goals and transformation gone, the town should now be safe from any powerful interests. She also admits that hearing about his brush with death against the Mistress has left her convinced that its simply a matter of time before he doesn't come back.
-----

I'll continue with the trip eastward on the Yondabakari tomorrow.


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Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

OH SNAP OH SNAP OH SNAP, WHAT'S KARGAS GONNA DO?!?!?!?!? :D:D:D:D:D

Flo spends what time she can leading prayers to Desna in the Grand Cathedral with/for Father Zantus, but she can't allow herself to indulge in the resting that he insists upon. "I'm sorry Father Zantus, but I can't sit back while others might be going through the same thing we did, you know? Sandpoint is my home now, these are my people, but knowing the horrors we went through to make it safe again, I wouldn't wish it on anyone else. I've grown a lot since the Swallowtail Festival and, for the first time, I really think that I'm one of the best people for this kind of job. I don't mean to be arrogant, but if not me, then who? I'll come home again soon, ok? And help with the Cathedral full-time, promise!"

Any advice that he offers on communing with Desna is taken seriously and with great focus. She even takes notes, if he doesn't seem to take offense to it. The Goddess may offer more of her divine powers to her than the Father, but there is no denying a lifetime of experience in an endeavor of faith!


2 people marked this as a favorite.
BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Blinking in surprise at the request, and not quite daring to think she's asking what it sounds like, Kargas gives what he hopes is a reassuring grin. "I'd like that a lot. Staying, I mean, not the failing to come back! But...I'm not certain the Sandpoint is out of danger. I'm confident that Xanesha was at the root of all these troubles, and she has a sister--if there was something that drew them here other than bad luck, there's a chance that sister will turn her eyes to Sandpoint. I'd rather take the fight to her on our terms than find out months or years from now that she's not done with us." Taking a deep breath, Kargas reaches over and takes Ameikos hand.

"Would it help if I promised to come back?"


2 people marked this as a favorite.
Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn thinks for a moment at Ameiko's question about the money. He then remember some of his early training as a young acolyte. "Feed the hungry, shelter the homeless, dress the naked, but more importantly train the willing to become self-sufficient." He smiles, proud of remembering the lesson but then hesitate. "Just... Well, just don't mention that the money came from me. Thanks again for your help." He bows his head and quickly walks out to avoid any questions.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Back in Sandpoint:
It takes Father Zantus some time to resign himself to Flo's insistence that she can't rest and recuperate. He offers warnings and advice that aren't simply religious in nature, including insisting that she eats well and doesn't walk around the cold deck of the boat with bare feet. When it comes time to leave, he sees you all off at the dock once more.

Kargas' question earns a long stare from Ameiko, one laced with both concern and hurt. She finally responds "Well, you've kept that promise so far. If you have to go, then plan on keeping it forever." She holds his hand for only a moment before retracting it and stepping away. Any further attempts to talk to her are answered with only sharp insistence that she has work to do.

While you don't Ameiko directly involved, you do notice the few poorer folk around town being actively involved in work around town. You don't stay long enough to see the results.
-----

In just under a week later, your party is on the deck of the Dreamweaver, Flo at the helm. You're currently sailing upriver on the Yondabakari, a broad and relatively placid thoroughfare connecting Magnimar with the towns and villages of central Varisia. Much of the journey has been spent tacking back and forth, with the wind stubbornly refusing to grant you a swift push in your desired direction. For the last few days, you've been passing a vast, unrelieved swamp to the south that Kellek is able to inform you is known as the Mushfens. The untamed tangle that you make out that way seems particularly unwelcoming, and only gets more so when early one morning Colvyn spots a trio of truly enormous crocodilian lizards buried in the mud at the southern shore.

To the north, you pass the town of Wartle, which rises from the swampy northern shore on hundreds of wooden stilts. The place appears to be a trading hub and waystation for the river barges plying the river. You also pass many of those river barges as you continue your journey.

-----
Its early one misty morning with the wind almost entirely still that you suddenly hear shouts of alarm faintly through the mist. They sound like they're coming from somewhere downriver from you, in the direction you came from, and you recall that only fifteen minutes earlier you'd seen the faint light of a river barge's lantern passing in that direction.

The shouts rise in intensity, turning from mere alarm to panic, and are soon accompanied by a frenzied splashing.

While the mist is not particularly thick, it does obscure any sign of what might be happening back the way you came. You'll have to decide entirely based on the sound.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

”Floredana, quickly, we must turn around and see if our aid is needed,” says Guiness, looking worldly in the direction of the sound. He stands ready to assist in the sailing as needed, which usually consists of him staying relatively still and in the center of the boat.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

What time of year is it?

Kargas takes a break from lovesick brooding at the bow to peer in the direction of the shouting. "Hey wizard, want to fly over and check it out?"


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Early-Mid autumn. The Swallowtail Festival was on the first day of autumn, and there has been 1-2 months since then.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

"If we must." Kellek says not at all sounding eager. He hauls his wooden pack, onto his shoulders and doffs his wide-brimmed cap.

Kellek casts fly upon himself, with the intention of casting the minor image of a scrag (river troll) in the water as they approach to give any hostiles a scare and a possible target. He does this just before they are clear sight of the other craft using the light as a guide.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

With Kellek taking off, Flo slowly begins to turn the boat around. She does her best to angle it the craft to come along side the other, rather than directly behind it. "You're right Guiness, while we use the waterways, we must help if we can! It might be a nomadic community, but we are still a community!"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

While Flo gets the Dreamweaver turned around and pointed downriver toward the source of the shouts, Kellek takes the more direct path. With his scrag illusion in the water, he approaches. The barge's light grows visible in the mist. As he gets closer, the shouts turn to screams and the sounds of splashing are joined by wood cracking and creaking as something huge slams against it.

Kellek closes the distance enough that he can make out the scene at the barge. An enormous crocodile, with shimmering green scales and draped with river grasses and blood, smashes against the deck of the barge as the panicked crew attempt to chase it off with spears and poles. Already, it holds the remains of a elderly man in its jaw, pierced by teeth the size of a forearm. But it seems its hunger hasn't been sated by just one bite, and it continues to attack the barge in search of more.

With the action at the barge, neither the crew nor the oversized croc notice the scrag illusion approaching.

Map updated. We're not explicitly in combat rounds. Kellek has the chance to save some addition people here (if he'd like ;>) since he got there via flight. It'll take the rest of the team a minute or two to arrive.

We're on a new set of maps, so hopefully I got the links working right.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness helps Floredana get the boat turned around and moves carefully to the prow, drawing Dragonfist and setting it aflame to help light their way through the mist.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Standing on the bobbing deck, Kargas draws his falchion and holds it in his left hand while he produces a javelin in his right, peering into the mists for signs of whatever danger threatens the other boat.

Invoking Arcane Strike on this attack too!
Readied Throw: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Be ready, that does not sound good!" Flo calls out, her eyes narrowing as she stares off into the fog before them.
________
She'll continue steering the boat as best as she can. She wouldn't know this, but which side of the barge is the croc on?


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
GM Cellion wrote:

While Flo gets the Dreamweaver turned around and pointed downriver toward the source of the shouts, Kellek takes the more direct path. With his scrag illusion in the water, he approaches. The barge's light grows visible in the mist. As he gets closer, the shouts turn to screams and the sounds of splashing are joined by wood cracking and creaking as something huge slams against it.

Kellek closes the distance enough that he can make out the scene at the barge. An enormous crocodile, with shimmering green scales and draped with river grasses and blood, smashes against the deck of the barge as the panicked crew attempt to chase it off with spears and poles. Already, it holds the remains of a elderly man in its jaw, pierced by teeth the size of a forearm. But it seems its hunger hasn't been sated by just one bite, and it continues to attack the barge in search of more.

With the action at the barge, neither the crew nor the oversized croc notice the scrag illusion approaching.

Kellek flies nearer, and higher. He arranges for the area of the area of illusion to stretch out toward the boat, suddenly having the scrag appear splashing within range of the crocodile.

"Come on you primitive beast. Bite the nice river troll. You know what trolls can do can't you? A big girl like you. You've must have encountered them before. You could be gnawing on troll jerky for the next century." mutters Kellek beneath his breath. Then a thought strikes him. "That reminds me. I'll have to reset my alarm to bite into mine again tonight. Can't have old Georgie growing too big again. He always shouts so whenever he manages to grow back his mouth and vocal chords."

GM Cellion wrote:
We're on a new set of maps, so hopefully I got the links working right.

Kellek inspects the new maps. "Hm! Rich Corinthian leather!"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

@Flo: Croc's on the port side of the barge.

GM Screen:
1d20 + 3 ⇒ (9) + 3 = 12
In the time it takes Kellek to rearrange the illusion and then start moving the scrag in an alluring fashion, the massive croc manages to grab another crewmember off the barge. The victim gets lucky striking the croc with his 10-ft pole and falls free of the creature's jaws... straight into the river. It's at this moment that the croc notices the troll.

It doesn't hesitate for a single moment before diving at the river creature. Its jaws close around the troll's head and then its whole body passes down through the troll with a massive splash. It rises to the surface in confusion, and starts biting and slapping at the illusion for a few moments.

While the barge members are running around in a panic trying to rescue their KO'd, adrift member, the Dreamweaver arrives onto the scene.

(And its time for combat! At the top of each round after this one, I'll be moving the Dreamweaver and everyone on it 60ft closer to the action. Note that thanks to the mist, ranged attacks from more than 20ft away suffer 20% concealment)

|||| INIT ||||
Guiness
Kargas
Flo
Kellek
Colvyn

Megacroc

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness peers ahead into the mist and describes the situation as best he can to Floredana as she steers the craft.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

"It's a big crocodile, attacking a barge. Ahead to the port side, with perhaps one barge crewman overboard," says Guiness leaning forward into the mist and lighting the way with his flaming hammer.

(Combat action this round is to delay...not much he can do at this range.)


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Does the readied javelin throw trigger?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

You can't ready attacks outside of combat, so it wouldn't. You can use that roll for round 1 if you'd like.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Okay, I'll do that!

Spotting the massive beast thrashing about in the water, Kargas looses his javelin and draws the falchion. "Flo, one of them fell into the water!" the half-orc calls over his shoulder before turning back to the reptilian monster and pounding his chest. "Hey New-Boots! That fella looks stringy and unsatisfying, I'm a heartier meal by far!"

Concealment: 1d100 ⇒ 49


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Keeping most of her focus on steering the Dreamweaver, Flo moves up to adjust a sail. Part way through, she reaches out to tap Guiness on the back. "Hopefully this keeps you dry," she says with a wink.

Translucent butterfly wings quickly sprout from his back.
________
Fly on Guiness! Can't have him falling in the drink on us, now can we? ;)

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness takes his delayed turn now to take to the air, flying an awkward double move (80' along the surface of the water to the west). He tries to spot the man who went overboard and the current location of the crocodile so he can set up to grab the man out of the water if needed his next turn.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Looking through the mist, Colvyn tries to make out the shape of the foe... or is it foes. Since he can, he shoot one arrow at each creature fighting in the water.

Longbow vs Troll: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
Miss Chance 20%: 1d100 ⇒ 30
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Longbow vs Croc: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Miss Chance 20%: 1d100 ⇒ 10
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

(I'll assume Kellek is going to maintain concentration on his illusion this round, but if you want to revise that action, feel free to do so)

GM Screen:
1d20 + 3 ⇒ (19) + 3 = 22
With a pretty pair of butterfly wings (:P) Guiness approaches the river barge and its terrible assailant. Attacks from Colvyn and Kargas either fall short or are thwarted by the hazy mists. The Dreamweaver maintains its course and drives closer, moving almost as fast as Guiness is flying!

The giant croc attempts another huge bite against the troll. Its jaws snap shut around the creature's torso... and go through, teeth audibly clacking together. By this point, even the croc seems to recognize something isn't right. It spins around and starts turning its attention back at the more meaty members of the river barge's crew.

On the deck of the river barge, an elderly woman throws out a lasso, catching the lost family member. A young man on deck grabs a hold of her rope and tugs, pulling the floating body closer.

|||| INIT ||||
Guiness
Kargas
Flo
Kellek
Colvyn

Megacroc

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness continues his lurching flight to the west as fast as he can go, charging at the crocodile as he interposes himself between the crewman and the massive beast. Bringing his flaming hammer down at the creature's head, he calls over his shoulder, "We are here to help. Get your crewman on deck while I hold off this beast until my friends get here."

Charging Attack with a Flaming Dragonfist: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34
Dragonfist Damage: 1d8 + 8 + 1d6 + 1 ⇒ (8) + 8 + (1) + 1 = 18


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
GM Cellion wrote:
(I'll assume Kellek is going to maintain concentration on his illusion this round, but if you want to revise that action, feel free to do so)

That's fine, though Kellek would have moved the river troll away from the boat (like a withdraw action) to try and draw the croc with it.

"Konphehte!"

Kellek casts glitterdust on the croc using his arcane pool to increase the DC (to 19)--hopefully before Guiness and the rest get in the way (though if not, the croc might sink to the bottom after eating all that heavy armor). The image of the troll lasts for a couple of rounds after Kellek stops concentrating on it.


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BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Thunder's blood, can EVERYONE here fly except for me?!" Kargas explodes, gesticulating at Guiness with his falchion.

Delay!


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

"Flap faster!"


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

"I'm not flying." Colvyn raises his bow again and aims at the crocodile. "That thing is huge! Let's hope it doesn't decide to try and eat the boat."

Longbow vs Croc: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Miss Chance 20%: 1d100 ⇒ 21
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Longbow vs Croc, crit?: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Extra Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Longbow vs Croc: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Miss Chance 20%: 1d100 ⇒ 26
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 3 ⇒ (15) + 3 = 18
The croc fails to resist the sudden burst of blinding light. The spell renders it a beacon of sparkling motes while also leaving it snapping at open air with its jaws.

Guiness delivers a powerful blow with Dragonfist, knocking out a few of the croc's teeth and sending the monster splashing back into the water. Colvyn follows with a perfectly aimed arrow, followed by a friend, both of which pierce the side of the croc. It roars in pain and thrashes about, sending blood red water flying into the misty air around it.

|||| INIT ||||
Guiness
Kargas
Flo

Kellek
Colvyn
Megacroc (40 dmg)


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo touches Colvyn's shoulder as she passes to manage the sails. Butterflies begin to sprout and flutter around his bow, eager to guide his deadly arrows to their target!
________
Luck on Colvyn! Haha sorry Kargas, I figured sending the brickwall over would buy us more time to close with the beast! GM, just verifying, Flo needs to stay on the boat to keep it on course, right? As far as where we land, Flo would like to have the Dreamweaver pull up along the starboard side of the barge and tie it off while the others charge the gator!


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Mentally running through a checklist of the weapons and spells at his disposal, Kargas plants a boot on the deck and seethes. "Can't this thing go any faster?" he complains.

I'll just delay this turn :)


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Flo, if you give up command of the boat, it'll generally continue on its same course over the short term. At the conclusion of this round, that course is toward the starboard side of the barge.

GM Screen:
1d100 ⇒ 65
1d20 + 8 ⇒ (4) + 8 = 12
1d20 + 3 ⇒ (4) + 3 = 7
The massive croc thrashes about blindly, swinging its tail and lashing out with its jaws, but with no way to track Guiness down it simply strikes the air. Though it tries ducking its head into the water to clear its eyes, it remains blinded as well.

|||| INIT ||||
Guiness
Kargas
Flo
Kellek
Colvyn (luck)

Megacroc (40 dmg, blind)


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

"Thanks Floredana." Again, Colvyn continues to send arrows toward the target.

Longbow vs Croc: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
Longbow vs Croc (luck): 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Miss Chance 20%: 1d100 ⇒ 28
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Longbow vs Croc: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
Longbow vs Croc (luck): 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
Miss Chance 20%: 1d100 ⇒ 14
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

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Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

I am assuming the two crewman behind Guiness were able to pull the injured crewman aboard. If not, Guiness will grab the crewman out of the water and set him down on the barge instead of attacking the crocodile as posted below.

Seeing the crewman overboard hauled back onto the barge by the other crew members, Guiness turns his attention to the now-blinded crocodile. With a nod to Kellek for his tactical brilliance, Guiness unloads his full attack on the dangerous but sightless creature.

Dragonfist Primary Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Dragonfist Damage: 1d8 + 8 + 1d6 + 1 ⇒ (7) + 8 + (3) + 1 = 19
Dragonfist Secondary Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Dragonfist Damage: 1d8 + 8 + 1d6 + 1 ⇒ (1) + 8 + (5) + 1 = 15
Steel Headbutt Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Steel Headbutt Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Even as he fires, Flo continues to cause butterflies to manifest on Colvyn. Desna, we wouldn't be here if it wasn't for you! "Prepare for boarding!"
________
Luck on Colvyn again. GM, for next turn, what kind of action would it be to tie off the Dreamweaver to the barge?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Wow, Flo, you're not going to have to worry about that, because...

Colvyn delivers a pair of arrows, one of which sinks shallowly into the croc's hide while the other is thwarted by the eddies of mist. On the other hand, Guiness' onslaught delivers blow after powerful blow. With a final headbutt into its skull, the croc falls backwards into the river and falls still. Its broken, bleeding body drifts along with the current.

Combat Over!
-----

The river barge crew manage to haul up the member of their family who got tossed overboard and they immediately jump into trying to resuscitate him. You can see that the unconscious man is sporting a number of serious puncture wounds in addition to the significant amount of water he likely breathed in. One of the older folks on the boat rushes over with a wand and flicks and swishes it a few times to no avail.

All throughout this, you're able to bring the Dreamweaver up close to the barge.


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

"If only man could do without the help of capricious gods and their trinkets, and develop a way of healing the sick and ailing without resorting to prayers. Something based upon and rigorously tested using the accepted arcane methods."

Kellek looks the man over once he is on deck.

heal: 1d20 + 8 ⇒ (7) + 8 = 15

After a moment he stands back, and gives his professional diagnosis.

"He seems to have been bitten, and half-drowned by a crocodile of unusual size."


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

As the Dreamweaver gets next to the barge, Colvyn jumps over with one of the ropes to tie both ship together. [b]"Should we worry about another one of those thing showing up?"

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Seeing that the crew have at least a wand among them and have recovered their comrade, Guiness flies to the slowly floating croc and drags it to the barge, tying it up alongside in case it’s hide or meat could be of value to these people.

Not being particularly skilled in medicine himself, he watches the others’ efforts to revive the man grimly.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Hey Colvyn, think you could give me some pointers on shooting a bow sometime? I feel about as useful as wet match in a rainstorm right now."


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Once the Dreamweaver has been tied off, Flo leaps aboard the barge with her hand raised high. Filling the watercraft with the image of a gentle meadow, many of their wounds begin to close as insects, small birds, and even the grass itself works on them.

"May the Tender of Dreams bless your travels!" she says as she begins to inspect the wounded as well.
________
Channel Positive (Heal Living): 4d6 ⇒ (5, 5, 5, 4) = 19
Heal: 1d20 + 13 ⇒ (9) + 13 = 22
She'll channel again if need be! She can use the wand too if they insist. If the Heal skill is needed for CPR or something, she can roll that too!

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