
Rev DM |

Arianwyn steps backwards down the skiff and unleashes his trademark flurry of curses on the uncaring Voidblight. One patch dissolves under the impact.
And the cursed ones are marked with blue dots.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Tutavak
Chary - rowing
Whiteclaw - rowing
Kia
Voidblight
Arianwyn

Arianwyn |

Before my turn ends... Minor - Curse Q17. AP - Cursegrind vs all cursed enemies' Fort: P13, Q13, R13, Q14, Q15, R12, R11, Q17.
1d20 + 13 ⇒ (1) + 13 = 141d20 + 13 ⇒ (16) + 13 = 291d20 + 13 ⇒ (8) + 13 = 211d20 + 13 ⇒ (12) + 13 = 251d20 + 13 ⇒ (17) + 13 = 301d20 + 13 ⇒ (16) + 13 = 291d20 + 13 ⇒ (16) + 13 = 291d20 + 13 ⇒ (3) + 13 = 162d10 + 14 ⇒ (8, 6) + 14 = 28
Arianwyn's eyes blaze, "From whence you came, you shall remain, until you are complete again!"
With apologies to Jack Black.

Rev DM |

Almost as an afterthought, Arianwyn does his utmost to wipe out more of the Voidblight. Several more areas fragment horribly under his assault.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Tutavak
Chary - rowing
Whiteclaw - rowing
Kia
Voidblight
Arianwyn - used AP

Tutavak |

Tutavak switches to his lance, and white flames leap from it, taking on aspects of human spirits as they swirl through the voidblight . . . to no apparent effect.
Going to hope this stuff doesn't get OAs.
Minor: Change weapons.
Minor: Soul Furnace -- Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by your soulfire power takes 3 fire damage.
Standard: Soul Flare -- Area burst 1 on P17, enemies, vs Ref. Fire damage, and Kia gets Soulfire as an effect.
O17, O18, P17, P18, Q17, Q18
1d20+13;1d20+13;1d20+13;1d20+13;1d20+13;1d20+13;2d10+6+3
Eated, but no roll was higher than 10.

Rev DM |

Tutavak swings wildly, but ineffectually bar his aid to Kia. The warlord glows as Kargzant spirits infuse her with the might of the Sun Stallion.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Chary - rowing
Whiteclaw - rowing
Kia - Soulfire
Voidblight
Arianwyn - used AP
Tutavak

Chary |

Uncharacteristically, Chary believes that prudence of not fighting in a boat is the better part of valor and picks up the volume and pace of her song while encouraging Whiteclaw to row hard too! Then she cries out, "Stop at the island or keep rowing?"
Do we want to outrun these guys, or stop to take them out? Perhaps when we get to the island, or fight at the small island on the map. We might be able to take these guys on more easily...if no one else is waiting for us there.
Move action: From Q17 (Kia as reference) to K23 (diagonally 6 spaces).
Finish post after a quick word from our sponsors.

Chary |

Given that response, Chary stops rowing and climbs past her compatriots and sets to beach the boat onto the small island as best she can! ..ready for oncoming steamy, maddening ickiness.
Stop boat at small island (that was move action #1)
Move action step off boat and pull it ashore, staying close to steady the boat. End up in H20.
If this is not what you meant, I guess I am SOL.

Rev DM |

Chary and Whiteclaw keep their heads and row towards the largest islet. The drow keeps her hand firmly on a restraining rope as her feet touch solid ground. Growling her approval, Whiteclaw stays aboard, holding the skiff steady.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Kia - Soulfire
Voidblight
Arianwyn - used AP
Tutavak
Chary
Whiteclaw - rowing

Kia Rubarka |

Kia moves on to the island, grateful for some solid gound under her feet, and fires off another shot at the most sticken voidblight.
Move to G20
Paint the bullseye at blight(Q13) 1d20 + 17 ⇒ (5) + 17 = 221d10 + 3 ⇒ (2) + 3 = 5
Yeah, right....
Certian that her bow will be useless after this shot, she switches weapons to her trusty sword. That's a minor action

Rev DM |

Kia disembarks and stows her bow after her arrow sinks into the sea.
The Voidblight floats towards the companions and envelops Arianwyn, Tutavak and Chary. It attempts to take hold of the warlock once more, but he is ready this time and brushes aside the attack.
Voidblight (Fort) v Arianwayn
1d20+18=20 Miss.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Arianwyn - used AP
Tutavak
Chary
Whiteclaw - rowing
Kia - Soulfire
Voidblight

Rev DM |

Ignoring his own advice, Arianwyn stays aboard and curses another section of Voidblight before eliminating one of the approaching pieces. Tutavak's constitution easily withstands the swirling assault on him.
Voidblight (Fort) v Tutavak
1d20+18=19 ... sigh. Flat miss.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Tutavak
Chary
Whiteclaw - rowing
Kia - Soulfire
Voidblight
Arianwyn - used AP

Tutavak |

Tutavak skips onto the islet, changing back to his bow, and again targets the blight.
Move to F22. Minor to change weapons. Standard: Twin Strike at H20, trying to clear Chary.
1d20 + 18 ⇒ (14) + 18 = 321d10 + 3 ⇒ (9) + 3 = 121d20 + 18 ⇒ (11) + 18 = 291d10 + 3 ⇒ (3) + 3 = 6

Rev DM |

Tutavak fires arrows above Chary's head, but although the misty dangers starts to fragment, it is not destroyed.
He watches concerned as the drow falls prey to the strange madness.
Voidblight (Fort) v Chary
1d20+18=28. Hits.
1d10+6=16
16 psychic damage to Chary. 10 ongoing psychic and affected by voidblight insanity (se both, but no save possible in blighted square. See below for details.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Chary - 10 ongoing psychic and has insanity
Whiteclaw - rowing
Kia - Soulfire
Voidblight
Arianwyn - used AP
Tutavak

Chary |

Upon Chary's first taking psychic damage, she activates her armor of adaptable resistance. Then on her turn, she steps back from the nastiness and swings at it with her rapier, before asking for advice.
immediate reaction: resist 10 psychic until the end of the encounter.
Move action: shift to G21.
Standard action: Energizing strike on H20: (16)+18=34 vs AC.
Effect: (4)+10 = 14 damage and Kia gets 11 temp HP.
Save versus ongoing: (5)
I have a daily that will grant someone resist 10 psychic until the end of the encounter or when they want to end it (and then spend a HS)(also grants +2 to AoO attack rolls, and +2 untrained skill checks). Not sure who that would benefit most, so, next turn I can spend it.
damage to Chary: 6...(resist 10 of 16 from original attack, and then resist ongoing 10; if that isn't right, let me know and I will remedy).

Rev DM |

Chary's attack gives Kia some support as she blithely ignores the mental attack and swipes at a patch of voidblight. Whiteclaw steps off the skiff and swings her axe hard. Coming on top of Chary's successful attack, the blight section fragments and vanishes.
1d20+17=37. Crit. Wipes out voidblight at H20.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Kia - Soulfire
Voidblight
Arianwyn - used AP
Tutavak
Chary (resist 10 psychic to end enc.) - 10 ongoing psychic and has insanity (se both)
Whiteclaw - rowing

Kia Rubarka |

Kia entreats Arianwyn to move out of the clouds and on to the island.
Knight's move for Arianwyn who can take a move now as a free action
Kia switches back to her bow and fires another Shot.
Sunder Armour vs the nearest blight
1d20+18=(16)+18=34; 2d10+8=(9, 8)+8=25
To the end of her next turn any roll of 18-20 count as a crit if aginast the same target.
Is the soulfire still active?
Arrows: normal = 13, magic = 15

Rev DM |

Kia bloodies another patch of voidblight and watches as Arianwyn teleports to another islet. Confronted with multiple targets, the blight comes towards both groups, shrouding all the heroes bar Tutavak in motes of horror.
Voidblight (Fort) v Arianwyn:
1d20+18=35. Hits.
1d10+6=12
12 psychic to Arianwyn. He takes 10 ongoing psychic and has insanity (se both, but cannot save in square containing blight)
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Arianwyn - used AP; 10 ongoing psychic and has insanity (se both)
Tutavak
Chary (resist 10 psychic to end enc.) - 10 ongoing psychic and has insanity (se both)
Whiteclaw - rowing
Kia
Voidblight

Arianwyn |

Move to L12. Take the 10 damage. Otherwind Stride vs Fort of K13, L13, M13, M12, M11.
1d20 + 13 ⇒ (5) + 13 = 181d20 + 13 ⇒ (19) + 13 = 321d20 + 13 ⇒ (2) + 13 = 151d20 + 13 ⇒ (4) + 13 = 171d20 + 13 ⇒ (4) + 13 = 171d8 + 10 ⇒ (4) + 10 = 14
Whichever is most damaged and not destroyed takes a further:
2d8 ⇒ (2, 2) = 4
Those I hit are immobilised eomnt. I teleport to J17. Minor - Fiendish Resilience.
Arianwyn dives into the heart of the cloud before disappearing in a cloud of sea spray.

Rev DM |

Arianwyn wipes out two more segments of voidblight and teleports back onto the skiff. His eyes are distinctly strange as he unavailingly fights the insanity afflicting him.
Both bits you took out were cursed, so you have another free teleport.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Tutavak
Chary (resist 10 psychic to end enc.) - 10 ongoing psychic and has insanity (se both)
Whiteclaw
Kia
Voidblight
Arianwyn - used AP; 10 ongoing psychic and has insanity (se both)

Tutavak |

I'm out of town dealing with a fairly occupying family emergency. I do not know my posting rate for the near future; Rev, please NPC as necessary -- including if you're back to this turn before I am -- but I'll be back!
Have used Soul Flare and Soul Furnace, think I'm still at full hp

Tutavak |

Tutavak launches two arrows even as the mists threaten to engulf him. One somehow finds a target over Kia's head.
Don't seem to take OAs, so . . . Minor: Quarry G21. Standard: Twin Strike vs G21, G20.
1d20 + 18 ⇒ (8) + 18 = 261d20 + 18 ⇒ (20) + 18 = 381d10 + 3 ⇒ (3) + 3 = 62d6 ⇒ (1, 1) = 2
Miss G21. Crit G20 for soulfire on self (Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by your soulfire power takes 3 fire damage) and
2d6 + 13 ⇒ (5, 2) + 13 = 20

Rev DM |

Tutavak clears the mist around Kia and ignites.
Chary takes further damage from the engulfing mists, but her mental resilience fends off the worst of the attack.
Voidblight (Fort) v Chary.
1d20+18=38. Crit. 16 damage to Chary, before resist
6 psychic to Chary.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Chary (resist 10 psychic to end enc.) - 10 ongoing psychic and has insanity (se both)
Whiteclaw
Kia
Voidblight
Arianwyn - used AP; 10 ongoing psychic and has insanity (se both)Tutavak - Soulfire active

Chary |

Chary stays right where she is and attacks the creature enveloping her, while encouraging the three companions surrounding her.
Standard action--Battleborn Acuity: (11)+18= 29 Vs AC
on hit: 2W damage: (1,4)+10= 15 damage
on miss: half damage
Effect: Until the end of your next turn, your allies gain both a +1 power bonus to attack rolls and a power bonus to damage rolls equal to your Constitution modifier (+5) while they are adjacent to you. (Sustain Minor).
No save attempt, since I am in an occupied square.

Rev DM |

Chary's blade rips through the enveloping mists and strengthens her allies.
Unable to withstand the attack, Whiteclaw's jaws gape in a wild snarl as she refuses to attack her comrades and finishes the square covering her drow friend. Axe dragging at her side and eyes tormented, she moves out of the mists, but cannot shake her affliction.
Voidblight (Fort) v Whiteclaw
1d20+18=34. Hits. 1d10+6=8. 10 ongoing psychic and insanity (se both, but not in blight square.
Basic attack v voidblight at G21.
1d20+17=30. Hits. 1d10+8=15.
Save v insanity: 1d20=4. Oops.
To end Chary's next turn (and this is sustainable), allies gain a +1 to attack rolls and +5 to damage rolls while adjacent to her.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Kia
Voidblight
Arianwyn - used AP; 10 ongoing psychic and has insanity (se both)Tutavak - Soulfire active
Chary (resist 10 psychic to end enc.) - 10 ongoing psychic and has insanity (se both)
Whiteclaw - 84/102HP 10 ongoing and has insanity (se both)

Kia Rubarka |

Kia switches back to her longsword and attacks the Voidblight that Whiteclaw is standing next to.
Withdrawal Gambit
1d20+18+1=(18)+18+1=37, 3d8+7+5=(3,1,8)+7+5=24
Everyone who is next to that voidblight (i.e. Whiteclaw, Chary and Tutavak) can make a saving throw with +2 bonus and also shift 6 squares if they want to.

Rev DM |

Kia swings to some purpose, fragmenting another section and helping her allies recover if they can.
Whiteclaw nods her appreciation as she shakes off the effects of the Voidblight.
Whiteclaw save: 1d20+2=15. She won't move. Nowhere much to go for a seven foot gnoll who's strictly melee.
Just seeing if Chary makes it before doing the Voidblight.
To end Chary's next turn (and this is sustainable), allies gain a +1 to attack rolls and +5 to damage rolls while adjacent to her.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Voidblight
Arianwyn - used AP; 10 ongoing psychic and has insanity (se both)Tutavak - Soulfire active
Chary (resist 10 psychic to end enc.) - 10 ongoing psychic and has insanity (se both)
Whiteclaw - 84/102HP
Kia

Rev DM |

Thanks to Kia, Chary also saves against the ongoing mental trauma of the voidblight and the company ready themselves for a further attack.
Increasingly broken up, the blight nonetheless engulfs all the companions and wraps itself lingeringly around Arianwyn as he stands poised on the skiff.
By now he is aware of the danger and fends off the attack when it comes.
Voidblight (Fort) v Arianwyn
1d20+18=20. Miss.
To end Chary's next turn (and this is sustainable), allies gain a +1 to attack rolls and +5 to damage rolls while adjacent to her.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Arianwyn - used AP; 10 ongoing psychic and has insanity (se both)
Tutavak - Soulfire active
Chary (resist 10 psychic to end enc)
Whiteclaw - 84/102HP
Kia
Voidblight

Arianwyn |

Move to I19 (concealment). Curse G21. Crown of Stars vs J17 (Ref)
1d20 + 14 ⇒ (18) + 14 = 322d12 + 10 ⇒ (12, 1) + 10 = 232d8 ⇒ (8, 3) = 11
Arianwyn shifts down to the other end of the boat and stars glow from his brow.
Save
1d20 ⇒ 1

Rev DM |

Embracing the insanity that consumes him, Arianwyn blazes with light and obliterates another patch of voidblight.
Cursed enemy dropped.
To end Chary's next turn (and this is sustainable), allies gain a +1 to attack rolls and +5 to damage rolls while adjacent to her.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Tutavak - Soulfire active
Chary (resist 10 psychic to end enc)
Whiteclaw - 84/102HP
Kia
Voidblight
Arianwyn - used AP; 10 ongoing psychic and has insanity (se both); concealment

Rev DM |

Forgot to roll for Voidblight v Tutavak in the last post.
v Fort
1d20+18=23. Miss. Bah.
Tutavak shrugs aside the encroaching mist and wipes out another segment - this time the one wrapped around Kia.
Another cursed enemy dropped.
To end Chary's next turn (and this is sustainable), allies gain a +1 to attack rolls and +5 to damage rolls while adjacent to her.
Voidblight Insanity:- Attacks all creatures that start their turns in its area. On hit, targets take 10 ongoing psychic damage and are affected by voidblight insanity (se both). While affected, a conscious target must make a basic attack against an ally or take 10 additional psychic damage at the end of its turn. Creatures cannot make a saving throw against the effects while in a voidblight square.
The skiff has move 6.
It takes two of you to row at full speed.
If only one of you is rowing, it has move 3.
Chary (resist 10 psychic to end enc)
Whiteclaw - 84/102HP
Kia
Voidblight
Arianwyn - used AP; 10 ongoing psychic and has insanity (se both); concealment
Tutavak

Chary |

Chary, finally free from the voices in her head for a short time, regains her thoughts enough to swing at the mist enveloping her. She stays where she is, determined to stay adjacent to as many of her 'mates as she can.
Standard action: Energizing Strike--(15)+18= 33 Vs AC
On hit: (5)+10= 15 damage and one ally gets 11 temp HP.
Arianwyn ieems to be the only one taking ongoing right now, so he can have them).
Minor action--sustain Battleborn Acuity: +1 attacks and +5 damage for allies adjacent to her.