Return of the Rune Stones (4e - Part VI)

Game Master Rev Rosey

Part 6 of the Rune Stones saga.
Fomorians and Nuckalavee, oh my.


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Female Eladrin Warlord/10

Kia looks a little confused. "The last time we saw them the stones were still there, but blank. What are we supposed to do to 'reunite' them? Or have they been scattered since we left?"

"And they're heavy! I know, I had to help carry one."


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

"Perhaps they were not all present on Pharoe but had been moved in antiquity, or as you say, they have somehow been scattered in the recent past. We have been absent for 12 years..." Arianwyn muses.


"Matters have moved on since you left."

Pirot pushes his glasses up his nose and stabs a finger at the piled papers.

"Some years have passed and these are artifacts of unknown power being sought by a variety of beings for a variety of reasons. How the fomorians found them is not really the issue. The case appears to be that they have been found and are now separated. Probably by the fomorians themselves. Each tribe will want all of them and be holding their own stone hostage, so to speak. Most likely in devious ways."

"We could just let them kill each other and pick the stones up later," offers Whiteclaw.

"Not a stupid suggestion. Even an intriguing one. Your first task, of course will be getting close enough to find the things. They'll still be on the island, but they'll be hidden. There are records of mining works and you said you met duergar there on your first visit. Good fomorian country. Try underground to start with."


Female Eladrin Warlord/10

"Do we actually know how many stones we need to find then? And what do we do when we find them? Take them to some sort of rune stone repositoiry. Find a place where the formorians won't find them."


"Five stones, each with a different property. The Stone of Fury. The Stone of Creation. The Stone of Wisdom. The Stone of Rebirth. The Stone of Despair. If I were you, I'd keep things tidy. Put them back where you found them. Of course, the place may have changed a bit. The fomorians are lazy basket cases, but the cyclopes are very inventive and have a much stronger work ethic."


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

"Underground, from the island. .." Tutavak hesitates on the last. "And some magical transport?"


Female Eladrin Warlord/10

"We'll visit Hroaldir. He may know the best way to approach the island since it will probably all have changed since we've been gone. He may even have some useful suggestions on how to stop the stones being moved again once we have found them."

"And I'm hungry. Is there any decent food available here?"


"Not here, no. I don't have much interest in the stuff. You can probably find rooms at "The Way With Words". Your dwarf friend took it over a few years ago when Roswitha opened her smithy. She's very talented they say."

"I need longer to think about the Nuckalavee. It's an ancient thing and very little known."


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

"Yes... I have somewhere I must go, someone I must see. And alone."


Arianwyn is heading out on a brief side jaunt, but what are the rest of you doing?


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Tutavak takes the suggestion of The Way With Words. His objective is to secure a room with a private meal and spend time with his spirit companion.

It's been a trying 12 years. . .


Female Drow Ardent 13

Chary will go to The Way With Words with Kia and Tutavak. She could use some time to eat, rest, and get to know the area a little better.


Whiteclaw returns with Chary.

Tutavak says "Hey" back to you, by the way :) He's currently having a meal with Kia and Arianwyn.


And - as Tutavak has pointed out - the other Chary. Worlds just collided.

Tutavak, Chary, Whiteclaw and Kia take some well earned rest under the kindly auspices of the Way With Words. Always a civilised environment, this evening it is quiet and offers nothing more than the opportunity for good food, hot baths and supremely comfortable beds.

If any of you have anything particular you want to do, let me know.

Arianwyn sets out on a different errand, making his way towards Narissa's town house. Her garden remains a thing of beauty. Night is falling as he arrives and he is in time to see a combination of moonlight and other, artificial, but no less beautiful lights turn the place into a silvery paradise.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

The warlock raps on the door.


Bankimchandra slides the door open and betrays no surprise on seeing Arianwyn after so many years.

"My lady is in the conservatory. Please let me take your weapons."


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Arianwyn hands them over and enters the conservatory, "Forgive my absence. Our travels took us further in time and space than we had anticipated." he says warmly.


Narissa seems only a little changed by the years, thinner perhaps and more fragile than the warlock remembers, but her eyes and her smile offer no sort of reproach, merely immense joy at his reappearance.

"Dear love, you would hardly be you if you were prompt," she remarks serenely.

She rises and pulls him into a warm embrace. "Sit down, beloved. I have somewhat of a surprise for you. A gift, as you might say, from our last meeting. Most welcome to me, if unexpected."

Gesturing to a sofa, she pours a glass of chilled wine and goes to the door and calls to another room.

"Arianhrod, there is someone you must meet. Your father is returned."


Female Eladrin Warlord/10
Rev DM wrote:


"Arianhrod, there is someone you must meet. Your father is returned."

Oooh-err


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Arianwyn... raises an eyebrow.


Narissa
Arianrhod

The door opens and Arianwyn finds himself confronted by an eleven year old girl with a gaze at least as appraising and arrogant as his own. His daughter's eyebrows rise as she surveys him.

Arianrhod has Narissa's brown eyes, but otherwise she closely resembles her father.

"You took your time."


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Arianwyn blinks, and then stands.

"My apologies," he replies wryly, "The vagaries of multiversal travel led to a more extended absence than intended. That, and until this moment, I was unaware of your existence."

He surveys her in return, "But, I am very glad to rectify that." he adds with a smile.


Arianrhod completes her survey and seems prepared to accept the explanation.

"I suppose that's fair. I know about you though. Mother says you curse people for a living. Can you teach me? It sounds a lot more fun than interprative dance."

She casts a sidelong look at her mother who sighs slightly.

"I'm not having this argument again. Besides, your father is a deft performer himself. And Arianwyn, I'd be very cautious about what you promise."

"Mother!"

"I know you, cariad, but your father has some catching up to do, although I'm sure you'll both find it interesting."

Mother and daughter smile at each other, suddenly looking remarkably similar.

Narissa continues. "I'm sure this must come as a shock to you, but as you've said yourself, you have been hard to contact." For a moment it looks as if she may say more, but keeps silent for now.


Arianwyn falls uncharacteristically silent.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

I didn't want to monopolise the thread.

Arianwyn replies, "I would not suggest treating with otherworldly entities. At least, not yet."


Fair enough. If you're done for the most part, we can return to base and fast forward to morning.

"Does my Dwarf language teacher count?"

For the first time, Arianrhod smiles properly at her father.


Well rested and sustained by an excellent breakfast, the group reassemble and make their plans.

Which are?

EDIT: Namarth is a good place to shop for anything you don't already have. Riggarth (which is probably where you will be going next to get to Pharoe Island) is not a big population centre. Anything exotic or unusual needs to be found or purchased here.


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Oh, forgot from last night -- Tutavak peeks in the bag.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

How much money, residuum etc do we have? I have 646 gp.


Previous evening

Once he has made peace with his other self, Tutavak allows himself to look into the strange bag Brightpur handed over just before leaving the Labyrinth. Gazing back at him is the primordial eye from the Golem the Chosen destroyed there. In the lavish comfort of the Way with Words, the thing seems even more alien - and quite definitely alive.

Morning

As the leisurely meal draws to a close, a messenger arrives from the University.

"From Magister Weltmann. He sends apologies for not speaking to you yesterday, but he was unexpectedly called upon to undertake urgent research."

He hands over a thick envelope. On inspection, it contains a note in Weltmann's flowing hand and a note of credit to addressed to the Bursar of the Parthenon.

Your departure twelve years ago took place before proper recompense could be made for your efforts on behalf of this august establishment. As you will be aware, prising money out of institutions is a ticklish and often laborious process, however I was eventually successful. Regrettably, institutions are not notorious for their generosity, but your absence has at least enabled me to invest said remuneration. The interest rates have been favourable. Take the attached note to the Parthenon and present it to The Bugler on duty. He is authorised to deliver 20,000gp each to you. Madame Vel's portion has been delievered to her in Kargzant where she currently resides.

Spoiler:
That's 20,000 each to Arianwyn, Tutavak, Whiteclaw, Chary and Kia. I know technically Tutavak and Chary weren't part of the group at that point, but you all need the cash.


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Last Night Hoping Nature check helps understand anything about the eye, using Speak with Spirits for a bonus. If it's an INT knowledge skill, subtract 11.

1d20 + 16 + 3 ⇒ (16) + 16 + 3 = 35

now to shop!


Female Drow Ardent 13

Wow...that's fun! Shopping time!!

Chary is along for the ride for the moment...feeling out of place at a Unversity. She will defer to others' opinions about where to go next. However, with Magister Weltmann's appearance, she first blushes at his "unexpected research" comment, then smiles appreciatively at his production of the note. She is feeling more and more at ease here, particularly when given the opportunity to spend some hard-earned (by someone else) coins!


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

That's splendid. Thanks DM. I know I'm in the minority but I do think it would help our DM's treasure distribution (given the fluid number of players) if we moved to inherent bonuses at some point. Casting Enchant Magic Item ritual to boost pactsword to +3 (cost of 10,400gp). Casting time 1 hour. I'm willing to pool money (both for my benefit and anyone else;s) :D. I have 10,246 gp after enchanting my sword. I'd like to boost my amulet to +3 but that will cost 13,600.

Arianwyn prepares to enchant and enhance his equipment. He initially thinks to do so in private without distraction, but then smiles as he decides to show his newfound offspring a little practical magic.


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Arianwyn -- why do you think that's a minority position? I'd agree

Rev:

Spoiler:
My main priority is a +3 bow, and I still like the Homing Bow -- can I upgrade the homing bow from +2 to +3 at differential cost, or should I do the 20% thing? Thanks.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Last time I broached it, it was somewhat pooh-poohed. Sorry to look at your spoiler, but I can enchant your bow to +3. The updated ritual (Enchant Magic Item) description specifies that you pay the differential cost.


Unless anyone has any strong objections, I'd be very happy to swap to inherent boni. I'm bad at treasure in any case and would much prefer to find other (and to my mind, more interesting) ways to reward your efforts.

EDIT: @Tutavak. Arianwyn is correct. Differential cost to upgrade your bow.


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Arianwyn: I'm pretty sure that wasn't discussed in a game we share. In any case, I'm all for.
In the old system, Tutavak will update his bow to +3 and, if he can, find someone to give him a Tattoo of the Penitent Martyr (erasing his old tattoo, which I'm assuming doesn't get re-sold!)


Female Drow Ardent 13

As a less informed gamer, I don't know this rule variant. What does this entail? I can make out that it means the magic "plus" modifier is part of the player character, but how does this effect magic item properties? By that I mean, most items have secondary properties beyond just the magic bonus (rhythm dagger bonus to AC, etc)...how are those accounted for? Is that where the boons come in (I don't know that terminology at all)?

I am all for trying something new and different, as long as someone doesn't mind me asking questions...perhaps incessantly!


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Chary, I'm not near my books, but in case you are, it's in DMG2, p.138. essentially it's what you say, intended to make magic items for attack/damage/defense numbers not required for the math to work. If nobody else can offer more before I get to it, I'll pull the book later this evening.


Previous Night (Tutavak)

Tutavak's vast inherited knowledge serves him well. The eye is a living thing, linked inextricably to its unknown owner. Hidden in the depths he senses a primal intelligence watching and measuring him. Neither approving, nor disapproving, it simply is. In so far as such a thing can have desires, it wishes to be reunited with its owner, and is looking at Tutavak, probing his own desires.

Faint images appear deep within it, and Tutavak senses that it is pulling his own recent viewing into itself. The Courts, the King, Brightspur, Suntide, Pirot's tower and Pirot himself all appear fleetingly. The images blur and fade and are replaced by a brief vision of a boat moving into dense fog and disappearing.

Tutavak

Spoiler:
It counts as an artifact. As its holder, it sees whatever you have seen. Once per day (standard action) you can consult the eye on a course of action or a future event. It functions similarly to a scroll of Consult Mystic Sages - i.e. you can ask it a question to uncover a clue, remember a bit of lore, or otherwise gain information about the world around you.

The eye grants you a single piece of information. That information will take the form of an image or series of images, depending on what you're looking for.

In addition, once per day as a minor action, you may call upon the eye to provide you with another viewpoint of the battlefield. You may use another creature (friend or foe) as the starting point of any attack. You make the attack at +4, but suffer a -2 penalty to all your subsequent attacks (se).

Morning (Arianwyn)

Narissa and Arianrhod watch the demonstration, Narissa with a faint smile and Arianhrod with undisguised glee.

"That doesn't look dangerous. Does it work on everything?"


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Morning Tutavak appears notably less well-rested than the others over breakfast. "So, a ship journey next?" he asks, somewhat uneasily.

Ok, got to my books. For space:

Spoiler:
The intent is to enable a game with no magic items at all, but there can be a mix. Attack and damage go up at 2, 7, 12, etc., and defenses at 4, 9, 14, etc. Masterwork armor is available for the extras. Other magic items could be replaced by things like Grandmaster Training and Divine Boons, as you suggested. So the extra benefits of weapons and armor and neck items might be hard to come by without paying too much for the marginal benefit, but other things could still be found/bought.


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Ah, apparently there's a different version of inherent bonus rules in Dark Sun, which I do not have. I defer . . .


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Yeah, the DS Campaign Guide's version is much better. Chary - do you use the character builder? If so, there's a box you can tick to activate the boni.

Arianwyn grins, "Hmmm... if that anything is of sufficient value." He produces a small silver necklace in the shape of a the symbol of Sehanine.

"For you."

+1 Amulet of Protection for Arianrhod. :D Now have 9886 gp.


Female Drow Ardent 13

I do use CB and I will check it out. Thanks to all.

@RevDM

spoiler for space only:
What do you think of the Blade of Eldritch Knight? I like it and want one...however it seems overpowered as written (and there is much discussion on various boards about it).
The descriptions states: "When you use a standard action to make a melee attack with this blade, your melee reach increases to 5 for that attack." THere has been no official errata (yet...that I can find), but it seems likely that they left out the word "basic" between melee and attack.
Also, I don't know how this would work with the inherent bonuses (I like "boni" :) too, Arianwyn).

EDIT: I just remembered that it is level 15 and I will need to wait for another level anyway, but it may be good to get you thinking about it before then anyway!


@Chary another spoiler for space

Spoiler:
I can see exactly why Chary would want one of those. Unless WoTC come up with an errata before you get such a thing, I'd go with the ruling that it applies to a basic melee attack.

Inherent boni(uses) using the Dark Sun wording would mean that you all have a +3 to attacks/damage and a +2 to all defenses. Magic items are still extremely useful to you, as if any of them confer a higher bonus, that is the one you take - and, of course, you also the magical extras.

My only issue is this: If a +3 Frost weapon costs 17,000 gold, how much of that is for the +3 and how much is for the Frost enchantment on it? I'll take a sniff around the forums when I get the chance (just starting temporary job today). Meanwhile, if anyone knows anything - speak up :)

Arianrhod takes the amulet and hangs it gleefully around her neck.

"How pretty."

"Where do you go next?" asks Narissa.

@Fabes

Spoiler:
Dorvin and Akemi are both up


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

A magic weapon costs what it costs. There is no separate costing for anything on it. We basically still find items but the higher bonus of either the item or the inherent trumps the other. In which case, if we are going to the new system, I'll enhance my amulet rather than my sword.


OK. That's simple then. Sounds like you're all up for this, so please make sure you tick the relevant box in CB and update your profiles with any changes.


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Ok, revised shopping. Tattoo of the Penitent Martyr still, but not upgrading the bow. Instead,
Helm of Vision Unclouded (paragon)
Gauntlets of Blood (heroic)
Bag of Holding (heroic)
Will update . . .

Updated


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Revised enchanting. Starting gold 20,646. Enhancing Amulet from Lvl 8 to Lvl 13 - 13,600gp, enchanting amulet for Arianrhod - 360gp. Total spend 13,960gp. Money left - 6686gp. Also enchant Crown of Whispers (5000). Leaves me with 1686gp. More enchanting to follow!

Arianwyn says to Arianrhod, "This is the crown of a lost kingdom, to which I- to which you are the last heir. It is the Crown of Whispers, safeguarded by your mother these last near 20 years. The Kingdom of Lasselanta shall be reborn. This I swear in the presence of the heir to my line, and in the name of the Goddess of Autumn."

He places the crown on his brow.


"Mother never said you were a prince. Why not?"

"There are a lot of things you don't know. Some you may never know. Some you may find out. Not all those things are safe knowledge and in this case, I had made a promise. You know how seldom I do that."

"I suppose. Are you going away for another 12 years?"

It would be going too far to say Arianrhod's tone is pleading, but she does look rather forlorn.

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