
Arianwyn |

Arianwyn smiles faintly, "Ah, I see. Then we have a mutual advantage; we were the first to unlock the stones' power over 10 years ago on this very spot. My comrades and I are blessed by the old gods to whom this isle was consecrated. We would have much to learn from one another."
"Briefly then, I propose an alliance. You have the stones' locus but not the stones. We have the freedom to roam this island and 'retrieve' the stones, and return them here. What say you?"

Rev DM |

The expression on the Pain Bringer's face combines guile and greed in equal and unwholesome measure.
He looks across to his mumbling lord, still gazing at the single stone in the glade.
"Of course, you could show us how to summon the old gods and then we could summon the stones ourselves. If you know how to summon them at all. If you cannot, why yes - bring us the stones."

Rev DM |

Four Stealth checks from everyone please. I'll take an average and use it against the fomorians passive Perception.
Kia strides purposefully down the hill and then edges into the woodland, doing her best to remain inconspicuous. Happy to be moving once more, Whiteclaw follows suit.
She turns to Arianwyn: "They will betray us." she says, flatly.
Whiteclaw's Stealth rolls:
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (18) + 6 = 24
74 total, 18 average

Rev DM |

Rolling for Chary:
1d20 + 11 ⇒ (9) + 11 = 20
1d20 + 11 ⇒ (3) + 11 = 14
1d20 + 11 ⇒ (1) + 11 = 12
1d20 + 11 ⇒ (14) + 11 = 25
71 total, average 17
Averages:
Whiteclaw 18
Chary 17
Kia 21
Arianwyn 21
Tutavak 16
[b]Total Average: 18. Oops.
Despite the group's best intentions, you make more noise than you wanted and your approach is not of the most subtle. On the outskirts of what is clearly a fairly permanent encampment, you are greeted by a small fomorian warband looking grim. Evidently more concerned with keeping silent themselves than killing you and making a noise, large hands drop over the party's mouths and you find yourselves being glared at by evil-eyed giants.

Rev DM |

The fomorian stares and sneers, but the name impresses him.
"Val Sholaes sent fey to help us? Very well. Be more silent and follow."
Another Stealth check apiece please.
Chary: 1d20 + 9 ⇒ (14) + 9 = 23
Whiteclaw: 1d20 + 6 ⇒ (7) + 6 = 13
Whiteclaw stumbles and receives a cuff around the head which sets her snarling.

Rev DM |

Despite Whiteclaw's mis-step, the uneasy allies move to surround the encampment, leaving three fomorians prowling in a wider arc.
Through the trees, you can see six giants. Three of them are the familiar guards wielding halberds, but two carry greataxes and are of a type unknown to you. More menacing still is the clear leader. Unarmed, he carries what can only be the Rune Stone itself strapped to his back.
Your guide grins evilly. "We can take them now. We have the advantage."
Place yourselves somewhere on the perimeter of the map.
Init order: You get a surprise round (one action only). They rolled quite, quite horribly.
Portal Lord
Arianwyn
Tutavak
Your Team Raver 1
Your Team Raver 2
Chary
Guard 1
Guard 2
Guard 3
Kia
Raver 1
Raver 2
Whiteclaw

Rev DM |

Arianwyn draws instant attention to himself by felling a guard.
Place yourselves somewhere on the perimeter of the map.
Init order: You get a surprise round (one action only). They rolled quite, quite horribly.
Portal Lord
Arianwyn
Tutavak
Your Team Raver 1
Your Team Raver 2
Chary
Guard 2
Guard 3
Kia
Raver 1
Raver 2
Whiteclaw

Rev DM |

The encampment seems suddenly much emptier as Tutavak neatly skewers another giant.
Arianwyn draws instant attention to himself by felling a guard.
Place yourselves somewhere on the perimeter of the map.
Init order: You get a surprise round (one action only). They rolled quite, quite horribly.
Portal Lord
Arianwyn
Tutavak
Your Team Raver 1
Your Team Raver 2
Chary
Guard 2
Kia
Raver 1
Raver 2
Whiteclaw

Rev DM |

Any sign of Chary yet? I'll delay her for now.
Place yourselves somewhere on the perimeter of the map.
Init order: You get a surprise round (one action only). They rolled quite, quite horribly.
Portal Lord
Arianwyn
Tutavak
Your Team Raver 1
Your Team Raver 2
Guard 2
Kia
Raver 1
Raver 2
Whiteclaw
Chary

Rev DM |

Kia's arrow tinkles sadly to the ground and Whiteclaw, charging recklessly into the fray, fares no better. She feels an overwhelming sense of battle rage sweep over her as she approaches the stone on the Portal Lord's back and calls a warning to her friends as foam starts to form in her mouth.
She rolled an 8 and missed G2.
Unable to get close enough, Chary prepares to darken the Portal Lord's day as soon as he approaches.
She does not have long to wait. Seemingly unperturbed by the enormous stone strapped to his back, he advances on Whiteclaw, hitting her with huge hands before turning his evil eye on Chary. The drow responds instantly, outlining the Portal Lord in all his glory for her companions.
Evil Eye (Ref). On hit target is teleported 3 squares.
1d20+20=26 - hits. Chary teleported into the trees.
Chary responds with Darkfire (Ref)
1d20+17=37. Crit. Hits then.
Double attack (AC) v Whiteclaw - two Temporal Slice attacks. Reach 3. On hit Portal Lord can teleport 2 squares and target takes 5 ongoing force damage (se)
1d20+22=34 v Whiteclaw. Hits. 1d10+8=10
1d20+22=35 v Whiteclaw. Hits. 1d10+8=12
22 damage to Whiteclaw and 5 ongoing force damage.
Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.
Portal Lord Rampaging Fury aura. Aura 5. Creatures within the aura gain +1 to damage and -1 to all defenses. When a creature within the aura is bloodied, the Portal Lord may make a temporal slice attack as a free action.
Arianwyn
Tutavak
Your Team Raver 1
Your Team Raver 2
Guard 2
Kia
Raver 1
Raver 2
Whiteclaw: 1AP;98/119hp; - 5 ongoing force damage (se)
Chary
Portal Lord - granting CA to end Chary's next turn

Rev DM |

Arianwyn leaps into the fray but fails to affect the giant guard.
Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.
Portal Lord Rampaging Fury aura. Aura 5. Creatures within the aura gain +1 to damage and -1 to all defenses. When a creature within the aura is bloodied, the Portal Lord may make a temporal slice attack as a free action.
Tutavak
Your Team Raver 1
Your Team Raver 2
Guard 2 - cursed
Kia
Raver 1
Raver 2
Whiteclaw: 1AP;98/119hp; - 5 ongoing force damage (se)
Chary
Portal Lord - granting CA to end Chary's next turn
Arianwyn - concealment

Rev DM |

Cursed enemy drops.
As G2 falls, the Ravers from the Hill Clan leap into battle, swinging greataxes and targeting the Portal Lord.
Your team Raver 1. Move and charge Portal Lord.
1d20+21=24. Miss.
Your Team Raver 2. Move and charge Portal Lord.
1d20+21=34. Hits. 4d6+6=26
26 damage to the Portal Lord
The clearing fills with raging, battling giants.
Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.
Portal Lord Rampaging Fury aura. Aura 5. Creatures within the aura gain +1 to damage and -1 to all defenses. When a creature within the aura is bloodied, the Portal Lord may make a temporal slice attack as a free action.
Kia
Raver 1
Raver 2
Whiteclaw: 1AP;98/119hp; - 5 ongoing force damage (se)
Chary
Portal Lord - granting CA to end Chary's next turn
Arianwyn - concealment
Tutavak
Your Team Raver 1
Your Team Raver 2