Return of the Rune Stones (4e - Part VI)

Game Master Rev Rosey

Part 6 of the Rune Stones saga.
Fomorians and Nuckalavee, oh my.


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Female Drow Ardent 13

Chary nods and moves so that she is adjacent to Whiteclaw and the Raver, ready to do her part to take it down.


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Tutavak nods to Kia and draws his bow back.

No move.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Move to M17 (conc gained)


Under Kia's watchful eye, the companions ready themselves.

Updated map for Kia's benefit.

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Kia - BLOODIED; used AP; used second wind
Raver 1 - cursed; Tutavak's Quarry
Whiteclaw: 1AP;90/119hp (regen 4 to end encounter)
Chary - used second wind
Rune Stone of Fury
Arianwyn - used AP; DSA 1; used second wind; concealment
Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2


Female Eladrin Warlord/10

Kia moves to S20

"Now, hit it!"

Commander's strike for Whiteclaw to hit the raver with a +4 bonus to damage rolls

Kia looks in Arianwyn's direction and gives him some encouragement to get better. "You don't look that well..."

Inspiring word for Arianwyn who can spend a surge plus 3d6+4+2=(4,4,3)+6=17HP

All enemies grant combat advantage to all the good guys to the end of Kia's next turn


Whiteclaw bares her teeth and obliges.

Basic Melee: 1d20+19=33. Hits. 1d10+10=17 to R1.

The fomorian giant looks fleetingly bewildered as alliances change and shift, but takes them in his stride as part of the natural order of things.

Urging his new comrade on, he grants a charging attack on the gnoll. Hampered by the weight of the rune stone on his back, R2 misses completely and does nothing more than infuriate Whiteclaw. A fey expletive breaks from him as he swings his own greataxe at the warden btween them.

Evil Eye on R2. R2 charges and rolls a 2.
R1 greataxe (AC) v Whiteclaw. 1d20+18=28. Hits. 4d6+6=19

Her axe blazes with frost as she calls down winter on the pair of them, slowing R1 and all but bloodying him while ensuring that neither giant can move away without repercussions.

Minor: Treacherous Ice. Until the stance ends, enemies cannot shift into or out of squares adjacent to you.
Mark R1
Icy Shards (Fort) v R1. On hit target is slowed to end next turn and make secondary attack v any adjacent enemy.
1d20+17=27. Hits. 2d10+10=17 to R1
Secondary attack v R2
1d20+17=30. Hits. 5 to R2
Use AP.
Rime Shackles v R1. On hit target is immobilised to end next turn.
Rolled a 1. Ah well.

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Chary - used second wind
Rune Stone of Fury
Arianwyn - used AP; DSA 2; used second wind; concealment
Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2
Kia - BLOODIED; used AP; used second wind
Raver 1 - cursed; Tutavak's Quarry; slowed to end Whiteclaw's next turn
Whiteclaw: 0AP;71/119hp (regen 4 to end encounter)


Female Drow Ardent 13

Chary stays where she is and attacks the same giant as Whiteclaw.
rewarding strike: (12)+18=30 versus ac.
On hit:(3)+10=13 damage and (by default of being within 5 squares) Whiteclaw gets 11 temp HP


Whiteclaw nods appreciatively as Chary's blow both bloodies R1 and offers her some succour.

"Good work."

The rune stone pulses once more, sounding a note like a drum that gradually resolves itself into a heartbeat. With it comes a fierce longing for battle and a driving need to rage and shed blood for the honour and glory of the clan.

Rune Stone attack (Will). Burst 20. On hit, target must charge and make a basic melee attack against the nearest enemy as a free action. If no charge is possible then make a basic melee attack against the nearest enemy. If the target has no enemy within reach, they are dazed to the start of their next turn.

Targets R1, Whiteclaw, Chary, R2, Arianwyn, Kia, Tutavak
1d20+22=36 v R1. Hits.
1d20+22=32 v Whiteclaw. Hits.
1d20+22=37 v Chary. Hits.
1d20+22=35 v R2. Hits.
1d20+22=24 v Arianwyn. Miss.
1d20+22=25 v Kia. Hits.
1d20+22=39 v Tutavak. Hits.
Everyone except Arianwyn needs to either charge and make a basic melee attack, or make a basic melee or become dazed to the start of your next turn.

R1 howls and attacks Whiteclaw.
1d20+18=34. Hits. 4d6+6=24

Unstoppably, she returns the favour.
1d20+19=39. Crit. 20 damage +3d6=12 - 32 to R1

R2 attacks Chary.
1d20+18=27. Hits. 4d6+6=21 21 damage to Chary

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Rune Stone attack (Will). Burst 20. On hit, target must charge and make a basic melee attack against the nearest enemy as a free action. If no charge is possible then make a basic melee attack against the nearest enemy. If the target has no enemy within reach, they are dazed to the start of their next turn.

Tutavak, Kia and Chary need to attack something if they can.
Arianwyn - used AP; DSA 2; used second wind; concealment

Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2
Kia - BLOODIED; used AP; used second wind
Raver 1 - BLOODIED; cursed; Tutavak's Quarry; slowed to end Whiteclaw's next turn
Whiteclaw: 0AP;58/119hp/: (regen 4 to end encounter); BLOODIED
Chary - used second wind
Rune Stone of Fury


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Tutavak swings a fist at Kia, missing.

Unarmed charge to T19.
1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 221d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11


Female Eladrin Warlord/10

Somewhat against her will, Kia charges to T15 and attacks R1.

Basic melee attack: 1d20+18+2+1=(8)+18+2+1=29. 1d8+7=(2)+7 damage.

(Don't forgat that Kia and all allies have combat advantage against all enemies to the end of Kia's next turn)


Tutavak wrote:

Tutavak swings a fist at Kia, missing.

Unarmed charge to T19.
1d20+15+1;1d4+7+2

Tutavak - the power states that you charge (or whatever) an enemy. You'll still miss, but I will put you adjacent to R1.

Tutavak and Kia hurtle across the clearing towards R1. Tutavak smashes at the fomorian with his fists, making little impact, but Kia adds to the growing collection of wounds.

High above, the rune stone continues to chant, calling for more attacks, more rage.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

As ever, stubbornly his own man, Arianwyn can only watch as he comrades go crazy. He sighs and runs back to blast the last of the enemy formorians. Well... the last of their nominal enemies.

Move to S19. (Conc gained). Eldritch Blast vs R1.
1d20 + 13 + 3 ⇒ (1) + 13 + 3 = 171d10 + 14 ⇒ (1) + 14 = 152d8 ⇒ (1, 8) = 9

[ooc]No longer bloodied.


Just need a basic melee from Chary, then Tutavak is up.


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Ah, I thought we were the stone's enemies, and read it that way.


The stone doesn't discriminate, it just incites everyone around to battle.


Female Drow Ardent 13

Chary has the Raver right in front of her and jabs expertly at its hide again!

Melee Basic: (13)+18=31 VS AC
Damage: (8)+10=18


Chary's rapier bites deep into R1, allowing him no respite. Arianwyn moves gracefully down the campsite, keeping himself aloof from the mayhem.

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Rune Stone attack (Will). Burst 20. On hit, target must charge and make a basic melee attack against the nearest enemy as a free action. If no charge is possible then make a basic melee attack against the enemy as a free action. If no charge is possible then make a basic melee attack against the nearest enemy. If the target has no enemy within reach, they are dazed to the start of their next turn.

Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2
Kia - BLOODIED; used AP; used second wind
Raver 1 - BLOODIED; cursed; Tutavak's Quarry; slowed to end Whiteclaw's next turn
Whiteclaw: 0AP;58/119hp/: (regen 4 to end encounter); BLOODIED
Chary - used second wind
Rune Stone of Fury
Arianwyn - used AP; DSA 2; used second wind; concealment


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Switch to spear. Sunspray Dance vs R1.
1d20 + 18 ⇒ (14) + 18 = 321d10 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Move (Retreat Technique prevents OAs from R1) to W18.

Tutavak spins his spear in an arc, cutting into the original enemy raver, simultaneously setting up a blocking move to cover his steps back.


Tutavak pounces catlike, driving his spear up and under R1's rib cage before bounding back.

Ice pools beneath R2's feet as he slams his greataxe into Whiteclaw.

Greataxe (AC)
1d20+20=31 v Whiteclaw. Hits. 4d6+6=22

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Rune Stone attack (Will). Burst 20. On hit, target must charge and make a basic melee attack against the nearest enemy as a free action. If no charge is possible then make a basic melee attack against the enemy as a free action. If no charge is possible then make a basic melee attack against the nearest enemy. If the target has no enemy within reach, they are dazed to the start of their next turn.

Kia - BLOODIED; used AP; used second wind
Raver 1 - BLOODIED; cursed; Tutavak's Quarry; slowed to end Whiteclaw's next turn; marked by Whiteclaw
Whiteclaw: 0AP;36/119hp/: (regen 4 to end encounter); BLOODIED
Chary - used second wind
Rune Stone of Fury
Arianwyn - used AP; DSA 2; used second wind; concealment
Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2


Female Eladrin Warlord/10

Kia delivers what she hopes will be the final blow for the raver.

Force of fellowship against R1 vs AC. 1d20+18+2=(10)+20=30. On hit 5d8+7+2=(2,6,4,5,7)+7+2=33 damage. As an affect, Kia can use one additional Inspiring word this encounter.

If that finished R1, then Kia will move to V12 and heal Whiteclaw for a surge+3d6+8=(6,5,2)+8=21HP, otherwise she will not move and heal Whiteclaw for a surge plus 19HP (i.e. 2 HP less)

Kia is out of inspiring words. But she can still heal others (just not herself anymore).


Kia finishs R1 with an expert stab and moves to help Whiteclaw. The gnoll nods her thanks and waits for R2 to attack her, the feral glint in her eye growing ever stronger.

R2 remains focused on the warden, but has bigger things in mind as he attempts to bring Whiteclaw, Chary and Kia to their knees. His axe swings over their heads, threatening decapitation.

Down Worms (AC). On hit, target is knocked prone.
Targets Whiteclaw, Chary, Kia.
1d20+17=36 v Whiteclaw. Hits.
1d20+17=28 v Chary. Hits.
1d20+17=35 v Kia. Hits.
2d6+6=14
14 damage to Whiteclaw, Chary and Kia and they are all knocked prone.

Whiteclaw rises and strikes back, her own axe slimey with fomorian blood.

1d20+17=30. Hits. 1d10+10=16.

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Rune Stone attack (Will). Burst 20. On hit, target must charge and make a basic melee attack against the nearest enemy as a free action. If no charge is possible then make a basic melee attack against the enemy as a free action. If no charge is possible then make a basic melee attack against the nearest enemy. If the target has no enemy within reach, they are dazed to the start of their next turn.

Chary - used second wind; prone
Rune Stone of Fury
Arianwyn - used AP; DSA 2; used second wind; concealment
Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2
Kia - BLOODIED; used AP; used second wind; prone
Raver 1 - BLOODIED; cursed; Tutavak's Quarry; slowed to end Whiteclaw's next turn; marked by Whiteclaw
Whiteclaw: 0AP;72/119hp/: (regen 4 to end encounter)


Female Eladrin Warlord/10

26/95 HP.


Female Drow Ardent 13

Chary stands where she is tries to encourage her friends to finish this guy off...by stabbing him thoughtfully in his side!

Energizing strike: (16)+18=34 vs AC.
On hit: (2)+10= 12 damage and Tutavak can have 12 temp HP!


Chary bolsters Tutavak with her trusty rapier and watches as the Rune Stone pulses once more, sending out the drumbeat of battlerage to all within reach.

Rune Stone (Will). For effects see below. In this case, you are all attacking R2
Targets R2, Whiteclaw, Chary, Kia, Arianwyn and Tutavak
1d20+22=30 - v R2. Hits.
1d20+22=38 - v Whiteclaw. Hits.
1d20+22=42 - v Chary. Hits.
1d20+22=34 - v Kia. Hits.
1d20+22=29 - v Arianwyn. Hits.
1d20+22=42 - v Tutavak. Hits.

Eugh. This is going to be a little complex, so bear with me.
R2 charges Kia and takes OAs from Whiteclaw and Chary.
1d20+20=39 - v Kia. Hits. 4d6+4=20
Kia takes 20 damage
Chary, Whiteclaw and Arianwyn cannot charge or make melee attacks so they are dazed to the start of their turns.
Tutavak can and must charge R2. Kia can attack from prone and must do so.

In summary:
Chary to make an OA v R2
Kia to make basic melee v R2
Tutavak to charge R2.

Whiteclaw's OA v R2
1d20+17=29. Hits. 1d10+10=17. R2 bloodied.

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Rune Stone attack (Will). Burst 20. On hit, target must charge and make a basic melee attack against the nearest enemy as a free action. If no charge is possible then make a basic melee attack against the enemy as a free action. If no charge is possible then make a basic melee attack against the nearest enemy. If the target has no enemy within reach, they are dazed to the start of their next turn.

Attacks as listed above
Arianwyn - used AP; DSA 2; used second wind; concealment; dazed to start turn (Rune Stone effect)
Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2 - BLOODIED
Kia - BLOODIED; used AP; used second wind; prone
Whiteclaw: 0AP;72/119hp/: (regen 4 to end encounter); dazed to start turn (Rune Stone effect)
Chary - used second wind; dazed to start turn (Rune Stone effect)
Rune Stone of Fury


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

I can't charge. I have a move of 6, and he's 7 squares away.


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 331d10 + 7 + 2 ⇒ (8) + 7 + 2 = 17

Tutavak slams his lance into the raver.

edit: +2 damage from gauntlets of blood, which I keep forgetting. W13, please


Duly noted, Arianwyn and edited in the post above.

Tutavak's warrior blood responds to the primal call of the Rune Stone as he charges into the maddened giant, driving his spear deep into a leg tendon.

Chary to make an OA v R2
Kia to make basic melee v R2

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Rune Stone attack (Will). Burst 20. On hit, target must charge and make a basic melee attack against the nearest enemy as a free action. If no charge is possible then make a basic melee attack against the enemy as a free action. If no charge is possible then make a basic melee attack against the nearest enemy. If the target has no enemy within reach, they are dazed to the start of their next turn.

Attacks as listed above
Arianwyn - used AP; DSA 2; used second wind; concealment; dazed to start turn (Rune Stone effect)
Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2 - BLOODIED
Kia - BLOODIED; used AP; used second wind; prone
Whiteclaw: 0AP;72/119hp/: (regen 4 to end encounter); dazed to start turn (Rune Stone effect)
Chary - used second wind; dazed to start turn (Rune Stone effect)
Rune Stone of Fury


Female Drow Ardent 13

Chary stabs at the giant moving past her.

MBA: (10)+18 +1 = 29 VS AC
damage (4)+10= 14 damage.


Female Eladrin Warlord/10

"Just go away!"

Kia stabs at the raver albeit somewhat ineffectually.

Basic melee attack: 1d20+18=(5)+18=23

On 6HP


Chary manages another successful cut at the Raver as he pounds towards Kia, but the warlord is too battered to make any impact herself.

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Rune Stone attack (Will). Burst 20. On hit, target must charge and make a basic melee attack against the nearest enemy as a free action. If no charge is possible then make a basic melee attack against the enemy as a free action. If no charge is possible then make a basic melee attack against the nearest enemy. If the target has no enemy within reach, they are dazed to the start of their next turn.

Arianwyn - used AP; DSA 2; used second wind; concealment; dazed to start turn (Rune Stone effect)
Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2 - BLOODIED
Kia - BLOODIED; used AP; used second wind; prone
Whiteclaw: 0AP;72/119hp/: (regen 4 to end encounter); dazed to start turn (Rune Stone effect)
Chary - used second wind; dazed to start turn (Rune Stone effect)
Rune Stone of Fury


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Move to Y19 (conc gained).

"No, you won't kill the children of the revolution..." Arianwyn hums to himself.

Eldritch Blast vs R2:
1d20 + 13 ⇒ (8) + 13 = 211d10 + 14 ⇒ (3) + 14 = 172d8 ⇒ (7, 3) = 10


Arianwyn attempts to keep his spirits up as he moves in a blur of shadow further down the encampment. His attack lights up the sky, but cannot touch the giant.

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Rune Stone attack (Will). Burst 20. On hit, target must charge and make a basic melee attack against the nearest enemy as a free action. If no charge is possible then make a basic melee attack against the enemy as a free action. If no charge is possible then make a basic melee attack against the nearest enemy. If the target has no enemy within reach, they are dazed to the start of their next turn.

Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2 - BLOODIED
Kia - BLOODIED; used AP; used second wind; prone
Whiteclaw: 0AP;72/119hp/: (regen 4 to end encounter); dazed to start turn (Rune Stone effect)
Chary - used second wind; dazed to start turn (Rune Stone effect)
Rune Stone of Fury
Arianwyn - used AP; DSA 2; used second wind; concealment


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Soul Flare vs Raver Reflex, fire damage.
1d20 + 13 ⇒ (13) + 13 = 262d10 + 6 + 2 ⇒ (6, 9) + 6 + 2 = 23
Effect: Soulfire on Whiteclaw. Dangit, forgot the other +2 again -- 25 if ithat hit.

Instead of lunging with his lance, Tutavak wreathes himself in flame and concentrates it on a jet out the tip of his weapon at the Raver and the gnoll.


Tutavak's spear ignites, blasting the raver with fire and surrounding the Rune Stone with a sullen glow.

Shifting away, he makes a last ditch attempt to bring Kia to the grave and Tutavak to his knees.

"It's mine and with it I shall hold power here. Bow to your master!" he screams. As Kia crumples beneath the attack, his eye flares triumphantly.

"So will you all fall. All of you."

Down Worms (AC). Close blast 3. On hit target is knocked prone.
Targets Kia and Tutavak.
1d20+17=31 v Kia. Hits.
1d20+17=25 v Tutavak. Misses.
2d6+6=12.
12 damage to Kia. She is now unconscious and at -6.

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Rune Stone attack (Will). Burst 20. On hit, target must charge and make a basic melee attack against the nearest enemy as a free action. If no charge is possible then make a basic melee attack against the enemy as a free action. If no charge is possible then make a basic melee attack against the nearest enemy. If the target has no enemy within reach, they are dazed to the start of their next turn.

Kia - BLOODIED; used AP; used second wind; prone; dying and needs to make death save
Whiteclaw: 0AP;72/119hp/: (regen 4 to end encounter); dazed to start turn (Rune Stone effect)
Chary - used second wind; dazed to start turn (Rune Stone effect)
Rune Stone of Fury
Arianwyn - used AP; DSA 2; used second wind; concealment
Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2 - BLOODIED


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Arianwyn's eyes burn with fury, "You have felled one of my people. It is you who shall kneel." he states coldly.


Female Eladrin Warlord/10

Survivor's belt: Property: You roll two death saving throws, taking the higher result.

Death save: 1d20=2, 1d20=18

Even though she is unconscious, Kia is still angry at the raver.


Kia's rage keeps her from slipping any further away. Whiteclaw meanwhile moves to attack, foam flecking her jaws as she stalks towards the raver.

"You do not kill my friends."

Strength of Stone (AC). On hit she gains 4 temp hp.
1d20+17=28. Hits. 1d10+10=14. Raver marked.

MAP

Rune Stone of Fury. Aura 10. Creatures in the aura gain +2 to damage and -1 to all defenses. Stacks with other auras.

Soulfire: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack.

Rune Stone attack (Will). Burst 20. On hit, target must charge and make a basic melee attack against the nearest enemy as a free action. If no charge is possible then make a basic melee attack against the enemy as a free action. If no charge is possible then make a basic melee attack against the nearest enemy. If the target has no enemy within reach, they are dazed to the start of their next turn.

Chary - used second wind; dazed to start turn (Rune Stone effect)
Rune Stone of Fury

Arianwyn - used AP; DSA 2; used second wind; concealment
Tutavak - BLOODIED; used AP; regen 5 when bloodied to end encounter
Raver 2 - BLOODIED; marked by Whiteclaw
Kia - BLOODIED; used AP; used second wind; prone; dying and needs to make death save
Whiteclaw: 0AP;72/119hp/: (regen 4 to end encounter); dazed to start turn (Rune Stone effect)


Female Drow Ardent 13

Chary sends some aid to Kia, walks to the Raver and pokes at it again, trying to add more aid to Kia. Digging deep inside, she attacks the raver one more time.

Minor: From the Brink: Regain hp as if you spend a surge + (5,7)+5=17 and stand from Prone and free action.
Move: to Y12.
Standard: Energizing strike: (9)+18+2(flank)=29 VS AC
On hit: (2)+10= 12 damage and Kia gains 11 Temp HP.
AP: Standard: Energizing strike: (11)+18+2(flank)=31 VS AC
On Hit: (8)+10= 18 damage and Whiteclaw gets 11 Temp HP.


Chary bends all her will on the raver and with two deft strikes, brings it screaming to its knees. As the last blow goes home, she hits a vital spot and it falls, mad eyes wide with shock. As the fomorian crumples, the Rune Stone breaks free and falls to the ground once more.

The light fades from it slowly as Kia and Whiteclaw both catch their breath, greatly restored by Chary's actions.

OUT OF COMBAT. XP to follow as soon as I've worked it out. It will be many lots.


Right. You took down 4 ravers, one portal lord and ten minions.
Each take 3,620XP bringing you to a total of 48,176XP and level 14. Please level up and inform me of what kind of new destructiveness you plan to bring to the mix.


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Woohoo!
STR, DEX, Improved Defenses, and retrain Striking Resurgence for Fighter Weapon Specialization. In other words, changes only in the numbers (and losing S.R.)


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

CHA, INT, re-train Paragon Defenses to Improved Defenses. Going to take Pact Blade Manifestation from Dragon 400 (if that's ok).


Female Eladrin Warlord/10

Kia wearliy gets up with a nod of thanks to Chary.

She is still bloodied, but OK

"I don't know about you, but I need a break. What are qwe going to do about the stone? DO you think we can take it somewhere without trying to kill each other?"

Levelling up, will inform once I have done so

40/95HP


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

"We must reunite it with the others. Which will be more difficult now that our erstwhile comrades are deceased. At least there are fewer of them to ultimately deal with."


You may take powers, extra hp and surges as of now, but you won't be fully charged up and ready to rumble until you've taken an extended rest.

The camp seems quiet for the moment as the Rune Stone lies where it fell and the giant-sized tents loom over the clearing. It is impossible to tell where the ambush party has gone to.

What is the plan? You need to decide what you're doing with the Rune Stone and how you will transport it (if you're planning to do that). You also need to tell me if you're taking more than a short rest and if so, where you will be doing it. Note that the camp contains very big tents.


Female Eladrin Warlord/10

STR, INT and Fey Tactics - whenever Kia uses her Fay Step power, she can also teleport another ally within 5 squares the same distance

"Wasn't the plan to have the formorians back there look after them? We could either try to carry the stone back there or have one of them come and take it for us. We can be extremely angry that a supposed ally turned on us."

"And I need a long rest... soon..."


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

"That is exactly what I just said. I swear your understanding of Common is at fault. Was your language teacher deficient in some way?" Arianwyn asks in a genuine manner.

"Are you unwell in some way? You seem to require more and more recuperation after every skirmish."

;) Increased CHA and INT, retrained Paragon Defenses to Improved Defenses, took Improved Darkspiral Aura for my Lvl 14 feat (DSA now does 1d10 per point, rather than 1d6).


Tutavak:
Just to remind you, you have this useful artifact with you.

Eye of the Primordial
It counts as an artifact. As its holder, it sees whatever you have seen. Once per day (standard action) you can consult the eye on a course of action or a future event. It functions similarly to a scroll of Consult Mystic Sages - i.e. you can ask it a question to uncover a clue, remember a bit of lore, or otherwise gain information about the world around you.

The eye grants you a single piece of information. That information will take the form of an image or series of images, depending on what you're looking for.

In addition, once per day as a minor action, you may call upon the eye to provide you with another viewpoint of the battlefield. You may use another creature (friend or foe) as the starting point of any attack. You make the attack at +4, but suffer a -2 penalty to all your subsequent attacks (se).


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

D'oh. Thank you. Others feel free to suggest a query, I'll give it some thought.


M Human / Kargzant Hybrid Fighter/Ranger 14 / Soul Igniter

Seemingly struck, the weary Kargzant straightens and digs in his pack for the eye that was his treasure from the Feywild. Looking into it, he ponders:

Draft question for the eye: "Is the Hill Clan leadership planning to betray us immediately on the return of this one stone?"
Rev, does this fit the format? Others, any refinements?

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