Retribution (Inactive)

Game Master Nicos

The Priory of Cymer

Roll 20


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Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Thank you, taking 6 torches out of Jal's inventory


Ag, ja, Ta, Ac: 1d4 ⇒ 3

Tamarie: You are awaken by a slap in your face, the first thing you notice is Felixus wielding his bow and drawing an arrow.


Female Half Elf Paladin (Sacred Shield) 1 - HP 14/14,- AC 19/T: 11/FF:18 - Perception +7 - F: +5/ R: +1 / W: +2 - CMB: +3 - CMD: 14, Speed: 20, Init. +1

Tamarie wakes up to a stinging cheek, tired and confused. She grabs her face and looks to Felixus, bow drawn and a little worried. She pauses for a moment to compose herself and reaches for her sword. She then reaches to the others, wakes them silently, and points to her sword to pass on the situation. She then grabs her shield, that being her only defense she has, and crawls out begin battle.


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Jal looks at Talmarir for a second without understanding, but rouses himself a second later. He grabs a torch, and lights it, as well as his longsword.


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

Roused from slumber by Tamarie, Achlys shook the sleep from her mind and body. Instantly she reached for her blade, before grasping the meaning of the female Half-Elf's motion with her own sword.

Moving out from the log shelter, the inquisitor cast Light on her sword and held it before her to better see the trouble and what was coming.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


1d20 + 8 ⇒ (10) + 8 = 18
1d20 + 8 ⇒ (14) + 8 = 22

Wolves int: 1d20 + 2 ⇒ (6) + 2 = 8
FE int: 1d20 + 1 ⇒ (20) + 1 = 21
TA int: 1d20 + 1 ⇒ (13) + 1 = 14
Ach int: 1d20 + 1 ⇒ (18) + 1 = 19
Jaint: 1d20 + 1 ⇒ (13) + 1 = 14
Ag int: 1d20 + 3 ⇒ (8) + 3 = 11


I was thinking about proving block initiative, but you all beat the wolves initiative so you go first in the order you want

Jal moving the light alear the wolves that pinpoint you and growl menacing at you. Consider yourself in combat round.


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Jal uses the torch and his longsword to create a wall of fire and steel, while growling at the wolves.
Uses his Dazzling Display ability to try and Demoralize them
Intimidate Check: 1d20 + 9 ⇒ (1) + 9 = 10
DC is 10 + the target’s Hit Dice + the target’s Wisdom modifier.
If successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you.
Dazzling Display: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
i guess he only managed to make himself look more appetizing.


My bad again, but I forgot to mention it. You start "inside" your shelter, unless you take an action to leave it


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Well, you save me from a horrible roll :D
Jal charges out of the shelter to attack the nearest wolf with his long sword.
AC 16 as he is not carying a shield this time.
Attack Roll: 1d20 + 8 ⇒ (8) + 8 = 16
Damage Roll: 1d8 + 4 ⇒ (3) + 4 = 7


Charging is also a full round action


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn. Source


I think partial action are only meant for the cases that actually limit you to a standard action (like when slowed), I have never seem anyone charging after taking a move action. My understanding of hte rules could be wrong though.


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

No problem, let's say he doesn't charge, so he gets a -2 to his attack roll.


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

After talking strategy with the pillow, I get it now, he can move, but he can't attack. Well, he moves towards the wolves, using fighting defensibly to make up for having a torch instead of his shield.


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

Moving her lit bastard sword to her off hand, Achlys changed course in her tactic against the wolves. She began to cast a spell (Acid Splash) and aimed the small orb of acid at the closest wolf (25 ft range on spell at this level).

Ranged Touch Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Acid damage, if hits: 1d3 ⇒ 2

DM, Achlys upon waking, rolled out of the log shelter and drew her sword. How far are the wolves from us currently? I rolled perception (totalling 15) earlier to get some more info. but didn't see a response. Thanks.


Sorry bout that. About 20 ft, the perception don't reveal anything else,


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

No worries. Thank you for the info re the distance.


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

letting loose the arrow: 1d20 + 3 ⇒ (17) + 3 = 20 and if it hits 1d6 + 1 ⇒ (6) + 1 = 7

Wooo! Smegged him! Felixus is useful in a combat situation!


Guys?


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Talmarie and Agramayne actions are missing, right?


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

Jal, yes, we are waiting on their actions.


in the meantime

Felixus arrow and Achlys magic strike hit their target, that wolf is now heavy injured.


Female Half Elf Paladin (Sacred Shield) 1 - HP 14/14,- AC 19/T: 11/FF:18 - Perception +7 - F: +5/ R: +1 / W: +2 - CMB: +3 - CMD: 14, Speed: 20, Init. +1

Sorry, just finished up finals

Tamarie will stay next to Felixus to protect him, readying an attack if any of the wolves get close.


Male Half Elf Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3

Agramayne moved up to stand shoulder-to-shoulder with Achlys, holding his greatsword in a high guard. Then he waited.

I have no ranged capabilities. Ready an action to attack the first wolf that comes within range.

Readied Attack:
greatsword: 1d20 + 4 ⇒ (5) + 4 = 92d6 + 4 ⇒ (5, 6) + 4 = 15


It seems to me that only jal moved to melee range
Bite: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 1 ⇒ (5) + 1 = 6
Crit?: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 1 ⇒ (6) + 1 = 7
Trip: 1d20 + 4 ⇒ (19) + 4 = 23

========================

The wolves tag team against Jal. One of them bite him in the leg and pull him with enough strength to trip jal down (4hp damage, and Jal get prone).

Almost at the same time, you can hear a single howl in the forest right next to you.


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

From the ground Jal moves his longsword, and the torch, to create a wall of fire and steel, while growling at the wolves.
Uses his Dazzling Display ability to try and Demoralize them.
Intimidate Check: 1d20 + 9 ⇒ (3) + 9 = 12
DC is 10 + the target’s Hit Dice + the target’s Wisdom modifier.
If successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you.
Dazzling Display: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
He keeps fighting defensively, so his AC is 14 vs melee, as he is prone and shield less.


Not scary enough this time


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

Emboldened by his previous success Felixus will let loose with another arrow. (at the injured one)

To hit: 1d20 + 3 ⇒ (8) + 3 = 11 and damage: 1d6 + 1 ⇒ (5) + 1 = 6


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

Achlys took a 5 ft step forward and began casting again (Acid Splash). Her lit bastard sword was still in her off hand, lighting the space before her.

The inquisitor directed her next orb of acid at the same wolf she and Felixus had targeted and injured earlier, hoping to down the creature.

Ranged Touch Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Acid damage, if hit: 1d3 ⇒ 3

Know. Nature re the howl and what it could signal/signify: 1d20 + 2 ⇒ (18) + 2 = 20


Female Half Elf Paladin (Sacred Shield) 1 - HP 14/14,- AC 19/T: 11/FF:18 - Perception +7 - F: +5/ R: +1 / W: +2 - CMB: +3 - CMD: 14, Speed: 20, Init. +1

Tamarie will move to the side of Felixus which the howl came from and hold her attack action.


Male Half Elf Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3

Any chance of a battle map? I don't know where anything is.


ok, I will make a battle map in the night


Agramayne's turn


Male Half Elf Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3

Sadly, I can't see Roll20 from work and I can't manipulate it from my iPad. I'll check out the map and get back to you.

[LATER]

Aaaaand you can't cut and paste from an iPad. So HERE'S that link, linkified.


Male Half Elf Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3

I can't move my own token on the map, so I'll describe the action and allow the GM to move it.

With a howled cry of "Iomedae!", Agramayne charges the wolf directly in front of him, sweeping his long blade down from a high guard, throwing his upper body mass into the blow in an attempt to sever the wolf's spine.

Charge 10' North, attack.

greatsword, plus charge: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 212d6 + 4 ⇒ (3, 5) + 4 = 12

AC is only 13 for one round.


GM dice:
1 Injured, 2 Not injured: 1d2 ⇒ 2

Agramayne sword cut deep into the wolf flesh, spilling blood everywhere. Those two wolves are very injured.

The third wolf howl again furiously at Tammarie

Another howl is heard, and then another, and several others in rapid succession. This time, to your peace of mind, they sound a couple of miles afar, in direction to shadowfell.

Tammarie have her attack action against the third wolf, if she injured it enough, the wolves could run away, if not then wolves turn again.


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Go Tamarie!


Female Half Elf Paladin (Sacred Shield) 1 - HP 14/14,- AC 19/T: 11/FF:18 - Perception +7 - F: +5/ R: +1 / W: +2 - CMB: +3 - CMD: 14, Speed: 20, Init. +1

"Stay back, foul beast. You shall not hurt my new friend," she cries as she swings her blade at the wolf.

Bastard Sword: 1d20 + 3 ⇒ (13) + 3 = 16
[dice="Hopefully that hit" damage]1d10+2[/dice]


Sorry, I forgot It was my turn.

Tammarie stab the wolf's loin make him howl in pain. All the wolves are heavy injured and decides to run instead of fighting (they all provokes from Tammarie, Jal and Agramyne in case you don't want to let them go.)


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Jal let them go.


Female Half Elf Paladin (Sacred Shield) 1 - HP 14/14,- AC 19/T: 11/FF:18 - Perception +7 - F: +5/ R: +1 / W: +2 - CMB: +3 - CMD: 14, Speed: 20, Init. +1

They are animals fighting only for survival, same as us. Let them live, and hopefully they don't try to come back. Tamarie will return to the shelter and try to warm herself so her hypothermia doesn't worsen.


You pass the night without further attacks, but you have the feeling the wolves remained near you.

Climate: 1d20 ⇒ 17

You wake up soon after dawn to find the sky filled with ominous dark clouds. Snow start falling slightly...at first.


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

"Time to go! Tamarie, are you feeling ok? Do you need help?"


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

Cold, wet, wolves, and strangers. I should have journeyed elsewhere Felixus thinks as he prepares to march.


1d20 ⇒ 5
1d20 ⇒ 18

The group continue their travel, trying to follow the snow covered trail.

For almost two hours the climate is good enough, the snow falls lightly and slowly, the snowflakes are large enough that you can discern their individual crystalline shapes. But then, the temperature start descending until the snowfall turns into a veritable downpour of snow combined with strong wind.
The howling wind’s intensity increases, it sounds like the tortured souls of the damned, and in the distance you can hear the howls of the wolves, closer than before.

You continue your journey decided to reach Cymer as soon as possible. The journey is hard, you move against the wind that throws snows into your face, clouding your sight.

Suddenly, Achlyss falls, the woman stumbled against something, the frozen corpse of one of the Half-goblins that escaped from you yesterday.

make another check to avoid non-lethal damage

Perception DC 15:
You hear the distant sound of ringing bells


Female Half Elf Paladin (Sacred Shield) 1 - HP 14/14,- AC 19/T: 11/FF:18 - Perception +7 - F: +5/ R: +1 / W: +2 - CMB: +3 - CMD: 14, Speed: 20, Init. +1

Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

"I'll be ok, Jal. I think my body is starting to adjust to the weather," she says trying to fight off the cold.

She stops suddenly, turning around to see Achlyss on the ground. "Are you ok?" she asks in a worried tone, only to see the cause of her fall. "It's a shame it had to go down that way. Freezing to death sounds miserable." As she helps Achlyss to her feet, she hears something in the distance, the faint sound of bells in the distance.

Assuming it isn't Christmas and Santa isn't coming to give us presents, are these bells something Tamarie would recognize from her past trips to Cymer?


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

perception: 1d20 + 5 ⇒ (6) + 5 = 11

It's too cold, no wonder the place has trouble attracting postulants. Who wants to freeze to death every year?


@Tammarie they sounds like the bells you can find in the priory


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Fortitude Save: 1d20 + 3 + 5 ⇒ (17) + 3 + 5 = 25
Perception Check: 1d20 ⇒ 2
"I am not sure is worst than die by the sword, but I understand. "
Jal is too distracted helping Tamarie to notice anything else.

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