| Tamarie the Protector |
Tamarie wakes up to a stinging cheek, tired and confused. She grabs her face and looks to Felixus, bow drawn and a little worried. She pauses for a moment to compose herself and reaches for her sword. She then reaches to the others, wakes them silently, and points to her sword to pass on the situation. She then grabs her shield, that being her only defense she has, and crawls out begin battle.
| Achlys Dess |
Roused from slumber by Tamarie, Achlys shook the sleep from her mind and body. Instantly she reached for her blade, before grasping the meaning of the female Half-Elf's motion with her own sword.
Moving out from the log shelter, the inquisitor cast Light on her sword and held it before her to better see the trouble and what was coming.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
| Jal Hetzau |
Jal uses the torch and his longsword to create a wall of fire and steel, while growling at the wolves.
Uses his Dazzling Display ability to try and Demoralize them
Intimidate Check: 1d20 + 9 ⇒ (1) + 9 = 10
DC is 10 + the target’s Hit Dice + the target’s Wisdom modifier.
If successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you.
Dazzling Display: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
i guess he only managed to make himself look more appetizing.
| Jal Hetzau |
Well, you save me from a horrible roll :D
Jal charges out of the shelter to attack the nearest wolf with his long sword.
AC 16 as he is not carying a shield this time.
Attack Roll: 1d20 + 8 ⇒ (8) + 8 = 16
Damage Roll: 1d8 + 4 ⇒ (3) + 4 = 7
| Jal Hetzau |
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn. Source
| Jal Hetzau |
After talking strategy with the pillow, I get it now, he can move, but he can't attack. Well, he moves towards the wolves, using fighting defensibly to make up for having a torch instead of his shield.
| Achlys Dess |
Moving her lit bastard sword to her off hand, Achlys changed course in her tactic against the wolves. She began to cast a spell (Acid Splash) and aimed the small orb of acid at the closest wolf (25 ft range on spell at this level).
Ranged Touch Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Acid damage, if hits: 1d3 ⇒ 2
DM, Achlys upon waking, rolled out of the log shelter and drew her sword. How far are the wolves from us currently? I rolled perception (totalling 15) earlier to get some more info. but didn't see a response. Thanks.
| Agramayne |
Agramayne moved up to stand shoulder-to-shoulder with Achlys, holding his greatsword in a high guard. Then he waited.
I have no ranged capabilities. Ready an action to attack the first wolf that comes within range.
| DM. |
It seems to me that only jal moved to melee range
Bite: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 1 ⇒ (5) + 1 = 6
Crit?: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 1 ⇒ (6) + 1 = 7
Trip: 1d20 + 4 ⇒ (19) + 4 = 23
========================
The wolves tag team against Jal. One of them bite him in the leg and pull him with enough strength to trip jal down (4hp damage, and Jal get prone).
Almost at the same time, you can hear a single howl in the forest right next to you.
| Jal Hetzau |
From the ground Jal moves his longsword, and the torch, to create a wall of fire and steel, while growling at the wolves.
Uses his Dazzling Display ability to try and Demoralize them.
Intimidate Check: 1d20 + 9 ⇒ (3) + 9 = 12
DC is 10 + the target’s Hit Dice + the target’s Wisdom modifier.
If successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you.
Dazzling Display: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
He keeps fighting defensively, so his AC is 14 vs melee, as he is prone and shield less.
| Achlys Dess |
Achlys took a 5 ft step forward and began casting again (Acid Splash). Her lit bastard sword was still in her off hand, lighting the space before her.
The inquisitor directed her next orb of acid at the same wolf she and Felixus had targeted and injured earlier, hoping to down the creature.
Ranged Touch Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Acid damage, if hit: 1d3 ⇒ 3
Know. Nature re the howl and what it could signal/signify: 1d20 + 2 ⇒ (18) + 2 = 20
| Agramayne |
Sadly, I can't see Roll20 from work and I can't manipulate it from my iPad. I'll check out the map and get back to you.
[LATER]
Aaaaand you can't cut and paste from an iPad. So HERE'S that link, linkified.
| Agramayne |
I can't move my own token on the map, so I'll describe the action and allow the GM to move it.
With a howled cry of "Iomedae!", Agramayne charges the wolf directly in front of him, sweeping his long blade down from a high guard, throwing his upper body mass into the blow in an attempt to sever the wolf's spine.
Charge 10' North, attack.
greatsword, plus charge: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 212d6 + 4 ⇒ (3, 5) + 4 = 12
AC is only 13 for one round.
| DM. |
Agramayne sword cut deep into the wolf flesh, spilling blood everywhere. Those two wolves are very injured.
The third wolf howl again furiously at Tammarie
Another howl is heard, and then another, and several others in rapid succession. This time, to your peace of mind, they sound a couple of miles afar, in direction to shadowfell.
Tammarie have her attack action against the third wolf, if she injured it enough, the wolves could run away, if not then wolves turn again.
| Tamarie the Protector |
"Stay back, foul beast. You shall not hurt my new friend," she cries as she swings her blade at the wolf.
Bastard Sword: 1d20 + 3 ⇒ (13) + 3 = 16
[dice="Hopefully that hit" damage]1d10+2[/dice]
| Tamarie the Protector |
They are animals fighting only for survival, same as us. Let them live, and hopefully they don't try to come back. Tamarie will return to the shelter and try to warm herself so her hypothermia doesn't worsen.
| DM. |
1d20 ⇒ 5
1d20 ⇒ 18
The group continue their travel, trying to follow the snow covered trail.
For almost two hours the climate is good enough, the snow falls lightly and slowly, the snowflakes are large enough that you can discern their individual crystalline shapes. But then, the temperature start descending until the snowfall turns into a veritable downpour of snow combined with strong wind.
The howling wind’s intensity increases, it sounds like the tortured souls of the damned, and in the distance you can hear the howls of the wolves, closer than before.
You continue your journey decided to reach Cymer as soon as possible. The journey is hard, you move against the wind that throws snows into your face, clouding your sight.
Suddenly, Achlyss falls, the woman stumbled against something, the frozen corpse of one of the Half-goblins that escaped from you yesterday.
make another check to avoid non-lethal damage
| Tamarie the Protector |
Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
"I'll be ok, Jal. I think my body is starting to adjust to the weather," she says trying to fight off the cold.
She stops suddenly, turning around to see Achlyss on the ground. "Are you ok?" she asks in a worried tone, only to see the cause of her fall. "It's a shame it had to go down that way. Freezing to death sounds miserable." As she helps Achlyss to her feet, she hears something in the distance, the faint sound of bells in the distance.
Assuming it isn't Christmas and Santa isn't coming to give us presents, are these bells something Tamarie would recognize from her past trips to Cymer?
| Jal Hetzau |
Fortitude Save: 1d20 + 3 + 5 ⇒ (17) + 3 + 5 = 25
Perception Check: 1d20 ⇒ 2
"I am not sure is worst than die by the sword, but I understand. "
Jal is too distracted helping Tamarie to notice anything else.