| Full Name |
Agramayne |
| Race |
Half Elf |
| Classes/Levels |
Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3 |
| Gender |
Male |
| Size |
Medium |
| Age |
24 |
| Alignment |
Lawful Good |
| Deity |
Iomedae |
| Location |
The Lonely Coast |
| Languages |
Common, Elvish, One more |
| Strength |
16 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
7 |
| Charisma |
16 |
About Agramayne
Agramayne
Male half-elf paladin 1
LG Medium humanoid (elf, human)
Hero Points 1
Init +3; Senses low-light vision; Perception +0
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +2; +2 vs. enchantments, +2 vs. death
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4+3/19-20) or
. . greatsword +4 (2d6+4/19-20)
Special Attacks smite evil 1/day (+3 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +3)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 12, Wis 7, Cha 16
Base Atk +1; CMB +4; CMD 15
Feats Fey Foundling[ISWG]
Traits blessed touch, elven reflexes
Skills Acrobatics -2 (-6 to jump), Diplomacy +7, Knowledge (nobility) +5, Knowledge (religion) +5, Perception +0, Ride +2, Sense Motive +2; Racial Modifiers +2 Perception
Languages Common, Elven, One more appropriate to the setting
SQ elf blood, hero points
Other Gear armored coat, dagger, greatsword, backpack, bedroll, belt pouch, candle (10), crowbar, earplugs, flint and steel, hemp rope (50 ft.), holy text (The Acts of Iomedae), mess kit, pot, signal whistle, soap, sunrod (2), torch (10), trail rations (5), twine (50'), waterskin, wooden holy symbol of Iomedae, 30 gp, 6 cp
--------------------
Tracked Resources
--------------------
Dagger - 0/1
Smite Evil (1/day) (Su) - 0/1
Sunrod - 0/2
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fey Foundling Whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort).
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
--------------------
Found in the wild as a small child, Agramayne bears unmistakable signs of an origin in the First World. Rumored to be the son of an immortal fey queen and noble crusader prince, all that is really known is that the young Agramayne was raised in a monastery and began performing miracles at an early age, healing the sick and speaking in tongues.
Strong and gregarious, the young man was always concerned with the protection of others, particularly the weak, the sick and the aged. He fell naturally into the worship of Darlen.
__________________________________
Agramayne is tall and handsome, with a square jaw but almond-shaped violet eyes. He smiles often laughs easily.
________________________________
Agramayne strives to be the personification of duty and service. His motivations are that of his god and he is Darlen's instrument among mortals. This sublimation of his own desires combined with his alien First World heritage can make the paladin seem cold and impersonal at first meeting him. Yet he does have desires, for glory, for renown, for the power to set right what the world has set wrong, but he struggles to tame these desires and subdue them in favor of the will of his patron.
What passions the paladin does have permit himself the service of his god are expressed largely in his love of fine art, which he collects whenever possible, sending them to the chapterhouse of his order against the day he might erect a fitting storehouse for them.
His specific motivation is to escort and protect the Inquisitor, Achlys Dess as she goes about her missions.
___________________________________
Player's Note: This character is intended to grow into an "oradin" (oracle/paladin).