Retribution (Inactive)

Game Master Nicos

The Priory of Cymer

Roll 20


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Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

I do have a Roll20 account.


Male Half Elf Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3

As do I, but I won't be able to access them from work. Google maps works better for me. Still, I can -see- the Roll20 maps on my ipad and at least describe what I want to do.


We can continue without map for now if you guys don't mind


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

I have a rolld20 account

" There is a half goblin on the other side, he is an evil stealthy race that if I remember correctly are very fast. I can attempt to make him believe there is a lion in the forest. He does not seem to be aware of us yet. |" Whispers Felixus


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Jal whispers, also keeping his voice down.
"He is probably a lookout. I don't think he is alone. do we have a way of taking out quickly and silently?"


Female Half Elf Paladin (Sacred Shield) 1 - HP 14/14,- AC 19/T: 11/FF:18 - Perception +7 - F: +5/ R: +1 / W: +2 - CMB: +3 - CMD: 14, Speed: 20, Init. +1

"Judging by the look of this group, silently may not be an option," Tamarie whispers back to Jal. "Let's give Felixus plan a chance. Maybe it will scare him away, or maybe it will distract him long enough to where we can run past him and get away without getting hurt."


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Jal nods...
he keeps in Total Defense action


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

Having heard Felixus' words on the situation ahead, Achlys gave a firm nod and responded in lowered voice, "If you believe that such a tactic will work to distract the creature, then do it. We will be prepared, here, for what follows."


I assume you continue with Felixus plan.

DM Rolls:
[/dice]
Will: 1d20 + 0 ⇒ (17) + 0 = 17
Will: 1d20 + 0 ⇒ (18) + 0 = 18
Will: 1d20 + 1 ⇒ (16) + 1 = 17

===================

With his magic the archivist creates the sound of a roaring Lion. By the sound of it, this scared the half-goblin but then he say something and somebody reply to him, and then a third one enters the discussion.

You see how three half-goblins peeks at the trail and see you. The retreat behind the fallen trees.

DM Rolls:
[/dice]
Will: 1d20 + 7 ⇒ (14) + 7 = 21
Will: 1d20 + 4 ⇒ (16) + 4 = 20
Will: 1d20 + 4 ⇒ (4) + 4 = 8

Basically, it is your turn. I would prefer group initiative (meaning is your gus turn) since it saves time, but if you guys prefer individual initiative then we can roll for it


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

I don't mind re initiative, I would suggest that initiative is rolled for everyone (so each PC, and each enemy has a roll made) and the side with the single highest roll is the block that starts.

If it matters Felixus Initiative: 1d20 + 1 ⇒ (6) + 1 = 7

Given that my plan obviously didn't work, I will take cover behind the fallen tree and fire an arrow
Felixus attack: 1d20 + 3 ⇒ (13) + 3 = 16 with possible damage Possible damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

In case it is needed
Initiative Roll: 1d20 + 2 ⇒ (14) + 2 = 16
-----
In case the enemies are more 30' away or less.
Jal starts banging on his shield in a rythmical way, while humming with the tempo, trying to impress and demoralize the half-goblins.
Intimidate Roll: 1d20 + 9 ⇒ (5) + 9 = 14
"Run and maybe you will save your lives!"

Details:
Dazzling Display: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

-----
In case the enemies are more than 30' away.
Jal moves next to Felixus while keeping his shield up.
Using Fight defensibly, so he takes a –4 penalty on all attacks in a round to gain a +2 to AC until the start of your next turn.


Male Half Elf Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3

I'm fine with a group initiative.

Agramayne stands up and starts moving across the field towards the goblins.


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

I'm fine with group initiative, too.

Achlys, shield strapped to her off arm and sword in hand, began to make her way forward, toward the goblins now crouching behind the fallen trees.


Female Half Elf Paladin (Sacred Shield) 1 - HP 14/14,- AC 19/T: 11/FF:18 - Perception +7 - F: +5/ R: +1 / W: +2 - CMB: +3 - CMD: 14, Speed: 20, Init. +1

Tamarie will activate her bastion and stand in the middle of everyone, focusing her attention on the first half-goblin. She yells out to the others, trying to be heard over the wind, "Aim for the other 2, try to take them out first. I'll make sure the look out doesn't hurt anyone too much."

If he is in fact evil, everyone else takes half damage from him, and I get a +2 deflection bonus to AC against him.

She will then go into total defense, for an AC of 23, 25 vs the lookout.


I will say they were more than 30 ft away Jal, since you prefered to stay still last time

DM rolls:
1d20 ⇒ 14
1d20 + 5 ⇒ (19) + 5 = 241d8 ⇒ 8
1d20 + 3 ⇒ (9) + 3 = 121d8 ⇒ 6
1d20 + 3 ⇒ (13) + 3 = 161d8 ⇒ 4

The gust of strong winds continue while you take your defensive positions.

Felixus arrow hit the barricade of trees.

The half-goblins reply by firing their weapons. Two bolts miss agramayne and Jal by far. One arrow was fired with so much precision that Tammarie would have lost and eye if it not were because the strong wind deflected the arrow at the last moment.

The strong wind gives a -2 penalty to ranged attacks

I will say that Agramayne and Achlys can reach the goblins this turn, since they only moved Their turns. The others will need a turn to reach them


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

Felixus will take cover behind the log Would this provide cover and, +4 to AC? . "It is a half goblin." He calls out. "It can't be that scary. I have heard if you yell at them enough they will run away. Failing that they do bleed. I imagine they have very tender stomachs given what I know and I would suggest that all sharp pointy things go in there." As he continues to ramble.

Felixus is activating his performance Oratory. From the rules: The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids).


Female Half Elf Paladin (Sacred Shield) 1 - HP 14/14,- AC 19/T: 11/FF:18 - Perception +7 - F: +5/ R: +1 / W: +2 - CMB: +3 - CMD: 14, Speed: 20, Init. +1

Tamarie will follow behind anyone who moves forward, staying within 10 ft. to continue granting the blessing from Darlen. As long as she is unable to reach the enemy on this turn, she will again go into a defensive stance.


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Jal smiles, yes, sharp pointy things in their belly... sounds like a great idea! They don't have a chance!
He feels Tamarie magical help, and thanks her internally. She is truly blessed, and he feels a pang of jealousy about that.
He will double move to get next to them, while screaming...
"Shoo! Get away and save your hides!"
I hope Jal is able to reach and threaten the three of them, so if they try to shoot, he will have an Attack of Opportunity against them. He drops Fight defensibly.
And thanks to Tamarie he takes half damage from one enemy, and I get a +2 deflection bonus to AC against him.


Male Half Elf Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3

"Iomedae!" shouts Agramayne as he clears the half-goblin cover. He charges if he can, but otherwise simply attacks.

greatsword: 1d20 + 4 ⇒ (10) + 4 = 14 +2 if charging
damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

Agramayne, by my count you get another +1 to hit from my performance, +3 for strength, +1 for BAB, and +1 for a frightened scholar giving you advice.


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

Hearing Tamarie's instruction, Achlys nodded and moved swiftly forward, clearing the tree cover and striking at the half-goblin before her.

Attack with bastard sword: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 (+1 from Felixus' performance)
Damage, if hits: 1d10 + 3 ⇒ (6) + 3 = 9


Male Half Elf Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3
Felixus Deonus wrote:
Agramayne, by my count you get another +1 to hit from my performance, +3 for strength, +1 for BAB, and +1 for a frightened scholar giving you advice.

You're right, Felixus. And some sort of bonus from Tamarie, but I'm not sure what type.

GM, please note that Agramayne's attack has a further +1 to hit.


Felixus: yes, you get +4 AC from taking cover behind a tree
=======================

DM Rolls:
1d20 ⇒ 8

THe winds keep blowing at the same strength while most of hte group approach the half-goblins.

Unfortunately, the half-goblins successfully used the falled trees to cover themselves from Agramayne's and Achlys's attacks. Now that you are close, you can tell that there is one female using a longbow, and two males using crossbows.

The female withdraw, while the others two draw short swords and attack...Both miss. However, they move back and are now out of Agramayne, Jal and Achlys reach (unless you have a reach weapon)

Basically the fallen trees are in the way, you can climb them (climb DC 10), jump them (Acrobatics DC 10) or move around them (double move)

DM rolls:
Short sword: 1d20 + 1 ⇒ (11) + 1 = 121d6 + 2 ⇒ (3) + 2 = 5
Short sword: 1d20 + 1 ⇒ (16) + 1 = 171d6 + 2 ⇒ (2) + 2 = 4


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Time to try and demoralize them
Jal starts banging on his shield in a rythmical way, while humming with the tempo, trying to impress and demoralize the half-goblins.
Intimidate Roll: 1d20 + 9 ⇒ (3) + 9 = 12
"Run and maybe you will save your lives!"

Details:
Dazzling Display: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


Consider them demoralized


Female Half Elf Paladin (Sacred Shield) 1 - HP 14/14,- AC 19/T: 11/FF:18 - Perception +7 - F: +5/ R: +1 / W: +2 - CMB: +3 - CMD: 14, Speed: 20, Init. +1

@Agramayne the bonus is half damage from the targeted evil opponent, which I believe is the one that is running away now

Tamarie will double move around the fallen trees, trying to keep up with the others. Seeing one opponent flee, she will begin focusing her efforts to the offensive starting next round.

"If you were wise, you'd follow your friend out of here before the storm carries us all away.


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

"Have you hit the belly yet? Make sure its good and forceful, it should knock them down, you need to get in there and be really good and forceful."

Felixus stands up whilst prattling away, steps away from the tree whilst continuing his talk and readies an action to shoot at the first half goblin he sees clamber over the tree.

Continuing bardic performance +1 to hit and +1 AC to all

The step away from the tree is a 5ft step, I've prepared an action, The shot will be at +3, with 1d6+3 damage


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

Climb (DC 10): 1d20 + 3 ⇒ (19) + 3 = 22

Achlys climbed competently over the fallen trees in pursuit of the half-goblins, hoping to catch them and slice them through with her sword.

DM., you said they moved back. How far back are they from us, please? From Achlys who just climbed over the fallen trees?

(She has +1 to hit and +1 to AC from Felixus. And half damage bonus from Tamarie.)


ah, my bad. They just 5 ft back. Achlys successfully climbed the trees and is now on the other side, she have the half-goblins on reach


Male Half Elf Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3

Climb (DC 10): 1d20 + 3 ⇒ (11) + 3 = 14

Agramayne scrambles over the logs and lands with a heavy thud at Achlys's side, swinging his greatsword in a deadly arc.

Greatsword and bard: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 192d6 + 4 ⇒ (3, 4) + 4 = 11

AC w/bard: 16


Agramayne's slash leaves a long wound in the half-goblin chest, spilling blood everywhere leaving the half-goblin with one foot in the grave...but still standing.


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

(Thanks for clarifying, DM. Completing the action for the round.)

After clearing the fallen trees, Achlys saw the half-goblin she had targeted earlier and once again she turned her sword onto it.

Attack with bastard sword + bardic performance: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage, if hits: 1d10 + 3 ⇒ (7) + 3 = 10

AC with bardic performance: 16


You finish the wounded half-gblin or attack the other?


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

Attack the other.


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

not sure if I can do this or not:
If Archyls finishes off the wounded goblin Felixus will shoot at the remaining live half goblin: the shot will be at +3, with 1d6+3 damage.

If she does not Felixus will continue his readied action.

Irrespective he will continue to blather maintaining his performance.

If you want me to pick a position and roll with it I'll do that in future (and i'll hold and keep action readied.) Happy for you to make my rolls to speed things up.


Unfortunately for Felixus, the Half-goblins stepped back and now have total cover for him


opps, my turn

DM Rolls:
Perception: 1d20 ⇒ 4
agra 1, Ach 2: 1d2 ⇒ 2
Sortsword: 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 6
Shortsword sneak: 1d20 + 3 ⇒ (15) + 3 = 182d6 ⇒ (4, 1) = 5

Longbow: 1d20 + 1 ⇒ (5) + 1 = 61d8 ⇒ 8

The winds ease for a moment, while the almost dying half-goblins move desperately to strike back. The first attack furiously but unfortunately at Achlys only causing her a minor injury (1 damage), the other try to take advantage of the distraction to make a well place strike to the inquisitor kidney, but Jal's performance do its job making the half-goblin to miss, probably saving Achlys life.

The running half-elf take cover behind a tree and shoot at agramayne, but the arrow miss.


Male Human Figther 1 | HP 8/12 | AC 18 T 12 FF 16 CMD 17 | F +3 R +2 W +0 (+2 vs. charm, compulsion and fear) | Init +2 | Perc +0 | Status: Prone

Seeing that his intimidation didn't make them break and flee, Jal proceeds to attack.
Climb Check: 1d20 + 4 ⇒ (6) + 4 = 10
He barely manages to climb, and from there he attacks the Half Goblin next to Achlys.
Longsword Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Female Half Elf Paladin (Sacred Shield) 1 - HP 14/14,- AC 19/T: 11/FF:18 - Perception +7 - F: +5/ R: +1 / W: +2 - CMB: +3 - CMD: 14, Speed: 20, Init. +1

Tamarie will join the others attacking the half goblins flanking whichever one is looking to be in better shape. She looks over to where the half-elf was running and sees that she is firing from behind a tree. "The coward is hiding behind that tree. Let's finish these two off and let her face her fear."

Bastard Sword: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d10 + 2 ⇒ (9) + 2 = 11

AC 20, 22 vs bastion


Female Half-Elf Inquisitor 1 [ HP: 11/11 | AC: 15 T: 11 FF: 14 | F: +4 R: +1 W: +5/+7| CMB +3; CMD 14| Init: +1, Perc: +8 ]

Even though the wounding was minor, Achlys levelled a steely look at the half-goblins before her and struck out savagely at the one she attacked previously and then took a 5 ft step back from the other one who tried to get stick her in the kidney. (Attacking the same half-goblin as previous round.)

Attack with bastard sword + bardic performance: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage, if hits: 1d10 + 3 ⇒ (3) + 3 = 6

AC with bardic performance: 16


Jal and Tammarie miss, Achlys kill one half-goblin


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

Felixus will just revert to gibbering whilst taking cover. He focuses his attention to create the ghost sound of a charging enemy behind the remaining half goblins.

I'm ceasing my barding performance. I think the two remaining half goblins are likely to crumble now the melee is up close.


Agramayne's turn


Male Half Elf Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3

Agramayne attacked the remaining half-goblin while wondering What's a half-goblin, anyway?

Greatsword: 1d20 + 4 ⇒ (2) + 4 = 62d6 + 4 ⇒ (3, 5) + 4 = 12

Evidently, the reverie threw off his aim.


DM rolls:
Will: 1d20 ⇒ 18
Will: 1d20 + 1 ⇒ (8) + 1 = 9
Longbow: 1d20 + 5 ⇒ (1) + 5 = 61d8 ⇒ 5
1d20 ⇒ 2

THe half-goblin that was fighting in melee see himself overwhelmed and withdraw, running out of the trail into the undergrowth. The other half-goblin shoots her longbow but the illusory sound of charging enemy scare her making her miss, she also start running away.


Chasing the half-goblins could take you some time while the climate could worsen. Not chasing the half-goblins will leave the danger alive for future travelers


Male Half Elf Paladin 1 - HP 13/13,- AC 15/T: 11/FF:14 - Perception +0 - F: +4*/ R: +1 / W: +2* - CMB: +4 - CMD: 15, Speed: 20, Init. +3

"If we don't hunt them down, they'll just prey on a less well-armed party next time," said Agramayne.


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

Felixus will pop his head up shoot the closest one.
to hit: 1d20 + 2 ⇒ (13) + 2 = 15 and to wound: 1d6 ⇒ 6

I suspect that's a miss.

Felixus will call out to the cowardly beings "Surrender or we will hack you to pieces"

If I know what language they speak I'll use that, else undercommon.
bluff: 1d20 + 6 ⇒ (14) + 6 = 20
intimidate : 1d20 + 2 ⇒ (4) + 2 = 6


Unfortunately that was a miss, but shooting at them this turn is not a bad idea. EDIT:As worded that is more an intimate than a bluff check Felixus


Male Human Bard (1) | HP9/9 | AC14 T12 FF12 | F+1 R+4 W+3 | CMB +0 CMD +12 | Init +1 Per +5 |

cool, I was attempting to convince them there were more of us, but I'm guessing they now scared and not stopping. Ah well

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