Repent from your Wicked Ways(WotW) (Inactive)

Game Master True Repentance

Fire Mountain's Way of the Wicked.
Prison breakout in progress.
Map of Talingarde
The Frosthamar
Current Loot


701 to 750 of 1,215 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Human

Wade's strike causes the guard to fall to the ground with a yell and then be silent. The remaining guard retreats towards the east tower that they came from. "No, please. Don't kill me." He drops his sword and runs. Grumblejack grins at the chance to get revenge on the guards and charges after him through the garden. In his haste he fails to hit the panicked guard.

Blackerly and the other guards hear the calls for help. He looks back, "The ogre escaped too?"

"What do we do Blackerly?" one of the guards with him says.

With some quick thinking Blackerly calls them to retreat into the gatehouse and barricade the door. They all run back to the gatehouse door. "We will hold here and have the high ground if they get through."

You guys are up. Coast is clear. sort of.

GM rolls:

1d20 ⇒ 2


Looks like they are falling back now that they see the ogre is free. Let us go down and meet our friends. Looks like they are going to group up nice for you Fletch.

Cole advances down and starts to advance toard the gatehouse to meet up with Grumblejack and the others.

Cole will advance and stay defensive keeping his shield hp and watching Blackerly and the men.


Human

1 round to get down to the ground level of the tower remember

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

1d6 + 1 ⇒ (4) + 1 = 5 wade heals himself, a rather vital task, "uurg took quite a bit out of me,"
Next round
1d6 + 1 ⇒ (2) + 1 = 3 "ok, let's go help the others" he then goes and runs with the others to where his fellow former prisoners were
move action status on healing: I have 5 uses of death's and 2 1st level spells left


I was abstracting out the next couple rounds I assumed they were setting up a line at the gatehouse. Plan is to meet with Wade and Grumble in front of the keep and then advance on them.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I follow Cole to go meet up with the others. I urge them to convene out of sight of the gatehouse.

Hope they stay grouped up. Also hope they don't send one of the guards to go get help from the town. Hey with the rope from that veil think we can scale to the top of the guardhouse? We could come at them from above.

Blackerly has retreated into the gatehouse with his men right? Does he put any of them on the roof?


After getting to the bottom of the tower.

I hope they stay grouped up as well Fletch. Don't worry there is no close town only a small village and its an hour or so away. They know there only option is to let us pass or die. Now let us skirt the wall here and stay out of there sight. Stay behind me.

Cole ifts his shield and advances along the wall toward the gatehouse staying defensive as he goes.


Human

Grumblejack crushes the guard into the dirt leaving a bloody mess as Blackerly and co. lock the door behind them. Combat sort of over. They got in just as you left the tower and while wade was healing and grumble crushing.

As the prisoners regroup together in front of the gatehouse thinking over their options they hear a voice. It is Blackerly.

"Hear me now prisoners. There is only one way out of here and I hold it. In several hours reinforcements will be arriving to take back this prison. You have no where to go and no escape. Unless you want to jump into the sea and be dashed on the rocks to save us the trouble of killing you." He laughs as if he has made a great joke. You hear exclamations of "They're dead!" coming from above somewhere and then you see two guards on the roof, bow and arrow in hand.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Kana hides directly at the wall, so she was cover from the guards on top.
We have exactly two options now. Either you guys smash in that door, or we use that magic window on the wall to get in there. Whatever we do, we have to be fast or we are really dead.


Everyone to the walls, Yes Kana lets use the window now that we have it back.

Move to walls to avoid arrow and use window to open a door into the gatehouse.

Cole moves forward and creates water into the guards lantern on top. Assuming they have the one Blackerly had, If not well then the can't see us anyways.

You men seem surprised you friends there are dead. I may be evil and cruel but I have not lied to you onces as Blackerly does all the time as he steal from you. You two and the one still with Blackerly are the last ones alive, well the two at the bridge tower, but we will kill I mean deal with them after we are through here. You still have a chance. Give up Blackerly and we will let you live.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I follow Cole and hug the inside of the outer wall to approach the gatehouse after I loot the dead guards for any crossbow bolts (if any).

Think Blackerly is telling the truth about the reinforcements? Can someone not sporting a -2 to Wisdom make an Insight check please?

I will attempt a crossbow shot at the guard on the roof holding the lantern just before Cole douses it.

Attack: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 Cover penalty taken into account already.
Damage: 1d8 ⇒ 4

(3/8) Bolts Remaining


Human

Sorry, lanterns on the roof are out of range from the ground


Oh thats right you said the walls were 20' not 10' so the roof of the gate house would be 30' So from the base they would be 5' out of range I see. Oh well plan hug the wall and use window is still a go. Cole will just be staying defensive.


Stealth: 1d20 + 7 ⇒ (20) + 7 = 27
As the others kept close to the wall, so did Declan, wearing a grim expression. They had been found, and there were others looking to prevent their escape. They were almost out, though. So she listened to the planning, and prepared for a fight, since it would be over one way or another fairly soon. 'Dying here is not in the cards', she thought to herself.


Human

Fletch finds no crossbow bolts on any of the guards. The standard loot is: chain shirt, heavy steel shield, longsword, leather club, longbow with 20 arrows, small key.

The prisoners rush towards the gatehouse. Avyanna produces the window and places it next to the blockaded door. Inside is Blackerly, a guard and the dogs. Fletch's bolt hits one of the guards above as they also fire down upon you, one of the arrows hitting Kana. 3 damage

Surprised to see such magic Blackerly and the guard are caught off guard.

Ok your turn. This is as if you get a surprise round on Blackerly here. So surprise round to move into the room/cast a spell/shoot/whatnot. Then another full round. Also moving through the window counts as difficult terrain.

map under my name is updated.

DM rolls:

2d20 ⇒ (12, 5) = 17
1d8 ⇒ 3
Left to right: 1d7 ⇒ 7


Now you die Blackerly

Cole calls on the power given to him by the Dark Prince and lets his sword fly toward Blackerly.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

After the surprise, Cole hops through the window and dowses their light sourse.

I will create water on the lantern Blackerly was holding.

Lets see how you fair in the darkness. Hurry Grumble come end these fools.


Human

Cole notices that there are quite a few torches held in sconces on the walls of the room and putting them all out would take roughly a minute of his time. Light level: normal


Ah was afraid of that... If I may then I will move in to attack then. I can't access Avyanna's sheet from work so have her inspire courage in the surprise round will make me a 19 to hit, 11 damage.

Stepping in seeing all the tourch light Cole presses the fight to Blackerly.

Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 6 ⇒ (6) + 6 = 12


Human

Are you throwing it again? Because the window is difficult terrain, you won't have enough movement to get in melee range(you could reach the dog however). In the surprise round Avyanna will be moving through(Arrows are still raining down). So inspire will come just after that.


Yep didn't look at the map sorry, so yeah throw surprise then move in and throw again before anyone engages or gives cover so it will be an 18 to hit again for 11 damage with the throw and no inspire.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Surprise Round Action
I will move inside the keep as far as I can.

Full Round of "Surprise"
Move again towards Blackerly, ending my move 20 feet away and towards his back (so Cole doesnt give him soft cover from my attack). I will then throw my last bomb at Blackerly. Cole should not be within range of Blackerly just yet if we kept the same intitiative from before. That way I don't fry our tank. Unfortunately that also means Avyanna's performance hasn't started up yet.

Mini-Napalm Death Grenade: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Save for half of minimum damage for the dog. Or invisible ninjas.


I'm not engaging him, read my post I'm throwing my weapon. So your good and looks like we messed him up good between the two of us.


Blackerly and the rest were in there, and they were outside. It also looked like that window was not going to be able to fit Grumblejack, so Declan figured that they were going to have to open the door. Ah well, more dead meant there were less that would be chasing after them. Decaln moved past Wade, and through the window to stop just past the window and not-quite beside Cole, facing the guards.

The burst of light and flame made her smirk slightly, eyeing the results of Fletch's handiwork before preparing to get assaulted, figuring that they almost had the numbers evened out.
Move: Ends one down and to the right of Cole.
Standard: Fighting Defensively AC: 18

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

sorry for the delay, Colledge stuff wade draws his weapon and goes to the door, preparing to charge into the room "grumble jack, there are more tasty guards in here"


Human

Not sure why you would want to stay outside Wade but ok.

Cole's weapon flies and stabs Blackerly twice causing serious wounds, moments later Fletch's last bomb burns Blackerly and the dog. Blackerly goes down screaming. "NOOOOO!" Declan, Avyanna and Kana climb inside the window and stay behind the seeming unstoppable Cole with Avyanna beginning her last few rounds of inspire. "Blackerly is down!" the other guard yells and he releases the dogs to attack the prisoners. [b]"I have to get out of here. He climbs up to the next floor. You hear a loud crash on the door. Grumblejack is trying to bash the door down. It does not give way yet. Wade sees the archers shoot at Grumblejack but only 1 hits him 4 damage

One of the dogs goes after Fletch biting into his leg 7damage, the other at Cole who is tripped by the mutt 6 damage.

PC's are up. Fletch is Disabled (0hp) and likely wants help but luckily wasn't tripped.

DM rolls:

1d20 ⇒ 5
1d20 ⇒ 7
2d20 ⇒ (14, 14) = 28
1d6 ⇒ 4
1d6 ⇒ 3
2d20 ⇒ (2, 20) = 22
2d20 ⇒ (18, 7) = 25
1d8 ⇒ 4

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

from my count it would take a double move to get in there, meaning no attack, so being at the door is/was safer unless I missed something or miscounted or something


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Kana moves in and casts daze on one of the guards (DC 19).


Human

No worries then.


Cole goes defensive as he stands up.

Take your AoO

The guard is trying to go up with the others.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Wade runs through the window and heals fetch with his penultimate spell 1d8 + 1 ⇒ (4) + 1 = 5


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

The map says I'm prone but I didn't get tripped? I thought disabled was just reducing you to a single action (that thankfully Wade is counteracting with is timely heal)?

Accursed mutt!

I back up 5 ft, and fire off one of my remaining bolts at the guard dog that attacked me.

You done been Fletch'd, son: 1d20 + 3 + 1 + 1 ⇒ (17) + 3 + 1 + 1 = 22

Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 PBS and Inspire Courage included

(2/8) bolts left


It was a brief decision as she weighed their options, before deciding that the lot of them against two dogs was more or less a foregone conclusion, and Declan moved to open the door to let Grumblejack in.


Human

Kana moves towards the ladder and successfully dazes the guard who is just above them while Fletch kills the dog near him. Cole stands up while avoiding the dog and then slices it along it's side. The guard dog howls at this wound and runs to the far corner of the room whimpering in pain. Seeing the battle seemingly over Avyanna stops her inspiring magic and goes to help Declan. Together they unlock both doors and are almost bowled over as Grumblejack comes charging in. Seeing no other enemy standing he decides to crush Blackerly's face in instead before looking up and seeing the dazed guard.

Wade being outside you are too far away to get to Fletch this round, so that heal can happen this round. Just make sure you heal fletch not cole (who you seem to be next to). You guys are up.

Blackerly's Loot:

potion of cure light wounds
chainmail
masterwork longsword
sergeant’s uniform
30 gp
key ring

DM rolls:

1d20 ⇒ 17
1d20 ⇒ 7
1d20 ⇒ 7
1d8 ⇒ 3


Cole says a quick prayer to Asmodeus as he heals himself.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

All out of healing magic now. Should we go up and take care of the last three guards. I don't want them filling us with arrows as we leave.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Did the rest of the guards take shelter upstairs?

I check to see if there is a murderhole or window that I can look through to see if there is anyone between the gatehouse and the small guardhouse on the other side of the bridge.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


The body of Blackerly and the dog were glanced at with little interest, though her nose wrinkled at the burned stench of the body and the dog. "I'd rather not get riddled with arrows trying to leave. We might as well check." Putting deed to word, Declan headed carefully towards the stairs. "What about that dog over there?" The question was tossed over her shoulder before she tried not to give herself away. Stealth: 1d20 + 7 ⇒ (6) + 7 = 13

Please let me know when an hour has passed. Her HP will revert.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Kana, still nudging an arrow wound, agrees:
Yes let´s take them out. Just lead the way, i´m right behind you.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Right behind you guys.

I will follow behind Declan and Kana crossbow at the ready.


Human

You guys can climb up the middle if you want. There is of course the dazed guy just up. And the other two archers who may be readying actions to fire as you make plans


Grumble can you reach the dazed guard? Grapple him and pull him down. Then do what you will. I'm going ot put out all the light here then the next level if there is any. If we force one of them to use the lantern only one will be able to fire on us as we make our way up. Then when I get close enough to the lanter I will put it out as well and you can show them why they are scared of the dark.

So yeah Have Grumble grapple and murder the guard. I will start putting out torches and is there trap doors to the next level? or is it just openings. Either way I will start putting out lights I see. We are going to do this slow and steady and to our full advantage. As I start putting out the lights I will give them a final chance to give up.


Human

Grumble would have to climb first. He can't reach that far.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I will risk the arrows from above to pull the dazed guard off the ladder and into Grumble's reach.

CMB: 1d20 - 1 ⇒ (9) - 1 = 8 Here is hoping I get a bonus because he's hanging off the ladder?

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

So as not to waste time wade casts guidance on grumble (and others if there is time)


Human

Ok I don't think you guys realised that he is on the next floor not hanging off anything. It is a full round action to get up there if you want to.


I know he is on the second floor. You said the roof of this place is 30' so if the levels are equal that make the second floor at 15' even if its 20' Grumble can reach it. He is Large creature that takes up a 10' 3D cube and his reach is 10' meaning he can reach the 20' Unless I'm missing something. I knew all along where the guard was this doesn't chang my plan


Human

You're right. I forgot he was 10 feet heightwise also... soz. moving on. Remember there will be torches upstairs. It is a ladder that goes up. 1 minute to put out all the lights yourself.

Wade rushes in and heals Fletch. Grumble growls at the guard and grabs onto him, holding him in place. "This one is mine." From above you can hear, "They got him. What should we do? I'm no hero!"

DM rolls:

1d20 ⇒ 7


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Pity we don't have that oil barrel. We could just set the guardhouse on fire...maybe.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

"were there other barrels"


"Perhaps fleeing might save you.. Maybe." A grin on her face, Declan called up to the other guards maliciously. If they fled, there were less people for them to kill, and less time spent in this forsaken prison. Sighing, she climbed the ladder, wary of any arrows that were likely headed her way.

_____________________
Fighting Defensively, AC18, then ascend the ladder


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I will train my crossbow on the top of the ladder/stairs above us preparing to shoot any of the guards that I can get a clear shot at.

701 to 750 of 1,215 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Which way to wickedness? All Messageboards

Want to post a reply? Sign in.