Repent from your Wicked Ways(WotW) (Inactive)

Game Master True Repentance

Fire Mountain's Way of the Wicked.
Prison breakout in progress.
Map of Talingarde
The Frosthamar
Current Loot


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Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Wade casts guidance then draws his blade.


Human

Please move your tokens into position in the room that you wish them to be.


I moved Grumble as well if that is ok. If door is unlocked we will rush in.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

could someone move me into position I'm on mobile right now and it won't let me move, I want to hide behind the door near grumbles]


Human

As they head towards the door quietly, Grumblejack whispers, "I ready to smash guards," as he brandishes his weapon in his hand.
Stealth: 1d20 - 1 ⇒ (5) - 1 = 4

Stealth checks if you were trying to be quiet.

dw bout this:

3d20 ⇒ (7, 3, 19) = 29


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I am logged in on google and it still won't let me move anything.

I climb onto the table in the middle of the room so that I'm within 15 ft. of the north door, lantern ready in one hand, crossbow in the other.

I prepare a standard action to shoot any servants/guards/wardens that appear from the south door.

Stealth: 1d20 + 4 ⇒ (7) + 4 = 11

WHisper: Someone might want to cover the south door in case our "commotion" attracts their attention.


Stealth: 1d20 + 1 ⇒ (19) + 1 = 20

Ready, here we go. Cole opens the door for Grumble to rush in.


Human

Want a post from everyone before i get this combat going

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

stealth: 1d20 + 4 ⇒ (15) + 4 = 19 Wade casts guidance on himself as he hides


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

So there are noises in the blackened rooms, did i get this right?

Kana takes a position in the middle of the room, trying to hide between the tables.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23


Human

Yes both rooms Kana


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Actually i could disguise myself as Blackerly and just walk in there, what do you think? That might be a good trick to overrun the other guards too.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Except you've never met Blackerly.

Yes, but to what end? We need nothing from them but their lives. And maybe some of their choice valuables.


Human

He did come into the room when your special visitor visited. And he was thr one who branded you all. So everyone has seen him twice. But its sorta late for that seeing the door isopen and grumble right there.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Sorry Kana, keep forgetting things that I've been apparently told before. I'll stop playing DM now.

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

And once again, we bullrush our way in. Honestly, I think I might just go upstairs and take a nap.

Avyanna makes her way next to Kana and leans back against the table. She might as well not even be there, since her spells were obviously not needed. Looking down at Kana, she wondered if the the other caster felt the same.

"Would you like to go and put the servants to sleep, assuming they are still unaware of all this she lazily motions towards the ogre and meat shield We might be able to knock out the whole room before these guys finish theirs. I only need to be heard, and you can disguise as a guard, draw them close to together. Assure them that any noise they hear is simply boyish rough-housing. Though we could probably succeed by simply cracking open the door." she comments nonchalantly

"I wonder if I could just sing down the chimney?" she adds as an afterthought.

"Anyway, we then go in, tie them up with this' she indicates the rope she took earlier 'and then come back and assist should it still be needed. Which I doubt." she adds, watching as the ogre charges into the guard's room with Cole close behind, and Fletch standing on the table waiting for a chance to set more things on fire.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Could be a good plan. But what if they hear the fighting? My idea was to disguise me as blackerly, which i can magically without any problem, and then put them to sleep. Seems to late for that now. I can still be usefull eventually, darting them with acid or holding them mentally for a short time.


Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
With the Ogre at the fore, Declan had both eyebrows raised as the others charged into the room, not having moved too far from the open doorway. If two of them and an Ogre could not deal with whatever may have been in the room, then she was somewhat skeptical of her ability to aid the situation. Curious, she wandered over to join Kana and Avyanna, to see what they were talking about.

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;
Kana Cherryblossom wrote:
Could be a good plan. But what if they hear the fighting? My idea was to disguise me as blackerly, which i can magically without any problem, and then put them to sleep. Seems to late for that now. I can still be usefull eventually, darting them with acid or holding them mentally for a short time.

Avyanna stares at Kana for a few seconds, before leaning a little bit closer.

"The servants. Through that door. she points at the closed southern door Who can't see us, and therefore would believe your disguise. And that the 'fighting' they can hear is just a bunch of guards getting too rough with each other over something. Like liquor. Or shifts. You change, open the door, and begin explaining while I cast lullaby. They get all drowsy. You can then cast sleep with less trouble. We then tie them up."

Avyanna keeps her look at Kana.

It hurts to remember that I'm most likely decades older than half the people here. I never was good with children.


Human

As Wade opens the door for Grumblejack a wild sword appears slicing towards the ogre. It is held by one of the guards, who seems to have hastily donned his armour but holds no shield yet. Two other guards are in the room behind him also just finished rushing into their armour. They are in the process of picking up their shields and weapons when the door opens. They seem surprised. Someone must have heard something and woken the others to prepare for the worst but it seems the worst had come to their door instead.

The three women instead head for the door leading to the kitchen. As they open it they can see in the back corner near the fire place stand two terrified servants. Roll disguise checks if you made disguises beforehand.

Ready! Fight! No surprise round except for the guard at the door with his readied action. Fletch was readied to shoot the south door(room 11) and nothing emerged from there.

Initiatives:

Avyanna: 1d20 + 2 ⇒ (12) + 2 = 14
Cole: 1d20 + 3 ⇒ (11) + 3 = 14
Declan: 1d20 + 3 ⇒ (4) + 3 = 7
Fletch: 1d20 + 3 ⇒ (10) + 3 = 13
Kana: 1d20 + 6 ⇒ (11) + 6 = 17
Wade: 1d20 - 1 ⇒ (7) - 1 = 6
Grumblejack: 1d20 - 1 ⇒ (3) - 1 = 2
Guards: 1d20 + 1 ⇒ (18) + 1 = 19

Turn Order: Guards - Kana - Cole - Avyanna - Fletch - Declan - Wade - Grumblejack

The guard at the door tried swinging at grumblejack but due to his surprise at the door opening and him not expecting them in his face he was not focused and grumble easily dodged them. "Help me!" he screamed to his fellow guards and they rushed to aid him, dropping their shields, and moving towards the door. One of them clumsily misses but the other leaves a gash in the ogre's side. Grumblejack yells in pain, he does not look well at all.

All of you are up and free to take your turns

DM rolls:

1d20 ⇒ 4 1d8 ⇒ 6
1d20 ⇒ 4 1d8 ⇒ 3
1d20 ⇒ 17 1d8 ⇒ 3
1d20 ⇒ 1 1d8 ⇒ 8

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

does grumble-jack look to be at half health or less?


Human

He looks rather badly wounded is all you can tell without a heal check to tell more precisely. With the bad treatment he had been taking in his cell and this wound he definately can't take much more.

Also lacking shields, the guards are wielding their longswords two-handed.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

heal: 1d20 + 3 ⇒ (7) + 3 = 10


Human

Wade:
You are sure that another hit like that last one and he will be out of the fight.


Attack Falcata: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 5 ⇒ (3) + 5 = 8

You can't win this, and I know you don't get paid well enough to throw your lives away. Surrender now.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

@DM: Am I taking soft cover penalties in addition to the shooting-into-melee penalty because of the allies in the way? If I am then I simply prepare an action to throw a lantern bomb at any enemy that that I get a clear shot to.

If being on a table can get me a clear shot over Wade I will move to the western table and then throw at the westernmost guard.

Attack Roll vs. Touch AC if Needed: 1d20 + 4 + 1 - 4 ⇒ (10) + 4 + 1 - 4 = 11 A possible +1 to attack for high ground.

Damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12 Hope this doesn't hit anyone I know.


Human

Yea +4 to their AC and -4 to your roll... That is kinda lame but that's what the rules say. You do get +1 for standing on higher ground though. That still misses though sorry.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I wasn't going to throw at all if that was the case (not having a clear shot). Mostly because I'm short on ammo and you have to roll thrown weapon miss roll to see which square it lands in. I don't want to be directly responsible for the first person's character death.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Truly, how much must you be paid to go against an ogre, especially when, every wound you make" cure light: 1d8 + 1 ⇒ (2) + 1 = 3 "I can close right back up, with but a touch"


Human

That's fine Fletch.

Wade you are standing next to enemies. That means Concentration check to cast defensively, take an AoO or 5ft. step back ;)


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Did make a disguise way beforehand and rolled for that, but doesn´t really matter now.

Turning to Avyanna: I bet you can deal with them alone, i´ll help our ruffians not to get killed. Seems they need a little hep there. Biggie, don´t enter that room there!
Kana begins to cast a spell, facing the fight at the door now.

Spell:
Sleep DC 19 on tp of the three guards, but only in the room.

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

Avyanna sighs and beings walking toward the kitchen.

"Fine."

If these servants pull something and I get so much as a scratch when this is all over I'm making myself a new fur coat.

Upon entering the room, she puts herself between the servants and the back door, taking her whip from her belt and letting it unravel.

"Lets all accept that this doesn't look good for you.' she says to the cowering servants 'and that your best chance of living through this is to cooperate.' she looks at one and then the other, staring them down. 'Now are we going to be good or do I need to demonstrate what I do to naught boys and girls who misbehave?" she says, snapping the whip taut for added affect.

Intimidate: 1d20 + 5 ⇒ (15) + 5 = 20


Dressed in the garb of a guard, Declan stood by the doorway and watched Avyanna work, just in case there was someone waiting in ambush. The staff was planted end-first on the ground, and she turned bored eyes to the servants, glancing between there and the fight that was going on in the other room. Idly, she wondered if anyone was getting hit with the lockbox.


Human

Kana begins casting a spell around the guards. The black outline I have put on the map is the radius of the spells effects. I put it there because it covers the two guards you can see easiest.
Cole gives the guard next to him a serious wound in his side while Fletch waits for a clearer shot and Wade imparts a slight bit of life into Grumblejack. Grumblejack feeling rather angry at the guards before is even more so now. He smashes into the middle guard with the heavy mace he had apropriated from the armoury (with a comment of, "Better for crushing them,") but the man manages to step aside just in time to dodge the blow. "Look out! She is summoning magic against us!" Unfortunately the guards don't have anywhere to escape it without being attacked from behind when they turn. "We must get past the ogre, it's about time he died, Blackerly is an idiot for keeping him this long." The guard in the middle speaks and rallies the others to renew their fight and not allow these prisoners to escape their just sentence. They all attack Grumblejack at once. Two of them hitting and causing Grumblejack to groan and fall to the ground bleeeding out and unconscious but not completely dead. They shout a cry of joy that they have felled the largest threat but it is short lived as a moment later Kana's spell is completed and two of them drop to the ground asleep. The remaining guard steps back in fear and begs for his life. "Ok, I surrender. Please. I'm just doing my job. What they tell me to do. I won't stop you escaping, don't kill me." He drops his longsword.

Meanwhile Declan watches Avyanna intimidate the servants who already looked terrified. They shrink even further into the corner and the woman starts to cry. The older man however does manage to speak, "Please don't kill us. We'll do anything you need." he whimpers and hugs the woman closer as she cries into his shoulder.

Grumble has stopped bleeding but is unconscious. The battle is pretty much over. Good thing they don't keep signal horns in here huh.

DM rolls:

Grumblejack: 1d20 + 6 ⇒ (7) + 6 = 13
1d20 ⇒ 18 1d8 ⇒ 8
1d20 ⇒ 11 1d8 ⇒ 1
1d20 ⇒ 5
2d20 ⇒ (7, 18) = 25
Grumble stabilize: 1d20 + 6 - 8 ⇒ (19) + 6 - 8 = 17

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

Avyanna moves in.

"Ok, ok. Enough with the tears. Just point out where everything is and let me tie you up. Is there anyone else around? Two servants hardly seems enough for this place. By everything I mean food and any other kind of supply. Anything that pops into your mind that can help us, say it. Every point counts."

She moves forward with the rope.


Human

"All the food is in the cupboards there," he points to the cupboards to the left. "We are the only servants that Blackerly has hired from the village for many years. Just my daughter and I."

There is a cauldron of soup in the fireplace that they had been preparing for breakfast. There is nothing else of note in this room except the usual tools (knives etc.) which may be used as daggers if necessary. There is also the servant's entrance to your left which leads outside.

You tie them up without resistance.


On your knees Dog. If you surrendered when I asked your friends here may have yet live. Now you get to watch them die.

With this Cole cuts across both of the guards neck.

Now if you could tell me where the healing potion is so I can revive my ogre. Also how many men are on the walls? Is it two, or six on the west wall?

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

wade casts stabilize on the ogre


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Seeing the situation well in hand, I head over to Avyanna and Declan.

You know, Gorgeous. These two might be useful. It's unlikely they will be missed and they are already used to hard labor. How'd you feel about having servants? To fetch firewood and such?

If we tie them up now, we can pick them up on the way out. No one here is going to hear their cries.

My suggestion postulated, I head towards the guard's sleeping quarters and have a look around. Paying attention to keys the guards are holding to open lockers.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23 To search for anything of interest in the lockers and out.

Craft(Alchemy): 1d20 + 9 ⇒ (19) + 9 = 28 To identify potion when/if found as per the Alchemy special ability I have.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Wade whispers to them probably be best to gag them or knock them out as well


Human

The guard on his knees looks away as you kill his fellow guardsmen. "Healing potion? I don't know of any of those here I swear!"

Grumblejack stabilizes thanks to Wade and Avyanna is in the process of tying them up when the men decide to tell her to tie them up. They don't resist or complaign apart from a few whimpers and sobs from the woman. She seems to be mumbling as well.

Perception DC20:

She seems to be whispering a common prayer to Mitra.

The guards each have the standard gear on them. More of the smaller keys which you find match up to a specific numbered lockbox in the room. You have seven keys and there is 20 boxes.

The 7 lockboxes contain:

*A masterwork lute (Appraise to find value).
*A whetstone, cleaning supplies for chain shirt, extra bowstring, and a small book of military regulations.
*A set of peasant clothes and a short sword.
*A small coin pouch with 3 gp in miscellaneous coinage.
*A small bag of doggy treats.
*A map of the nearby town of Varyston including the Old Moor road.
*A small bottle with a hand written note “In case of trouble – Love, Mom!” (which Fletch identifies as a potion of Cure Light Wounds)

It seems you are the sole occupants of the building now. About 1 hour has passed. Plenty of time for evil plans.

DM rolls:

7d20 ⇒ (13, 18, 15, 11, 15, 17, 20) = 109

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

"is there any other than grumble jack that require healing if no one else takes the book on the military regs, wade will.


Guess we need to thank mom on that one. Dog treats?

Cole looks to the terrified guard.

Why would a guard have dog treats? Your friend up stairs said nothing of dogs...Is there something you want to tell us?


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

I´ll take some stuff here. Gorgeous you want that Lute?

Kana holds out the Lute to Avyanna, taking the map and the coin purse for herself.

You know, i don´t think bringing along two servants on an prison escape is a good idea. They wouldn´t make good hostage either, because they are probably not worth much to our persecutors. Let´s just tie them up here. What are they besides slaves?

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

"even slaves have use,"
if no one else requires healing wade will poor the potion down grumblejack's mouth,1d8 ⇒ 6what is the caster level, I assume 3rd as that's the minimum requirement for brew potion


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Unless the guard's mom was an alchemist.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

right forgot about them, or a samseran witch with a specific trait and a specific hex, most potions are caster level 3+

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

Perception: 1d20 + 2 ⇒ (9) + 2 = 11

Do I look like I need to be told the obvious. Sexist pigs. Tie them up? Why I never thought of that! Good thing I have such smart, strong men to help a poor, silly girl like me!

These kind of thoughts swim around in her head the entire time she is tying up the servants.

Avyanna grabs the woman's face and squeezes her cheeks to silence the mumbling.

"I hear you muttering to yourself again, love, and I'll cut out your tongue. I've been around casters and summoners enough to have become extra alert to the mutters and mumblings of others' , she lets go, 'If you have something to say, then tell the whole party. Otherwise, the only noise I'll permit is quite whimpering, because I'm such a sympathetic person."

She then steps in to stop Wade from using the potion.

"As much as this dear creature has been of use, I doubt that the potion will heal him enough to have him be in fighting condition. We should save it for ourselves. No doubt that we will be needing it later on."

She looks at the ogre and then addresses the two servants she had dragged after her.

"First aid. The normal kind. Anything around here to use? Also, dogs. Talk. Now."

She accepts the lute from Kana slowly.

"I'm more of a naturalist when it comes to performing, but I guess it really has no use to anyone else. I'm fine with you taking the map, and someone else taking the book, but I would like to scan through them both. Always looking for more material to add to stories."

"So, Fletch. Think you are up to opening the rest of these up?" she says, gesturing to the remaining lockboxes. "Hopefully something akin to a backpack shows up in some of them. It's going to be a pain if we can't find anything."

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

wade raises one eyebrow "yes espically when the strongest of us is on the ground, he turns to the two slaves "if you know of any poison cures, where they would be located I would... appriciate it


Human

Potion is CL1 so +1. Grumble would heal 7 hp.
@Avyanna. You find a couple backpacks around the room itself. 5 or 6 of them.

"Well we do have a couple guard dogs stationed just inside the gatehouse. They would be sleeping right now."

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