Kana Cherryblossom |
If we set it on fire they will soon know, too soon for us. Let´s take the rest of the guards, loot what we could need here and then be away.
Kana goes after Declan, fighting/casting defensively, ready to daze any of the guards she sees.
DM Repentance |
Grumblejack crushes the soldier, you hear his back snapping as the armour is bent by the ogre's strength. The guard cries out one more time then is silent. Declan, Kana and Cole climb up the ladder and onto the second level to confront the other 2 guards. "Stay right there!" They bring their bows up. "Just climb back down and leave. No one else needs to die here."
Wade Willhelm v2 |
"and we have no reason to trust you, and thus if you are armed there is no reason for us not to go up there and kill you, do you honestly believe you can take on the ogre let alone the rest of us, your only viable chance you have for survival is to throw yourself on our mercy,"
Declan |
On guard for the arrows, she tilted her head at the guards and shrugged. "I've never heard him lie once. That offer is a one-time only. I'm getting tired of killing, so I suggest you take it." Declan was tired of dealing with this prison, but they were almost out. Nonchalantly, she examined her hands, the bruised color of her skin darker in the flickering light. "Surrender and live, fight and die. Choose. Time is short."
Intimidate: 1d20 + 4 ⇒ (4) + 4 = 8
Cole, Warpriest of Asmodeous |
Cole takes a defensive stance, using total defense.
Look, I don't have time for this. You either get tied up or you die. We already had the passphrase you are of no use to us. Surrender now or not only will you die, but you will not be found. We will let the ogre bring you along for snack meat on the road, your families never to know of your fate.
Coles stance is defensive at the moment but he is visibly getting upset and not hiding at all that he is ready to strike.
Kana Cherryblossom |
Throw down your bows and we promise to leave you in peace. You see, you were the ones who wanted to kill us, we just want to leave here alice and be left alone.
Bluff: 1d20 + 10 ⇒ (20) + 10 = 30
Wade Willhelm v2 |
1d20 + 7 ⇒ (6) + 7 = 13 "if you want to bolt down that hole, please do it after we've left, proper etiquette and all, you might wish to find the other survivors, let's see we left that one guard at our cell alive, albeit unconscious, refresh my memory were there any others?"
Cole, Warpriest of Asmodeous |
I'm a bit confused. What trap door? They are on the roof and we are on level 2 now so the trap door is open as they had bows fixed on us and it leads down to us. What is there plan? I would think 2 simple guards that have seen so much murder here would be way more likely to cooperate and make a deal. I know they would be untrusting but its pretty clear cooperate and hope we are truthful and they will live and see their families again or fight and die
Cole, Warpriest of Asmodeous |
Cool, thanks, I get it now.
Cole advances over to the two of them.
Know this and carry the message with you. I am Cole warpriest of Asmodeus. As vicious and cold as my actions may be, I am a man of honor and my word. Once a deal is struck it will be honored. Now undo your belts to drop your swords. Grumblejack is going to tie you up to make sure the ropes are good and tight.
Cole calls for Grumble to come up and do the task. He watches the men carefully ready to strike if they make a false move and break the deal.
Wade Willhelm v2 |
Wade looks mildly upset, but doesn't speak up
[ooc]of course they don't trust you you threatened to kill their families
Declan |
Sighing as the guards flee, Declan goes over to pick up their bows. "Always bows", she griped, shaking her head. She was hoping that they would find a crossbow at some point in time before they left here, but it looked like that was out of the question. "I am all for leaving", she said, heading back to the lower floor.
Fletch Two-Fang |
I'm with you, Deck. Wish we could find some ammo for my baby here. Fletch pats his crossbow fondly.
Whispered to group away from ears of guards: Ok guys what's next? We still need to pass by the outer guard post and we have the password but did we account for all of Blackerly's men? I don't want us to get shot at again as we make our way across the rather exposed bridge.
It's been so long, did we kill the Warden? I think now might be an appropriate time to mount his head on a pike above the battlements. I will do so myself if needed as it was my idea.
DM Repentance |
Who is taking what from Blackerly? As far as I know you have used the potion. There is still chainmail, masterwork longsword, sergeant’s
uniform, 30 gp, key ring.
The outside door opens with a little effort and you see a path leading away from Branderscar. Unable to see too far into the night you walk carefully down the slope eventually making it to the bridge. Halfway across you see a building with lights. There appears to be another dog barking. Halt! Identify yourselves?" you hear called to you from the guardhouse.
Fletch Two-Fang |
Fletch would like to take a few minutes before we exit to do two things.
Mount the Warden's head on a pike off the batlements (still dark so should be seen in the morning) and to grab the alchemy station and have Grumble carry it. I will use my healing potion on Grumble and promise to try to heal his condition once we have made good on our escape in exchange for his help carrying the gear.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
DM Repentance |
The guard doesn't speak for a moment, then he appears at the door with a lantern. "What's really going on here? Trying to sneak out to the village? Blackerly won't like this. Why don't you..." he stops speechless when he sees you all with Grumblejack. "Rob! Sound the alarm! We can't let them escape." He drops the lantern and retrieves his bow. "That's far enough. You aren't going anywhere." He holds an arrow knocked and pulled.
Cole Bluff: 1d20 + 3 ⇒ (10) + 3 = 13
Guard SM: 1d20 ⇒ 13
DM Repentance |
"No. I don't believe you. Mitra would not allow filth such as you to escape justice." The guard's aim steadies and he fires at you. The arrow whistles over head. He hurries to retrieve another arrow as the other guard appears at the door, blowing the alarm horn and wielding his own bow.
Yes you are in charging distance
1d20 ⇒ 1
Fletch Two-Fang |
Fletch fires at the guard with the horn (No cover from Cole or the other guard I hope).
Career-Ending Bolt to the Knee: 1d20 + 1 + 3 ⇒ (3) + 1 + 3 = 7
THUNK: 1d8 ⇒ 5
His knees live to see another round...
Wade Willhelm v2 |
no we didn't use the potion, I don't think we did anyway and I'll insist on either the armor or the sword but I'll let cole chose which of the two he wants,wade charges in with his weapon 1d20 + 5 ⇒ (15) + 5 = 20 1d8 + 3 ⇒ (6) + 3 = 9
DM Repentance |
The first guard goes down under the combined blows of Cole and Wade with Fletch's bolt going wide of both targets. Grumblejack lets out a roar and charges forward at 'Rob' bringing down his heavy mace with a great smash with his greatclub. Rob also falls to the ground with a sickening crunch.
There remains nothing to stop the prisoners escaping now but the portcullis. Grumblejack moves up to it and easily hoists the beams holding it closed, tossing them aside with help from any of the prisoners. Then pulling on the chains easily raises it. The way is open and with the map your chances of crossing the moor without getting lost are certain, chances of being tracked through the moor are also difficult because of the ever present shallow brine pools and streams.
Where will the newly escaped prisoners decide to go next?
1d20 ⇒ 2
1d20 ⇒ 8
1d10 ⇒ 9
Cole, Warpriest of Asmodeous |
Looks like we made it. I suggest we go meet up with Kana's friend and see why they helped us. If they wanted us out maybe they have a way to hide us as well. Grumblejack you have proven yourself. Would you like to stay with us for now. I'm sure we could arrange some more smashing of the little ones for you in the future.
Kana Cherryblossom |
You may come along Grumblejack. We are not safe yet though. We have to go through the swamp to that house where we are supposed to meet our benefactor.
Fletch Two-Fang |
Free at last. Well I think we made our point. I hook a thumb over my shoulder at the Warden's head mounted on the roof of the guardhouse. Seriously, those Mitra-lovers will be better off the day they realize that we are their betters. Yea, we can go meet this benefactor of Kana's. Would have been a trifle more difficult breaking out without their assistance.
And I don't like owing people favors.
Declan |
They were free of the prison, but not out of danger yet. She also realized that she was likely always going to be in danger now. The brand on her arm made that a certainty. Still, since she was out, it was time to make a list of things to do, not least of which was returning home. Fletch had a point, though. It was one thing to owe something small. This was a favor bigger than she would have liked. The staff went over her shoulder, and she nodded, walking along the road. "I owe them too."
Kana Cherryblossom |
Good, i suggest we take some provisions and then leave here to that swamp. Best we take some measures so we can´t be tracked that easily. Don´t forget, we have three days to survive untill we meet our friends.
And then nobody knows what will happen or what our friends are up too. Or if they even really are friends. Well better a chance than no chance.
Wade Willhelm v2 |
"well one option would be to split up, leave a few false trails, backtrack and then meet up in a predetermined place"
Cole, Warpriest of Asmodeous |
We have provisions we gathered from the kitchen. Its a swamp it covers our trails. We have 3 days until more people come to the prion to take us to be executed not 3 days to reach our destination. We don't know how far that is besides it is a manor on the old more road with a single lantern out front I think.
Split up? We have one map and how many of you are from this area or know this swamp or can survive in the wilderness? The swamp will cover our trail. We have a couple days before they know we are gone. Lets make haste to see who helped us escape. I'm sure they wouldn't have aided our escape if they don't have a plan on keeping us hidden.
DM Repentance |
Using the map to navigate you all set out towards your destination through the moor. The swampy ground hides your tracks but makes for slow movement. Kana notices movement in a patch of swampy ground just ahead. She sees it is a Giant Toad lying in ambush for a tasty morsel.
Surprise Round Toad - Kana - Then Init below
Init Cole-Wade-Toad-Fletch-Kana-Grumble-Avyanna
The Large Toad which had been hiding in a black pool by the path lashes out to grab the closest and easiest meal. Avyanaa is pulled towards it as it bites and grapples her. She cries out in surprise and pain.
Kana up. Toad is about 10ft from you guys.
Avyanna Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Cole Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Declan Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Fletch Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Kana Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Wade Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Grumble Perception: 1d20 + 2 ⇒ (18) + 2 = 20
thing stealth: 1d20 + 8 ⇒ (13) + 8 = 21
Avyanna Init: 1d20 + 2 ⇒ (3) + 2 = 5
Cole Init: 1d20 + 3 ⇒ (15) + 3 = 18
Declan Init: 1d20 + 3 ⇒ (1) + 3 = 4
Fletch Init: 1d20 + 3 ⇒ (9) + 3 = 12
Kana Init: 1d20 + 6 ⇒ (4) + 6 = 10
Wade Init: 1d20 - 1 ⇒ (17) - 1 = 16
Grumble init: 1d20 - 1 ⇒ (8) - 1 = 7
Thing Init: 1d20 + 1 ⇒ (13) + 1 = 14
Kana Nature: 1d20 + 5 ⇒ (5) + 5 = 10
Grumble Nature: 1d20 + 2 ⇒ (15) + 2 = 17
1d20 ⇒ 14
1d6 + 6 ⇒ (1) + 6 = 7
1d20 ⇒ 12
Cole, Warpriest of Asmodeous |
will post to speed thing along
Cole makes his way through the muck to the beast. Gripping his sword with both hands he takes a mighty blow at the Toads head.
attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 7 ⇒ (4) + 7 = 11
Confirmation: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 2d8 + 14 ⇒ (6, 1) + 14 = 21
Unhand her beast!!
Kana Cherryblossom |
Kana is surprised and amazed, but reacts quickly.
Knowledge Nature: 1d20 + 5 ⇒ (20) + 5 = 25
After taking a good look at the "thing", she beginns to mumble arcane words and draws gestures into the air. Sleep DC 19 in effect beginning on my next turn.
DM Repentance |
Kana begins to effect the creature with her magic as it grapples and prepares to swallow Avyanna whole. Cole however comes to the rescue with a perfectly swung strike splits the side of the creature open. Its insides flow out and it collapses to the ground releasing Avyanna. Several seconds later its breathing stops. It is dead.
Nice crit.