Repent from your Wicked Ways(WotW) (Inactive)

Game Master True Repentance

Fire Mountain's Way of the Wicked.
Prison breakout in progress.
Map of Talingarde
The Frosthamar
Current Loot


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Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

"Because we have no idea what is on the other sides of these walls? It could just be more cells, or the barrack, or perhaps a sheer drop off the cliff. It's too great a risk to place the window somewhere when we don't know what's on the other side. If someone were able to somehow tell what is on the other side of the walls, then that would be different."


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Then, let´s get a guard to tell us. Only we need to take out the one outside very quickly!

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

"Why not just get the one outside to tell us. Although, I believe they made it clear before that they would beat us if we spoke. I can only cast charm person at most twice a day, and we have no idea if that would be enough. If they ask why we want to know, we'll have no real good reason. I could, perhaps, use innocence so that they aren't suspicious of me at all, but that will only give us a minute for them to answer. Hopefully enough time.

We get the info, then you either put him to sleep or one of these burly gentlemen here whack him in the head.

However, if the information provided is useless, as in placing the window on any of these walls wouldn't aid in our escape, then me must be ready to act fast, as another guard will come to check on his friend within minutes after he hasn't returned. We should probably use this time to free Grumblejack, and explain to him what we are going to do, which will probably entail silencing every guard we see before they can sound an alarm.

Emphasis on him not charging ahead and giving us away should be made, as the plan is to escape alive not smash guards."

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

"right, most of these guards are just doing their job, what we do to them is a regrettable nessitity, but they are not the ones to blame for our presence here, that said, if they try to stop us, I value my life more then theirs"


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

It seems we are agreed to break out at this juncture. I'll get to work getting these off while we discuss what to do. I start with the nearest cellmate and work myself down the line. After that, the door.

1st minute's worth of D. Device:
  • Disable Device: 1d20 + 11 ⇒ (4) + 11 = 15
  • Disable Device: 1d20 + 11 ⇒ (16) + 11 = 27
  • Disable Device: 1d20 + 11 ⇒ (10) + 11 = 21
  • Disable Device: 1d20 + 11 ⇒ (13) + 11 = 24
  • Disable Device: 1d20 + 11 ⇒ (2) + 11 = 13
  • Disable Device: 1d20 + 11 ⇒ (12) + 11 = 23
  • Disable Device: 1d20 + 11 ⇒ (20) + 11 = 31
  • Disable Device: 1d20 + 11 ⇒ (15) + 11 = 26
  • Disable Device: 1d20 + 11 ⇒ (15) + 11 = 26
  • Disable Device: 1d20 + 11 ⇒ (9) + 11 = 20

Breakdown:
Manacles#2: 27
Manacles#3: 21
Manacles#4: 24
Manacles#5: 23
Manacles#6: 31

Door Attempts (No circumstance bonus): 24, 24, 18

Did I get it open?


Human

Fletch gets to work on freeing everyone. First unlocking his feet. The first attempt he messed up and a loud snap sounds out.
Only need to unlock feet once, the lock happened to be at your end.

"Was that a rat?" you hear from the guardroom. No one comes to investigate luckily and Fletch gets back to work. He is successful in unlocking his feet. Now free to move about he moves onto the next prisoner. He unlocks Declan and Kana but fumbles, dropping the instruments while trying to free Cole. Perception: 1d20 + 2 ⇒ (4) + 2 = 6 Luckily the guards do not seem to notice anything. Then Cole, Wade and Avyanna are freed without incident and as long as you stay quiet it looks like the guards have not noticed. Fletch Moves to the door and manages to unlock it also without trouble.

Action time. You are free from your cell. What next?


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Weren´t there two daggers on the veil? Arm yourselves who needs one! I can cast the ones outside to sleep, you try to overwhelm those coming inside here. They must´nt sound an alarm!


Good, now that we are all free we should try and draw them in. Lets sit as if still manacled up. Wade you seemed to get their attention a moment ago. Grab and pull on your chains make some noise proclain how they won't keep you for 3 days curse their god. You draw them in to give you a beating and we will strike. We make our move when they open the cell door. The one with the horn will probably stay back. That one has to be the focus. Should we change anything of this?

Cole takes one of the daggers and puts it under himself for the moment.

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

"Can anyone double check to see how many guards are in the next room? Also, we free our friend' , she gestures towards the reinforced cell, 'as soon as we incapacitate the first couple of guards. I don't think that he'll be content in staying in the cell once we free him and there isn't exactly anywhere for him to hide out here. That would definitely raise the alarm; ogre on the loss.

She rubs her wrists and bends and stretches now free of her chains.

"Thank you, Fletch. I believe that the rest of us now need to earn our place next to yourself and our lovely lady here' ,she smiles and nods and gives a slight curtsy at Kana, I really must grab your name off you sometime, along with our quiet friend in the corner.", she added looking at Declan.

"Remember, if the guards look like they have something you could wear or use, take it. We'll need all the help we can get."


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Allright, let´s draw them in. But remember, we need to avoid an alarm at all costs! I´ll try and put the guards not coming in to sleep.


Smiling at the freedom she now had, Declan stretched, a crackling coming as her body adjusted to not being manacled anymore. Ayvanna's comment towards her was noted, and she nodded in return, rubbing her wrists. "Declan." She was now bouncing lightly on her toes, finally stopping after she felt normal again. "I'm sure I'll get yours eventually." The half-grin she gave at that revealed a pointed incisor before she looked around the cell.

If faking it was the plan, it would have to do, though she did not take anything from the scarf, content to return to her seat and resuming the position that she was in. They were the ones with the plan, so she was content with going along with it.

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

Avyanna gave a light laugh, though truthfully she was irritated.

"Charmed, Declan. Although I am the only one to have introduced myself thoroughly, I will do so again.' she positioned herself so she was facing all of them, as a performer does an audience, 'I am Avyanna Maeve. Bard, Entertainer, Courtesan, and Socialite.' she said with the practiced poise, grace and airs that came with her choice of lifestyle. She put one hoof behind the other and curtsied, as a lady would do when concluding a performance.

She stood again, looking around at them all, with a friendly smile, her gaze resting a little longer on the cat-woman, who still hadn't given her name.

'But I suppose pleasantries can wait, although even the ogre has given his name and line of *cough* work."

I suppose not everyone learns social skills as a child. I could be over-thinking it. Maybe cat-people don't even have names.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

My name is Kana, enchantress from Caer Bryr. I don´t work. There is always someone else doing the work for me, but don´t worry, i know my ways around, especially with magic. She smiles to Avyanna.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I take the hooded lantern and begin to examine it while keeping it tightly shuttered.

Possible use as a thrown splash weapon DM?

I also examine the room at large for any rocks big enough to hurt if thrown.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19 Assuming dark cell = "at night"

Grumblejack, I'd like to propose a deal. You have been imprisoned for nothing other than your preferred type of snack. That must be humiliating. We can offer you safe passage from here but you'll have to pull your own weight. Do exactly as we say and you might even get out of here alive. You might even get to pick up a snack or two for the road. What do you say?


Human

"You let grumblejack out. Grumblejack kill guards. Grumblejack want be free." His voice seems anxious.

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17

Avyanna is checking Grumblejack to see if being left to die is the reason he is anxious or if there is something more.


Human

You think he relishes the chance to get some payback.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

is everybody ready? if they nod or give some form of acent then he casts guidance on himself and begins rattling his chains


Human

Unless people say otherwise, I shall move things forward tonight.


good to go, sorry weekends can be slow for me with SCA, Doing things the Wife wants done and RL games. But yep ready to move forward.


Human

Fletch:
I'm going to say improvised weapon here and since you do have Throw Anything which i'm sure you already took into account, and if you did get your hands on the alchemy reagent pouch I will let you throw this as if you were able to use your Bomb class feature but without splash damage since oil doesn't really explode it just burns. How does that sound? You will still have to make a stealth check to hide it or the guard will see it (it's not small or easy to hide) when he comes into the room. So it will do damage as follows to one target if you make the hit. Bomb +3 (1d6+5 Fire/×2 +Arson)
Also there aren't any rocks that you see big enough to be of any use in hurting the guards.

Wade starts rattling on his chains causing a lot of noise as you all stand with your arms in your manacles closed around your wrists but unlocked.
Stealth(Wade w/dagger): 1d20 + 1 ⇒ (11) + 1 = 12
Stealth(Fletch w/Lamp/thieves tools): 1d20 + 3 ⇒ (18) + 3 = 21
Guard Perception: 1d20 + 2 ⇒ (9) + 2 = 11

The door open within seconds and the guard storms in. "You testing me now?" He has his club out and walks into the room, unaware of your state of freedom. "Get your horn Ned, in case he tries something. You're going to regret this." He walks up to the cell and starts to unlock the door when he realizes it is already unlocked. Ned blow the horn! Something is up here."

Initiative

Init rolls in abc order:

Avyanna: 1d20 + 2 ⇒ (1) + 2 = 3
Cole: 1d20 + 3 ⇒ (3) + 3 = 6
Declan: 1d20 + 3 ⇒ (10) + 3 = 13
Fletch: 1d20 + 2 ⇒ (17) + 2 = 19
Kana: 1d20 + 6 ⇒ (9) + 6 = 15
Guard1 at cell door: 1d20 + 1 ⇒ (12) + 1 = 13
Guard2 w/horn: 1d20 + 1 ⇒ (1) + 1 = 2
Wade: 1d20 - 1 ⇒ (13) - 1 = 12
Almost forgot Wade and since I had already done the preview I put the roll for you after the guards to be fair.

Init order
Fletch - 19
Kana - 15
Declan - 13.3
Guard1 - 13.1
Wade - 12
Cole - 6
Avyanna - 3
Guard2 - 2

Round 1 GO (no surprise round since no one called readied actions)


Should have prepared forbid action or murderous command instead of healing, that guard is so far away. Well lets hope for the best :)

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

I didn't take a dagger I have my teath


Human

Oops, that was meant to say Cole with the dagger.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Kana casts daze (DC 18) on the guard with the horn.
Quick, get the one in the back!


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Wade, now! I rush forward and pull the door open so Wade has a clear shot to Bull Rush/Charge/Whatever.

I beleive that's two move actions? 1 for moving to the door at a Run and 1 for opening the door itself?

If the door was actually opened by the guard, (or opening the door is a swift action or something) I stop no more than twenty feet away (and no less than ten) and throw my "bomb".

Throw Lantern vs. Touch AC: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 6 ⇒ (6) + 6 = 12

Attack roll breakdown:
+1 Throw Anything feat
+3 DEX 17 (while in Bestial Form)
+1 Point Blank Shot feat

Damage Breakdown:

1d6 Base damage
+5 Alchemist bonus damage from INT
+1 Point Blank Shot feat

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

I thought the guards opened the door? Either way my initive is lower than his


waiting on Declan then Wade and I can react to what the other guard does. Hope the guard with the horn is dazzed :)


There was no helping it. With the surprise of their escape plan foiled by the door having been unlocked, she mentally shook her head as she was faster to react than Wade. Crossing the distance to the first guard, she ended her advance to the guard by raising a foot to kick him squarely in the chest.

Moving to the closest guard and using Punishing Kick, wanting him prone. Attack: 1d20 + 2 ⇒ (4) + 2 = 6 Well, so much for that idea.


Human

Opening is a move action unfortunately. You can keep that roll for next round though.
Unfortunately Fletch is blocking your way Declan you can't get to attack him this round. Do you want to use your second move action to be next to the guard?

The guard at the door is even more surprised as the prisoners break free of their restraints and rush towards him. He drops his club and draws his longsword and attacks Declan.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

His swing goes slightly wide. "Hurry up ned I need back up! The prisoners are free!"

Wade, Cole, Avyanna


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Dang, that too bad. Man we are a bunch of ameuters. It'll be fine, I'm sure we've got this.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

does the other guard with the horn look dazed? if not I attack him, if so I attack the closer guard wade charges the guard intending to sink his fangs into the man 1d20 + 5 ⇒ (17) + 5 = 22 1d4 + 3 ⇒ (2) + 3 = 5


Human

oh yea. forgot will save. You can't attack the other guard. He is too far away right now.
Will: 1d20 - 1 ⇒ (6) - 1 = 5

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

do I hit?


Human

Yes a 22 definately hits lol. First damage of the campaign. Well done.

The guard standing at the door looks at the horn in his hand and then at his fellow guard who clearly had given him an order and desperately needed help. He just stands there stupidly.

Cole, Avyanna

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

this happens AFTER COLE. I'm posting it now so we can move on once her posts his action. Tell me if you'd rather it not happen like this again.

Oh dear. Fighting.

Despite her appearance and her sadistic and narcissistic tendencies, Avyanna had never really been in a fight before.

She'd watched people fight, and the reason normally involved her one way or another, but she'd never fought for herself before.

She'd never needed to.

Everything was happening so fast that she promptly decided to do what she does best and perform.

Quickly going through her vast knowledge of songs and dances, she picked the first most appropriate and, hopefully, encouraging song that popped into her head.

I wasn't even sure that I was going to bother doing anything, since every round is 6 seconds and that's hardly enough time to really get into a song, but thought that that +1 might help someone.

Bardic Performance: Inspire Courage

each line is six seconds worth of song (I counted them on the YouTube video) <<link :P So I'll only be posting what she manages to sing before her next turn, make it more realistic

Do you hear the people sing? Singing the song of angry men.


Cole will move out of the cell as far as possible advancing on the guard in the back.

the one in the back with the horn is guard 2 right? so Cole will get to act again before him? Lets hope I can disarm the horn


Human

yes guard 2 is the furthest away. You can move towards as long as you are prepared to take a AoO or try rolling acrobatics.


Acrobatics: 1d20 + 1 ⇒ (14) + 1 = 15

Lets go for it


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Round 2 Action

Fletch attempts to move past Guard 1 with Acrobatics. I will accept an AoO if needed to get past him however.

Acrobatics: 1d20 + 4 ⇒ (2) + 4 = 6

I move as close as I can to Guard 2 with my one move action and then use my standard to throw my "bomb" at Guard 2 (the one with the horn that is dazed).

Using the rolls from before, I am in my second range increment (-2 hit) and have Inspire Courage (+1 hit/+1 damage) so 19 vs. Touch AC for 13 pts of damage.


Human

Round 1 recap:

Round 1
Fletch - moved and opened cell door.
Kana - Casts successful daze.
Declan - Moved and attacked(missed)
Guard1 - Drop club, draw longsword, attack Declan(miss)
Wade - move and attack(hit)
Cole - double move(successful acrobatics)
Avyanna - Inspire(1st round)
Guard2 - Dazed, does nothing.

Round 2
Fletch - 19 Throws enhanced lamp. hits.
Kana - 15
Declan - 13.3
Guard1 - 13.1
Wade - 12
Cole - 6
Avyanna - 3
Guard2

AoO on Fletch: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 2 ⇒ (6) + 2 = 8ouch
The guard lunges out at Fletch as he tries to run past and inflicts an almost mortal wound, this doesn't stop the desperate prisoner as he throws the lamp and hits the other guard. He goes down screaming. 0hp


Human

Just so people know. 0hp doesnt mean unconscious and dying. So guard 2 is still just alive.


Looks like only Wade could reach guard 2 and I assume he and Declan will try and finish off guard 1 so I will charge with Cole

Cole seeing the lamp burst and burn the guard badly rushes forward in attempt to silence him for good.

Charge Attack: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28
Damage: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Confirmation: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
Damage: 1d4 + 5 + 1 ⇒ (4) + 5 + 1 = 10


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Kana casts daze on the alive guard (DC18).


Human

Will: 1d20 + 1 ⇒ (19) + 1 = 20

The guards mind starts to fog up but he focuses, shakes his head and sees the look from the foxlike one. "Stop it! You'll not escape here!"
If he lives from Declan's attacks
He takes a swing at Declan.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


I don't have a good response to knowing what attack is coming. If I was going to move away, that would negate the roll, but that would be metagaming. :(
Given the space between them and the action going on, it was a dangerous prospect to be so close to the guard, but it seemed that it could not be helped. Lashing out at the guard, it was evident that there would be a fair amount of pain in her future if things went wrong.
Flurry#1: 1d20 + 1 ⇒ (12) + 1 = 13,Flurry#2: 1d20 + 1 ⇒ (12) + 1 = 13


Human

Ouch you missed. Wade and avyanna up. Then Fletch, Kana and Declan again before the guard. Cole already acted for round 2.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Kana mumbles some words, points her finger at the guard and a splash of acid shoots towards him. Acid splash: 1d20 + 4 ⇒ (15) + 4 = 19


Human

That's a hit Kana. Want to add damage to that?
Wade, you're up then I'll recap.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

oop rolling wade goes at the guard with his fangs 1d20 + 4 ⇒ (4) + 4 = 8 1d4 + 4 ⇒ (1) + 4 = 5 and is deflected on the guard's arm armor.

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