RelicBlackOUTs Old School Modules (Inactive)

Game Master RelicBlackOUT

Modules:
Scourge of the Howling Horde
Barrow of the Forgotten King
The Sinister Spire
XP: 7,991/10,000

Loot

Marching Order:
Single file:
1-Del
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Bozvrig
5-Truffels
6-Barnabus
7-Lanliss

Double file:
1/2
3/5
4/6
7

Maps:
Scourge of the Howling Horde:
Mine Map

Barrow of the Forgotten King
Barrow of the Forgotten King Map

The Sinister Spire


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Male Dwarf; AC 19/10(T),/19)FF), HP 56/56(64/64), F +7, R +1 W +2; RAGE 11/13 Barbarian / 4; INIT +0, PER +8(+10), BAB +4, CMB+7, CMD 17(19/19)

Unbeknownst to Del he is no longer sliding down the slope into eternal slumber. He sleeps the sleep of a deep coma, occasionally visions, tastes and smells of the most incredible array of fine liquors and alcoholic beverages flutter through his mind.


Is that what you really want to do?

Scarlet’s attack hits the first Varag as he passes by but then falls to the Nagatha just before it mist away.

Initiative
Barnabus
Lanliss
Del Stabilized
Bozvrig
Dalron
Round 2/4 Fear
X
Scarlet Under & Bleeding out

b]@Barnabus, Lanliss, Bozvrig, & Dalron[/b] You’re Up!!!


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus looses a Force Missile at Xeron.

force missile: 1d4 + 1 ⇒ (3) + 1 = 4


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Lanliss rolls his eyes at the elf girl's words, but his demeanor quickly changes to worry when he sees Scarlet fall. In a panic, Lanliss wildly chops at Xeron again.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Crit confirm: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


M Half-Orc Druid 4 | HP 25/25 | AC 17 T 11 FF 16 | CMD 16 CMB +5 | F +5 R +2 W +7 (+4 vs Fey)| Init +1 | Perc +8 Darkvision 60 | Active Spells/Conditions:

Bozvrig retaliates against the varag closest to him.
PA Magic Scimitar: 1d20 + 7 ⇒ (5) + 7 = 12
Dmg: 1d6 + 6 ⇒ (4) + 6 = 10

Truffles chases down the one that got past Scarlet.
PA Gore: 1d20 + 4 ⇒ (5) + 4 = 9
Dmg: 1d6 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Seeing the Varags run in. Dalron's hatred for goblins help push the fear down a little as he step forward and lets loose a stream of arrows at Varag near Lanliss.
With each twang and with each thud of the arrow striking it's target, gives Dalron confidence to fight through his fear.

Minus ? for cramped space
Arrow attack #1: 1d20 + 7 - 2 - 1 + 2 ⇒ (10) + 7 - 2 - 1 + 2 = 16 -?
dice+base-RS-DA+FE
Damage: 1d8 + 1 + 2 + 2 ⇒ (4) + 1 + 2 + 2 = 9
dice+base+DA+FE

Arrow attack #2: 1d20 + 7 - 2 - 1 + 2 ⇒ (19) + 7 - 2 - 1 + 2 = 25 -?

Damage: 1d8 + 1 + 2 + 2 ⇒ (2) + 1 + 2 + 2 = 7


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

The more of us that are unconscious, the faster the turns go...."


Is that what you really want to do?

@Barnabus I didn’t catch it last time but Force Missile is a Spell like ability. Would that mean you would need to make an SR check? I do believe so.

SR Check: 1d20 ⇒ 5 Even with whatever your plus to SR checks it would not be high enough.

Xeron smiles at Lanliss standing before him. “I knew you would return to usss my child. It is time!” Xerons form begins to change into that of a viper.(SU) ability He begins to slither away to Leera. She picks him up and makes her way for the small hole in the floor and dives on through. As she passed by Dalron the snake kisses out towards him, causing Dalron to flinch in fear.

The last remaining Varag attacks out at Lanliss in defense of Xeron, but misses.

Dagger: 1d20 + 4 ⇒ (6) + 4 = 10
DMG: 1d4 + 2 ⇒ (4) + 2 = 6

@Scarlet give me another Con check DC 11.
@Everyone else can take their turns also.

You currently have an unconscious Del and Scarlet on the ground. Scarlet looks to be bleeding out.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Seeing his force missile fizzle against Xeron, Barnabus turns his next one against the singing girl.

"I told you she was a were-rat!"

force missile: 1d4 + 1 ⇒ (1) + 1 = 2


M Half-Orc Druid 4 | HP 25/25 | AC 17 T 11 FF 16 | CMD 16 CMB +5 | F +5 R +2 W +7 (+4 vs Fey)| Init +1 | Perc +8 Darkvision 60 | Active Spells/Conditions:

Seems Bozvrig would get an AoO against the snake or the girl.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Slides deeper into internal slumber.

Con Check: 1d20 ⇒ 2


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
Barnabus Black wrote:
The more of us that are unconscious, the faster the turns go...."

Props to Del and Scarlet. Thanks, dudes.

GM, it sounds like Xeron and Leera are in "boxed text" state. But I'm curious: would Lanliss's attack would have hit him?

Stunned by the constant stream of unexpected events, Lanliss is in a daze as he swings his sword at the final Varag.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Is that what you really want to do?

@Bozvrig you are correct. The withdrawal only applies to Lanliss. You would get an AoO against the snake. Since you moved to attack the Varag you would not get one against the girl. Feel free to take that action and it would take place before it made it to the girl.

@Lanliss your last attack did hit, but it did not confirm.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Thanks!


M Half-Orc Druid 4 | HP 25/25 | AC 17 T 11 FF 16 | CMD 16 CMB +5 | F +5 R +2 W +7 (+4 vs Fey)| Init +1 | Perc +8 Darkvision 60 | Active Spells/Conditions:

Bozvrig hacks at the snake as it passes by, shouting, “Don’t let ‘em get away!”
Magic Scimitar AoO: 1d20 + 8 ⇒ (4) + 8 = 12
dmg: 1d6 + 6 ⇒ (4) + 6 = 10

Also confused by the slippery villains, he swings wildly at the naked varag.
PA Magic Scimitar: 1d20 + 7 ⇒ (2) + 7 = 9
dmg: 1d6 + 8 ⇒ (5) + 8 = 13

Truffels actually helps.
PA Gore: 1d20 + 4 ⇒ (15) + 4 = 19
dmg: 1d6 + 5 ⇒ (4) + 5 = 9


Is that what you really want to do?

Xeron and Leera are able to flee through the hole in the floor.

The party then attacks out at the remaining Varag and Truffels is able to land the killing blow. As the last Varag hits the floor silence overtakes the room, other than the noise from your heavy breathing and your boots on the floor you don’t hear anything else.

Looking around the room you see Scarlet and Del laying on the floor, still breathing but covered in blood. Your eyes make their way to the hole in the floor where Leera and Xeron fled. Darkness and the unknown is all that is before you.

A burst of energy emits from the four statues. The wave cuts through the group and echos through the halls that you traveled through. Everyone gains 12 HP

All four of the statues look at you. The statue of the king looks up, and a translucent apparition steps forward. He speaks ina strong but somehow distant voice, smiling warmly. “Thank you m friends. It is good to see that heroism remains in this world.” looking at his appearance he continues; My time to return is not now, but it might be soon.” Looking between the group he speaks up once more; “You must make haste if you are to stop that wretched snake Xeron.”

Another burst of energy pulses from the four statues cutting through the group once more and again echos through the tomb behind you. Everyone gains 10 HP The four remaining statues have a translucent apparitions appear from within them. The apparition that appeared from the king continues; “You must stop them and retrieve what they stole from my champions and my own sarcophagi...”

DMs Stuff:

C: 3d6 ⇒ (4, 3, 5) = 12
C: 3d6 ⇒ (3, 2, 5) = 10

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"What did they steal?"

When everyone is ready Dalron heads for the hole in the ground.


M Half-Orc Druid 4 | HP 25/25 | AC 17 T 11 FF 16 | CMD 16 CMB +5 | F +5 R +2 W +7 (+4 vs Fey)| Init +1 | Perc +8 Darkvision 60 | Active Spells/Conditions:

“Aye, dat shoulda been our last fight...” Bozvrig kicks a pebble across the floor, then helps Scarlet and Del back to their feet. “No time for naps, boys, we gotta get movin’”


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus casts Light on a stone and tosses it down in the hole.


Male Dwarf; AC 19/10(T),/19)FF), HP 56/56(64/64), F +7, R +1 W +2; RAGE 11/13 Barbarian / 4; INIT +0, PER +8(+10), BAB +4, CMB+7, CMD 17(19/19)

"No mommy. I don't want to get up yet. I'm so tired".

Slowly Del comes back to consciousness. He feels very weak, and reaches up to feel the freshly knitted scar transversing his head from above his left eyebrow, across his nose, and past his jaw, His beard was missing in about an inch wide swathe.

He struggles to his feet, and looks down at the large bloodstain. "Is all that mine"?


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Some of it was the other guy's." Barnabus tells his fellow dwarf.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Those two healing burst completely healed me. Except for the Wisdom damage.

Scarlet's eyes burst open upon the first wave of energy that heals and jumps up, sword in hand. Waiting for another attack to come. But seeing the current battle is over and relaxes as the second wave of healing washes over him.

He feels fine now except for his thoughts feel a little cloudy.

"Last thing I remember the elf girl joined the battle? Did we take down the lizard guy?"

Looking around, not seeing the body of the lizard guy or the elf girl, "I guess not?"


M Half-Orc Druid 4 | HP 25/25 | AC 17 T 11 FF 16 | CMD 16 CMB +5 | F +5 R +2 W +7 (+4 vs Fey)| Init +1 | Perc +8 Darkvision 60 | Active Spells/Conditions:

"Dey went down dis hole," Bozvrig says as he peers in after Barnie's glowing pebble.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
Del Boozer wrote:
He struggles to his feet, and looks down at the large bloodstain. "Is all that mine"?
Barnabus Black wrote:
"Some of it was the other guy's." Barnabus tells his fellow dwarf.

"He's right!" Lanliss exclaims, fishing out his wand of cure light wounds as he approaches.

"Del, I believe you turned the tide of the battle. That hobgoblin was the most dangerous foe here, I think, but your attack set him up to fall to Dalron's shot. Xeron and Leera fled, the summoned thing dissolved, and the varags weren't the major threats. Well done!"

Del, just roll 1d8+1 until you're satisfied with your HP, and I'll subtract the charges from Lanliss' wand.

"I wonder where the two varags came from, though."

Lanliss looks at apparitions around the room. "And why this king will need to return."


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

"We can worry about the King thing later. Lets go after the elf girl and the lizard guy before they can cause more harm."

Scarlet moves toward the hole Bozvrig pointed out and will start going down it if he can.


Is that what you really want to do?
Lanliss Endarro wrote:
Lanliss looks at apparitions around the room. "And why this king will need to return."

The apparition of the king looks to Lanliss; “In my time it was prophesied that my rule would end prematurely, but that I would return to aid in the world in its most dire struggle. I sense that time is coming, but my bones have been stolen, and if they are not recovered, i dont know if the prophecy can be fulfilled.”

Dalron Northfield wrote:
"What did they steal?"

“They stole my bones, and the weapons of my wife and my champions! Those arms are very powerful and should not be used in the service of evil. Still, they did not get this...” The king reaches down into a sarcophagi nd through its bottom. When his hand emerges, it holds a black longsword that glows with a silvery light.

“I am King Theron and this weapon, Merthuvial,” he says, “once helped me save a kingdom. May it aid you in your heroics and service to me. The name you should know is Sertrous. I heard those men refer to something called the Vanguard of Sertrous, and while I do not know who or what the Vanguard of Sertrous is, I know that it is evil. It must not triumph.” He holds the blade out this jet black longsword with a plain hilt decorated by a single large pearl in the pommel. It appears to be in perfect condition.

After handing you the sword, the apparitions disappears, as do the lifelike images on the other statues. The quiet of stone and death pervades once again as the light of the magic blade shines brightly.

Anyone know Celestial? Click here:

Merthuvial in Celestial translates to Kingmaker.


M Half-Orc Druid 4 | HP 25/25 | AC 17 T 11 FF 16 | CMD 16 CMB +5 | F +5 R +2 W +7 (+4 vs Fey)| Init +1 | Perc +8 Darkvision 60 | Active Spells/Conditions:

Bozvrig stares slackjawed as Dalron is handed a legendary sword, but at Truffel's nudging, he remembers the chase is still on.

"Let's go get dem bones," he urges as he helps lower Scarlet down the hole.


Is that what you really want to do?
Bozvrig Wur wrote:
Bozvrig stares slackjawed as Dalron is handed a legendary sword,

the “Handing you the sword” is not implied that it is going to anyone specific... the You means the group. Just so we are all on the same page.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

No No No there are no take backs.... It's mine all mine, my precious.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Most of my magic has been expended,but I've still got my axe."


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

"My magic as well, but Xeron has also expended some of his magic, and unless he was able to heal himself, he took significant wounds. And it sounds like they are trying to accomplish something that we don't want them to accomplish. Leera seems like the type who's really dangerous if she takes us by surprise, so let's try to not let her do that."

Lanliss turns to the apparition of King Theron. "We will hunt those two down, if for no other reason than for the horrors they are responsible for inflicting on the villagers above this tomb. What can we expect down that hole?"


Is that what you really want to do?

Image of Merthuvial

Before dissipating

King Theron gives Lanliss, and the rest of the party, a slight bow. “I am not sure what is beyond. This is where our resting place ends. I sense a new world beyond. You have cleared the evils from this tomb, I am sure you will succeed.”

Lanliss Endarro wrote:
"I wonder where the two varags came from, though."

Anyone can give me an INT check, @Scarlet can give me an INT check with a +5 bonus.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"Watch out for Xeron, turned into small snake so watch your ankles."

Dalron readies his bow and his magic torch as he goes in to the hole.


M Half-Orc Druid 4 | HP 25/25 | AC 17 T 11 FF 16 | CMD 16 CMB +5 | F +5 R +2 W +7 (+4 vs Fey)| Init +1 | Perc +8 Darkvision 60 | Active Spells/Conditions:
GM RelicBlackOUT wrote:
Bozvrig Wur wrote:
Bozvrig stares slackjawed as Dalron is handed a legendary sword,
the “Handing you the sword” is not implied that it is going to anyone specific... the You means the group. Just so we are all on the same page.

Seems an appropriate weapon for Dalron. There’s a legendary named great axe out there, somewhere.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

INT: 1d20 + 3 ⇒ (15) + 3 = 18


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Male Dwarf; AC 19/10(T),/19)FF), HP 56/56(64/64), F +7, R +1 W +2; RAGE 11/13 Barbarian / 4; INIT +0, PER +8(+10), BAB +4, CMB+7, CMD 17(19/19)

1d8 + 1 ⇒ (4) + 1 = 5 CLW #1
1d8 + 1 ⇒ (5) + 1 = 6 CLW #2
1d8 + 1 ⇒ (5) + 1 = 6 CLW #3
1d8 + 1 ⇒ (7) + 1 = 8 CLW #4

Del closes his eyes and flinches as Lanliss bestows the blessings of the wand on him. Each use makes him jump and cringe a little more as though expecting the worst. Finally after four times he holds up his hand.

"Thank you! That's enough for now... don't want to press my luck anymore".

"Let's go".

Del takes the ring from his pocket and leaves it in the room, just to be sure.

Del will carry the Bone Bastard Sword for emergencies, but doesn't plan on using it. He would have to give up his shield, which he doesn't plan on doing... but if a magic weapon is needed he'll use it.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"I am all for going, but first should we check out the equipment on that armored hobgoblin? "

Dalron wI'll take a MW scimitar to replace the magic one he gave away.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus waits for Del to move on, and then pockets the 'cursed' ring.


Is that what you really want to do?

Barnabus picks up the ring and remembers that it is a Ring of Swimming, +5 on swim checks.

Dalron takes a look at the hobgoblin and sees that he has a MW Half-Plate, MW Greataxe, 3 Throwing Axes, 4 Pearls (100 gold each) and a Potion of Cure Moderate Wounds

Barnabus:

You remember that you downed two Varags in the room before the waterfall. The group quickly was on the chase after the leader who ran off through the waterfall room and into the spider room. The leader met his doom at the maw of the Tomb Spider

Also, if you want to take a little time examining Merthuvial give me a Spellcraft Check and a K-History/Int check. If you are a dwarf give me a +5 to that K-History/Int check.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Dalron will assist anyone to examine Merhuvial

Spellcraft: 1d20 + 6 ⇒ (8) + 6 = 14


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Intelligence: 1d20 + 2 ⇒ (20) + 2 = 22

Waits for everyone to be ready before heading out.


Male Dwarf; AC 19/10(T),/19)FF), HP 56/56(64/64), F +7, R +1 W +2; RAGE 11/13 Barbarian / 4; INIT +0, PER +8(+10), BAB +4, CMB+7, CMD 17(19/19)

1d20 + 5 ⇒ (7) + 5 = 12 INT check

Del picks up the proffered sword and swings it a few times, unable to keep a smile from his face at its fine workmanship and balance. ”I guess it won’t hurt to wield it and see how it works. I ain’t never had a ghost hand me a weapon before...”


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus casts Detect Magic and Identify (from a scroll) and examines the sword.

spellcraft: 1d20 + 9 + 10 ⇒ (17) + 9 + 10 = 36

Int Check: 1d20 + 3 + 5 ⇒ (11) + 3 + 5 = 19


Is that what you really want to do?

Barnabus, Del, Dalron and Scarlet pull their minds together and study the sword. Somewhere in Barnabus’s studies he came across a sword that was forged by dwarves in the heat of a volcano. It had slipped his mind until all of them converged. That blade Barnabus that was forged by dwarves in a volcano is in deed Merthuvial.

Its adamantine blade proved devastating against marauding cave trolls and mountain orcs. The weapon was one of many, but it earned distinction when its wielded saved the life of the dwarf king by sundering a stone giant’s weapon and spearing the creature on the point of the sword. The king ennobled this dwarf warrior, and the warrior, in turn, presented Merthuvial to his lord in tribute.

Merthuvial is a jet-black +1 Adamantine Longsword. When unsheathed, the weapon glows with a light the strength of a torch. 1/day before learning the results you can reroll one Diplomacy check.

Whoever takes the blade from the king
You feel a charge placed upon you, as you have received The King’s Gift marking you as Merthuvial’s rightful owner.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"That is being a right smart blade you are carrying now."


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

"Very interesting sword."


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Into the hole!


Is that what you really want to do?

Once everyone is ready... see my last discussion post

Everyone begins to climb through the hole in the ground. At first there is a ledge, but then it gives way to a fall. There is a rope tide up and after examining the rope you come to the conclusion it is secure. The party descends...

Lightless space gives way to your illumination, revealing a restricted, steeply sloping tunnel that is maybe 5 feet wide and 7 feet tall. Posts of green wood hold up the walls. The air is damp, stinking with rot. If the slope holds, the tunnel likely surfaces hundreds of yards to the north, though how much farther it penetrates to the south is lost to darkness.

Any dwarf can plainly see, as can anyone else who can succeed on a DC 15 K-Dungeoneering or Profession: Miner:

This tunnel was rapidly and rudely dug in the last month by someone using a combination of picks and magic. In fact, it has the look of an exploratory shaft sunk into the earth to locate valuable minerals.

Moving North and Ascending:

The tunnel goes on for several hundred yards. The rotting smell remains and the green wood that holds up the walls continue on also.

Just as you are getting your hopes up of breaking the surface you reach a defeating point where you find that the rotting smell must be coming from the green wood. The walls and ceiling have collapsed at this point.

You don’t know how much further it could be to reach the surface.

Moving South and Descending:

The steep passage descends for what seems like miles before you see an opening in the floor. Before reaching the opening you notice that the air seems to pulse ahead, bringing with it a scent like that which precedes a storm.

Those who would like to can give me a Spellcraft or INT check.


Male Dwarf; AC 19/10(T),/19)FF), HP 56/56(64/64), F +7, R +1 W +2; RAGE 11/13 Barbarian / 4; INIT +0, PER +8(+10), BAB +4, CMB+7, CMD 17(19/19)

"But no...no... I am not worthy! Here you should wield it".

He tries to give the sword to Barnabus... "It is Star metal... Adamantine. A true Dwarf should wield it".

After much convincing, the Barbaric Dwarf finally agrees to keep it until one more fitting comes along. When he hold the sword however it somehow reaches out to him.

Is it possible? Could this sword actually want me?

He sheathes the weapon, and turns to Barnabus. "I would have a word with you if we live through this when we take our rest. Know that for now I shall use this weapon as it is intended".


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Knowledge (Dungeoneering): 1d20 + 7 ⇒ (3) + 7 = 10

Looking both north and south, he waits for everyone to join him in the tunnel. "Well, which way do you guys want to go?"

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Welcome! I was recently digging through boxes a year after we moved and I unearthed 4 modules that I would love to run for 5 players. The first is a good lead into the final three, which are tied together in a larger storyline. We will be beginning with the module “Scourge of the Howling Horde.”

The cut off for applications will end Monday April 23rd by noon central time. This will give interested parties two weeks to full flesh out their characters.

Expectations:

What I expect from myself is a minimum of one post a day. I would also expect this from you. If you are not able to keep this commitment, maybe this one is not for you. I do realize that real life does happen and will make exceptions, but please personally PM me or let the group know via the discussion page.

Not that this needs to be stated, but I expect that everyone will be kind and courteous to one another. This should be a place where we can all just relax and have fun, its what games are for correct?

Character Concepts:

What I like to see on your character sheet is your background. You are, after all, NOT a level 1 commoner. How did you become a fighter, where did that training come from? From what sect did your druid come from, and who was her elder? Where and when did your cleric receive his call to follow Sarenrae?

What makes your character tick, what drives him/her?
Do they have any vices/phobias/quirks? What do they like and dislike?

Three words that describes their personality.

I would also like a physical description of the character. This way each of us can have an idea of what the others look like in our theaters of the mind.

Character Creation:

Because these are some old school modules I want to kick it old school and go Core Only: If it is not in the core players guide then it does not exist. Spells, feats, equipment, etc. This also means no traits. Core classes and races only.

15 Point Buy: I do allow people to sack stats, but please play your character according to their stats.

Starting Gold: Max class gold at 1st level. I play by the rule of if it is not on your character sheet, then you do not have it. Before starting I give everyone a double check to make sure they are fully ready to start.

HP: Max HP at first, roll for HP every level beyond that. I do allow people to re-roll the 1st natural once per level, but if you get two in a row then it was destined to be.

I do keep in mind aging effect, if you would like to play an middle aged or old character, more power to you! But please add in those bonuses/penalties

I do allow any alignment except evil for obvious reasons.

Favorite Class Features: I allow the extra hit point, skill, or racial features for the favorite class.

Mechanical Stuff:

Initiative: When we come to combat I will roll everyones initiative publicly and keep an active tracker. If two PCs go, then a bugbear, then the three remaining PCs, I will have the first two act in tandem so they don’t need to wait for the other, then the bugbear, then the final three can go all at once. If there is someone who is lagging behind, I will take authority to do the most likely action for that player. This will only be in cases lasting longer than a day.

Mapping the Battlefield: I will do my best to describe the scene and actions, but unless players absolutely need something drawn out I will not be mapping it out. During combat I would love people to be descriptive of what actions they are taking. Don’t just give me an attack roll and damage roll and say your character swings his/her sword.

Skill Checks: There will be some skill checks that I will be rolling separate on the side. Things like passive perception checks for hidden things, sense motive checks, some diplomacy/intimidate/bluff checks. When it comes to social skills there are two deciding factors for me as a DM, how it is roleplayed and how the roll plays out. I am not going to penalize a player for rolling a 1 diplomacy check when they knocked it out of the park, but I am also not going to penalize the player who isn’t the most eloquent with words (me) when they rolled a natural 20 on diplomacy.

Spoiler Boxes: Not that this needs to be said, but when I put a spoiler box please resist reading it unless you make the DC that is stated, have the language that is being spoken, or are the person it is written for.

Game Info:

You are part of a group of mercenaries answering a call for help from the hamlet of Barrow’s Edge. They has recently become the target of a goblinoid tribe called the Howling Horde. They have been attacking outlining farms, harassing travels, and have even made raid attempts into the hamlet itself.

You and your cohorts have answered the call to help investigate this tribe and help free them from their relentless assaults.

Thanks for taking a look and lets have some fun.


One thing I did fail to mention is what happens when there is a PCs death. If the player wishes to continue, I will allow them to make a new PC. If the player does not want to continue, I will reopen recruitment to fill the slot.


I do love some old school. Can I ask about the setting, is this Golarion, or Greyhawk, other?


Maybe an old school wizard.


@Placeholder of Doom I do believe the original modules take place in Greyhawk but they don’t specifically say. We will eventaully be going to some specific Forgotten Realm locations, but to start I will say a mixed bag of other for the setting.

I have converted them over to the Pathfinder rules, so for deity sake we will be using Pathfinder’s core deities.

@JoshB Who doesn’t like come old school wizardry?


GM RelicBlackOUT wrote:
@JoshB Who doesn’t like come old school wizardry?

Warriors with low will saves, that's who.

Anyway, dotting for interest!


@Andostre I can’t argue with that.


A core only classic game? Hmmmm... tempting. I'm thinking a good ol'
fighter, but torn between a net and trident gladiator, or a maneuver specializing duelist. (I technically could prestige into duelist with both of those concepts, actually...)

Out of curiosity, what are the other modules you have in mind? Interested to know what lies ahead in the longer run.


I'm interested, will draw something up and post later. RN I'm thinking a Halfling cleric of Yondalla (or equivalent) traveling cook and evangelist


@Colt R. Warwick Love it! I don’t want to take any wind out of your sails if you were thinking it, but the Gladiator archetype won’t be available. If you were just talking conceptually then lets do it!

Oh I don’t want to give away everything, but we might be somewhere that it is dark down under....

@Comp0sMentis I took a look at Yondalla and looked up the Pathfinder core deities. Here is what I found Domain wise that lined up. Unfortunately the racial deities aren’t core...

What I found:
Abadar: Protection, Law
Iomedae & Erastil: Good, Law
Shelyn: Good, Protection
Torag: Good. Law, Protection
.


GM RelicBlackOUT wrote:
@Colt R. Warwick Love it! I don’t want to take any wind out of your sails if you were thinking it, but the Gladiator archetype won’t be available. If you were just talking conceptually then lets do it!

Oh no, it would absolutely be for flavor. Just just happens to carry a trident and net... and whatever other gladiatorial weapons I can find.

GM RelicBlackOUT wrote:

Oh I don’t want to give away everything, but we might be somewhere that it is dark down under....

Got it. We're going to Australia during an eclipse.


Placeholder of Doom here :) Here is the crunch for a Dwarf Druid - I am borrowing the flavor, but not the crunch, from the Slagchild alternate Dwarf trait, so he is an exile who had to append "slag" to his family name. I believe everything is core.

I am still ironing out the kinks in his background, but basically he is a crusty foul smelling vagrant who wanders around with his pet bear, Brunt, living off the land and making a few coin as a healer and mercenary when the mood takes him. More or less a hermit through fate rather than choice after he was expelled from dwarven lands for "killing" his sister Sekka; they were trying to help an injured bear, Brunt's great grandmother, but she attacked and slew Sekka.


@Colt R. Warwick Well we weren’t before but we are now!


hhhmmm, core...

I've got a dwarf paladin that has the "Stonelord" archetype, let me lose the archetype and change a few things on the crunch and fluff and get back with you :-)

Is there a dwarven community near 'the hamlet of Barrow’s Edge' that could be used in a backstory?


@Grungar Brogrinslag Looks good. Only question I have is under Brunt’s equipment it says 150GP. Just wanted to check in on where that came from.

@Robert Henry Brunner looks good. It does looks like you are missing a feat. As far as a Dwarven community nearby, I really like your backstory coming from the Mindspin Mountains. Barrow’s Edge does have a small population of dwarfs, but no other major specific Dwarven communities.

Applicants
Grungar Broginslag - Dwarven Druid
Brunner Hammefell - Dwarven Paladin of Torag


GM RelicBlackOUT wrote:
@Robert Henry Brunner looks good. It does looks like you are missing a feat. As far as a Dwarven community nearby, I really like your backstory coming from the Mindspin Mountains. Barrow’s Edge does have a small population of dwarfs, but no other major specific Dwarven communities.

Yeah, I hadn't decided if I wanted to go offense with power attack, or defense with toughness, yet.

I will alter the backstory to include trade with the dwarfs in Barrow's Edge and post him here in the recruitment thread when I am done.


Robert Henry Both are equally great choices. If you do trade with the dwarfs within Barrow’s Edge I will add for you a contact point to help with any backstory.

Brunner’s Contact Point:
Arvel Durgedown is an ancient dwarf that still has the looks of a once active adventurer. You know that he no longer goes out adventuring, and though he does not like the use of weapons he does see the necessity of those tools.

Arvel is a prominent figure within the hamlet. His influence with traders has helped keep the hamlet supplied with anything they cannot make or grow. His influence comes from his wealth as a money lender.


Submitting a good old fashioned dueling fighter! Probably gonna prestige into Duelist when we get there, otherwise, ready to go on adventures down under!


@Colt R. Warwick Looks good! Also, to get you prepped say this out loud. “Rise Up Lights.” The more you say it the more it seems like you are saying razor blades with an Australian accent. You’re welcome!

Applicants
Grungar Broginslag - Dwarven Druid
Brunner Hammefell - Dwarven Paladin of Torag
Colt R. Warwick - Human Dueling Fighter


Hmm, not sure where I got 150gp from, maybe because I had him set as a PFS Core character on herolab to limit choices? And then later assumed I had put in the figure from this recruitment, which I evidently had not. I will go ahead and correct to 120gp :)


Hi there! I'm submitting an elf cleric of Desna! He's a complete slacker, but hits with is bow more often than not.

Additionally, I want to add that having GMed PbP campaigns (although not on Paizo boards) and having played in various campaigns on the Paizo boards, I am familiar with the routine and I understand the importance of keeping posting momentum going, and I understand it's the responsibility of both the GM and the players.

I've been playing since 1st edition D&D (barely), GMing since 2nd edition, and have been involved in a number of related, continuous PbPs since... dang, since 2006. Those aren't on this board, but I am involved in a fair amount of other PbPs on this board. I'm pretty laid back about the rules as a player, and I enjoy playing flawed characters that aren't supposed to be taken too seriously.

Let me know if there are any questions, and good luck to everyone!


@Grungar sounds good, just change it to the balance of what would remain after your starting gear. But it looks good! Many moons ago my gaming group was playing in a 3.5 Ebberon game and one of them was a Dwarven druid with a bear animal companion. Many fond and fun memories in that campaign.

@Andostre Lanliss Endarro Looks great! He will be the first PC I’ve ever DMed or played with that used a Starknife.

Applicants
Grungar Broginslag - Dwarven Druid
Brunner Hammefell - Dwarven Paladin of Torag
Colt R. Warwick - Human Dueling Fighter
Lanliss Endarro - Elven Cleric of Desna


Here is my application for the game. A 16 year old human male rogue.


@Scarlet Blood I was curious when we were going to be getting our skill character. I wasn’t sure if it was going to be a rogue or a bard. Everything looks great, I enjoyed the backstory. It must be no surprise that Scarlet could be finding himself in the company with older male cohorts.

Applicants
Grungar Broginslag - Dwarven Druid
Brunner Hammefell - Dwarven Paladin of Torag
Colt R. Warwick - Human Dueling Fighter
Lanliss Endarro - Elven Cleric of Desna
Scarlet Blood - Human Rogue


GM RelicBlackOUT wrote:
@Andostre Lanliss Endarro Looks great! He will be the first PC I’ve ever DMed or played with that used a Starknife.

Uh, hello... He has TWO starknives?!

(Thanks! Just FYI, he primarily uses his bow, though.)


Okay, Grungar should be complete, now with added background, and a far less affluent animal companion :)

I really wish Everton had lasted longer, it was a really characterful setting. My first character was a bard-barian, who only raged when you marred his looks, in an Eberron adventure, fond memories :)


I've always enjoyed playing rogues, so that was my first idea for this character. Bards can be fun, but I'm not the most charming fellow so they are usually further down on my choices of characters.

Yeah. I had noticed that the other characters were older males after I typed up my background and thought that would be possibly 'mentor' like for him.


Gosh darn it auto correct Everton really? I meant Eberron of course.


This would be my first PBP so I will whip up a Ranger(archer type) if you will have me.


@Andostre Oh my, a thousand apologies. I have misspoken. Make that TWO Star Knifes! Lol.

@Scarlet Blood I enjoy playing rogues also. They get a bad wrap with all of the very “Shiny Classes” that are out there. And the possibility of a mentor could pull together come cool RP scenarios. I am enjoying what everyone has been bringing to the table.

@Grungar I knew what you were meaning. I stopped using my phone to reply on here because of how butchered it would make the text. I mean think of all the crazy names, deities, weapons, etc that aren’t exactly “real words.”

@Buckshot Bob Heck yeah, submit a character. The more the merrier. It only makes my job harder to decided on the final 5.... *sad panda* BUT I will say with a name like Buckshot Bob, I slightly regret making this core only, with a name like that I’d expect a shotgun wielding gunslinger. Just post it on here and I’ll check it out.

Applicants
Grungar Broginslag - Dwarven Druid
Brunner Hammefell - Dwarven Paladin of Torag
Colt R. Warwick - Human Dueling Fighter
Lanliss Endarro - Elven Cleric of Desna
Scarlet Blood - Human Rogue

Liberty's Edge

Dalron stands ready to let arrows fly in the face this goblin menace. (This is Buckshot Bob's Ranger)


@Dalron Looks good, but get your equipment and such on your sheet.

Liberty's Edge

How do you create the spoiler boxes? Do you want all the skills as well? I think I am going to run out of room


{spoiler='Name'}
Content
{/spoiler}

*Replace { } with [ ].

You can look at how I did my Profile sheet for ideas if you like.

Liberty's Edge

Thank you Scarlet
I will try some and cut and paste

Liberty's Edge

I just need to clean things up a bit, is there anything I am missing? How far of a back story are you look for?
Oh, if I am chosen to play How do you change the color of the letters to blue for talking?

Liberty's Edge

Thank you again Scarlet, it was a big help


@Dalron Northfield, if you look beneath the box you enter your post in you will see a "button" next to the words "How to format your text" all of the various forum text options are there for easy access. In this case it is {ooc}Wow that was a good roll!{/ooc} but with {} replaced with [].


1 person marked this as a favorite.

@Dalron Northfield Hey don’t sweat it, the little format things are really easy to pick up on. So for me the “How to format your text” button doesn’t work, so I’ll type out all the ones I know.

Format:
all { } you see, replace with [ ]
Bold {b}Text Here {/b}
Italicized {i}Text Here {/i}
Faint blue text for out of character talk {ooc} Text Here {/ooc}
Dice rolls {dice=Attack Roll} 1d20+4 {/dice}
Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21
A spoiler box like this {spoiler=Text Here} secret message {/spoiler}
Making text smaller {smaller} Text Here {/smaller}

That is all I know off the top of my head. Hope it helps.

Applicants
Grungar Broginslag - Dwarven Druid
Brunner Hammefell - Dwarven Paladin of Torag
Colt R. Warwick - Human Dueling Fighter
Lanliss Endarro - Elven Cleric of Desna
Scarlet Blood - Human Rogue
Dalron Northfield - Human Ranger

The Concordance

Character formatting is rudimentary.

Silber is an intimidating female half-orc. She is going to specialize in summoning critters to fight, Intimidation, and lying.


GM RelicBlackOUT, I apologize if I missed it, but when do you think you'll be selecting the PCs?


GM RelicBlackOUT wrote:


The cut off for applications will end Monday April 23rd by noon central time. This will give interested parties two weeks to full flesh out their characters.

:)


I'd like to submit Elias for consideration.


Placeholder of Doom wrote:
GM RelicBlackOUT wrote:


The cut off for applications will end Monday April 23rd by noon central time. This will give interested parties two weeks to full flesh out their characters.
:)

Great, thanks!

Liberty's Edge

Thank you Gm RelicBlackout, That helps out greatly


@Andostre I would have started it sooner, like this up coming week, but next week I have four days that are going to be crazy at work and I did not want to cause a lag in our gaming so I pushed it off for my sake.

@Dalron Not a problem! If you have any questions don’t hesitate to ask.

@Elias & @Silbr Looks good!

Applicants
Grungar Broginslag - Dwarven Druid
Brunner Hammefell - Dwarven Paladin of Torag
Colt R. Warwick - Human Dueling Fighter
Lanliss Endarro - Elven Cleric of Desna
Scarlet Blood - Human Rogue
Dalron Northfield - Human Ranger
Silbr - Half-Orc Sorcerer
Elias Two-Rivers - Human Ranger


Added a small bit about how Grun learned to speak Druidic, poorly, but for the most part he is self taught. He is acknowledged, but not really welcomed by several small Druidic Circles.


I am submitting Barnabus for consideration.


@Barnabus

looks good but:
Hey, everything looks good, I really like the background you made up and his personal mission. I have an easy way to tie that in. I was looking over your stats.

10 13 14 15 12 9 (after racial) is only using 13 of your 15 points. Also, you said you were middle age which would have a -1 physicals and a +1 mental bonus. Take a look over your stats again and adjust as you need.

Like I said other than that, everything looks great!

@Grungar Looks good and adding more depth is always a bonus.

Applicants
Grungar Broginslag - Dwarven Druid
Brunner Hammefell - Dwarven Paladin of Torag
Colt R. Warwick - Human Dueling Fighter
Lanliss Endarro - Elven Cleric of Desna
Scarlet Blood - Human Rogue
Dalron Northfield - Human Ranger
Silbr - Half-Orc Sorcerer
Elias Two-Rivers - Human RangerApplicants
Grungar Broginslag - Dwarven Druid
Brunner Hammefell - Dwarven Paladin of Torag
Colt R. Warwick - Human Dueling Fighter
Lanliss Endarro - Elven Cleric of Desna
Scarlet Blood - Human Rogue
Dalron Northfield - Human Ranger
Silbr - Half-Orc Sorcerer
Elias Two-Rivers - Human Ranger
Barnabus Black - Dwarven Wizard


GM RelicBlackOUT wrote:
@Andostre I would have started it sooner, like this up coming week, but next week I have four days that are going to be crazy at work and I did not want to cause a lag in our gaming so I pushed it off for my sake.

Ah, okay. Makes sense. Good luck with the applicant choosing!

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