Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


1,651 to 1,700 of 5,163 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

Retired to Triaxius

normally Crummock is good with execution, so were done with Marcian


Strange Aeons Grp 2 |

Yeah sorry it was an extended lunch. Ziva don't worry and just get well soon. Massive info dump incoming too.

*Burp*

*waddles back to office*


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Yeah, that guy did not deserve to be allowed to keep breathing...

Now, the real question: Who wants the Ring of Protection +1...? :-)


Strange Aeons Grp 2 |

Info dump complete. I won't move plot for another 36 hours or so...unless people ask me to. Decide what ye wanna do.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

So... is this where we level up...?


Strange Aeons Grp 2 |

Yup. Oh if you want to be a winter witch, you gotta be female.

*daydreams of Crummock cross-dressing*


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Heh. Show me where it says that Winter Witches have to be female ;-)

After all, neither the Witch archetype, nor the prestige class, have a gender requirement :-P


Strange Aeons Grp 2 |

Come on. A male witch is a warlock. But on a more serious note, the power structure in White Throne is matriarchal. And its the females that wield the political and magical clout.

Radosek was an exception, not the rule. If you want to stand out, by all means...

Oh you'll need a familiar too, for your disguise. I suppose Geist could become a tabby cat ;)

You'll also need to get a quarterstaff/icicle dagger :p


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Also, can more than one character contribute to the rolls for forging documents, or do all checks have to be made by a single PC?


Strange Aeons Grp 2 |

Need not be the same PC. But I suspect it will be =)


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Hmmm... Actually, no-one in the party *has* Knowledge(Nobility), so it looks like we can't do it...


Strange Aeons Grp 2 |

You just levelled up. If you want to you can certainly pick up the skill.


Strange Aeons Grp 2 |

I'll admit I made a screw up here. Should've been daughter.

Also a clarification:

GM Mort wrote:


Winter Witch: These papers identify the bearer as a Winterwitch. No one in their right mind would question what a Winterwitch is allowed to carry. The DC to detect these documents as fake is 20, if anyone had the balls to inspect.

DC for lingustics check.

GM Mort wrote:


Failure by more then 5 points results in any of the checks results in the forger thinking he has gotten the documents right, but the DC to determine documents as fake reduces by 5 for each check failed.

If you fail by less then 5, the forger realises he screwed up and can retry the failed check.


Strange Aeons Grp 2 |

Oh if you need more categories of papers, please let me know. I'll come up with something :)


Retired to Triaxius

I'm thinking about having Einar taking knowledge nobility (-1 int) instead of language since he hasn't added a language for the last level yet. And intimidate instead of survival, if he does skip survival for a couple of levels he will give the 'Ushanka of the Northlands' to Ziva' I should have him finished tonight.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

Still sick but recovering (I think).

Mr Whiskers do you want Ziva to pick up Wind Wall or do you plan on picking up / using this spell yourself?

Also if you plan on using transmutation spells, ones that avoid boosting STR, or size work better for Ziva. I'll want to avoid size increases since I'd prefer going mounted in approx 2 levels, while strength boosts kinda clash with Ziva leveling / boosting strength at the moment. Still, your call.

GM can I take the Hover feat for Vernai?


Strange Aeons Grp 2 |

Its a monster feat. Let me think about it. Usually monster feats are not open to players for good reason - like ability focus (Slumber hex) etc :P

I think at higher levels animal companion size increase(its +8 str), is better then mounted combat route (Since if you really want mounted charge route, you'd want spirited charge chain, which require mounted combat and ride by attack). Vernai also gains 10 ft reach if she gets large. But that's an opinion of mine.

If you're worried that Vernai can't fit into dungeons there's narrow frame feat. Reduce animal is also on the hunter spell list. I'll just house rule it to work for Vermin companions as well.

Actually for mounted you'll want this if you want to ride Vernai while she remains medium sized. Even so, you're going to have to have ant haul all day, or you get weight problems.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

Nah, I'm waiting till Vernai is large and getting the mounted combat feats by then (ie Ride By @ 5 and Spirited @ 7), and the teamwork feat Pack Flanking @ 6. Should let me trigger Outflank + Paired Opportunists for some neat tricks. By level 7, Ant Haul should be on basically all the time anyway.

And yeah, I'm aware its a monster feat, its why I asked. I kinda hoped it would be legal tho since its an AC taking it, and not like, a monk spamming Ability Focus (Stunning Fist). Still, if we end up blocking Monster feats, I guess that would make Improved natural attack also out as well?

EDIT

Wait omg what have I done, where is my combat expertise feat


Strange Aeons Grp 2 |

I can't ban improved nat attack, nor would I want to anyway. Its on the list of feats that animal companions are allowed to select without 3 int.

Animal companions can select from the following feats:

Acrobatic, Agile Maneuvers, Armor Proficiency (light, medium, and heavy), Athletic, Blind-Fight, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Intimidating Prowess, Iron Will, Lightning Reflexes, Mobility, Power Attack, Run, Skill Focus, Spring Attack, Stealthy, Toughness, Weapon Finesse, and Weapon Focus.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

Moot point, I think, my character plan broke. For some dum reason HL glitched and allowed Pack Flanking to be taken when it shouldn't be. Its wrecked everything up.


Strange Aeons Grp 2 |

Yeah I did want to remind you about the 13 int requirement. That said, you could always dip 1 level in brawler for Brawlers cunning.

Brawler's cunning wrote:


Brawler's Cunning (Ex)

If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Pack flanking is a combat feat, so is its pre requisite, combat expertise. You'll probably want to get boon companion to get Vernai up to level.

I do all my character sheets by hand. No herolab for me!

The Exchange

Complain about the new boards here!

I'll try my hand at making a polearm pair. I know the theory.

Human hunter:

Str 16, Dex 14, Con 13, int 12(bumped to 13 at 4), Wis 14, Cha 10

Level 1 feat:Eye for talent, Combat reflexes
Level 2 hunter bonus feat: Outflank
Level 3 feat:Power attack
Level 3 teamwork feat: Paired opportunist
Level 5 feat:Combat Expertise
Level 6 teamwork feat: Pack Flanking
Level 7 feat: Improved trip
Level 9 feat: Greater trip
Level 9 teamwork feat:Shake it off
Level 11 feat: Improved critical(whatever reach weapon - best is Fauchard - but no way to get proficiency for it).
Level 12 teamwork feat: Sieze the moment

Animal companion:
Level 1 feat:Combat reflexes
Level 2 feat: Power attack
Level 5 feat: Narrow frame
Level 8 feat: Iron will?
Level 10 feat: Greater Iron will

Bonus teamwork feats: Paired Opportunists, Pack Flanking, Shake it off, Sieze the moment

Could do broken wing gambit, but never really figured how it worked.

PS. I don't do dump stats.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

Hmm, does a level 1 dip in Wild Child Brawler keep my Animal Companion up in effective level?

I'd use Trip a lot more in my builds, but the levels that it often becomes good / useful (7-9), are when nearly everything has flight which is a pain in the ass.


Strange Aeons Grp 2 |

Yes it will keep your animal companion in level, since druid in ultimate magic states that they can choose vermin animal companions. And the wild child animal list is that of druid. Note that the sneak attack damage from strangler only kicks in when Ziva initiates the grapple, not Vernai.

Even while flanking, or normal conditions that would give sneak attack, Ziva would not get sneak attack.


Strange Aeons Grp 2 |

Also, this is not PFS


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

All good, just wanted to find a good way to get Brawler's Cunning without really being forced to opt into a feat tax. I might want to consider retraining some things though at a later date, but I'll ask first.

Neat find on the sword though, I had no idea that existed. Its really cool!


Strange Aeons Grp 2 |

Its not a sword its more like a Halberd


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Ziva Suadela wrote:
Still sick but recovering (I think).

Hope you completely recover soon!

Ziva Suadela wrote:
Mr Whiskers do you want Ziva to pick up Wind Wall or do you plan on picking up / using this spell yourself?

It is a 3rd level spell for me, so I wouldn't be able to pick it up until 6th level. I think with this group, Haste would be the go-to spell at that level and I can only prepare one 3rd level spell a day at 6th.

At 7th, I might think about it, but it still wouldn't be a common thing.

Quote:
Also if you plan on using transmutation spells, ones that avoid boosting STR, or size work better for Ziva. I'll want to avoid size increases since I'd prefer going mounted in approx 2 levels, while strength boosts kinda clash with Ziva leveling / boosting strength at the moment. Still, your call.

So it sounds like both Ziva and Einar would benefit more from Cat's Grace.

Ziva, do you plan to take Carry Companion? If not, probably make sense for Mr. Whiskers to try and get it. At the very least, it would help with the current situation of getting into White Throne.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

No idea Mr Whiskers

Ideally, the only 2nd level spell I really want is Sense Vitals, anything else is secondary. Wind Wall being one of the obvious exceptions considering how much we get screwed against archers.

Carry Companion is useful, but its also something I don't really want to have - not having a companion immediately available is a significant nerf to the hunter so its like, useful if I have to use it often, but its also really bad if I have to use it often - and given the choice, not something I really /want/ to learn - even though I agree its going to be useful at this point in the campaign.


Strange Aeons Grp 2 |

Don't worry about getting into White Throne. You can always get your animals to hide in Ringerr's fishcart. Also remember you have a bag of holding Type 2, to stuff things(including animals) into too. Then you really need to make sure the cat doesn't get out of the bag.

Also - plot is moving in about 16 hours time unless people need more time? Can always state here, I can give more time.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8
Quote:
If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate.

Seems risky imo.


Strange Aeons Grp 2 |

Ringerr’s plan:

The party heads to the Howlings to rendezvous with Mortin. Getting through the gate at Howlings will involve the party not wearing anything heavier then light armor and not carrying anything else other then a dagger. Extra gear can be stuffed in Ringerr's fishcart.

Until the party gets papers from Mortin– they must avoid all patrols and generally not draw attention to themselves, lest they get arrested for not having the right documentation.

Once they get their papers at Mortin, Ringerr can proceed with his delivery to Solveig, who will have further information on the city.


Strange Aeons Grp 2 |

Open the bag to get in fresh air every 7 mins. Peh. The only problem is how much does a giant mantis and a giant tiger weigh?


Strange Aeons Grp 2 |

Forgot to mention - for Crummock - Nadya levels to 4.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

I'm going to need a decision on Hover before we resume RP GM - since its possibly my AC's 5th level feat. If its declined, I'm going to need to think of a replacement.


Retired to Triaxius

Of Einar level 5 added:
+1 BA
+ 9 HP
+ 2 rage
Fifth Level Feat: Combat Reflexes
Class skill: Armor Training
+ 1 1st level spell: Infernal healing
skills + 1 to disable device, perception, Knowledge: geography added knowledge : nobility and intimidate.

@Ziva since I didn't add a skill level to survival, that keeps Einar @ + 9 and you @ +10 why don't you take the fur hat

@ GM Mort, since I never added a language for linguistics skill at fourth level can I retcon +1 to knowledge: nobility?


Strange Aeons Grp 2 |

Hover - no. If you want to make full attacks while flying - you can make the skill investment in it. And deal with the large penalties for fly as well.

Honestly it irritated me quite a bit to find you chose to have a flying companion and did not put any ranks in fly - and expected your companion to fly around without any respect to the flight rules.

Einar - go ahead. But Mr Whiskers would get more results putting 1 rank into knowledge nobility rather then you.


Retired to Triaxius
GM Mort wrote:
Einar - go ahead. But Mr Whiskers would get more results putting 1 rank into knowledge nobility rather then you.

I totally agree, and Einars score will be so low that I wouldn't trust it to get us through the city, but I'm bored with taking more languages, he's learned three and barely uses one.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

I was putting points into Fly anyway, but ok.

Can I take this to assume that, we won't have that feat used against us then in future?


Strange Aeons Grp 2 |

Its not my fault if the dragons in the bestiary come with it included, and no, I'm not going to remove it. Monster feats are for monsters.

And you know how I feel about tweaking the mod...

"Characters can somehow gain these subtypes or otherwise do meet all of the prerequisites please consult with your GM to see if such feats are allowed for PCs in his or her campaign."


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

Not going to lie here, its feeling pretty frustrating having something banned against PC's (or in this case, animal companions), with the loophole that you intend to use it against the party, and then hiding behind "but I don't want to adjust the mod". When you ban things, you ARE adjusting the mod, because, as I have said previously, the mod operates that certain tactics or options are going to be available or in use for the PC's to have access to. Granted, Hover probably isn't on that list the developers keep in mind, but the discussions on sight based tactics, your version of invisibility, and (most recently), Obscuring Mist, are getting irritating, and its really starting to reach critical mass at this point.

I don't mind you banning something, but a) I don't want it to be arbitrary, and b) don't want you to ban a tactic or strategy that a PC could use, and then plan to abuse it against the party, as we have already seen several times.

Is it just easier for everyone if I just play something else? Seems like its going to be less hassle.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

To be fair to Mort, 'Hover' has always been a Monster-specific feat; it isn't on the 'standard' list of animal companion feats, and, like all of the other Bestiary feats (not explicitly made legal for animal companions), is not legal in PFS play, either...

EDIT: Flight is quite a powerful ability; having to take ranks in Fly is a (not unreasonable) 'tax' to pay.

You can, of course, always find ways to 'boost' Vernai's Fly skill, as well - for example, a cloak of Griffon Mane hair is inexpensive, and would give Vernai a +2 bonus on Fly checks, whilst a Sable Company Elite Saddle (much more expensive), would grant a +5 bonus on such checks.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

Yeah, I get that (why I mentioned Hover not being on the list), its just the list of "things I can have but you cannot", is getting larger and more frustrating. Its probably better tho if I work out an alternative character that's easier on everyone, since we are going to have this discussion every time Vernai gets a feat "oh can I have X?" "no", "ugh."

The key words in the SRD are "Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using."

EDIT

Crummock-i-Phail, again, its more going through some tiresome checklist. Can I take Flyby Attack? Can I take any feat not on the above list even though I have an INT of 3? ETC ETC. I am, already investing in the Fly Skill (I need it regardless, Hover does not replace it), but its going to add more delays on combat viability, and some solutions, such as magic items, I don't even know if they will work. (For instance, I need item slots to have magic items on Vernai, but, oh dear, its not on the allowed list etc etc)

Goes without saying I won't be ready to move forward in gameplay until I sort this mess out.


Strange Aeons Grp 2 |

No Hover. Lots of animal companion users in PFS are living with it. You just have to make sure Vernai flies at least 20 ft in one round, and does not ascend at more then a 45 degree angle, and if Vernai wants to make full attacks, make sure she's on the ground and I generally can't make you make fly checks.

Your sentence, "Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using." Immediately following that statement is this sentence.

"GMs might expand this list to include feats from other sources."

No where does it say I must, nor does it say which other sources I should expand the list to.

Here

As my prerogative as a GM, I expand the list to include PC feats.(Hell, locally my VC won't even let my lion take improved unarmed strike so that I can pick up improve grapple chain. Saying lions can't learn kung fu. Whatever. I know there's dirty fighting feat, but I don't want to buy another book.)

If you want the effect of flyby attack, do dodge, mobility and spring attack. It can be done while flying, and has the added benefit of not provoking AOOs, unlike flyby attack.

Monster feats are privileges, not entitlements.

As long as animal companions have 3 int, they can use ioun stones.

Vernai's available slots(this is from animal archive): armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist


Strange Aeons Grp 2 |

I left obscuring mist as it was, as per thread.

Invisibility:

Pfsrd:

A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check.
It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Perception check.

So general area on DC 20 perception check, DC 40 to know which square.

Under invisibility spell:

If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving.

Ziva wrote:


When you ban things, you ARE adjusting the mod, because, as I have said previously, the mod operates that certain tactics or options are going to be available or in use for the PC's to have access to.

If you're talking about vision blocking restrictions, I could have run the whole module under PFS Core mode, giving the players nothing but the CRB as resources. There would be nothing you could get to see through vision blocking effects. Valid? Yes.

My monsters would still have all their feats and abilities unchanged. Never has the AP stated that an ability to see through vision blocking effects is required. Sacred geometry would not be in game.


Strange Aeons Grp 2 |

Example of a recruitment thread

Core + APG + UE.

Good luck finding ways to see through vision obscuring effects. Playable still? Yes.

Another example

Here too

You have so many more options then those out there - so are those batch thinking that the AP operates that they can see through vision obscuring effects?

Fiendsight is ARG, goz mask is inner sea world guide, fog cutter lenses are from fortress of stone giants. Would it sound nicer if I just said those above books were not allowed? Or just said Core and APG only?

Paizo APs are traditionally made with the idea of 4 players, 15 point buy.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Accordng to this site, it depends on gender but a Siberian tiger weighs about 400 - 700 lbs.

I wouldn't want to try and put that cat in a bag.

I will put a rank in disguise and take Disguise Other. That would give me a +14-2 to disguise Einar as an Orc or something. I am unsure what small races are common in Whitethrone other than Goblin, so not sure what to do with my own disguise other than fur color.

Still working on the level up. Was busy last night and exhausted once I got home.

@Ziva Skill focus fly might be worth it. There are a few times where skill focus has been worth it on an AC just because they get so few ranks.


Strange Aeons Grp 2 |

There are gnomes(most numerous), snow goblins and halflings in White Throne.

You make yourself - including clothing, armor, weapons, and equipment - look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender.

I suppose you could make Einar look like a pass for human tiefling. Or an ice/water elemental :p

Actually to think of it, nothing wrong with ice/water elementals walking around White Throne, as long as they're commanded by someone.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Right, forgot that Einar was an outsider. An elemental would still work. Ice elemental is probably more spikey and we have seen several of them vs. just the one water elemental.

Gnome might work for Mr. Whiskers.

So, if I coat the haversack with the oil of mask dweomer would it still look out of place or just look like a regular pack? We probably want to use the other on the bag of holding.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

Mr. Whiskers, it's more, I don't want to have this fight every single time Vernai takes a feat. It was fine when I stuck to the AC list, but i think it's now better if I roll up something else that doesn't have an AC. I'm still feeling sick and I'm sick of all the fighting so maybe something more basic would work better.

1,651 to 1,700 of 5,163 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [GM Mort's AP / mod - still deciding, closed recruitment] All Messageboards

Want to post a reply? Sign in.