Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Strange Aeons Grp 2 |

*snickers at Einar*

But yeah, I rather you skipped worg encounter rather then temple, though you could have skipped both. Since temple has story and loot.


Retired to Triaxius

hey what did I do to get snickered at??? A monsters gotta eat!

still should have killed the worgs, just on premise, isn't there someone who will pay a bounty on worg hides?


Strange Aeons Grp 2 |

Sure, I'd give you a bounty on animal hides. It'd take PBP time though.


Retired to Triaxius

maybe next time ;)


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Don't try to collect a bounty on Worg hides in Whitethrone.

---

I'm a human sympathizer for asking the human what she did that caused them to write monster on the dead man's hide? If I wasn't unconscious, I might have some nasty things to say about that.


Strange Aeons Grp 2 |

Yeah you're one for talking to humans, and not staying away. Again these guys aren't exactly bastions of good reason and sanity. And he did answer your question on why they were doing this. For their "brother" Garen, who also happens to be the woman's son.

Also, sorry for missing out your above post in discussion, it was an honest mistake.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Sorry, I meant nasty things to say to the fey not the GM.


Strange Aeons Grp 2 |

Ways to get grab:

Graceful Grappler (Ex)

A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. At 8th level, a tetori gains the grab special attack when using unarmed strikes, and can use this ability against creatures his own size or smaller by spending 1 point from his ki pool, or against larger creatures by spending 2 points from his ki pool. At 15th level, a tetori gains the constrict special attack, inflicting his unarmed strike damage on any successful grapple check.

No grab feat for joo!


Retired to Triaxius

well, I guess that would be a way to do it, I was hoping if Einar had natural attacks he could use those in some fashion


Strange Aeons Grp 2 |

I think you'd need to wildshape into a constrictor snake for 24 hours...

here


Retired to Triaxius

yeah, not going to happen ;)


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Alternately, buy Anaconda's Coils, and use that to enable you to take Final Embrace.

It is something that you can't do for a while yet (given the steep price tag), but it is certainly something that you could work towards :-)

I used it on a Cave Druid who had a fondness for wildshaping into an Immortal Ichor (as well as using Vital Strike) :-D

------

Re: What triggers when you hit, but don't breech DR, if energy damage still occurs, then the grab should as well - since grabbing hold of something is not dependent upon penetrating it's thick hide - you just need to, well, 'grab hold' of it ;-)


Strange Aeons Grp 2 |

Doesn't work, I think. I tried that one. I always thought carnivorous crystals were the best to wildshape into.


Strange Aeons Grp 2 |

The final embrace feat line has been placed firmly in the realm of monster feats. (Whilst still technically a legal choice in PFS, the prerequisites are, as far as I can tell, impossible to meet.)
Ultimate Combat errata 2015 wrote:

In the Final Embrace feat, in the Prerequisites entry, after “special attack” add “as a racial ability”.

Meaning that you can only take this feat (and the rest of the feat line) if you have Constrict as a racial ability.

Which is meh. Ok. Constrictor snakes don't work.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

*cough* I did play the PC prior to that update ;-)


Retired to Triaxius

how many rounds passed before he started to run? einar may just grapple him if he doesn't stop running


Strange Aeons Grp 2 |

Ill update during my class break.


Retired to Triaxius

your good, I was just thinking that grappling him wouldn't be a bad idea, but Crummock has it well in hand.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Yes, well, Crummock has a soft spot for families (especially ones that still have a chance of working)...

...mind you, if the faun had been the one to murder his mother's husband, things would be playing out *quite* differently...


Retired to Triaxius

like I said he has a way with animals and little children...


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

With a new day, Mr. Whiskers is going to switch out Enlarge Person for Grease.

The battles haven't been lasting long enough to make Enlarge Person worthwhile.

The spells I was considering switching in were Grease, Obscuring Mist, or Protection from Evil. If someone wants to argue for a different choice, please do so.


Retired to Triaxius

ok I know very little about spells and how to use them. So take this with a grain of salt.

Obscuring mist seems like it would be best if we were retreating, we don't seem to retreat a lot.

Protection from evil is great for the one person, were 7 and as many animals, and not everything we face is evil.

Grease would slow anyone down that's walking, though we have had a few fliers. We can use grease to keep folks from escaping or from attacking our flanks. So you can control the battle field more and funnel them to the front liners. Sp you protect range and others, including the children and puppies.

That's my observation, don't know that its worth much, cause I'm off today and haven't slept for twenty six hours or so...


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Obscuring Mist would have shut down the goblin archers. It is generally useful when they have better ranged attacks and would come to you. Doesn't work so well if they have ranged area of effect attacks though. I do have a scroll of this.

I completely agree about the Protection from Evil -- that the group is too large. We have been hitting a fair number of undead though. I have two scrolls of this.

I didn't list Burning hands because in the past it has been too short of range.

Which left Grease.

Grease can block charge lanes or disarm creatures dependent on weapons. It can also be used defensively if the opponent likes to grapple. It would be a lot of fun watching a quickling hit a patch of grease as it attempted to spring-attack.

As you note, Grease would be useless against many of the flyers we have been hitting.


Strange Aeons Grp 2 |

Forgot to tell you, party and class later!


Strange Aeons Grp 2 |

Also, prepare your level up, its coming soon.


Strange Aeons Grp 2 |

I'll check on uncanny dodge part. That one, really didn't occur to me. I'll explain the grapple business.

There's a feat that reads as follows:

Improved grapple:

You are skilled at grappling opponents.

Prerequisites: Dex 13, Improved Unarmed Strike.

Benefit: You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.

Normal: You provoke an attack of opportunity when performing a grapple combat maneuver.

Here

Does Vernai have improved grapple? No = provoke AOO.

Yes, I agree I can't trip flying creatures. But I assumed Vernai was not flying. This is actually for your benefit, because otherwise when you're trying to full attack next round, I'm going to make you roll your DC 15 hover check next round. Since Vernai has no ranks in fly(the last time I looked) = I don't want to say your full attack never takes place.

I can see you've edited the skill ranks. When I botted your character against Radosek, I did not remember any fly skill on Vernai. Yes it gave me headache no end, because I don't want to kill an animal companion for failing a fly check and falling 100 ft to the ground.

Technically you should have asked me first if you can change the skill ranks on your animal companion.(I would agree, but that's not the point - GM needs to be told).

'Maybe I should put ranks in fly'is not the same as 'GM, may I retrain Vernai's skill ranks'

You can ask Crummock how anal I can get about exact wording. I can't read minds, afterall.

I have warned you before that making grapple attempts(if you're not doing it by claw grab rider), will result in AOOs.

Here


Strange Aeons Grp 2 |

Einar does not have uncanny dodge.

Here

Armored Swiftness (Ex)

At 2nd level, a steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.

This ability replaces uncanny dodge.

He traded it out. But yes, uncanny dodge will let him make AOOs.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
GM Mort wrote:
I'll check on uncanny dodge part. That one, really didn't occur to me.

In the combat section:

Quote:
Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can't use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues of high enough level have the uncanny dodge extraordinary ability, which means that they cannot be caught flat-footed. Characters with uncanny dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat. A flat-footed character can't make attacks of opportunity, unless he has the Combat Reflexes feat.

It is really easy to miss given where they placed it. I've had to point it out to multiple people.

Edit to add: Ninja'ed by Mort.

Einar, you traded it out!?!?! Well, now I guess you know why it can be valuable. :)


Strange Aeons Grp 2 |

I believe he intends to go for combat reflexes so it's not a complete loss...but yeah, player choice.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

Actually the skill ranks in fly are incorrect. Its a carry over error from having to urgently export my character file after buying AoMF and Belt of Giant Strength +2 - which was ported over before I had to leave for work.

Reconfirming that her Fly is still +3 (no ranks), until next level up, where I will finally put ranks into Fly.

I don't mind taking the AoO from that grapple check - its better than taking a -14 penalty which means that I'll never succeed anyway.


Strange Aeons Grp 2 |

You take both damage and the -14.

performing a combat maneuver wrote:

Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver.


Female Human Hunter (Verminous Hunter) 4 | HP 23/31 | AC 16 Tch 12 Fl 14 | CMB +8 CMD 20 | F +6 R +6 W +3 | Init +4 | Perc +9
Vernai:
HP 24/24 | AC 21 Tch 13 Fl 18 | CMB +5 (+9 Grapple) CMD 18 | F +4 R +7 W +4 | Init +3 Perc +8

And thats where the penalty came from. FSR I thought you were making me use grab+otherpenalities instead of a standard grapple like last time.


Retired to Triaxius
Mr. Whiskers wrote:
Einar, you traded it out!?!?! Well, now I guess you know why it can be valuable. :)

I just started reading the discussion thread so I have no idea what were talking about, I went with the archetype 'steelblood' so I could wear heavy armor, oh well.


Retired to Triaxius

Hey Mort, in game:

GM Mort wrote:
You needed to take a move action. You also provoke from 2 birdies. But I think honey badgerEinar doesn't care

That's cool, just out of curiosity how much penalty would he have taken if he just reached over Geist? Is that soft cover or what? I knew there was a penalty, just wasn't sure what it was.


Strange Aeons Grp 2 |

+4 ac for soft cover. But you'd still have hit on the first one. Problem is that there were two birdies in the way preventing your enlarge. And if you cannot enlarge you don't get your 10 ft reach.


Strange Aeons Grp 2 |

And I can't bring you anywhere...

If you're about to start a fight in town lol. Though that scene might've been amusing...in a sick way :P


Strange Aeons Grp 2 |

The reason why I did not have Ziva and Vernai do anything is because poking their heads out of the mist to see where to go would not be the best idea, and I don't want any accidents on botted characters.

Besides if you didn't know where to go, I think its fair to decide you don't want to stick your nose out either.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

True, but we *do* have Einar at the edge of the mist, who can shout out directions...

EDIT: Also, based on the map, it looks like one of the two remaining birds is inside the radius of the mist...?


Strange Aeons Grp 2 |

At the point of Ziva's turn the guys were not close in enough for him to see yet. So she would basically have no direction to go.

This btw - is why I don't like the use of mist spells in combat. It slows things down because both sides may not have direction on where the enemies are.


Retired to Triaxius

Mort we have Einar large on the map, that means he has a ten ft reach right? did he get an AOO on the guy with the long sword?


Strange Aeons Grp 2 |

Obscuring mist - total concealment. Nuff said.

Also - Crummock - Einar could not have told you where enemies are. Tongues, and he does NOT speak aklo. Nor does a rough scan of the party's languages include Aklo.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

The guy attacking is not in the Obscuring Mist and Einar can see out of it.

Einar has concealment from the ranger, the ranger does not have it from Einar.

As for no one speaking Aklo, that was at the player's request.


Strange Aeons Grp 2 |

Yes but not that much out of it. As it's his request, so he would not know where to direct Geist, unless he saw the target for himself. Obs mist obscures everything further then 5 ft, no?


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Einar is at the edge of the mist. He can pick a corner of his figure that doesn't have to travel through the mist in order to get all four corners of the opponent.

The guy can not pick a corner where he could get all four corners of Einar's figure without it going through the mist.

Einar can attack without miss chance from concealment.

The ranger would have to roll concealment.

At least, that is how I understand it.


Strange Aeons Grp 2 |

Researching obscuring mist...please wait.


Retired to Triaxius
Einar 'Kinslayer' Bjornson wrote:
Mort we have Einar large on the map, that means he has a ten ft reach right? did he get an AOO on the guy with the long sword?

Ummm. Mort, Einar is large right? I was going to attack the guy then the birds is there a chance Einar got a AOO off?

edit Crummock if you want Einar to speak Aklo he could I forgot to fill his language slot and I am still trying to figure out what he could know.


Strange Aeons Grp 2 |

My issue is that why should the person inside not be penalized while the person out of it is, when they're both looking through the same mist.

Which to me is weird...

Count as no, for now.

Not to mention I said I did not want vision blocking effects to be used except for evasion of combat. *growls*

I can always retcon stuff if I decide otherwise later.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Concealment is the rules you want, Mort.

Quote:


To determine whether your target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that provides concealment, the target has concealment.

When making a melee attack against an adjacent target, your target has concealment if his space is entirely within an effect that grants concealment. When making a melee attack against a target that isn't adjacent to you, use the rules for determining concealment from ranged attacks.


Strange Aeons Grp 2 |

Given you your AOO.

But mist fighting is really making me uncomfortable. I am seriously considering the moment you pull out an obscuring mist scroll I'll just call off the encounter and drop it with the next one.

And if you starts obs misting through the dungeon, the spell won't work.

Think about it this way. If you say standing at the edge of the mist lets you see all the way beyond, so you can shoot a bow without penalty, it'd be giving 50% miss chance for those firing back at the square which IMO is too powerful for a level 1 spell that you can easily get a wand off...

And you're getting 20% concealment for standing at the edge of a mist. The last time I heard, blur, a spell that gave 20% concealment to a target was a level 2 spell. And it does not give concealment to an entire party.


Retired to Triaxius
GM Mort wrote:
Given you your AOO.

Thanks, I was more concerned that if he was large or not, you had said he couldn't enlarge because of the location of the birds So I thought I would have to enlarge then attack...

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