Stygian Slayer

Vyr Embar's page

673 posts. Alias of Bristor.


Race

| HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14

Classes/Levels

| Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Gender

Male Aasimar N Spiritualist (Phantom Blade) 8

About Vyr Embar

Vyr Embar
Male angel-blooded aasimar (angelkin) spiritualist (phantom blade) 8
N Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +10

Defense
AC 20, touch 12, flat-footed 19 (+7 armor, +1 deflection, +1 Dex, +1 natural)
hp 67 (8d8+24)
Fort +11, Ref +6, Will +10 (+4 bonus vs. mind-affecting effects); +2 vs. death, energy drain, negative energy, or necromancy spells
Resist negative energy 5

Offense
Speed 30 ft.
Melee phantom blade (+1 ghost touch) +12/+7 (1d8+8/19-20)
Ranged shortbow +7/+2 (1d6/×3)
Special Attacks spell combat, spellstrike
Spell-Like Abilities (CL 8th; concentration +12)
1/day—alter self
Spiritualist (Fractured Mind, Phantom Blade) Spells Known (CL 8th; concentration +12)
3rd (3/day)—cure serious wounds, displacement, force punch[UM] (DC 17)
2nd (5/day)—cure moderate wounds, lesser restoration, see invisibility, stricken heart[ACG]
1st (5/day)—burst of adrenaline[OA], chill touch (DC 15), cure light wounds, protection from evil, shield
0 (at will)—guidance, mage hand, message, read magic, stabilize, telekinetic projectile[OA]

Statistics
Str 20, Dex 12, Con 14, Int 10, Wis 10, Cha 19
Base Atk +6; CMB +11; CMD 23
Feats Blind-fight, Combat Casting, Defiant Luck[ARG], Exotic Weapon Proficiency (falcata), Power Attack, Steadfast Personality[ACG]
Traits armor expert, the pessimist
Skills Bluff +13, Heal +5, Intimidate +14, Linguistics +6, Perception +10, Sense Motive +14, Swim +6
Languages Celestial, Common
SQ deathless spirit[ARG], emotional power, emotional spellcasting, etheric focus, phantom blade: alertness, phantom blade: ectoplasmic pool, phantom blade: phantom touch, phantom blade: quick manifest, phantom blade: reshape, phantom blade: telepathy, phantom blade: weapon of the mind, scion of humanity[ARG], spirit of war, truespeaker[ARG]
Combat Gear acid, alchemist's fire, holy water; Other Gear mw mithral roslar's armor, scale mail, arrows (20), shortbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 5 gp

Special Abilities:

Blind-Fight Feat: Reroll on miss chance and invisible enemy get no bonus
All allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge.
Power Attack
Defiant Luck: 1/day reroll a 1 on saving throw or force foe to reroll a crit.
Steadfast Personality: Use CHA vs. mind affecting saves
Combat Casting: +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Deathless Spirit: +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Emotional Spellcasting: Use Charisma as casting stat instead of Wisdom.
Energy Resistance: Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Scion of Humanity: Count as a human for any effect related to race. Pass as human without using disguise.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Truespeaker: Learn two languages for each rank you put in Linguistics.
SLAs: Divine Favor, Heroism