Reign of Winter with GM Deadly Secret - Table 1 - The Snows of Summer (Inactive)

Game Master Deadly secret

The date is 4713 AR on Fireday, 19th Earstus at 8:00 am - current moon cycle: waxing crescent
The Location - Trail to Portal

Reign of Winter Slides


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Andrei detects magic within the area of the inscription in the snow which is on the trail. Only one aura and it's faint.

Knowledge arcana to know the school. The ice blocks are still there.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

"We got magic up ahead," Andrei reported, pointing it out, "If anyone can identify what it is?"


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Know Arcana: 1d20 + 5 ⇒ (17) + 5 = 22

Ragnar looks at the writing in the snow, casting Detect Magic as well. Squinting, he tries to recall a story he heard back home regarding this sort of thing. . .


Ragnar knows this is a faint abjuration aura.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

"We may want to go around the words. I believe it may trigger a warning to whomever is guarding the portal."

Can I see where the edge of the aura is and would it be easy to walk around it?


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

"Going around them sounds best," Andrei agreed.


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Asric shrugs and walks around as suggested. Leave the magic to the magic people.


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

"Giving it a wide berth seems the best course."

Does the topography allow for us to skirt around it, say 30-40ft away?

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

"Agreed. But watch for less obvious traps, magical or otherwise." Rerdahl follows Asric.

Watching for anything else as we go around the symbol. perception: 1d20 + 11 ⇒ (2) + 11 = 13 Hmm... Not seeing much with that roll!


Yes you're able to go around it and avoid activating it.

Your party moves around the symbol and continue to follow the trail and the source of the snow.

The date is 4713 AR on Fireday, 19th Earstus at 8:00 am - current moon cycle: waxing crescent
The Location - Trail to Portal

A cold wind blows through the valley, bringing a spray of sleet and broken ice. The sky ahead roils with thick, gray clouds and the sun is only a dim glow somewhere in the mist.

Perception 15 (-4 to roll due to snow blocking vision:
You spot some tracks. You can point them out and ask people to roll survivals to track it and determine type of creature.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Perception: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18

Ragnar follows quietly as the group trudges up the trail to the portal. Spotting some tracks in the snow, he points them out to the group. "Looks like something is waiting for us up ahead. Anyone know who or what might own these tracks?"

Survival: 1d20 ⇒ 9

What size are the tracks?


Gozrym Trygve | Male N Medium Human Bloodrager (greenrager) 4 | Vigor 18/18 , Wound 44/44| AC X, T X, FF X | CMD X| F +X (+X) R +X W +X (+X) | Init +1 | Perc +7 | Speed 40ft | Bloodrage X/X | Active Conditions: none

Perception: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6

Gozrym doesn't see anything until Ragnar points the tracks out.
Drat this unnatural weather.

Survival: 1d20 + 5 ⇒ (9) + 5 = 14


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr comes over to investigate the tracks as well.

Survival: 1d20 ⇒ 2


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Asric hates that his vision is so unhelpful in this light, but he's glad he has sharp-eyed companions.
survival: 1d20 - 1 ⇒ (11) - 1 = 10
"I'm afraid I'm not good with tracks."


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

Creed stands back as her friends examine the tracks "Well if someone is waiting for us they'd do well to turn around while they still drae breath, ain't that right Vosi."

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Rerdahl examines the tracks Perception: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27

Now if I can just roll that again when we really need it!


Ragnar & Rerdahl both spot the tracks and point them out to the others. Gozrym can tell that the tracks belong to a giant weasel. You see some the sign of deer tracks as well and you are able to track them into a small cave opening.

You don't see it yet and it doesn't seem to see you. How would you like to approach?


Gozrym Trygve | Male N Medium Human Bloodrager (greenrager) 4 | Vigor 18/18 , Wound 44/44| AC X, T X, FF X | CMD X| F +X (+X) R +X W +X (+X) | Init +1 | Perc +7 | Speed 40ft | Bloodrage X/X | Active Conditions: none

"If you will all stand back, I have some experience with the creatures of this forest. I don't see a need to harm the beast if we can encourage it to leave peacefully."

Once within 30 feet of the weasel, Gozrym will use Wild Empathy.

Wild Empathy: 1d20 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

(Sigh, but not very well.)

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Rerdahl stays about 5' behind Gozrym, watching for a giant white weasel. If he spots one attacking he waits until it is within 30' and uses his slumber hex. Will DC14 or it falls asleep. (Only used if it appears to be attacking)

perception: 1d20 + 11 ⇒ (20) + 11 = 31
knowledge-nature: 1d20 + 7 ⇒ (11) + 7 = 18


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Asric moves up beside the ranger, sword and shield at the ready. "Can't say as I've ever faced a giant weasel, but if you can't win its affection, I'm here to help."


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar keep moving, scythe at the ready, while keeping a lookout for movement in the trees.

Perception: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Know nature: 1d20 + 5 ⇒ (10) + 5 = 15


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

"Oh, yes, let's approach the cave with the wounded beast," ,Vyr says with undisguised sarcasm. He brings up the rear as the party approaches.


GM Screen:
1d20 ⇒ 91d4 ⇒ 2

Unfortunately that was a rather low wild empathy.

The party slowly approaches where the giant weasel is and it comes into your sights. Gozrym attempts to talk to it but it seems to be wild for food and turns to attack.

Initiative
Andrei Kovacs 1d20 + 2 ⇒ (20) + 2 = 22
Ragnar Lothveld 1d20 + 6 ⇒ (8) + 6 = 14
Creed Baguette 1d20 + 2 ⇒ (12) + 2 = 14
Vyr Embar 1d20 + 6 ⇒ (15) + 6 = 21
Gozrym Trygve 1d20 + 1 ⇒ (13) + 1 = 14
Asric Swain 1d20 + 1 ⇒ (13) + 1 = 14
Rerdahl Tollan 1d20 + 7 ⇒ (2) + 7 = 9
Giant Weasel 1d20 + 3 ⇒ (12) + 3 = 15

══════════════

Up first, Andrei & Kilava!

Combat Tracker:

Round 1
══════════════
22.02 - Andrei
15.03 -Giant Weasel
21.06 - Vyr
14.06 - Ragnar
14.02 - Creed
14.01 - Gozrym
14.01 - Asric
09.07 - Rerdahl
---End Round---

Slide 3 for full image. There is no dead deer however. :)


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Andrei draws his starknife and moves up along with Kilava. Both ready an action to attack if the enemy enters either of their reach.


apparently I have it in wrong order

also up Vyr!


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Delay - let the weasel come to me!


Andrei readies an action to attack.

Vyr delays.

The weasel moves forward to attack the closest target and triggers AndreI's readied action. Kilava doesn't seem close enough. AC 16
Melee bite: 1d20 + 6 ⇒ (5) + 6 = 11 2x/20
Miss

══════════════

Up next, everyone!

Combat Tracker:

Round 1
══════════════
22.02 - Andrei
15.03 -Giant Weasel
21.06 - Vyr
14.06 - Ragnar
14.02 - Creed
14.01 - Gozrym
14.01 - Asric
09.07 - Rerdahl
---End Round---


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

are we still in the snow's ranged penalty?-


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Readied action attack: 1d20 + 5 ⇒ (19) + 5 = 24
Readied action damage: 1d4 + 4 ⇒ (2) + 4 = 6


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar will inspire rage and have his scythe at the ready.


Gozrym Trygve | Male N Medium Human Bloodrager (greenrager) 4 | Vigor 18/18 , Wound 44/44| AC X, T X, FF X | CMD X| F +X (+X) R +X W +X (+X) | Init +1 | Perc +7 | Speed 40ft | Bloodrage X/X | Active Conditions: none

Gozrym accepts the raging song moves up to the majestic beast, at takes a regretful swing at it.

scimitar: 1d20 + 7 ⇒ (11) + 7 = 18 for CI/slashing: 1d6 + 7 ⇒ (5) + 7 = 12

AC 15


Yes even more so now than ever, it's getting worse and more windy as if you're closer to the source.


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Asric pushes through the snow to try to flank the creature. (Can only move 3 squares due to difficult terrain) He stabs at it with his longsword.
sword: 1d20 + 5 ⇒ (2) + 5 = 7 dam: 1d8 + 3 ⇒ (6) + 3 = 9 (cold iron)
The thick snow throws him off balance and his blade passes by the creature harmlessly.

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Rerdahl sees the giant creature and calls on his hex magic to try and put it to sleep.

Slumber Hex. Will DC14 or the creature falls asleep for two rounds.


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr double moves, circling around and hoping Rerdahl's magic works.


GM Screen:
1d20 ⇒ 41d4 ⇒ 4

Andrei hits with his readied action and does damage to the creature.

Ragnar inspires rage.

Gozrym hits the creature and a lot of damage to the creature.

Asric misses.

Rerdahl attempts to hex the creature and it fails and falls asleep.

However, at the end of the round a creature flies into sight. You recognize it, she is small and flying 5 ft off the ground. It takes a breath and releases a wave of ice forcing Vyr & Asric to dodge.
Reflex Vyr: 1d20 + 6 ⇒ (7) + 6 = 13
Reflex Asric: 1d20 + 4 ⇒ (1) + 4 = 5
Asric fails and takes 1d4 ⇒ 4 cold damage and you're now sickened
Vyr takes half damage and is not sickened.
If you have any resistance or negates anything please adjust slide 2

Round 2

══════════════

Up next, everyone!

Combat Tracker:

Round 1
══════════════
22.02 - Andrei
21.06 - Vyr
15.03 -Giant Weasel
14.06 - Ragnar
14.02 - Creed
14.01 - Gozrym
14.01 - Asric
09.07 - Rerdahl
---End Round---

If Andrei, Kilava, or Vyr attacks the weasel before it's turn, it will get to act before the majority of you.


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Seeming more annoyed than harmed by it's blast of cold, Vyr steps up to the creature and swings with his morningstar.

mw cold iron morningstar: 1d20 + 5 ⇒ (19) + 5 = 24 for Bludgeoning/Piercing: 1d8 + 4 ⇒ (6) + 4 = 10

I assume this is the thing we fought at the bridge?


Gozrym Trygve | Male N Medium Human Bloodrager (greenrager) 4 | Vigor 18/18 , Wound 44/44| AC X, T X, FF X | CMD X| F +X (+X) R +X W +X (+X) | Init +1 | Perc +7 | Speed 40ft | Bloodrage X/X | Active Conditions: none

With a sigh at the necessity, Gozrym performs a coup de grace on the magnificent weasel.

Crit Damage: 2d6 + 14 ⇒ (3, 3) + 14 = 20

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Hampered by the heavy snow, Rerdahl moves up and casts a spell.

No effect immediately. Casting Adhesive Spittle. I have two rounds to discharge it as a standard action.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar moves up to the fey creature. (double move in difficult terrain)

He will not maintain his Raging Song, but Lingering song keeps it up for 2 more rounds.


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Asric moves forward to attack the fey creature. (accepting raging song)
longsword/PA/sick: 1d20 + 6 - 3 ⇒ (18) + 6 - 3 = 21 dam: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7 cold iron
man I hope that hits


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

As the weasel is knocked out, Kilava accepts rage, moves up, and attacks.

Bite: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Andrei moves up.


Was Creed going to take any actions, I am not sure what spells you have available. I'll try to get this updated in a bit and might have to bot Creed.


Vyr hits and does some damage but you notice it has DR against your weapon. Yes the think on the bridge.

Gozrym puts the poor creature to rest.

Rerdahl casts a spell.

Ragnar moves and let’s his performance linger.

Asric hits and does some damage but you notice it has DR against your weapon.

Andrei moves up and Kilava helps finish off the weasel.

Creed delays.

The creature 5 ft steps back via flight and begins to cast a spell.
Spellcraft
Andrei Kovacs 1d20 + 5 ⇒ (3) + 5 = 8
Creed Baguette 1d20 + 4 ⇒ (4) + 4 = 8
Vyr Embar 1d20 + 8 + 1d6 ⇒ (16) + 8 + (5) = 29

Vyr:
You know it's casting magic missile.

Three missiles shoot forth and each hits a different target.
Vyr: 1d4 + 1 ⇒ (1) + 1 = 2
Asric: 1d4 + 1 ⇒ (4) + 1 = 5
Ragnar: 1d4 + 1 ⇒ (3) + 1 = 4

Round 3

══════════════

Up next, everyone!

Combat Tracker:

Round 3
══════════════
22.02 - Andrei
21.06 - Vyr
14.06 - Ragnar
14.02 - Creed
14.01 - Gozrym
14.01 - Asric
09.07 - Rerdahl
09.06 - Creature
---End Round---


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

as a move action, Asric uses detect evil against the flying critter. The answer will determine his action


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Despite being not entirely effective, Vyr moves up and swings again.

mw cold iron morningstar: 1d20 + 5 ⇒ (11) + 5 = 16 for Bludgeoning/Piercing: 1d8 + 4 ⇒ (3) + 4 = 7


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar moves up and swings his scythe.

Scythe: 1d20 + 5 ⇒ (11) + 5 = 16
Slashing: 2d4 + 6 ⇒ (1, 3) + 6 = 10

1 Round Lingering Song remaining.


Gozrym Trygve | Male N Medium Human Bloodrager (greenrager) 4 | Vigor 18/18 , Wound 44/44| AC X, T X, FF X | CMD X| F +X (+X) R +X W +X (+X) | Init +1 | Perc +7 | Speed 40ft | Bloodrage X/X | Active Conditions: none

Gozrym trudges through the deep snow to engage the enemy.

Double Move

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Wanting to aid his companions and finish the combat Rerdahl moves up and releases the attack of his magic on the creature.

The spell says it doesn't take an attack roll.... It might hold it in place for a bit. No SR and Reflex DC14 partial. Including the link for a tanglefoot bag that the spell mentions.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Andrei moves up and attacks.

Starknife Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Kilava moves up and attacks.

Bite Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Bite Damage: 1d6 + 3 ⇒ (6) + 3 = 9

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