Reign of Winter / Snows of Summer (Inactive)

Game Master Keith S.

This is invite only (at this point) for the Reign of Winter adventure path.


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Fail


male Human? pbp GM / 1 current map ; second floor

Sorry - my bad on Ianto's AC. It was a miss. I guess I could make a case for being flanked but not in a short encounter with no map.

But we are still waiting for Boulder to go....we can save Victasys shot until Boulder goes and then the bad guys go, then you guys go.

And the posting in alternate aliases is confusing me....so maybe Boulder did go and I missed it?

Shadow Lodge

retired

I think boulder said he was offline until Sunday it is Wednesday now does someone want to take His turn that understands his weapon?

Once he reaches the other side he loops a tree to keep him from being pulled off his feet by the rope and pulls out his bow to engage the ice monsters.


male Human? pbp GM / 1 current map ; second floor

Boulder swings his weapon from 10 feet away at one of the ice things.

1d20 + 3 ⇒ (20) + 3 = 23 to hit
1d20 + 3 ⇒ (17) + 3 = 20 to confirm
2d10 + 6 ⇒ (7, 5) + 6 = 18 for critical damage

One critter shatters.

The other spins and glides across the ice, easily following Ianto to attack

1d20 + 4 ⇒ (10) + 4 = 14 to hit but misses.

Victasys shoots a crossbow bolt at the last creature and the bolt chips a large chunk of ice off!

(obviously I need to roll for Boulder more often! And I am not sure I got his bonuses correct but it worked regardless)

The players are up (except for Victasys who went already). The ice thing is next to Ianto across the stream.

Shadow Lodge

retired

Ianto takes partial cover to gain a clear shot and lets an arrow fly.

1d20 + 5 ⇒ (13) + 5 = 181d8 + 3 ⇒ (1) + 3 = 4

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell creates another ice dagger and moves up crouching behind Ianto (or try to get around the ice creature for a flank?)


male Human? pbp GM / 1 current map ; second floor

The ice thing is badly fractured but still moving.

Boulder moves twice to be in range of the creature (which is across the ice covered stream from him - each space takes a double move due to ice or deep snow). He ends in range of his reach weapon but cannot attack due to the double move.

Allistair? Taryn?


male Human? pbp GM / 1 current map ; second floor

Does Cadell move across ice or snow in an enhanced fashion?

Shadow Lodge

retired

He swishes.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

He bounds like an expert eskimo... but without any fancy abilities or stats.


male Human? pbp GM / 1 current map ; second floor

From those less than specific answers, I assume Cadell uses double moves for ice and snow like everyone other than Allistair (who uses double move for ice but single move for snow due to snow shoes).

Thus, Cadell cannot get into a flanking position this turn.

This should teach you guys to run right off the map for an encounter!

Alistair and Taryn are paralyzed with fear and self doubt.

The creature takes a 5 foot step around the tree Ianto is using for cover and swings.

1d20 + 4 ⇒ (10) + 4 = 14 to hit, but misses.

Party may go!


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Ok, I am back. Sorry for the inconvenience. How far am I from being able to strike out at the lone creature?


Female Changeling Winter Witch 1 [HP 6/6] [AC 13/FF 11/T 12] [R+2, F +1,, W +3] [Init +2] [Percep +3]

Taking a shot with a light crossbow

1d20 + 2 ⇒ (12) + 2 = 141d8 ⇒ 2

Shadow Lodge

retired

Continuing around, he takes another shot.

1d20 + 5 ⇒ (20) + 5 = 251d8 + 3 ⇒ (1) + 3 = 4

confirming threat: 1d20 + 5 ⇒ (19) + 5 = 242d8 + 6 ⇒ (6, 8) + 6 = 20

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

"How do we kill this thing?!" Alistair yells as he launches another rock at the beast.

Sling: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (6) + 3 = 9


male Human? pbp GM / 1 current map ; second floor

Taryn beats everyone with a crossbow shot, which puts the final deadly chip into the thing and it collapses.

The creatures appear to be nothing more than ice....how weird is that?

Again the wood is silent.

Everyone can cross the stream, and you stand in deep snow to the north of the trail and the pair of legs.

Shadow Lodge

retired

Approach it carefully from the far side and observe the legs from a distance.

aid another perception: 1d20 + 2 ⇒ (6) + 2 = 8

detect evil wide and targeted first


male Human? pbp GM / 1 current map ; second floor

No evil can be detected. The legs are unmoving and have snow on them, in addition to being dressed in typical farmer / peasant clothes from this local area.

Shadow Lodge

retired

Ianto carefully moves up with his bow at the ready to see if the farmer lives.

Grand Lodge

Vic gingerly crosses the river and approaches the legs, mace drawn.


male Human? pbp GM / 1 current map ; second floor

Indeed, you have discovered a dead farmer. A broken bow lies under his body. You remember a tale from the village about Old Man Dansby, a farmer, who claimed that something was stealing all the food from his fields. He had headed into the wood to stop whatever it was.

It looks like he was not successful.

Shadow Lodge

retired

What did he die from?

Move him off the trail and cover his body with field stones, we can recover him on the way back.


male Human? pbp GM / 1 current map ; second floor

He is full of tiny arrow holes, complete with tiny arrows, in his upper chest and neck.

Grand Lodge

Vic shakes his bag o' sprites vigorously!

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell searches the farmer. Perhaps he has an heirloom on him that proves his identity.

Shadow Lodge

retired

Can any of the magic-y types detect magic?

Grand Lodge

Detect magic.

Shadow Lodge

retired

Now can you do it every time we begin an encounter and search afterwards? =]


male Human? pbp GM / 1 current map ; second floor

No magic detected. No heirlooms. No gold or gems.

Do you camp to heal / restore spells or move along?

Shadow Lodge

retired

I don't think k anyone is hurt.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

I have little to offer in terms of spells at this point in my career... it is ok by me to move along.


Female Changeling Winter Witch 1 [HP 6/6] [AC 13/FF 11/T 12] [R+2, F +1,, W +3] [Init +2] [Percep +3]

Okay to move along as well

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Alistair is ready to move on

Grand Lodge

Tally ho!

Detect Magic

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

I hope one of those faeries bites you.


male Human? pbp GM / 1 current map ; second floor

As you trudge through the woods along the beaten path, you hear some voices ahead of you. It sounds like two or maybe three folk are arguing, although you are far enough away that you cannot make out words.

You can see that ahead of you the trail begins to climb toward a ridgeline or hill. Snow continues to fall in fat, heavy flakes. The trees around you still have leaves, but they are shriveling in the cold temperatures.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Can the steathier in the bunch circle around a little and see what we can see/hear. And lets watch out for this being ambush bait.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

If at least one other person agrees we can move.

stealth: 1d20 + 2 ⇒ (14) + 2 = 16

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Go ahead Ianto, I'll stay behind and make sure they don't circle back on us. The farmer we knew could be out here. Where there others that we should be on he lookout for?

Cadell settles down in the side of the hill staying hidden as much as possible..


Female Changeling Winter Witch 1 [HP 6/6] [AC 13/FF 11/T 12] [R+2, F +1,, W +3] [Init +2] [Percep +3]

This seems like a trap, the only survivors after a carriage ransacked...yeah these are truthful people.

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Alistair watches Ianto carefully, prepared to rush in if any trouble occurs.


male Human? pbp GM / 1 current map ; second floor

(I seem to be either having internet issues or Paizo board issues - a post I made yesterday doesn't seem to be here - and the same thing happened the day before also. So bear with me as I work through this).

Ianto creeps forward. He sees 3 bandits standing alongside the trail, arguing about shares of the loot. The carry shortbows and shortswords. They have the look of guards, although not good ones.

They do not appear to notice Ianto.

They are 30 feet away.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto motions for the others to attack now, taking aim and releasing an arrow once they get closer hoping to gain surprise.

initiative: 1d20 + 4 ⇒ (7) + 4 = 11

Longbow, hopefully in a surprise round: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 2 ⇒ (5) + 2 = 7

Longbow against a second target, if it was a surprise round for the beginning of the next: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 2 ⇒ (5) + 2 = 7

confirming critical: 1d20 + 4 ⇒ (11) + 4 = 152d8 + 4 ⇒ (6, 1) + 4 = 11


male Human? pbp GM / 1 current map ; second floor

The first arrow does not drop a bandit, but the second one puts him down.

The rest of the party struggles through the deep snow to get within 15 feet (double move).

Alistair can charge into melee if he wishes or take a normal move and fire a ranged weapon (due to his snowshoes).

After Alistair goes, it is the bandit's turn.

Grand Lodge

Move 15, fire crossbow
init: 1d20 + 1 ⇒ (11) + 1 = 12
ranged: 1d20 + 1 ⇒ (9) + 1 = 10dmg: 1d10 ⇒ 6

Detect Magic


male Human? pbp GM / 1 current map ; second floor

Victasys' bolt misses!

Still need Alistair to go

(it looks like we are having attendance problems....We may be down to just 3 players at this point)

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Alistair will charge into melee, wielding his scimitar with two hands.

Scimitar: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 7 ⇒ (5) + 7 = 12


male Human? pbp GM / 1 current map ; second floor

Alistair misses, but his wild dash on snowshoes leaves him right next to two bandits. They take a 5 foot step to flank him and attack!

1d20 + 5 ⇒ (12) + 5 = 17 to hit with a shortsword
1d20 + 5 ⇒ (14) + 5 = 19 to hit with a shortsword

1d20 + 5 ⇒ (17) + 5 = 22 to confirm crit with second shortsword

3d6 + 3 ⇒ (2, 3, 3) + 3 = 11 for damage to Alistair

I think that puts Alistair down at -5 hp and bleeding.

PCs may go!

I have given up on Taryn

We are down to Ianto, Victasys, Alistair (if he lives!) and Cadell.

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Uh... as far as I am seeing neither of those were critical hits. You rolled a 12 and a 14. Although the two hits probably still take me down into the negatives, completely forgot I got smacked in that last fight.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

He fires an arrow at the first bandit he wounded.

1d20 + 5 ⇒ (9) + 5 = 141d8 + 2 ⇒ (3) + 2 = 5

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