Reign of Winter / Snows of Summer (Inactive)

Game Master Keith S.

This is invite only (at this point) for the Reign of Winter adventure path.


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Shadow Lodge

retired

single target detect evil on snowman, wide detect evil on everything else

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Apologies for the absence. This campaign seems to have wandered off my campaigns tab.

Alistair takes his snowshoes from his pack, "Amazing how I leave the harsh colds of the north to explore a warmer world, and end up caught in the middle of all this. At least it feels like home."

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell doesn't know much about snowmen other than they look stupid. Usually. He takes a small rock and throws it towards the ice sculpture. Ranged Touch Attack: 1d20 + 3 ⇒ (18) + 3 = 21 and drills it in the face. Take that he mutters to the falling snow.


Female Changeling Winter Witch 1 [HP 6/6] [AC 13/FF 11/T 12] [R+2, F +1,, W +3] [Init +2] [Percep +3]

I am still here. Just been trying to figure out where my character sheet went. I have to rebuild her. At least she is level 1.
Also been busy with squaring stuff away before police academy.

Still paying attention even if I don't always say anything.


male Human? pbp GM / 1 current map ; second floor

The snowman is not evil. All is quiet in the wood.

And here is the map link again since we seem to be on a new page.

MAP of STREAM


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Sten stares hard at the snowman, trying to figure out what the faeries game is with this. Not knowing what else to do he looks to go around the problem all together.

"I would suggest we avoid any obvious traps that may have been lain for us by going around the path here. Just a few steps out of our way may save us all the trouble and heartache."

Sten does not trust this whole area not to be one big giant trap, the snowman, the frozen creek, the legs, none of it.

Shadow Lodge

retired

Ianto follows the sturdy dwarf at a distance of 10 feet, watching the trees for more faerie games.

Grand Lodge

Watching his new found companions wander off toward the questionable snowman Vic states loud enough for all to hear,
"I remember building armies of snow men as a child, usual ones don't stand up to a barrage of projectiles while 'extra fortified' withstood more...just saying..."

Vic begins looking for rocks large enough to throw and cause damage...


male Human? pbp GM / 1 current map ; second floor

I am not sure where anyone is walking. If you leave the path, it is difficult terrain requiring a double move for each square.

If you are walking around the snowman, by how much (how many feet)?

Or are you heading off into the deep snow?


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Difficult terrain all the way around the trees and hit the path again after the legs.


male Human? pbp GM / 1 current map ; second floor

You will still encounter the iced over creek.

What is your order (or plan) as you cross that?

And how far away from the snowman are we talking? 30 feet? 300 feet? Just need a general idea.


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

My plan was to push down around that tree line the tree line on the right side of the map, should keep us 20' to 25' away from the snow man. Cross the ice shelf and push past the legs before making our way back to the path on the other side.

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Alistair will follow Boulder closely as he maneuvers around the snowman.


Female Changeling Winter Witch 1 [HP 6/6] [AC 13/FF 11/T 12] [R+2, F +1,, W +3] [Init +2] [Percep +3]

Taryn will be follwoing at a distance.

Grand Lodge

Following Alistair at a distance, crossbow loaded and drawn...


male Human? pbp GM / 1 current map ; second floor

Boulder comes to the edge of the ice covered creek.

How far behind are the rest of you? Give it to me in feet, as opposed to at a distance

Grand Lodge

15 ft
Perception: 1d20 + 5 ⇒ (14) + 5 = 19 - looking at river crossing and legs. Everyone else is looking at snowman...


male Human? pbp GM / 1 current map ; second floor

Victasys sees something moving under the ice....perhaps just a ripple of water? But he calls out a warning and Boulder comes to a halt just before he steps onto the ice.

Shadow Lodge

retired

Detect evil on water


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Sten stares at the water for a second and readies himself for whatever inevitable Farie pops out of the ice.


Female Changeling Winter Witch 1 [HP 6/6] [AC 13/FF 11/T 12] [R+2, F +1,, W +3] [Init +2] [Percep +3]

20 ft.


male Human? pbp GM / 1 current map ; second floor

Nothing pops out of the water, nor is anything evil in the water that you can detect.

Shadow Lodge

retired

"Let's tie off a rope and move across"

Shadow Lodge

retired

"Ranger, can you tie your rope to me and I will cross and tie it off."

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

"Yes sir," Alistair says, handing one end of his rope to Ianto.


male Human? pbp GM / 1 current map ; second floor

Who crosses the ice?

What is in your hands?

How close to the water's edge will everyone else be?

And will there be weapons out or ???

Grand Lodge

Vic has his crossbow ready and is close to the water's edge, looking quizzically as he knows he saw something.

"Seriously, I saw something!"

Shadow Lodge

retired

I'm crossing tied to the rope and I am going to try to make the timing and location a surprise in case something is lurking under the ice. Free hands, no weapons. Mill around and then bursting sprint to an area we weren't standing near, downstream at the map edge. Try to cross quickly.

Can someone roll survival to make sure I'm Not plunging to my death.


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

I'll cover you at least.

Sten will take up a guard position at the rivers edge with his Dergar at the ready.

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Survival: 1d20 + 6 ⇒ (5) + 6 = 11

"Careful out there, it looks slippery!"

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell will stay safely on the shore, behind the strong warriors. He will be on the look out for anything peculiar.

Grand Lodge

Requested roll

"Oi dirty guy, it looks slippery out there."

Survival: 1d20 + 1 ⇒ (18) + 1 = 19

Anything?


male Human? pbp GM / 1 current map ; second floor

The ice looks slippery for certain.

Worse, there appear to be thin spots, as if the stream is not yet well frozen.

As if, for example, it was summer a few days ago.

And Alistair reminds you that falling into water that is near freezing, in an area that is 10-15F ambient, would be bad. Possibly very bad.

And that doesn't even cover what you might have seen moving under the ice. No idea what that might be.

Shadow Lodge

retired

"Fortune favors the bold. Be ready to pull me back."

Shadow Lodge

retired

Not running but moving delberately and aiming for inertia if I fall.

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

"Ready!" Alistair says, planting his feet in the snow.


male Human? pbp GM / 1 current map ; second floor

Ianto is about halfway across the (slippery) ice when, without warning, two lumps of ice swell up to attack him! Growing arm like appendages they swing at the gravedigger!

1d20 + 4 ⇒ (12) + 4 = 16 to hit for the first
1d20 + 4 ⇒ (9) + 4 = 13 to hit for the second

but both miss!

Party is up. Ianto stands with no weapons on ice. the rest of the party is 15 feet back.

To move onto the ice takes a double move. For that matter, to move through the deep snow takes a double move except for Alistair with his snowshoes (nope, not metagaming at all to bring snowshoes on a summer time adventure!).

Your foes AC is 16.

Grand Lodge

Seeing the creatures attack his filthy friend Vic aims and fires!
Ranged: 1d20 + 1 ⇒ (12) + 1 = 13Dmg: 1d10 ⇒ 5

Shadow Lodge

retired

Not stopping to chat with the ice beast, Ianto presses on to cross the river.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell, hopeless in a fight such as this, stays firmly on solid land and away from the water. He shouts to the grave-digger Look out!. Then bravely steps back a few feet.

Conditional action- if any creatures come behind us or to shore, I'll attack with my dagger.


male Human? pbp GM / 1 current map ; second floor

Ianto - are you moving past such that you accept two attacks of opportunity?

Shadow Lodge

retired

Unfortunately, yes.

Lantern Lodge

Male

Taryn will once again use the slumber hex to help eliminate any threats.
Slumbder DC 13


male Human? pbp GM / 1 current map ; second floor

Two attacks of opportunity against Ianto (as a note, it is two creatures made of ice, not one creature with two attacks).

1d20 + 4 ⇒ (13) + 4 = 17 to hit
1d20 + 4 ⇒ (7) + 4 = 11 to hit

damage for the one hit is 1d4 + 1 ⇒ (3) + 1 = 4 and Ianto needs to make a DC12 fort save vs. numbing cold, or be staggered

save vs Taryn's slumber 1d20 ⇒ 13

Victasys' crossbow shot missed!

Need Alistair and Boulder to go.

Shadow Lodge

retired

I've got a 19 ac

Shadow Lodge

retired
Gravedigger Ianto wrote:
I've got a 19 ac

I guess it could be a touch attack, so here it is if you need it.

fort save assuming clothing doesn't help: 1d20 + 2 ⇒ (12) + 2 = 14

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Hesitant to walk on the ice while the creature lives, Alistair draws his sling and takes a shot.

Sling: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Vic fires again.
1d20 + 1 ⇒ (19) + 1 = 20Dmg: 1d10 ⇒ 8


Victasys Songdeath wrote:

Vic fires again.

1d20+1[dice=Dmg]1d10

Threat! Roll dem bones again.

Grand Lodge

Whoopsie
confirm: 1d20 + 1 ⇒ (4) + 1 = 51d10 ⇒ 8

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