Reign of Winter / Snows of Summer
(Inactive)
Game Master
Keith S.
This is invite only (at this point) for the Reign of Winter adventure path.
Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)
Sten cusses a bit as he retrieves his weapon from the snow and swingsit around again to try and smash the beast off his companion.
1d20 + 2 ⇒ (15) + 2 = 17 Ok, now we are cooking.
1d10 + 6 ⇒ (9) + 6 = 15
male Human? pbp GM / 1 current map ; second floor
It is still alive after that hit; Alistair, the CMD roll was for it's turn; you can elect to try various things on your turn.
See this HANDY GRAPPLE CHART for some options.
Female Changeling Winter Witch 1 [HP 6/6] [AC 13/FF 11/T 12] [R+2, F +1,, W +3] [Init +2] [Percep +3]
Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2
Alistair will attempt to escape the beast's grasp as a standard action.
CMB Check: 1d20 + 5 ⇒ (14) + 5 = 19
male Human? pbp GM / 1 current map ; second floor
Taryn is on the ground but can crawl away. Alistair escapes the grasp of the thing.
I think we need Victasys and Ianto to go (but sometimes I lose track when we move to a new page).
retired
Ianto aims more carefully at the beast's eye and says a small prayer.
point blank arrow: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 3 ⇒ (6) + 3 = 9
male Human? pbp GM / 1 current map ; second floor
The creature lets out an odd sigh and flops into the snow, dead. Dark red blood stains its fur.
You have just fought a Tatzlwyrm - a snow based variety. I did tone it down just a tad, as it seemed pretty tough for a few first levels to deal with early on in an adventure.
Out of combat time now. What next?
Search, skin, tan, wear fashionably.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
male Human? pbp GM / 1 current map ; second floor
You find nothing of value (either with that roll, or a much better one).
Healing before you move forward? Camping?
HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2
Cadell keeps the ice dagger is his hand, ready for anything but hoping for nothing!
Duration is one minute
Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)
I don't think we have a healer do we?
male Human? pbp GM / 1 current map ; second floor
Inquisitors can use cleric spells.
retired
Reminding the inquisitor who is in Vegas at a conference this week of the benefits of faith, Ianto suggests his diety , the gm should provide his grace directly.
Muttering and calmly moving towards Taryn, Vic casts:
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2
Cadell looks upon this scene with indignation and mutters under his breath, must be nice.
Female Changeling Winter Witch 1 [HP 6/6] [AC 13/FF 11/T 12] [R+2, F +1,, W +3] [Init +2] [Percep +3]
tha..tha..thanks mutters Taryn at Victasys.
retired
Seeing that everyone is more or less recovered, Ianto continues on the trail.
male Human? pbp GM / 1 current map ; second floor
The party continues to trudge through the snow, fat flakes still falling heavily. The ground off the trail is better than 6 inches deep with snow now. With full dark upon you, it is cold. Very cold.
[soon you will need to make a survival check against cold or risk becoming fatigued]
You come upon a tree. It is an oak tree, but has lost its leaves. Strange feathered bundles are hanging from the branches, swaying and shifting with the wind. Some snow clings to them as well.
The tree is wide, with a trunk over 3 feet in diameter.
retired
"What is this Taryn, Cadell?"
retired
Remembering what they said about faeries, Ianto pulls his bow string back slightly and opens himself to feel the aura of the tree and surrounding wood.
detect evil
HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2
Cadell looks the tree and its odd feathered features. He detects magic first then inspects the feathers looking for clues to why its leaves are no longer present.
Survival Check: 1d20 + 4 ⇒ (12) + 4 = 16
It is getting colder, if anyone is chilled under their cloaks speak to me. I have ways to prevent you from freezing to death.
Cadell cast endure elements on himself.
Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2
Chilly, HA. I think I'll be alright. Alistair waits for information from the party members more suited for the task.
Pretty sure I auto succeed any Fort check due to cold weather. Unless it's really, really cold.
male Human? pbp GM / 1 current map ; second floor
The party shivers and stares at the tree with the odd fetishes.
Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)
Sten finnaly stumps his way up with the rest of the group."Unless they shrunk the young lady down ta a more manageable size ta hide her in dem trees, I think we should hurry along."
male Human? pbp GM / 1 current map ; second floor
Ianto also detects a dispersed evil around the tree and in this area in general.
Which I neglected to type earlier.
retired
"Hold on my friend, there is more here than meets the eye."
Focus to isolate it
Female Changeling Winter Witch 1 [HP 6/6] [AC 13/FF 11/T 12] [R+2, F +1,, W +3] [Init +2] [Percep +3]
Taryn will also cast detect magic and focus
spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8
male Human? pbp GM / 1 current map ; second floor
There is simply a general malaise of evil about the area. The weird feathered bundles seem to be some of the stronger evil, but there is also evil in the wood around the oak tree.
As a herbilogical note, most of the trees are ash and oak, and have lost their leaves. A few cedars dot the wood as well.
HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2
Do we leave these mutated trees alone or burn them to the ground to prevent its malignant spread?
Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2
Well if we know it's evil...
Good thing we don't have a druid!
"Sure, burn it and see what comes scampering out.
We all could use a little heat but why tell everything for miles around we are here..."
Peering intently into the trees Perc: 1d20 + 5 ⇒ (1) + 5 = 6
"Evil things need to die."
Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)
"Well we had better make up our minds soon. I don't like the chances of finding the trail should we take to much time."
retired
"Let's just move on. Evil without intent or intelligence is not worth revealing our pursuit."
male Human? pbp GM / 1 current map ; second floor
The trees are not likely mutated; they have lost their leaves in the snow and cold.
I am going to make the leap and assume one of you studies the bundles a bit closer. They are actually the bodies of crows, pierced by many small arrows and then hung in this tree.
male Human? pbp GM / 1 current map ; second floor
And as you stand there in silence, you hear an odd TINK sound and BoulderShoulder notices a small arrow stuck in the tree, which had apparently just deflected off his armor.
"Should have lit 'em up!" Shouts Vic as he pulls his mace....
Init: 1d20 + 1 ⇒ (20) + 1 = 21
Just in case...
male Human? pbp GM / 1 current map ; second floor
It is the players turn to do something. You do not see any foes.
You can make perception checks to try to spot the enemy, or do something else if you wish.
Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)
"Well this is going to be annoying. Anyone have a bottle of fire for these trees?"
Sten will loose his form from his waist and look around.
Perception: 1d20 ⇒ 10
Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2
Alistair draws his scimitar, looking around for enemies.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Cadell briefly looks for any enemies, and finds the best place for cover and attempts to avoid getting shot by tiny arrows!
male Human? pbp GM / 1 current map ; second floor
Alistair, as he looks about, spots a small figure, perhaps a foot high, standing on a branch 30 feet or so away. He is aiming a small bow at Alistair, as a matter of fact.
1d20 + 8 ⇒ (8) + 8 = 16 to hit Alistair
and 1d20 + 8 ⇒ (7) + 8 = 15 to hit Ianto
Alistair is hit and takes 1 pt of damage, and needs to make a DC11 fort save against numbing cold, or be staggered for 1 round.
Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2
Is it actually considered to be surviving the cold? Because I have a +14 on fort checks made to survive cold climates.
Male
Faeries time to sleep.
Slumber DC 13
retired
If they do not sleep, Ianto returns fire, troubled that they did not read as evil.
longbow: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 3 ⇒ (3) + 3 = 6
male Human? pbp GM / 1 current map ; second floor
@ Alistair - your stat sheet shows a +4 vs cold conditions and +1 saving throw against cold effects? And a +2 against cold climates?
I would say this is a cold based magic attack, not cold weather conditions.
@ DaWay...what does that mean to say Faeries time to sleep?
Perhaps a spell name would help?
Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2
I'll just roll a normal Fort save, I pass with flying colors anyways.
Fort: 1d20 + 3 ⇒ (20) + 3 = 23
Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)
Daway gave a name, slumber is a witch hex that she used.
male Human? pbp GM / 1 current map ; second floor
Yes. My point is it is useful to me to post things like area of affect, type of save, or etc.; maybe even a link to the effect, so I can figure out what it is a bit easier.
male Human? pbp GM / 1 current map ; second floor
Sprite saving throw 1d20 + 1 ⇒ (5) + 1 = 6, and the sprite tumbles off the branch, falling gently into a snow bank and slumbers away.
The wood is quiet again.
For the moment.
Characters may take a round's worth of action.
retired
Ianto moves forward and draws his scimitar to sunder the tiny bow. He places the tip of the blade inside the bow so it can't be moved, then cuts the bowstring.
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