Reign of Winter / Snows of Summer (Inactive)

Game Master Keith S.

This is invite only (at this point) for the Reign of Winter adventure path.


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Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Stabilization check: 1d20 - 4 ⇒ (16) - 4 = 12Whoowhoo- "Stable" at -4 HP


male Human? pbp GM / 1 current map ; second floor

Cadell is stabilized

Valeros slays a bandit, and Alistair's sling breaks apart a skeleton.

The bandits on the stairs push down, chopping at Valeros

1d20 ⇒ 20; roll to confirm 1d20 ⇒ 1

does not confirm, damage is 1d6 - 1 ⇒ (4) - 1 = 3 to Valeros

and the last skeleton closes on Victasys again, bony hands clawing at the half orc

1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (6) + 2 = 8

and Victasys is not hit

Vic- if you initiated a judgement, I believe it stays active until the end of the current combat - so be sure to take that into account.

MAP

Grand Lodge

Generic placeholder

Valeros slashes at the next bandit.

longsword;shortsword: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Vic smashes the skeleton.
Me SMASH: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13Dmg: 1d8 + 4 ⇒ (5) + 4 = 9


male Human? pbp GM / 1 current map ; second floor

(ok - Vic - what does the HP tag line of HP 6(-3NL)/10 mean?)

Waiting for Alistair too.

Grand Lodge

six hp plus three non lethal.
didn't know if I should total it or not.

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Alistair will fire his sling at the remaining skeleton.

Sling: 1d20 - 1 ⇒ (18) - 1 = 171d4 + 3 ⇒ (1) + 3 = 4


male Human? pbp GM / 1 current map ; second floor

@ Vic, that is fine - just did not understand the format! my bad!

Alistair drops a skeleton, and Vic smashes his into a million flinders!

Valeros drops another bandit, and the last bandit rushes down the stairs at him

1d20 ⇒ 18, hitting for 1d6 - 1 ⇒ (4) - 1 = 3 damage

PCs may go, no new map, just one bandit on the stairs.

Grand Lodge

Generic placeholder

Valeros slashes at the last bandit.

longsword;shortsword: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (20) + 3 = 231d6 + 2 ⇒ (3) + 2 = 5


male Human? pbp GM / 1 current map ; second floor

The last bandit goes down.

No other activity can be heard in the house other than your panting.

What is next? Below is the current map of what areas you know about, and you have several wounded folk as well.

MAP

Ignore the folks on the map...you either killed them or they are you.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell, groans and twitches only slightly.

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Alistair peeks around the corner, "That was close, I apologize for fleeing, better up and shooting than unconcious."

Grand Lodge

CLW on Cadell.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6


male Human? pbp GM / 1 current map ; second floor

Continue healing and whatnot - let me know if you are searching anything, popping open doors, etc.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Thanks Vic... now a +2. And conscious.

Cadell rubs his ribs in pain and moans just a bit while thanking Victasys.

Grand Lodge

"We should secure the area, search and make this shelter defensible."
With that said, Vic would like to search the area where the skeletons emerged. Traps, etc...
Perc: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Generic placeholder

While he aids our allies, I will quietly go lock the outside door, listen at closed doors, and close and secure those that were opened.

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

"Agreed, we should check upstairs, they may have been holding hostages." Alistair says, walking slowly up the stairs.


male Human? pbp GM / 1 current map ; second floor

So are you done with all the healing you want to do? i.e., Alistair remains at 1 hp? And Cadell at 2?

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Aye, thanks. But some vitality would be helpful. Particularly if these briggons have friends. And why did they have skeletons?

Grand Lodge

@GM, No but I think we should rest and recoup here hence securing the room against further attacks.

Grand Lodge

Generic placeholder

I can check the other rooms if the space is such that we feel everyone came running. I'm barely wounded.


male Human? pbp GM / 1 current map ; second floor

OK. Just asking.....

So you move on opening doors and looking about with two seriously wounded characters. Not I problem. After all, I can spell TPK

You don't hear anything at any of the doors. But it isn't a big complex - you assume that there is only 1 room behind most doors. I.E., you are in the main room of a smallish lodge and most of the rooms behind the doors probably only enter into this one; maybe a couple go to each other or outside.

Here is what you know of the area. MAP

Ignore the letters for you or for opponents.

So do you rest? Open more doors? Flee like cowards? Stand like stalwart champions? Make a nice dinner like a short order cook?

Grand Lodge

Generic placeholder

So I suppose that means the space is such that we do not feel everyone came running. I will then close doors and stand guard while they heal. I will also check the bandits for potions. Is there more healing available?

Grand Lodge

No more healing here.
Bolt the doors, bar the windows! Hunker down for the night and rejuvenate like hungry stalwart champions full of cowardice.

Detect Magic.

Grand Lodge

Generic placeholder

Move some furniture to make choke points, and lock doors, and i'll stand guard.


male Human? pbp GM / 1 current map ; second floor

It is up to you if you feel everyone has come running. But you are pretty sure that your battle would have been audible to all in the complex.

You move some furniture, bar some doors, and Valeros stands guard.

After a short amount of quiet time, he had hear some faint yells coming from below them. Perhaps ..help... every so often. And maybe an occasional curse word or string of curses.

The rest of the place is quiet.

Do you do anything in particular or continue to rest?

No one is ready to get spells back.

At this time, all are fatigued and Valeros is approaching exhausted

The group has been awake for 30 hours or so, and fought several combats in that time.

Grand Lodge

Vic sleeps

Grand Lodge

Generic placeholder

Valeros sleeps.

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Seeing the party hunker down, Alistair sleeps as well.


male Human? pbp GM / 1 current map ; second floor

So no one on guard then?

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

If someone is stuck down there, I hope they don't mind being left there for another night... that being said you stronger one should stand guard. Cadell is still having some pain from his previous wounds but at least they are no longer bleeding.


male Human? pbp GM / 1 current map ; second floor

So someone has to make the call...guards or no guards? Sleep for how long (note that it takes 8 hours of complete rest to regain fatigue, and 1 hour to recover from exhausting).

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Keep guards at this point, we have our bed.
Cadell doesn't have much in the way of spells at this point. I'll stand guard the first shift to allow Alistar to regain his spells.


male Human? pbp GM / 1 current map ; second floor

As it turns out, 8 hrs pass and all are rested. Spells are regained.

The cries for help pass after about an hour.

What now?

Grand Lodge

Search unopened doors/areas of building.


male Human? pbp GM / 1 current map ; second floor

See the MAP .

The only place you cannot go is the basement (where there is a locked door) and the small room on the second floor (H16) which also has a locked door.

There are many bits of gear, mostly in poor condition.

Searching for magic, you do find a potion and 4 scrolls.

Your gut feeling is that someone cleared out of the kitchen (H8) fast, maybe during the fight, or maybe sneakily just after the fight.

H14 is also a room with maps of the forest (before it became snow covered). You make a guess that someone was in here as well, and perhaps snuck out at some time.

Grand Lodge

Generic placeholder

Use my size 13 skeleton key on the locked doors.

str: 1d20 + 2 ⇒ (17) + 2 = 19

str: 1d20 + 2 ⇒ (8) + 2 = 10

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell will study the scrolls- Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
Ugh, well I'll just take '10' on all of the items for a 17...
The voice asking for help came from the basement, correct?


male Human? pbp GM / 1 current map ; second floor

No one appears to be worried about making noise, which is the main question hidden in the background.

You can bash down the doors in some fashion or another.

Upstairs, you find a sick room - and the small room to the side holds an iron cage and it is inhabited by a small blue man. His wings are dull, and he begs the PCs to release him.

In the basement you find a woman who identifies herself as Lady Argentea Malassene, whom you set out to rescue. She is grateful, and looks for a fast escape, asking for a horse and cold weather gear.

She is concerned that a man named Rohkar does not appear to be among the dead, as he is the leader of the bandits. She demands you pursue him and kill him for her honor.

(when this series of conversations are over, you become second level - so think about that a bit. Feel free to level up your characters in preparation for the next step in the adventure).


male Human? pbp GM / 1 current map ; second floor

And the gear you found is:

a potion of lesser restoration
scrolls of endure elements, magic weapon, magic weapon, and unseen servant.

Grand Lodge

What are the weapons, I'd think we'd know the make, etc...


Victasys Songdeath wrote:
What are the weapons, I'd think we'd know the make, etc...

scroll of magic weapon and a scroll of magic weapon

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell will study the blue man for awhile, asking him questions and trying to figure out why he is in this cage. Maybe the Lady Malassene knows something about him?

Sense Motive: 1d20 ⇒ 17
Hoping some of the others help in figuring out who this blue man might be.

Grand Lodge

Vic walks over to the cage observing for irregularities and traps, not getting too close he asks in a very menacing voice, "Who and what be you? Why did the bandits cage you?"
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Intimidate: 1d20 + 10 ⇒ (12) + 10 = 22

Detect magic.


male Human? pbp GM / 1 current map ; second floor

(I am assuming the cage with the little blue-ish fellow)

I am Vrixx, Vrixx I am. I am. I tell the truth. I am Vrixx. Bad man cages me. Man named Rohkar caged me in iron. I am Vrixx. Vrixx I am. Let me go, please let me go. Izoze will be missing Vrixx. I am Vrixx. Please let me go. I am Vrixx. Vrixx I am. Want to go into the snow.

His comments die off into a mumble, albeit a high pitched mumble.

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

"What an odd little fella" Alistair says quietly.

Grand Lodge

"Vrixx, we might be able to open this iron cage but first you must answer some questions. Who is Izoze and why is there snow here, now?"

Using the intimidate score above to force more information out.


male Human? pbp GM / 1 current map ; second floor

Vrixx looks up at the half orc. He blinks. Looks around a bit like he is waking up.

It is snowing because it is cold Vrixx doesn't say the word idiot but it kind of comes across.

And Izoze is one of the bosses. Not the big boss. But the boss here at this place. Even though the man thought so. The man who locked Vrixx in this cage. I am Vrixx. I am in a cage. I am not happy about that. But Izoze doesn't know. When she knows, she will get me out. If she doesn't forget to do that. Or if she is so happy in the snow she won't come inside to help me. But she will when it gets cold. And it is going to get cold. It will get very cold. Or my name isn't Vrixx. And I am Vrixx. Vrixx I am. I want to go into the snow. I am Vrixx. Friend of Izoze. Vrixx.....


male Human? pbp GM / 1 current map ; second floor

(whistles off tune waiting for a character to post)

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