Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy curses and paces a bit on the wall. Her small stature makes her immune to pretty much any attack while she's behind the battlements and she's taken to hopping up between crenellations to attack and making a deadly game of Whack-a-Mole out of it. The enemy has obliged, especially since she turned that one spell inside out and then the enemy squad casting it had turned inside out too. That was totally an accident, by the way. Totally...

Anyway, she paces and thinks of options.... I can't do much until they're closer, guys... here.
She casts her usual buff spell and continues pacing and feeling for magical effects to disrupt.

Everyone concider yourselves thusly blessed with Fervor. And anyone within 50 ft gets hit too so this whole area of the wall just got a boost.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

long range bow shot 1: 1d20 + 14 - 2 + 1 ⇒ (3) + 14 - 2 + 1 = 16
damage 1: 1d8 + 2 ⇒ (4) + 2 = 6

long range bow shot 2: 1d20 + 9 - 2 + 1 ⇒ (17) + 9 - 2 + 1 = 25
damage 2: 1d8 + 2 ⇒ (6) + 2 = 8

long range bow shot 3: 1d20 + 4 - 2 + 1 ⇒ (8) + 4 - 2 + 1 = 11
damage 3: 1d8 + 2 ⇒ (2) + 2 = 4

From the ramparts fully watching the cryohydras he pulled out his bow and fired off several arrows at the flying creatures in aerial support.

How high up the wall are we? can I get an estimate of neck length from the cryohydra? what sort of knowledge dc is the cryohydra?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes eyes one of the hydras, the one already being shot at by the caturai. Being also of short stature, he takes to riding Hila to get high enough to see his targets while the latter whines. He then takes aim and fires!

Taking extra attack from BoF
Rapid, Deadly, Favored Enemy: 1d20 + 19 + 2 - 3 - 2 ⇒ (10) + 19 + 2 - 3 - 2 = 26
Manyshot: 2d6 + 4 + 12 + 4 ⇒ (5, 6) + 4 + 12 + 4 = 31
Rapid, Deadly, Favored Enemy: 1d20 + 19 + 2 - 3 - 2 ⇒ (16) + 19 + 2 - 3 - 2 = 32
1d6 + 2 + 6 + 2 ⇒ (5) + 2 + 6 + 2 = 15
Rapid, Deadly, Favored Enemy: 1d20 + 19 + 2 - 3 - 2 ⇒ (8) + 19 + 2 - 3 - 2 = 24
1d6 + 2 + 6 + 2 ⇒ (5) + 2 + 6 + 2 = 15
Rapid, Deadly, Favored Enemy: 1d20 + 14 + 2 - 3 - 2 ⇒ (19) + 14 + 2 - 3 - 2 = 30
Confirming: 1d20 + 14 + 2 - 3 - 2 ⇒ (5) + 14 + 2 - 3 - 2 = 16
1d6 + 2 + 6 + 2 ⇒ (2) + 2 + 6 + 2 = 12
If a crit add: 2d6 + 20 ⇒ (6, 3) + 20 = 29


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Standing on the battlements looking out at the approaching monsters, the flame haired warrior frowns. "Same here, not too much I can do until they're closer. Anyone have an extra longbow?"


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"I do nyet think my breath will reach that far." Neverhome sourly comments.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

silence has an extra composite masterwork shortbow no str bonus to damage.

He whistled at the red haired barbarian and guided Mule to close with her even as he seemed to be prepareing to fire again. The valiant borse shifted and half turned so she could see thevextra bow


The walls are 30ft high. Cyrohydras are magical beasts, so it's a Know(arcana) DC 19 to identify stuff about them. They have 10ft reach with their bite attacks and currently have improved cover since the siege tower is between them and you. Also, I just realized that since Zses is gone, you have no arcane caster. As such, Spurhorn's battlemages can aid you if they're given specific instructions. They're spherecasters, so specific spells aren't an option, but if you give a general request, they'll give you a rough equivalent.

GM Rolls:
Cold Damage: 7d6 ⇒ (3, 4, 1, 2, 3, 5, 5) = 23
Cold Damage: 7d6 ⇒ (2, 6, 2, 6, 1, 4, 3) = 24

One of Silence's arrows grazes a frost drake, and Hobbes fires a pair of perfectly-places shots that strike a hydra through a narrow gap in the siege tower's frame. It's skin rapidly begins to knit back together, though (fast healing). Ignoring the wounds, the hydras continue to slowly push the siege tower forward. If it reaches the wall, Spurhorn's defenders will be in serious trouble. Surging forward, the frost drakes breathe icy over your section of battlements. (that area's also difficult terrain for the next 2d4rds, but I don't think that'll matter).

PCs to the left of the tower: 23pts cold damage (Reflex DC 18 for half)
PCs to the right of the tower: 24pts cold damage (Reflex DC 18 for half)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Reflex: 1d20 + 8 ⇒ (4) + 8 = 12

Trying to think of what to do.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Is the ground rock or dirt?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Can they cast fly or something equivalent?

Reflex: 1d20 + 15 ⇒ (3) + 15 = 18

Hobbes continues firing, his bow a flurry of arrows after doding all of the ice while his mount is immune to such things.

Rapid, Deadly, Favored: 1d20 + 16 ⇒ (18) + 16 = 34
Manyshot: 2d6 + 20 ⇒ (5, 3) + 20 = 28
Rapid, Deadly, Favored: 1d20 + 16 ⇒ (6) + 16 = 22
1d6 + 10 ⇒ (5) + 10 = 15
Rapid, Deadly, Favored: 1d20 + 16 ⇒ (13) + 16 = 29
1d6 + 10 ⇒ (3) + 10 = 13
Rapid, Deadly, Favored: 1d20 + 11 ⇒ (6) + 11 = 17
1d6 + 10 ⇒ (5) + 10 = 15


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Reflex: 1d20 + 9 ⇒ (18) + 9 = 27

12 damage- 5 Cold Resistance -7 damage

Sigrun looks out at the attacking creatures, avoiding the worst of the icy blast and barely registering the frost on her skin, armor and cloak. "Can you make people bigger?" she asks one of the supporting mages. Looking for an enlarge effect


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

reflex dc18: 1d20 + 8 ⇒ (16) + 8 = 24
Mule refelx dc 18: 1d20 + 8 ⇒ (13) + 8 = 21

Dropping off Sigrun some arrows and his spare bow the felinerai fired off an arrow as he got back into position calling out the flying monster.

"Come coward to the ground and I will turn you into scrimsaw!"

He Challenged while loosing his arrow.

attack roll drake on the left of map: 1d20 + 14 + 1 - 2 + 2 ⇒ (7) + 14 + 1 - 2 + 2 = 22
damage: 1d8 + 2 + 10 ⇒ (8) + 2 + 10 = 20


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Rest of action
Even as her idea strikes, Sigrun fires at one of the drakes.

Masterwork composite short bow: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
1d6 ⇒ 2


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

If the ground is dirt then Percy would like to produce a metric ton of water and soak the ground in front of the tower. It's weight should make progressing it through mud nearly impossible.
While she does that she points her rod at one of the dragons to see what happens.
it's MAGIC!: 1d100 ⇒ 92
- Shimmering colors dance and play over a 40-foot-by-30-foot area in front of rod. Creatures therein are blinded for 1d6 rounds (Fortitude DC 15 negates).
Thankfully that's in front of the rod so nobody on our side gets hit!


@Percy: the ground is snow-covered dirt
@Hobbes: 30ft fly speed (perfect) as long as you stay within 30ft of the wall
@Sigrun: You can be Large (+4 STR, -2 DEX, +2 CON, -1 attack, -1 AC) or Huge (+8 STR, -4 DEX, +4 CON, -2 attack, -2 AC) for the next 10min
-------------------------------------
I'll post the enemy actions after I get some clarification regarding Percy's actions. My understanding is that she's casting create water (20 gallons aka 2 cubic feet) and activating the rod of wonder - that's two standard actions unless I'm missing something. Also, Neverhome still needs to take his turn.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I intend to get as many of the other mages as I can to create as much water as possible. I am activating the rod.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

I meant for the melee-types so they can go fight.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Yeah, I don't really have any options I can see.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

I'll go with huge and jump off the wall mid transformation.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy will fire the wand before she jumps. I wouldn't want to blind her.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

to be honest that was my plan too, was just waiting till they hit charging range


GM Rolls:
Fort: 1d20 + 10 ⇒ (3) + 10 = 13
Blind: 1d6 ⇒ 1
Miss Chance: 2d100 ⇒ (24, 30) = 54

Hobbes' arrows perforate the wings of one of the drakes, and Silence's shot hits right between its eyes, slaying it instantly. Sigrun's arrow grazes the other drake as Percy's rod erupts in a blinding spray of color. As Sigrun grows to truly mammoth proportions and drops to the ground, the drake lashes out blindly with maw and stinger but doesn't even come close to connecting. Meanwhile, the siege tower moves steadily closer. It's slowing down due to the mess of mud and ice Spurhorn's mages are creating, but the war hydras are strong (and tall) enough to keep it moving safely along.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy points her wand at the tower again and activates it!

1d100 ⇒ 27 - Stinking cloud appears at 30-foot range (Fortitude DC 15 negates, 10 round duration).

Stay out of the fog! Percy calls to Sigurn as a cloud of noxious green gas appears and settles over the tower.
It's at thirty foot range so the first ten feet away from the wall are good. The space ranging from there to 50' away is affected. I have added a circle to the map. I think Sigrun has to save, but she's a Barbarian. She'll be fine... I hope. The dragon definitely has to save as will the hydras when they get close enough. You re-save for every round spent in the cloud.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I guess Neverhome will jump off as well if they have another enlarging ability.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes keeps targeting the war hydras hoping to slow down the tower.

Targeting the one on the right so I don't have to shoot through the cloud.

Rapid, Deadly, Favored: 1d20 + 16 ⇒ (18) + 16 = 34
2d6 + 20 ⇒ (5, 5) + 20 = 30
Rapid, Deadly, Favored: 1d20 + 16 ⇒ (3) + 16 = 19
1d6 + 10 ⇒ (4) + 10 = 14
Rapid, Deadly, Favored: 1d20 + 16 ⇒ (20) + 16 = 36
Confirming: 1d20 + 16 ⇒ (11) + 16 = 27
Crit?!: 3d6 + 30 ⇒ (3, 6, 1) + 30 = 40
Rapid, Deadly, Favored: 1d20 + 11 ⇒ (15) + 11 = 26
1d6 + 10 ⇒ (1) + 10 = 11


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

HAs the ground been solid enough to charge on?

"Friends! Can you make my mount float to the ground safely!"

He called the their allies putting the bow away, He was sure hobbes could manage the other flying drake thing.

"Come friends let us show them our steel! Yes yes!"

He added.

Requesting fly or feather fall on Mule, Using my cavalier ability Strategy The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat


Neverhome can be Large or Huge, and Silence/Mule can get down to the ground safely. The ground is still solid enough to charge on.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

He'll go Huge and jump off I guess.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Leaping from atop the wall in mid transformation, Sigrun grins as she lands, her now huge form standing proudly, a guardian of the wall behind her. Drawing her adamantine warhammer and shield as her lover crashes down beside her, and looking over at the lightly descending Silence atop his mighty charger, she focuses her icy rage.

"Cover me and keep those hydras off my back if you can, I'll take out that seige tower." she says getting ready to charge into battle.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"Da." Neverhome responds to his love.


GM Rolls:
Fort: 1d20 + 10 ⇒ (10) + 10 = 20
Hydras: 2d20 + 11 ⇒ (7, 9) + 11 = 27
Concealment: 2d100 ⇒ (16, 27) = 43
Tail: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Hobbes lands a pair of hits on the rightmost hydra. Another round or two like that, and it'll be downed. While none of the monsters are nauseated yet, the sudden obscuring of vision hinders the attack, nontheless. The hydras are slowing down as they can no longer see more than a foot or two in front of themselves, and only one of the frost drake's attacks manages to connect with Neverhome.

Neverhome: 9pts damage
----------------------------------------------
Neverhome/Sigrun get to save vs the stinking cloud. Also, when attacking, don't forget about the distance-based concealment.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Casting Flaming Sphere, moving it 30' forward

Percy decides that the wand has done quite enough and conjures a ball of fire from her arms. It settles into a rippling sphere and zips away toward the tower!


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"Hyia!"

He called loudly kicking into Mule the powerful and valiant Warhorse not hesistating to leap from the wall, its powerful legs churning as they skirted around the cloud. He guided Mule with his knees readying for a charge.

"Come you stupid scaly monster, more heads on your necks means more heads to sever and place on the walls!"

He cried out in challenge though he knew the creature probably couldnt understand him.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Unable to see it through the cloud, Sigrun nevertheless knows that the siege engine lies directly ahead of her. Focusing her fury, she charges forward, slamming her hammer into it the moment it comes into view.

Huge/Charge/Rage/Adamantine: 1d20 + 19 ⇒ (13) + 19 = 32
3d6 + 12 ⇒ (5, 1, 6) + 12 = 24 ignores hardness to 20


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes fires off another volley at the same hydra as Hila moves to give him a better shot.

Rapid, Deadly, Favored: 1d20 + 16 ⇒ (3) + 16 = 19
2d6 + 20 ⇒ (6, 1) + 20 = 27
Rapid, Deadly, Favored: 1d20 + 16 ⇒ (3) + 16 = 19
1d6 + 20 ⇒ (1) + 20 = 21
Rapid, Deadly, Favored: 1d20 + 16 ⇒ (10) + 16 = 26
1d6 + 20 ⇒ (2) + 20 = 22
Rapid, Deadly, Favored: 1d20 + 16 ⇒ (18) + 16 = 34
1d6 + 20 ⇒ (1) + 20 = 21


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome holds his breath and charges alongside Sigrun.

Greatsword: 1d20 + 21 ⇒ (6) + 21 = 27
Damage (slashing, magical): 3d6 + 30 ⇒ (6, 4, 3) + 30 = 43

Math:

Attack
+10 BAB
+10 Strength (Rage+Size)
+1 Magical weapon
+3 Reckless Abandon
+2 Charge
-3 Power Attack
-2 Size
Damage
3d6
+15 Strength
+9 Power Attack
+1 Magical Weapon
+2 Fire
+1 Acid
+1 Negative Energy
+1 Electricity


GM Rolls:
Hydras: 2d20 + 11 ⇒ (14, 10) + 11 = 35
Drake: 1d20 + 10 ⇒ (2) + 10 = 12
Nausea: 1d4 + 1 ⇒ (4) + 1 = 5
Concealment: 2d100 ⇒ (96, 84) = 180
Sigrun/Neverhome Fort: 2d20 ⇒ (8, 20) = 28

Hobbes' arrows have severely wounded his target. While it continues to attempt to push the siege tower forward, it's likely only one solid hit from death. Neverhome strikes a heavy blow on the Frost Drake - which appears to be struggling to remain airborne. It slowly flaps out of Percy's cloud but continues to look very ill. Sigrun charges into the front of the siege tower and begins hammering away at its supports. While her hammer easily smashes away the planks, the structure is very well-made, and it'll take some time to destroy.
----------------------------------------------
Neverhome/Sigrun: I know you succeed on a '2', but I still need you to roll Fort Saves as long as you're inside the cloud. There's also varying amounts of concealment depending on your distance from your target, so don't forget to roll percentile dice as well.

Percy: your flaming sphere has manifested, but I'll need you to explain how you'll be directing it since you don't have line-of-sight inside the cloud.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Okay. Within 5 ft there's no percentile roll right?


20% concealment if you're within 5ft. If you're farther away, vision's completely obscured, so 50% concealment.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes keeps firing away at his target as Hila stays still.

Rapid, Deadly, Favored: 1d20 + 16 ⇒ (2) + 16 = 18
2d6 + 20 ⇒ (6, 4) + 20 = 30
Rapid, Deadly, Favored: 1d20 + 16 ⇒ (3) + 16 = 19
1d6 + 10 ⇒ (3) + 10 = 13
Rapid, Deadly, Favored: 1d20 + 16 ⇒ (12) + 16 = 28
1d6 + 10 ⇒ (5) + 10 = 15
Rapid, Deadly, Favored: 1d20 + 11 ⇒ (4) + 11 = 15
1d6 + 10 ⇒ (1) + 10 = 11


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy let's the orb float down the wall until it's about 5' of the ground, then she lines it up with a hydra and moves it forward until something starts screaming. At that point she moves it forward to match the distance traveled by the top of the tower, thus keeping it on her victim.

fire damage: 3d6 ⇒ (3, 3, 6) = 12


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Kicking his Warhorse forward the felinerai draws a bead on the creature with the multiple heads and charges forward taking hands off the reigns and slashing hard with both hands.

ride check: 1d20 + 15 ⇒ (4) + 15 = 19

charge!: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
damage: 2d6 + 8 + 10 + 1d6 ⇒ (2, 6) + 8 + 10 + (4) = 30
confirm: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
extra crit damage: 2d6 + 8 + 10 + 1d8 ⇒ (5, 6) + 8 + 10 + (8) = 37
DC 14 fort save or creature struck by critical hit is deafened permanently
Mule Bite charge: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
damage: 1d4 + 5 ⇒ (4) + 5 = 9

Yay Crit fishing, total of 67 points of damage, 8 of which is sonic if a 35 hits and a 37 confirms from Silence, if a 27 ac hits add 9 points of damage from Mule's bite Oh and the Hydra has to make a dc 14 fort save or be deafened by the thundering ability of the katana


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Move to concentrate and direct the Sphere of Fire, Standard... Let's see what happens...
1d100 ⇒ 68
Percy is now diminutive for a day

Percy points her rod at the retreating drake... and promptly disappears, or nearly so. She is now only a few inches tall. Again. Thankfully she was standing on the wall already so now the enemy has to find her to shoot at her!


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18
Your Benevolent Dictator wrote:
20% concealment if you're within 5ft. If you're farther away, vision's completely obscured, so 50% concealment.

Okay

Huge/Rage: 1d20 + 17 ⇒ (5) + 17 = 22
[dice-Magic/Adamantine]3d6+12[/dice]
Miss chance 5ft: 1d100 ⇒ 6

Huge/Rage: 1d20 + 14 ⇒ (9) + 14 = 23
Magic/Adamantine: 3d6 + 12 ⇒ (5, 1, 6) + 12 = 24
Miss chance 5ft: 1d100 ⇒ 72

Fort: 1d20 + 16 ⇒ (8) + 16 = 24


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18
Your Benevolent Dictator wrote:
20% concealment if you're within 5ft. If you're farther away, vision's completely obscured, so 50% concealment.

Okay


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Ignoring all else, Sigrun continues to unleash her rage on the siege tower, her hammer smashing the massive structure with devastating force

Huge/Rage: 1d20 + 17 ⇒ (16) + 17 = 33
Magic/Adamantine: 3d6 + 12 ⇒ (4, 5, 1) + 12 = 22 ignores hardness to 20
Miss chance 5ft: 1d100 ⇒ 62

Huge/Rage: 1d20 + 14 ⇒ (12) + 14 = 26
Magic/Adamantine: 3d6 + 12 ⇒ (1, 1, 6) + 12 = 20 ignores hardness to 20
Miss chance 5ft: 1d100 ⇒ 71

Fort: 1d20 + 16 ⇒ (12) + 16 = 28

Rage round 2


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome held his breath before he ran in, does he still need to make the save?

Neverhome keeps hacking at the Drake, almost compelled to focus on it rather thna the tower.

1d100 ⇒ 24
Greatsword (1): 1d20 + 19 ⇒ (17) + 19 = 36
Damage (slashing, magical): 3d6 + 30 ⇒ (6, 4, 6) + 30 = 46

1d100 ⇒ 38
Greatsword (2): 1d20 + 14 ⇒ (19) + 14 = 33
Damage (slashing, magical): 3d6 + 30 ⇒ (1, 6, 3) + 30 = 40
Threaten: 1d20 + 14 ⇒ (4) + 14 = 18
Critical: 3d6 + 30 ⇒ (5, 6, 5) + 30 = 46
if it confirms that will be 86 all together, on the first attack 2 points of damage is fire and on the second it would be 4 if it critted.


GM Rolls:
Reflex: 1d20 + 10 ⇒ (5) + 10 = 15

@Neverhome: according to everything I read, yes. Either the Fort Save represents breath holding or the spell only requires skin contact to take effect.
@Percy: Remember to include your spell DC - especially since flaming sphere is Reflex negates.
---------------------------------------------------------
This was a very brutal round with multiple crits and lots of damage. Nice job. XD I'll update once I find out Percy's spell DC.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Okies.

Fortitude: 1d20 + 17 ⇒ (18) + 17 = 35


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Sorry, Reflex 16

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